Tg port 2 15 (#230)

* defines/helpers

* globalvars, onclick, controllers

* datums and game

* woooooooooorld. Uh. dm

* modules sans mobs client admin

* modules/admin

* pref shit

* modules/mob

* icon updates

* extra things

* Cherrypicked fixes from open PRs

* metastation.tgm fix

* a better meta fix

* reverts async breakings
This commit is contained in:
Poojawa
2017-02-15 03:35:32 -06:00
committed by GitHub
parent fd3923d684
commit fc2dbcd9fe
192 changed files with 10451 additions and 160669 deletions
@@ -253,14 +253,15 @@
/datum/clockwork_scripture/create_object/tinkerers_cache
descname = "Necessary Structure, Shares Components"
name = "Tinkerer's Cache"
desc = "Forms a cache that can store an infinite amount of components. All caches are linked and will provide components to slabs."
desc = "Forms a cache that can store an infinite amount of components. All caches are linked and will provide components to slabs. \
Striking a cache with a slab will transfer that slab's components to the global cache."
invocations = list("Constructing...", "...a cache!")
channel_time = 50
consumed_components = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 0)
object_path = /obj/structure/destructible/clockwork/cache
creator_message = "<span class='brass'>You form a tinkerer's cache, which is capable of storing components, which will automatically be used by slabs.</span>"
observer_message = "<span class='warning'>A hollow brass spire rises and begins to blaze!</span>"
usage_tip = "Slabs will draw components from the global cache after the slab's own repositories, making caches very efficient."
usage_tip = "Slabs will draw components from the global cache after the slab's own repositories, making caches extremely useful."
tier = SCRIPTURE_DRIVER
one_per_tile = TRUE
primary_component = REPLICANT_ALLOY
@@ -299,17 +300,17 @@
/datum/clockwork_scripture/create_object/sigil_of_transgression
descname = "Trap, Stunning"
name = "Sigil of Transgression"
desc = "Wards a tile with a sigil. The next person to cross the sigil will be smitten and unable to move. Nar-Sian cultists are stunned altogether."
invocations = list("Divinity, dazzle...", "...those who tresspass here!")
desc = "Wards a tile with a sigil, which will stun the next non-Servant to cross it."
invocations = list("Divinity, smite...", "...those who tresspass here!")
channel_time = 50
consumed_components = list(HIEROPHANT_ANSIBLE = 1)
whispered = TRUE
object_path = /obj/effect/clockwork/sigil/transgression
creator_message = "<span class='brass'>A sigil silently appears below you. The next non-servant to cross it will be immobilized.</span>"
creator_message = "<span class='brass'>A sigil silently appears below you. The next non-Servant to cross it will be stunned.</span>"
usage_tip = "The sigil, while fairly powerful in its stun, does not induce muteness in its victim."
tier = SCRIPTURE_DRIVER
one_per_tile = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 10
quickbind = TRUE
quickbind_desc = "Creates a Sigil of Transgression, which will stun the first non-Servant to cross it."
quickbind_desc = "Creates a Sigil of Transgression, which will stun the next non-Servant to cross it."