u h g. I hate this

This commit is contained in:
Poojawa
2019-05-10 07:07:09 -05:00
parent 11c54f5fba
commit fcdc748bf1
15 changed files with 156 additions and 190 deletions
+3 -3
View File
@@ -15,21 +15,21 @@
_icon_state = "itemblood"
var/icon = initial(I.icon)
var/icon_state = initial(I.icon_state)
var/color = initial(I.blood_DNA_to_color(I.blood_mix_types))
if(!icon || !icon_state)
// It's something which takes on the look of other items, probably
icon = I.icon
icon_state = I.icon_state
var/static/list/blood_splatter_appearances = list()
//try to find a pre-processed blood-splatter. otherwise, make a new one
var/index = "[REF(icon)]-[icon_state]"
var/index = "[REF(icon)]-[icon_state]-[color]"
pic = blood_splatter_appearances[index]
if(!pic)
var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
GET_COMPONENT(D, /datum/component/forensics)
blood_splatter_icon.Blend(D.blood_DNA_to_color(), ICON_MULTIPLY)
blood_splatter_icon.color = I.blood_DNA_to_color(I.blood_mix_types) //Colors it based upon blood color mix
blood_splatter_appearances[index] = pic
return TRUE