Merge pull request #2195

This commit is contained in:
kevinz000
2017-08-29 22:26:58 -07:00
5 changed files with 498 additions and 493 deletions

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@@ -65,6 +65,9 @@
name = "\improper DRAGnet"
desc = "The \"Dynamic Rapid-Apprehension of the Guilty\" net is a revolution in law enforcement technology."
icon_state = "dragnet"
item_state = "dragnet"
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
origin_tech = "combat=4;magnets=3;bluespace=4"
ammo_type = list(/obj/item/ammo_casing/energy/net, /obj/item/ammo_casing/energy/trap)
can_flashlight = 0

View File

@@ -1,290 +1,290 @@
/obj/item/gun/energy/ionrifle
name = "ion rifle"
desc = "A man-portable anti-armor weapon designed to disable mechanical threats at range."
icon_state = "ionrifle"
item_state = null //so the human update icon uses the icon_state instead.
origin_tech = "combat=4;magnets=4"
can_flashlight = 1
w_class = WEIGHT_CLASS_HUGE
/obj/item/gun/energy/ionrifle
name = "ion rifle"
desc = "A man-portable anti-armor weapon designed to disable mechanical threats at range."
icon_state = "ionrifle"
item_state = null //so the human update icon uses the icon_state instead.
origin_tech = "combat=4;magnets=4"
can_flashlight = 1
w_class = WEIGHT_CLASS_HUGE
flags_1 = CONDUCT_1
slot_flags = SLOT_BACK
ammo_type = list(/obj/item/ammo_casing/energy/ion)
ammo_x_offset = 3
flight_x_offset = 17
flight_y_offset = 9
/obj/item/gun/energy/ionrifle/emp_act(severity)
return
/obj/item/gun/energy/ionrifle/carbine
name = "ion carbine"
desc = "The MK.II Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient."
icon_state = "ioncarbine"
w_class = WEIGHT_CLASS_NORMAL
slot_flags = SLOT_BELT
pin = null
ammo_x_offset = 2
flight_x_offset = 18
flight_y_offset = 11
/obj/item/gun/energy/decloner
name = "biological demolecularisor"
desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
icon_state = "decloner"
origin_tech = "combat=4;materials=4;biotech=5;plasmatech=6"
ammo_type = list(/obj/item/ammo_casing/energy/declone)
pin = null
ammo_x_offset = 1
/obj/item/gun/energy/decloner/update_icon()
..()
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
if(cell.charge > shot.e_cost)
add_overlay("decloner_spin")
/obj/item/gun/energy/floragun
name = "floral somatoray"
desc = "A tool that discharges controlled radiation which induces mutation in plant cells."
icon_state = "flora"
item_state = "gun"
ammo_type = list(/obj/item/ammo_casing/energy/flora/yield, /obj/item/ammo_casing/energy/flora/mut)
origin_tech = "materials=2;biotech=4"
modifystate = 1
ammo_x_offset = 1
selfcharge = 1
/obj/item/gun/energy/meteorgun
name = "meteor gun"
desc = "For the love of god, make sure you're aiming this the right way!"
icon_state = "meteor_gun"
item_state = "c20r"
w_class = WEIGHT_CLASS_BULKY
ammo_type = list(/obj/item/ammo_casing/energy/meteor)
cell_type = "/obj/item/stock_parts/cell/potato"
clumsy_check = 0 //Admin spawn only, might as well let clowns use it.
selfcharge = 1
/obj/item/gun/energy/meteorgun/pen
name = "meteor pen"
desc = "The pen is mightier than the sword."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "pen"
item_state = "pen"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
/obj/item/gun/energy/mindflayer
name = "\improper Mind Flayer"
desc = "A prototype weapon recovered from the ruins of Research-Station Epsilon."
icon_state = "xray"
item_state = null
ammo_type = list(/obj/item/ammo_casing/energy/mindflayer)
ammo_x_offset = 2
/obj/item/gun/energy/kinetic_accelerator/crossbow
name = "mini energy crossbow"
desc = "A weapon favored by syndicate stealth specialists."
icon_state = "crossbow"
item_state = "crossbow"
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=2000)
origin_tech = "combat=4;magnets=4;syndicate=5"
suppressed = 1
ammo_type = list(/obj/item/ammo_casing/energy/bolt)
weapon_weight = WEAPON_LIGHT
unique_rename = 0
overheat_time = 20
holds_charge = TRUE
unique_frequency = TRUE
can_flashlight = 0
max_mod_capacity = 0
empty_state = null
/obj/item/gun/energy/kinetic_accelerator/crossbow/halloween
name = "candy corn crossbow"
desc = "A weapon favored by Syndicate trick-or-treaters."
