From fc9e7487b047cb7ec5327d456de20063395d5b14 Mon Sep 17 00:00:00 2001 From: MrJWhit <48370570+MrJWhit@users.noreply.github.com> Date: Fri, 18 Oct 2019 22:46:48 -0400 Subject: [PATCH] Reduces stamloss of weapons by 20% This text will be removed later --- code/_onclick/item_attack.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index 3896c3eac3..a92a91b587 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -82,7 +82,7 @@ log_combat(user, M, "attacked", src.name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])") add_fingerprint(user) - user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes attacking things cause stamina loss + user.adjustStaminaLossBuffered(getweight()*0.8)//CIT CHANGE - makes attacking things cause stamina loss //the equivalent of the standard version of attack() but for object targets. /obj/item/proc/attack_obj(obj/O, mob/living/user)