Tg port 2 15 (#230)
* defines/helpers * globalvars, onclick, controllers * datums and game * woooooooooorld. Uh. dm * modules sans mobs client admin * modules/admin * pref shit * modules/mob * icon updates * extra things * Cherrypicked fixes from open PRs * metastation.tgm fix * a better meta fix * reverts async breakings
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@@ -4,7 +4,7 @@
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/obj/item/weapon/gun/magic/staff/change
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name = "staff of change"
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desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
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fire_sound = "sound/magic/Staff_Change.ogg"
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fire_sound = 'sound/magic/Staff_Change.ogg'
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ammo_type = /obj/item/ammo_casing/magic/change
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icon_state = "staffofchange"
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item_state = "staffofchange"
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@@ -12,7 +12,7 @@
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/obj/item/weapon/gun/magic/staff/animate
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name = "staff of animation"
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desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
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fire_sound = "sound/magic/Staff_animation.ogg"
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fire_sound = 'sound/magic/Staff_animation.ogg'
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ammo_type = /obj/item/ammo_casing/magic/animate
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icon_state = "staffofanimation"
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item_state = "staffofanimation"
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@@ -20,7 +20,7 @@
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/obj/item/weapon/gun/magic/staff/healing
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name = "staff of healing"
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desc = "An artefact that spits bolts of restoring magic which can remove ailments of all kinds and even raise the dead."
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fire_sound = "sound/magic/Staff_Healing.ogg"
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fire_sound = 'sound/magic/Staff_Healing.ogg'
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ammo_type = /obj/item/ammo_casing/magic/heal
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icon_state = "staffofhealing"
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item_state = "staffofhealing"
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@@ -31,7 +31,7 @@
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/obj/item/weapon/gun/magic/staff/chaos
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name = "staff of chaos"
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desc = "An artefact that spits bolts of chaotic magic that can potentially do anything."
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fire_sound = "sound/magic/Staff_Chaos.ogg"
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fire_sound = 'sound/magic/Staff_Chaos.ogg'
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ammo_type = /obj/item/ammo_casing/magic/chaos
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icon_state = "staffofchaos"
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item_state = "staffofchaos"
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@@ -49,7 +49,7 @@
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/obj/item/weapon/gun/magic/staff/door
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name = "staff of door creation"
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desc = "An artefact that spits bolts of transformative magic that can create doors in walls."
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fire_sound = "sound/magic/Staff_Door.ogg"
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fire_sound = 'sound/magic/Staff_Door.ogg'
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ammo_type = /obj/item/ammo_casing/magic/door
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icon_state = "staffofdoor"
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item_state = "staffofdoor"
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@@ -60,7 +60,7 @@
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/obj/item/weapon/gun/magic/staff/honk
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name = "staff of the honkmother"
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desc = "Honk"
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fire_sound = "sound/items/airhorn.ogg"
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fire_sound = 'sound/items/airhorn.ogg'
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ammo_type = /obj/item/ammo_casing/magic/honk
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icon_state = "honker"
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item_state = "honker"
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@@ -70,7 +70,7 @@
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/obj/item/weapon/gun/magic/staff/spellblade
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name = "spellblade"
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desc = "A deadly combination of laziness and boodlust, this blade allows the user to dismember their enemies without all the hard work of actually swinging the sword."
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fire_sound = "sound/magic/Fireball.ogg"
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fire_sound = 'sound/magic/Fireball.ogg'
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ammo_type = /obj/item/ammo_casing/magic/spellblade
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icon_state = "spellblade"
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item_state = "spellblade"
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