Merge branch 'dynamicport'

This commit is contained in:
keronshb
2021-10-09 00:28:30 -04:00
76 changed files with 2349 additions and 3077 deletions
@@ -20,7 +20,7 @@
var/list/mode_false_report_weight
var/motd
// var/policy
var/policy
var/static/regex/ic_filter_regex
@@ -41,7 +41,6 @@
CRASH("/datum/controller/configuration/Load() called more than once!")
InitEntries()
LoadModes()
storyteller_cache = typecacheof(/datum/dynamic_storyteller, TRUE)
if(fexists("[directory]/config.txt") && LoadEntries("config.txt") <= 1)
var/list/legacy_configs = list("game_options.txt", "dbconfig.txt", "comms.txt")
for(var/I in legacy_configs)
@@ -52,7 +51,7 @@
break
loadmaplist(CONFIG_MAPS_FILE)
LoadMOTD()
// LoadPolicy()
LoadPolicy()
LoadChatFilter()
if (Master)
@@ -266,7 +265,7 @@
if(M.votable)
votable_modes += M.config_tag
qdel(M)
votable_modes += "secret"
votable_modes += "dynamic"
/datum/controller/configuration/proc/LoadMOTD()
motd = file2text("[directory]/motd.txt")
@@ -292,7 +291,7 @@ Example config:
}
*/
/*
/datum/controller/configuration/proc/LoadPolicy()
policy = list()
var/rawpolicy = file2text("[directory]/policy.json")
@@ -303,7 +302,7 @@ Example config:
DelayedMessageAdmins("JSON parsing failure for policy.json")
else
policy = parsed
*/
/datum/controller/configuration/proc/loadmaplist(filename)
log_config("Loading config file [filename]...")
filename = "[directory]/[filename]"
@@ -371,53 +370,7 @@ Example config:
var/ct = initial(M.config_tag)
if(ct && ct == mode_name)
return new T
return new /datum/game_mode/extended()
/// For dynamic.
/datum/controller/configuration/proc/pick_storyteller(storyteller_name)
for(var/T in storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/name = initial(S.name)
if(name && name == storyteller_name)
return T
return /datum/dynamic_storyteller/classic
/// Same with this
/datum/controller/configuration/proc/get_runnable_storytellers()
var/list/datum/dynamic_storyteller/runnable_storytellers = new
var/list/probabilities = Get(/datum/config_entry/keyed_list/storyteller_weight)
var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
var/list/min_player_counts = Get(/datum/config_entry/keyed_list/storyteller_min_players)
var/list/storyteller_min_chaos = Get(/datum/config_entry/keyed_list/storyteller_min_chaos)
var/list/storyteller_max_chaos = Get(/datum/config_entry/keyed_list/storyteller_max_chaos)
for(var/T in storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/config_tag = initial(S.config_tag)
if(!config_tag)
continue
var/probability = (config_tag in probabilities) ? probabilities[config_tag] : initial(S.weight)
var/min_players = (config_tag in min_player_counts) ? min_player_counts[config_tag] : initial(S.min_players)
if(probability <= 0)
continue
if(length(GLOB.player_list) < min_players)
continue
if(!Get(/datum/config_entry/flag/no_storyteller_threat_removal))
var/min_chaos = (probabilities in storyteller_min_chaos) ? storyteller_min_chaos[config_tag] : initial(S.min_chaos)
var/max_chaos = (probabilities in storyteller_max_chaos) ? storyteller_max_chaos[config_tag] : initial(S.max_chaos)
if(SSpersistence.average_threat + 50 < min_chaos)
continue
if(SSpersistence.average_threat + 50 > max_chaos)
continue
if(SSpersistence.saved_storytellers.len == repeated_mode_adjust.len)
var/name = initial(S.name)
var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3)
var/adjustment = 0
while(recent_round)
adjustment += repeated_mode_adjust[recent_round]
recent_round = SSpersistence.saved_modes.Find(name,recent_round+1,0)
probability *= max(0,((100-adjustment)/100))
runnable_storytellers[S] = probability
return runnable_storytellers
return new /datum/game_mode/dynamic
/datum/controller/configuration/proc/get_runnable_modes()
var/list/datum/game_mode/runnable_modes = new
@@ -345,3 +345,5 @@
/datum/config_entry/flag/atmos_equalize_enabled
default = FALSE
/datum/config_entry/flag/dynamic_config_enabled
+2
View File
@@ -30,11 +30,13 @@ SUBSYSTEM_DEF(job)
var/datum/job/new_overflow = GetJob(new_overflow_role)
var/cap = CONFIG_GET(number/overflow_cap)
new_overflow.allow_bureaucratic_error = FALSE
new_overflow.spawn_positions = cap
new_overflow.total_positions = cap
if(new_overflow_role != overflow_role)
var/datum/job/old_overflow = GetJob(overflow_role)
old_overflow.allow_bureaucratic_error = initial(old_overflow.allow_bureaucratic_error)