icon_state = "crossbow_halloween"
item_state = "crossbow"
ammo_type = list(/obj/item/ammo_casing/energy/bolt/halloween)
/obj/item/gun/energy/kinetic_accelerator/crossbow/large
name = "energy crossbow"
desc = "A reverse engineered weapon using syndicate technology."
icon_state = "crossbowlarge"
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=4000)
origin_tech = "combat=4;magnets=4;syndicate=2"
suppressed = 0
ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
pin = null
/obj/item/gun/energy/plasmacutter
name = "plasma cutter"
desc = "A mining tool capable of expelling concentrated plasma bursts. You could use it to cut limbs off xenos! Or, you know, mine stuff."
icon_state = "plasmacutter"
item_state = "plasmacutter"
origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1"
ammo_type = list(/obj/item/ammo_casing/energy/plasma)
slot_flags = SLOT_BACK
ammo_type = list(/obj/item/ammo_casing/energy/ion)
ammo_x_offset = 3
flight_x_offset = 17
flight_y_offset = 9
/obj/item/gun/energy/ionrifle/emp_act(severity)
return
/obj/item/gun/energy/ionrifle/carbine
name = "ion carbine"
desc = "The MK.II Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient."
icon_state = "ioncarbine"
w_class = WEIGHT_CLASS_NORMAL
slot_flags = SLOT_BELT
pin = null
ammo_x_offset = 2
flight_x_offset = 18
flight_y_offset = 11
/obj/item/gun/energy/decloner
name = "biological demolecularisor"
desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
icon_state = "decloner"
origin_tech = "combat=4;materials=4;biotech=5;plasmatech=6"
ammo_type = list(/obj/item/ammo_casing/energy/declone)
pin = null
ammo_x_offset = 1
/obj/item/gun/energy/decloner/update_icon()
..()
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
if(cell.charge > shot.e_cost)
add_overlay("decloner_spin")
/obj/item/gun/energy/floragun
name = "floral somatoray"
desc = "A tool that discharges controlled radiation which induces mutation in plant cells."
icon_state = "flora"
item_state = "gun"
ammo_type = list(/obj/item/ammo_casing/energy/flora/yield, /obj/item/ammo_casing/energy/flora/mut)
origin_tech = "materials=2;biotech=4"
modifystate = 1
ammo_x_offset = 1
selfcharge = 1
/obj/item/gun/energy/meteorgun
name = "meteor gun"
desc = "For the love of god, make sure you're aiming this the right way!"
icon_state = "meteor_gun"
item_state = "c20r"
w_class = WEIGHT_CLASS_BULKY
ammo_type = list(/obj/item/ammo_casing/energy/meteor)
cell_type = "/obj/item/stock_parts/cell/potato"
clumsy_check = 0 //Admin spawn only, might as well let clowns use it.
selfcharge = 1
/obj/item/gun/energy/meteorgun/pen
name = "meteor pen"
desc = "The pen is mightier than the sword."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "pen"
item_state = "pen"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
/obj/item/gun/energy/mindflayer
name = "\improper Mind Flayer"
desc = "A prototype weapon recovered from the ruins of Research-Station Epsilon."
icon_state = "xray"
item_state = null
ammo_type = list(/obj/item/ammo_casing/energy/mindflayer)
ammo_x_offset = 2
/obj/item/gun/energy/kinetic_accelerator/crossbow
name = "mini energy crossbow"
desc = "A weapon favored by syndicate stealth specialists."
icon_state = "crossbow"
item_state = "crossbow"
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=2000)
origin_tech = "combat=4;magnets=4;syndicate=5"
suppressed = 1
ammo_type = list(/obj/item/ammo_casing/energy/bolt)
weapon_weight = WEAPON_LIGHT
unique_rename = 0
overheat_time = 20
holds_charge = TRUE
unique_frequency = TRUE
can_flashlight = 0
max_mod_capacity = 0
empty_state = null
/obj/item/gun/energy/kinetic_accelerator/crossbow/halloween
name = "candy corn crossbow"
desc = "A weapon favored by Syndicate trick-or-treaters."
icon_state = "crossbow_halloween"
item_state = "crossbow"
ammo_type = list(/obj/item/ammo_casing/energy/bolt/halloween)
/obj/item/gun/energy/kinetic_accelerator/crossbow/large
name = "energy crossbow"
desc = "A reverse engineered weapon using syndicate technology."
icon_state = "crossbowlarge"
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=4000)
origin_tech = "combat=4;magnets=4;syndicate=2"
suppressed = 0
ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
pin = null
/obj/item/gun/energy/plasmacutter
name = "plasma cutter"
desc = "A mining tool capable of expelling concentrated plasma bursts. You could use it to cut limbs off xenos! Or, you know, mine stuff."
