final stuff, i think?
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@@ -192,32 +192,32 @@
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else
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var/healthpercent = (health/maxHealth) * 100
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switch(healthpercent)
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if(100 to 70) //Bonuses to speed and damage at high health
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if(70 to 100) //Bonuses to speed and damage at high health
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speed = 0
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melee_damage_lower = 16
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melee_damage_upper = 16
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attack_verb_continuous = "viciously slashes"
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if(70 to 40)
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if(40 to 70)
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speed = initial(speed)
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melee_damage_lower = initial(melee_damage_lower)
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melee_damage_upper = initial(melee_damage_upper)
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attack_verb_continuous = initial(attack_verb_continuous)
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if(40 to 30) //Damage decrease, but not speed
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if(30 to 40) //Damage decrease, but not speed
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speed = initial(speed)
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melee_damage_lower = 10
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melee_damage_upper = 10
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attack_verb_continuous = "lightly slashes"
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if(30 to 20) //Speed decrease
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if(20 to 30) //Speed decrease
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speed = 2
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melee_damage_lower = 8
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melee_damage_upper = 8
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attack_verb_continuous = "lightly slashes"
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if(20 to 10) //Massive speed decrease and weak melee attacks
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if(10 to 20) //Massive speed decrease and weak melee attacks
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speed = 3
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melee_damage_lower = 6
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melee_damage_upper = 6
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attack_verb_continuous = "weakly slashes"
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if(10 to 0) //We are super weak and going to die
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if(0 to 10) //We are super weak and going to die
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speed = 4
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melee_damage_lower = 4
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melee_damage_upper = 4
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