old_overflow.spawn_positions = initial(old_overflow.spawn_positions)
old_overflow.total_positions = initial(old_overflow.total_positions)
overflow_role = new_overflow_role
@@ -5,24 +5,18 @@
var/list/saved_modes = list(1,2,3)
var/list/saved_chaos = list(5,5,5)
var/list/saved_dynamic_rules = list(list(),list(),list())
var/list/saved_storytellers = list("foo","bar","baz")
var/average_threat = 50
var/list/saved_maps
/datum/controller/subsystem/persistence/SaveServerPersistence()
. = ..()
CollectRoundtype()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
CollectStoryteller(mode)
CollectRulesets(mode)
RecordMaps()
/datum/controller/subsystem/persistence/LoadServerPersistence()
. = ..()
LoadRecentModes()
LoadRecentChaos()
LoadRecentStorytellers()
LoadRecentRulesets()
LoadRecentMaps()
@@ -45,30 +39,6 @@
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode)
saved_storytellers.len = 3
saved_storytellers[3] = saved_storytellers[2]
saved_storytellers[2] = saved_storytellers[1]
saved_storytellers[1] = mode.storyteller.name
var/json_file = file("data/RecentStorytellers.json")
var/list/file_data = list()
file_data["data"] = saved_storytellers
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectRulesets(var/datum/game_mode/dynamic/mode)
saved_dynamic_rules[3] = saved_dynamic_rules[2]
saved_dynamic_rules[2] = saved_dynamic_rules[1]
saved_dynamic_rules[1] = list()
for(var/r in mode.executed_rules)
var/datum/dynamic_ruleset/rule = r
saved_dynamic_rules[1] += rule.config_tag
var/json_file = file("data/RecentRulesets.json")
var/list/file_data = list()
file_data["data"] = saved_dynamic_rules
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/RecordMaps()
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
var/json_file = file("data/RecentMaps.json")
@@ -107,15 +77,6 @@
return
saved_dynamic_rules = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentStorytellers()
var/json_file = file("data/RecentStorytellers.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_storytellers = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
var/json_file = file("data/RecentMaps.json")
if(!fexists(json_file))
+10 -32
View File
@@ -227,36 +227,14 @@ SUBSYSTEM_DEF(ticker)
/datum/controller/subsystem/ticker/proc/setup()
to_chat(world, "<span class='boldannounce'>Starting game...</span>")
var/init_start = world.timeofday
//Create and announce mode
var/list/datum/game_mode/runnable_modes
if(GLOB.master_mode == "random" || GLOB.master_mode == "secret")
runnable_modes = config.get_runnable_modes()
if(GLOB.master_mode == "secret")
hide_mode = 1
if(GLOB.secret_force_mode != "secret")
var/datum/game_mode/smode = config.pick_mode(GLOB.secret_force_mode)
if(!smode.can_start())
message_admins("<span class='notice'>Unable to force secret [GLOB.secret_force_mode]. [smode.required_players] players and [smode.required_enemies] eligible antagonists needed.</span>")
else
mode = smode
if(!mode)
if(!runnable_modes.len)
to_chat(world, "<B>Unable to choose playable game mode.</B> Reverting to pre-game lobby.")
return 0
mode = pickweight(runnable_modes)
if(!mode) //too few roundtypes all run too recently
mode = pick(runnable_modes)
else
mode = config.pick_mode(GLOB.master_mode)
if(!mode.can_start())
to_chat(world, "<B>Unable to start [mode.name].</B> Not enough players, [mode.required_players] players and [mode.required_enemies] eligible antagonists needed. Reverting to pre-game lobby.")
qdel(mode)
mode = null
SSjob.ResetOccupations()
return 0
GLOB.master_mode = "dynamic"
mode = config.pick_mode(GLOB.master_mode)
if(!mode.can_start())
to_chat(world, "<B>Unable to start [mode.name].</B> Not enough players, [mode.required_players] players and [mode.required_enemies] eligible antagonists needed. Reverting to pre-game lobby.")
qdel(mode)
mode = null
SSjob.ResetOccupations()
return 0
CHECK_TICK
//Configure mode and assign player to special mode stuff
@@ -640,9 +618,9 @@ SUBSYSTEM_DEF(ticker)
/datum/controller/subsystem/ticker/proc/load_mode()
var/mode = trim(file2text("data/mode.txt"))
if(mode)
GLOB.master_mode = mode
GLOB.master_mode = "dynamic"
else
GLOB.master_mode = "extended"
GLOB.master_mode = GLOB.dynamic_forced_extended
log_game("Saved mode is '[GLOB.master_mode]'")
/datum/controller/subsystem/ticker/proc/save_mode(the_mode)
+5 -57
View File
@@ -104,7 +104,6 @@ SUBSYSTEM_DEF(vote)
return .