icon_state = "plasmacutter"
item_state = "plasmacutter"
origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1"
ammo_type = list(/obj/item/ammo_casing/energy/plasma)
flags_1 = CONDUCT_1
container_type = OPENCONTAINER_1
attack_verb = list("attacked", "slashed", "cut", "sliced")
force = 12
sharpness = IS_SHARP
can_charge = 0
heat = 3800
toolspeed = 0.7 //plasmacutters can be used as welders for a few things, and are faster than standard welders
/obj/item/gun/energy/plasmacutter/examine(mob/user)
..()
if(cell)
to_chat(user, "<span class='notice'>[src] is [round(cell.percent())]% charged.</span>")
/obj/item/gun/energy/plasmacutter/attackby(obj/item/A, mob/user)
if(istype(A, /obj/item/stack/sheet/mineral/plasma))
var/obj/item/stack/sheet/S = A
S.use(1)
cell.give(1000)
recharge_newshot(1)
to_chat(user, "<span class='notice'>You insert [A] in [src], recharging it.</span>")
else if(istype(A, /obj/item/ore/plasma))
qdel(A)
cell.give(500)
recharge_newshot(1)
to_chat(user, "<span class='notice'>You insert [A] in [src], recharging it.</span>")
else
..()
/obj/item/gun/energy/plasmacutter/update_icon()
return
/obj/item/gun/energy/plasmacutter/adv
name = "advanced plasma cutter"
icon_state = "adv_plasmacutter"
origin_tech = "combat=3;materials=4;magnets=3;plasmatech=4;engineering=2"
force = 15
ammo_type = list(/obj/item/ammo_casing/energy/plasma/adv)
/obj/item/gun/energy/wormhole_projector
name = "bluespace wormhole projector"
desc = "A projector that emits high density quantum-coupled bluespace beams."
ammo_type = list(/obj/item/ammo_casing/energy/wormhole, /obj/item/ammo_casing/energy/wormhole/orange)
item_state = null
icon_state = "wormhole_projector"
origin_tech = "combat=4;bluespace=6;plasmatech=4;engineering=4"
var/obj/effect/portal/p_blue
var/obj/effect/portal/p_orange
/obj/item/gun/energy/wormhole_projector/update_icon()
icon_state = "[initial(icon_state)][select]"
item_state = icon_state
return
/obj/item/gun/energy/wormhole_projector/process_chamber()
..()
select_fire()
/obj/item/gun/energy/wormhole_projector/proc/on_portal_destroy(obj/effect/portal/P)
if(P == p_blue)
p_blue = null
else if(P == p_orange)
p_orange = null
/obj/item/gun/energy/wormhole_projector/proc/has_blue_portal()
if(istype(p_blue) && !QDELETED(p_blue))
return TRUE
return FALSE
/obj/item/gun/energy/wormhole_projector/proc/has_orange_portal()
if(istype(p_orange) && !QDELETED(p_orange))
return TRUE
return FALSE
/obj/item/gun/energy/wormhole_projector/proc/crosslink()
if(!has_blue_portal() && !has_orange_portal())
return
if(!has_blue_portal() && has_orange_portal())
p_orange.link_portal(null)
return
if(!has_orange_portal() && has_blue_portal())
p_blue.link_portal(null)
return
p_orange.link_portal(p_blue)
p_blue.link_portal(p_orange)
/obj/item/gun/energy/wormhole_projector/proc/create_portal(obj/item/projectile/beam/wormhole/W, turf/target)
var/obj/effect/portal/P = new /obj/effect/portal(target, src, 300, null, FALSE, null)
if(istype(W, /obj/item/projectile/beam/wormhole/orange))
qdel(p_orange)
p_orange = P
P.icon_state = "portal1"
else
qdel(p_blue)
p_blue = P
crosslink()
/* 3d printer 'pseudo guns' for borgs */
/obj/item/gun/energy/printer
name = "cyborg lmg"
desc = "A machinegun that fires 3d-printed flechettes slowly regenerated using a cyborg's internal power source."
icon_state = "l6closed0"
icon = 'icons/obj/guns/projectile.dmi'
cell_type = "/obj/item/stock_parts/cell/secborg"
ammo_type = list(/obj/item/ammo_casing/energy/c3dbullet)
can_charge = 0
use_cyborg_cell = 1
/obj/item/gun/energy/printer/update_icon()
return
/obj/item/gun/energy/printer/emp_act()
return
/obj/item/gun/energy/temperature
name = "temperature gun"
icon_state = "freezegun"
desc = "A gun that changes temperatures."
origin_tech = "combat=4;materials=4;powerstorage=3;magnets=2"
ammo_type = list(/obj/item/ammo_casing/energy/temp, /obj/item/ammo_casing/energy/temp/hot)
cell_type = "/obj/item/stock_parts/cell/high"
pin = null
/obj/item/gun/energy/temperature/security
name = "security temperature gun"
desc = "A weapon that can only be used to its full potential by the truly robust."
