Finishes the forceMove port

This commit is contained in:
vuonojenmustaturska
2017-12-14 23:39:34 +02:00
committed by CitadelStationBot
parent a22b225015
commit fcceb5ec77
110 changed files with 364 additions and 239 deletions
@@ -21,9 +21,9 @@
S.Fade(TRUE)
if(length(GLOB.newplayer_start))
loc = pick(GLOB.newplayer_start)
forceMove(pick(GLOB.newplayer_start))
else
loc = locate(1,1,1)
forceMove(locate(1,1,1))
ComponentInitialize()
@@ -282,7 +282,7 @@
var/obj/effect/landmark/observer_start/O = locate(/obj/effect/landmark/observer_start) in GLOB.landmarks_list
to_chat(src, "<span class='notice'>Now teleporting.</span>")
if (O)
observer.loc = O.loc
observer.forceMove(O.loc)
else
to_chat(src, "<span class='notice'>Teleporting failed. Ahelp an admin please</span>")
stack_trace("There's no freaking observer landmark available on this map or you're making observers before the map is initialised")