Merge pull request #2291 from Citadel-Station-13/upstream-merge-29725
[MIRROR] Sounds played with sound_to_playing_players are less tinny
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@@ -85,7 +85,7 @@
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for(var/M in GLOB.player_list)
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if(ismob(M) && !isnewplayer(M))
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var/mob/MO = M
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MO.playsound_local(get_turf(MO), sound, volume, vary, pressure_affected = FALSE)
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MO.playsound_local(MO, sound, volume, vary, pressure_affected = FALSE)
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/proc/open_sound_channel()
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var/static/next_channel = 1 //loop through the available 1024 - (the ones we reserve) channels and pray that its not still being used
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