origin_tech = "combat=2;materials=2;powerstorage=1;magnets=1"
pin = /obj/item/device/firing_pin
/obj/item/gun/energy/laser/instakill
name = "instakill rifle"
icon_state = "instagib"
item_state = "instagib"
desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit."
ammo_type = list(/obj/item/ammo_casing/energy/instakill)
force = 60
origin_tech = "combat=7;magnets=6"
/obj/item/gun/energy/laser/instakill/red
desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit. This one has a red design."
icon_state = "instagibred"
item_state = "instagibred"
ammo_type = list(/obj/item/ammo_casing/energy/instakill/red)
/obj/item/gun/energy/laser/instakill/blue
desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit. This one has a blue design."
icon_state = "instagibblue"
item_state = "instagibblue"
ammo_type = list(/obj/item/ammo_casing/energy/instakill/blue)
/obj/item/gun/energy/laser/instakill/emp_act() //implying you could stop the instagib
return
/obj/item/gun/energy/gravity_gun
name = "one-point bluespace-gravitational manipulator"
desc = "An experimental, multi-mode device that fires bolts of Zero-Point Energy, causing local distortions in gravity."
ammo_type = list(/obj/item/ammo_casing/energy/gravityrepulse, /obj/item/ammo_casing/energy/gravityattract, /obj/item/ammo_casing/energy/gravitychaos)
origin_tech = "combat=4;magnets=4;materials=6;powerstorage=4;bluespace=4"
item_state = null
icon_state = "gravity_gun"
var/power = 4
attack_verb = list("attacked", "slashed", "cut", "sliced")
force = 12
sharpness = IS_SHARP
can_charge = 0
heat = 3800
toolspeed = 0.7 //plasmacutters can be used as welders for a few things, and are faster than standard welders
/obj/item/gun/energy/plasmacutter/examine(mob/user)
..()
if(cell)
to_chat(user, "<span class='notice'>[src] is [round(cell.percent())]% charged.</span>")
/obj/item/gun/energy/plasmacutter/attackby(obj/item/A, mob/user)
if(istype(A, /obj/item/stack/sheet/mineral/plasma))
var/obj/item/stack/sheet/S = A
S.use(1)
cell.give(1000)
recharge_newshot(1)
to_chat(user, "<span class='notice'>You insert [A] in [src], recharging it.</span>")
else if(istype(A, /obj/item/ore/plasma))
qdel(A)
cell.give(500)
recharge_newshot(1)
to_chat(user, "<span class='notice'>You insert [A] in [src], recharging it.</span>")
else
..()
/obj/item/gun/energy/plasmacutter/update_icon()
return
/obj/item/gun/energy/plasmacutter/adv
name = "advanced plasma cutter"
icon_state = "adv_plasmacutter"
origin_tech = "combat=3;materials=4;magnets=3;plasmatech=4;engineering=2"
force = 15
ammo_type = list(/obj/item/ammo_casing/energy/plasma/adv)
/obj/item/gun/energy/wormhole_projector
name = "bluespace wormhole projector"
desc = "A projector that emits high density quantum-coupled bluespace beams."
ammo_type = list(/obj/item/ammo_casing/energy/wormhole, /obj/item/ammo_casing/energy/wormhole/orange)
item_state = null
icon_state = "wormhole_projector"
origin_tech = "combat=4;bluespace=6;plasmatech=4;engineering=4"
var/obj/effect/portal/p_blue
var/obj/effect/portal/p_orange
/obj/item/gun/energy/wormhole_projector/update_icon()
icon_state = "[initial(icon_state)][select]"
item_state = icon_state
return
/obj/item/gun/energy/wormhole_projector/process_chamber()
..()
select_fire()
/obj/item/gun/energy/wormhole_projector/proc/on_portal_destroy(obj/effect/portal/P)
if(P == p_blue)
p_blue = null
else if(P == p_orange)
p_orange = null
/obj/item/gun/energy/wormhole_projector/proc/has_blue_portal()
if(istype(p_blue) && !QDELETED(p_blue))
return TRUE
return FALSE
/obj/item/gun/energy/wormhole_projector/proc/has_orange_portal()
if(istype(p_orange) && !QDELETED(p_orange))
return TRUE
return FALSE
/obj/item/gun/energy/wormhole_projector/proc/crosslink()
if(!has_blue_portal() && !has_orange_portal())
return
if(!has_blue_portal() && has_orange_portal())
p_orange.link_portal(null)
return
if(!has_orange_portal() && has_blue_portal())
p_blue.link_portal(null)
return
p_orange.link_portal(p_blue)
p_blue.link_portal(p_orange)
/obj/item/gun/energy/wormhole_projector/proc/create_portal(obj/item/projectile/beam/wormhole/W, turf/target)
var/obj/effect/portal/P = new /obj/effect/portal(target, src, 300, null, FALSE, null)
if(istype(W, /obj/item/projectile/beam/wormhole/orange))
qdel(p_orange)
p_orange = P
P.icon_state = "portal1"
else
qdel(p_blue)
p_blue = P
crosslink()
/* 3d printer 'pseudo guns' for borgs */
/obj/item/gun/energy/printer
name = "cyborg lmg"
desc = "A machinegun that fires 3d-printed flechettes slowly regenerated using a cyborg's internal power source."
