Merge pull request #15804 from Citadel-Station-13/silicons-patch-14
fixes security officer mob init runtimes
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@@ -35,12 +35,15 @@
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GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
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/datum/job/officer/after_spawn(mob/living/carbon/human/H, mob/M)
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/datum/job/officer/after_spawn(mob/living/spawned, client/player_client, latejoin = FALSE)
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. = ..()
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if(!ishuman(spawned))
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return
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var/mob/living/carbon/human/H = spawned
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// Assign department security
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var/department
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if(M && M.client && M.client.prefs)
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department = M.client.prefs.prefered_security_department
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if(player_client?.prefs)
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department = player_client.prefs.prefered_security_department
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if(!LAZYLEN(GLOB.available_depts) || department == "None")
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return
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else if(department in GLOB.available_depts)
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@@ -108,11 +111,9 @@ GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, S
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else
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break
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if(department)
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to_chat(M, "<b>You have been assigned to [department]!</b>")
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to_chat(H, "<b>You have been assigned to [department]!</b>")
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else
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to_chat(M, "<b>You have not been assigned to any department. Patrol the halls and help where needed.</b>")
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to_chat(H, "<b>You have not been assigned to any department. Patrol the halls and help where needed.</b>")
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/datum/outfit/job/security
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name = "Security Officer"
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