Finishes the forceMove port

This commit is contained in:
vuonojenmustaturska
2017-12-14 23:39:34 +02:00
committed by CitadelStationBot
parent a22b225015
commit fcceb5ec77
110 changed files with 364 additions and 239 deletions
+3
View File
@@ -24,6 +24,9 @@ INITIALIZE_IMMEDIATE(/mob/dead)
/mob/dead/ConveyorMove() //lol
return
/mob/dead/forceMove(atom/destination)
loc = destination
/mob/dead/Stat()
..()
@@ -21,9 +21,9 @@
S.Fade(TRUE)
if(length(GLOB.newplayer_start))
loc = pick(GLOB.newplayer_start)
forceMove(pick(GLOB.newplayer_start))
else
loc = locate(1,1,1)
forceMove(locate(1,1,1))
ComponentInitialize()
@@ -282,7 +282,7 @@
var/obj/effect/landmark/observer_start/O = locate(/obj/effect/landmark/observer_start) in GLOB.landmarks_list
to_chat(src, "<span class='notice'>Now teleporting.</span>")
if (O)
observer.loc = O.loc
observer.forceMove(O.loc)
else
to_chat(src, "<span class='notice'>Teleporting failed. Ahelp an admin please</span>")
stack_trace("There's no freaking observer landmark available on this map or you're making observers before the map is initialised")
+5 -5
View File
@@ -109,7 +109,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
else
T = locate(round(world.maxx/2), round(world.maxy/2), ZLEVEL_STATION_PRIMARY) //middle of the station
loc = T
forceMove(T)
if(!name) //To prevent nameless ghosts
name = random_unique_name(gender)
@@ -288,10 +288,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/oldloc = loc
if(NewLoc)
loc = NewLoc
forceMove(NewLoc)
update_parallax_contents()
else
loc = get_turf(src) //Get out of closets and such as a ghost
forceMove(get_turf(src)) //Get out of closets and such as a ghost
if((direct & NORTH) && y < world.maxy)
y++
else if((direct & SOUTH) && y > 1)
@@ -371,7 +371,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(!L || !L.len)
to_chat(usr, "No area available.")
usr.loc = pick(L)
usr.forceMove(pick(L))
update_parallax_contents()
/mob/dead/observer/verb/follow()
@@ -445,7 +445,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/turf/T = get_turf(M) //Turf of the destination mob
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
A.loc = T
A.forceMove(T)
A.update_parallax_contents()
else
to_chat(A, "This mob is not located in the game world.")