icon_state = "l6closed0"
icon = 'icons/obj/guns/projectile.dmi'
cell_type = "/obj/item/stock_parts/cell/secborg"
ammo_type = list(/obj/item/ammo_casing/energy/c3dbullet)
can_charge = 0
use_cyborg_cell = 1
/obj/item/gun/energy/printer/update_icon()
return
/obj/item/gun/energy/printer/emp_act()
return
/obj/item/gun/energy/temperature
name = "temperature gun"
icon_state = "freezegun"
desc = "A gun that changes temperatures."
origin_tech = "combat=4;materials=4;powerstorage=3;magnets=2"
ammo_type = list(/obj/item/ammo_casing/energy/temp, /obj/item/ammo_casing/energy/temp/hot)
cell_type = "/obj/item/stock_parts/cell/high"
pin = null
/obj/item/gun/energy/temperature/security
name = "security temperature gun"
desc = "A weapon that can only be used to its full potential by the truly robust."
origin_tech = "combat=2;materials=2;powerstorage=1;magnets=1"
pin = /obj/item/device/firing_pin
/obj/item/gun/energy/laser/instakill
name = "instakill rifle"
icon_state = "instagib"
item_state = "instagib"
desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit."
ammo_type = list(/obj/item/ammo_casing/energy/instakill)
force = 60
origin_tech = "combat=7;magnets=6"
/obj/item/gun/energy/laser/instakill/red
desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit. This one has a red design."
icon_state = "instagibred"
item_state = "instagibred"
ammo_type = list(/obj/item/ammo_casing/energy/instakill/red)
/obj/item/gun/energy/laser/instakill/blue
desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit. This one has a blue design."
icon_state = "instagibblue"
item_state = "instagibblue"
ammo_type = list(/obj/item/ammo_casing/energy/instakill/blue)
/obj/item/gun/energy/laser/instakill/emp_act() //implying you could stop the instagib
return
/obj/item/gun/energy/gravity_gun
name = "one-point bluespace-gravitational manipulator"
desc = "An experimental, multi-mode device that fires bolts of Zero-Point Energy, causing local distortions in gravity."
ammo_type = list(/obj/item/ammo_casing/energy/gravityrepulse, /obj/item/ammo_casing/energy/gravityattract, /obj/item/ammo_casing/energy/gravitychaos)
origin_tech = "combat=4;magnets=4;materials=6;powerstorage=4;bluespace=4"
item_state = "gravity_gun"
icon_state = "gravity_gun"
var/power = 4

View File

@@ -1,80 +1,80 @@
/obj/item/reagent_containers/spray
name = "spray bottle"
desc = "A spray bottle, with an unscrewable top."
icon = 'icons/obj/janitor.dmi'
icon_state = "cleaner"
item_state = "cleaner"
/obj/item/reagent_containers/spray
name = "spray bottle"
desc = "A spray bottle, with an unscrewable top."
icon = 'icons/obj/janitor.dmi'
icon_state = "cleaner"
item_state = "cleaner"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
flags_1 = NOBLUDGEON_1
container_type = OPENCONTAINER_1
slot_flags = SLOT_BELT
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 7
var/stream_mode = 0 //whether we use the more focused mode
var/current_range = 3 //the range of tiles the sprayer will reach.
var/spray_range = 3 //the range of tiles the sprayer will reach when in spray mode.
var/stream_range = 1 //the range of tiles the sprayer will reach when in stream mode.
var/stream_amount = 10 //the amount of reagents transfered when in stream mode.
amount_per_transfer_from_this = 5
volume = 250
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
/obj/item/reagent_containers/spray/afterattack(atom/A as mob|obj, mob/user)
if(istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/hydroponics))
return
if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1) //this block copypasted from reagent_containers/glass, for lack of a better solution
if(!A.reagents.total_volume && A.reagents)
to_chat(user, "<span class='notice'>\The [A] is empty.</span>")
return
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "<span class='notice'>\The [src] is full.</span>")
return
var/trans = A.reagents.trans_to(src, 50) //transfer 50u , using the spray's transfer amount would take too long to refill
to_chat(user, "<span class='notice'>You fill \the [src] with [trans] units of the contents of \the [A].</span>")
return
if(reagents.total_volume < amount_per_transfer_from_this)
to_chat(user, "<span class='warning'>\The [src] is empty!</span>")
return
spray(A)
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
user.changeNext_move(CLICK_CD_RANGE*2)
user.newtonian_move(get_dir(A, user))
var/turf/T = get_turf(src)
var/area/area = get_area(src)
if(reagents.has_reagent("sacid"))
message_admins("[ADMIN_LOOKUPFLW(user)] fired sulphuric acid from \a [src] at [area] [ADMIN_COORDJMP(T)].")