/datum/controller/subsystem/vote/proc/calculate_condorcet_votes(var/blackbox_text)
// https://en.wikipedia.org/wiki/Schulze_method#Implementation
if((mode == "gamemode" || mode == "dynamic" || mode == "roundtype") && CONFIG_GET(flag/must_be_readied_to_vote_gamemode))
for(var/mob/dead/new_player/P in GLOB.player_list)
if(P.ready != PLAYER_READY_TO_PLAY && voted[P.ckey])
@@ -322,51 +321,17 @@ SUBSYSTEM_DEF(vote)
var/restart = 0
if(.)
switch(mode)
if("roundtype") //CIT CHANGE - adds the roundstart extended/secret vote
if("roundtype") //CIT CHANGE - adds the roundstart extended/dynamic vote
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
GLOB.master_mode = .
SSticker.save_mode(.)
GLOB.master_mode = "dynamic"
if(. == "extended")
GLOB.dynamic_forced_extended = TRUE
message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]")
log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
if(CONFIG_GET(flag/modetier_voting))
reset()
started_time = 0
initiate_vote("mode tiers","server", votesystem=SCORE_VOTING, forced=TRUE, vote_time = 30 MINUTES)
to_chat(world,"<b>The vote will end right as the round starts.</b>")
return .
if("restart")
if(. == "Restart Round")
restart = 1
if("gamemode")
if(GLOB.master_mode != .)
SSticker.save_mode(.)
if(SSticker.HasRoundStarted())
restart = 1
else
GLOB.master_mode = .
if("mode tiers")
var/list/raw_score_numbers = list()
for(var/score_name in scores)
sorted_insert(raw_score_numbers,scores[score_name],/proc/cmp_numeric_asc)
stored_modetier_results = scores.Copy()
for(var/score_name in stored_modetier_results)
if(stored_modetier_results[score_name] <= raw_score_numbers[CONFIG_GET(number/dropped_modes)])
stored_modetier_results -= score_name
stored_modetier_results += "traitor"
if("dynamic")
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
var/list/runnable_storytellers = config.get_runnable_storytellers()
var/datum/dynamic_storyteller/picked
for(var/T in runnable_storytellers)
var/datum/dynamic_storyteller/S = T
if(stored_gamemode_votes[initial(S.name)] == 1 && CHECK_BITFIELD(initial(S.flags), FORCE_IF_WON))
picked = S
runnable_storytellers[S] *= round(stored_gamemode_votes[initial(S.name)]*100000,1)
if(!picked)
picked = pickweight(runnable_storytellers, 0)
GLOB.dynamic_storyteller_type = picked
if("map")
var/datum/map_config/VM = config.maplist[.]
message_admins("The map has been voted for and will change to: [VM.map_name]")
@@ -483,24 +448,7 @@ SUBSYSTEM_DEF(vote)
if("transfer") // austation begin -- Crew autotranfer vote
choices.Add("Initiate Crew Transfer","Continue Playing") // austation end
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
choices.Add("secret", "extended")
if("mode tiers")
var/list/modes_to_add = config.votable_modes
var/list/probabilities = CONFIG_GET(keyed_list/probability)
for(var/tag in modes_to_add)
if(probabilities[tag] <= 0)
modes_to_add -= tag
modes_to_add -= "traitor" // makes it so that traitor is always available
choices.Add(modes_to_add)
if("dynamic")
GLOB.master_mode = "dynamic"
var/list/probabilities = CONFIG_GET(keyed_list/storyteller_weight)
for(var/T in config.get_runnable_storytellers())
var/datum/dynamic_storyteller/S = T
var/probability = ((initial(S.config_tag) in probabilities) ? probabilities[initial(S.config_tag)] : initial(S.weight))
if(probability > 0)
choices.Add(initial(S.name))
choice_descs.Add(initial(S.desc))
choices.Add("dynamic", "extended")
if("custom")
question = stripped_input(usr,"What is the vote for?")
if(!question)