log_game("[key_name(user)] fired sulphuric acid from \a [src] at [area] ([T.x], [T.y], [T.z]).")
if(reagents.has_reagent("facid"))
message_admins("[ADMIN_LOOKUPFLW(user)] fired Fluacid from \a [src] at [area] [ADMIN_COORDJMP(T)].")
log_game("[key_name(user)] fired Fluacid from \a [src] at [area] [COORD(T)].")
if(reagents.has_reagent("lube"))
message_admins("[ADMIN_LOOKUPFLW(user)] fired Space lube from \a [src] at [area] [ADMIN_COORDJMP(T)].")
log_game("[key_name(user)] fired Space lube from \a [src] at [area] [COORD(T)].")
return
/obj/item/reagent_containers/spray/proc/spray(atom/A)
var/range = max(min(current_range, get_dist(src, A)), 1)
var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src))
D.create_reagents(amount_per_transfer_from_this)
var/puff_reagent_left = range //how many turf, mob or dense objet we can react with before we consider the chem puff consumed
if(stream_mode)
reagents.trans_to(D, amount_per_transfer_from_this)
puff_reagent_left = 1
else
reagents.trans_to(D, amount_per_transfer_from_this, 1/range)
D.color = mix_color_from_reagents(D.reagents.reagent_list)
var/wait_step = max(round(2+3/range), 2)
slot_flags = SLOT_BELT
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 7
var/stream_mode = 0 //whether we use the more focused mode
var/current_range = 3 //the range of tiles the sprayer will reach.
var/spray_range = 3 //the range of tiles the sprayer will reach when in spray mode.
var/stream_range = 1 //the range of tiles the sprayer will reach when in stream mode.
var/stream_amount = 10 //the amount of reagents transfered when in stream mode.
amount_per_transfer_from_this = 5
volume = 250
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
/obj/item/reagent_containers/spray/afterattack(atom/A as mob|obj, mob/user)
if(istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/hydroponics))
return
if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1) //this block copypasted from reagent_containers/glass, for lack of a better solution
if(!A.reagents.total_volume && A.reagents)
to_chat(user, "<span class='notice'>\The [A] is empty.</span>")
return
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "<span class='notice'>\The [src] is full.</span>")
return
var/trans = A.reagents.trans_to(src, 50) //transfer 50u , using the spray's transfer amount would take too long to refill
to_chat(user, "<span class='notice'>You fill \the [src] with [trans] units of the contents of \the [A].</span>")
return
if(reagents.total_volume < amount_per_transfer_from_this)
to_chat(user, "<span class='warning'>\The [src] is empty!</span>")
return
spray(A)
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
user.changeNext_move(CLICK_CD_RANGE*2)
user.newtonian_move(get_dir(A, user))
var/turf/T = get_turf(src)
var/area/area = get_area(src)
if(reagents.has_reagent("sacid"))
message_admins("[ADMIN_LOOKUPFLW(user)] fired sulphuric acid from \a [src] at [area] [ADMIN_COORDJMP(T)].")
log_game("[key_name(user)] fired sulphuric acid from \a [src] at [area] ([T.x], [T.y], [T.z]).")
if(reagents.has_reagent("facid"))
message_admins("[ADMIN_LOOKUPFLW(user)] fired Fluacid from \a [src] at [area] [ADMIN_COORDJMP(T)].")
log_game("[key_name(user)] fired Fluacid from \a [src] at [area] [COORD(T)].")
if(reagents.has_reagent("lube"))
message_admins("[ADMIN_LOOKUPFLW(user)] fired Space lube from \a [src] at [area] [ADMIN_COORDJMP(T)].")
log_game("[key_name(user)] fired Space lube from \a [src] at [area] [COORD(T)].")
return
/obj/item/reagent_containers/spray/proc/spray(atom/A)
var/range = max(min(current_range, get_dist(src, A)), 1)
var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src))
D.create_reagents(amount_per_transfer_from_this)
var/puff_reagent_left = range //how many turf, mob or dense objet we can react with before we consider the chem puff consumed
if(stream_mode)
reagents.trans_to(D, amount_per_transfer_from_this)
puff_reagent_left = 1
else
reagents.trans_to(D, amount_per_transfer_from_this, 1/range)
D.color = mix_color_from_reagents(D.reagents.reagent_list)
var/wait_step = max(round(2+3/range), 2)
do_spray(A, wait_step, D, range, puff_reagent_left)
/obj/item/reagent_containers/spray/proc/do_spray(atom/A, wait_step, obj/effect/decal/chempuff/D, range, puff_reagent_left)
@@ -96,153 +96,155 @@
var/mob/M = T
if(!M.lying || !range_left)
D.reagents.reaction(M, VAPOR)
puff_reagent_left -= 1
puff_reagent_left -= 1
else if(!range_left)
D.reagents.reaction(T, VAPOR)
else
D.reagents.reaction(T, VAPOR)
if(ismob(T))
puff_reagent_left -= 1
if(puff_reagent_left > 0 && (!stream_mode || !range_left))
D.reagents.reaction(get_turf(D), VAPOR)
puff_reagent_left -= 1
if(puff_reagent_left <= 0) // we used all the puff so we delete it.
qdel(D)
return
qdel(D)
/obj/item/reagent_containers/spray/attack_self(mob/user)
stream_mode = !stream_mode
if(stream_mode)
amount_per_transfer_from_this = stream_amount
current_range = stream_range
else
amount_per_transfer_from_this = initial(amount_per_transfer_from_this)
current_range = spray_range
to_chat(user, "<span class='notice'>You switch the nozzle setting to [stream_mode ? "\"stream\"":"\"spray\""]. You'll now use [amount_per_transfer_from_this] units per use.</span>")
/obj/item/reagent_containers/spray/verb/empty()
set name = "Empty Spray Bottle"
set category = "Object"
set src in usr
if(usr.incapacitated())
return
if (alert(usr, "Are you sure you want to empty that?", "Empty Bottle:", "Yes", "No") != "Yes")
return
if(isturf(usr.loc) && src.loc == usr)
to_chat(usr, "<span class='notice'>You empty \the [src] onto the floor.</span>")
reagents.reaction(usr.loc)
src.reagents.clear_reagents()
//space cleaner
/obj/item/reagent_containers/spray/cleaner
name = "space cleaner"
desc = "BLAM!-brand non-foaming space cleaner!"
list_reagents = list("cleaner" = 250)
//spray tan
/obj/item/reagent_containers/spray/spraytan
name = "spray tan"
volume = 50
desc = "Gyaro brand spray tan. Do not spray near eyes or other orifices."
list_reagents = list("spraytan" = 50)
/obj/item/reagent_containers/spray/medical
name = "medical spray"
icon = 'icons/obj/chemical.dmi'
icon_state = "medspray"
volume = 100
/obj/item/reagent_containers/spray/medical/sterilizer
name = "sterilizer spray"
desc = "Spray bottle loaded with non-toxic sterilizer. Useful in preparation for surgery."
list_reagents = list("sterilizine" = 100)
//pepperspray
/obj/item/reagent_containers/spray/pepper
name = "pepperspray"
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "pepperspray"
item_state = "pepperspray"
/obj/item/reagent_containers/spray/attack_self(mob/user)
stream_mode = !stream_mode
if(stream_mode)
amount_per_transfer_from_this = stream_amount
current_range = stream_range
else
amount_per_transfer_from_this = initial(amount_per_transfer_from_this)
current_range = spray_range
to_chat(user, "<span class='notice'>You switch the nozzle setting to [stream_mode ? "\"stream\"":"\"spray\""]. You'll now use [amount_per_transfer_from_this] units per use.</span>")
/obj/item/reagent_containers/spray/verb/empty()
set name = "Empty Spray Bottle"
set category = "Object"
set src in usr
if(usr.incapacitated())
return
if (alert(usr, "Are you sure you want to empty that?", "Empty Bottle:", "Yes", "No") != "Yes")
return
if(isturf(usr.loc) && src.loc == usr)
to_chat(usr, "<span class='notice'>You empty \the [src] onto the floor.</span>")
reagents.reaction(usr.loc)
src.reagents.clear_reagents()
//space cleaner
/obj/item/reagent_containers/spray/cleaner
name = "space cleaner"
desc = "BLAM!-brand non-foaming space cleaner!"
list_reagents = list("cleaner" = 250)
//spray tan
/obj/item/reagent_containers/spray/spraytan
name = "spray tan"
volume = 50
desc = "Gyaro brand spray tan. Do not spray near eyes or other orifices."
list_reagents = list("spraytan" = 50)
/obj/item/reagent_containers/spray/medical
name = "medical spray"
icon = 'icons/obj/chemical.dmi'
icon_state = "medspray"
volume = 100
/obj/item/reagent_containers/spray/medical/sterilizer
name = "sterilizer spray"
desc = "Spray bottle loaded with non-toxic sterilizer. Useful in preparation for surgery."
list_reagents = list("sterilizine" = 100)
//pepperspray
/obj/item/reagent_containers/spray/pepper
name = "pepperspray"
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "pepperspray"
item_state = "pepperspray"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
volume = 40
stream_range = 4
amount_per_transfer_from_this = 5
list_reagents = list("condensedcapsaicin" = 40)
// Fix pepperspraying yourself
/obj/item/reagent_containers/spray/pepper/afterattack(atom/A as mob|obj, mob/user)
if (A.loc == user)
return
..()
//water flower
/obj/item/reagent_containers/spray/waterflower
name = "water flower"
desc = "A seemingly innocent sunflower...with a twist."
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "sunflower"
item_state = "sunflower"
amount_per_transfer_from_this = 1
volume = 10
list_reagents = list("water" = 10)
/obj/item/reagent_containers/spray/waterflower/attack_self(mob/user) //Don't allow changing how much the flower sprays
return
//chemsprayer
/obj/item/reagent_containers/spray/chemsprayer
name = "chem sprayer"
desc = "A utility used to spray large amounts of reagents in a given area."
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "chemsprayer"
item_state = "chemsprayer"
throwforce = 0
w_class = WEIGHT_CLASS_NORMAL
stream_mode = 1
current_range = 7
spray_range = 4
stream_range = 7
amount_per_transfer_from_this = 10
volume = 600
origin_tech = "combat=3;materials=3;engineering=3"
/obj/item/reagent_containers/spray/chemsprayer/afterattack(atom/A as mob|obj, mob/user)
// Make it so the bioterror spray doesn't spray yourself when you click your inventory items
if (A.loc == user)
return
..()
/obj/item/reagent_containers/spray/chemsprayer/spray(atom/A)
var/direction = get_dir(src, A)
var/turf/T = get_turf(A)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
var/list/the_targets = list(T,T1,T2)
for(var/i=1, i<=3, i++) // intialize sprays
if(reagents.total_volume < 1)
return
..(the_targets[i])
/obj/item/reagent_containers/spray/chemsprayer/bioterror
list_reagents = list("sodium_thiopental" = 100, "coniine" = 100, "venom" = 100, "condensedcapsaicin" = 100, "initropidril" = 100, "polonium" = 100)
// Plant-B-Gone
/obj/item/reagent_containers/spray/plantbgone // -- Skie
name = "Plant-B-Gone"
desc = "Kills those pesky weeds!"
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "plantbgone"
item_state = "plantbgone"
volume = 40
stream_range = 4
amount_per_transfer_from_this = 5
list_reagents = list("condensedcapsaicin" = 40)
// Fix pepperspraying yourself
/obj/item/reagent_containers/spray/pepper/afterattack(atom/A as mob|obj, mob/user)
if (A.loc == user)
return
..()
//water flower
/obj/item/reagent_containers/spray/waterflower
name = "water flower"
desc = "A seemingly innocent sunflower...with a twist."
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "sunflower"
item_state = "sunflower"
amount_per_transfer_from_this = 1
volume = 10
list_reagents = list("water" = 10)
/obj/item/reagent_containers/spray/waterflower/attack_self(mob/user) //Don't allow changing how much the flower sprays
return
//chemsprayer
/obj/item/reagent_containers/spray/chemsprayer
name = "chem sprayer"
desc = "A utility used to spray large amounts of reagents in a given area."
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "chemsprayer"
item_state = "chemsprayer"
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
throwforce = 0
w_class = WEIGHT_CLASS_NORMAL
stream_mode = 1
current_range = 7
spray_range = 4
stream_range = 7
amount_per_transfer_from_this = 10
volume = 600
origin_tech = "combat=3;materials=3;engineering=3"
/obj/item/reagent_containers/spray/chemsprayer/afterattack(atom/A as mob|obj, mob/user)
// Make it so the bioterror spray doesn't spray yourself when you click your inventory items
if (A.loc == user)
return
..()
/obj/item/reagent_containers/spray/chemsprayer/spray(atom/A)
var/direction = get_dir(src, A)
var/turf/T = get_turf(A)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
var/list/the_targets = list(T,T1,T2)
for(var/i=1, i<=3, i++) // intialize sprays
if(reagents.total_volume < 1)
return
..(the_targets[i])
/obj/item/reagent_containers/spray/chemsprayer/bioterror
list_reagents = list("sodium_thiopental" = 100, "coniine" = 100, "venom" = 100, "condensedcapsaicin" = 100, "initropidril" = 100, "polonium" = 100)
// Plant-B-Gone
/obj/item/reagent_containers/spray/plantbgone // -- Skie
name = "Plant-B-Gone"
desc = "Kills those pesky weeds!"
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "plantbgone"
item_state = "plantbgone"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
volume = 100
list_reagents = list("plantbgone" = 100)
volume = 100
list_reagents = list("plantbgone" = 100)