Merge pull request #15425 from DeltaFire15/slower-organ-healing
Nerfs* passive organ healing, plus some minor stuff
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@@ -156,12 +156,14 @@
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return FALSE
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if(organ_flags & ORGAN_SYNTHETIC_EMP) //Synthetic organ has been emped, is now failing.
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applyOrganDamage(maxHealth * decay_factor)
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return
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return FALSE
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if(organ_flags & ORGAN_SYNTHETIC)
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return TRUE
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if(!is_cold() && damage)
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///Damage decrements by a percent of its maxhealth
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var/healing_amount = -(maxHealth * healing_factor)
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///Damage decrements again by a percent of its maxhealth, up to a total of 4 extra times depending on the owner's satiety
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healing_amount -= owner.satiety > 0 ? 4 * healing_factor * owner.satiety / MAX_SATIETY : 0
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healing_amount -= owner.satiety > 0 ? 4 * (maxHealth * healing_factor) * (owner.satiety / MAX_SATIETY) : 0
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if(healing_amount)
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applyOrganDamage(healing_amount) //to FERMI_TWEAK
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return TRUE
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@@ -131,6 +131,13 @@
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name = "ipc cell"
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icon_state = "stomach-ipc"
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/obj/item/organ/stomach/ipc/on_life()
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. = ..()
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if(!.)
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return
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if(HAS_TRAIT(owner, TRAIT_ROBOTIC_ORGANISM) && owner.nutrition >= NUTRITION_LEVEL_FED)
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owner.satiety += 5 //We don't need to cap the value as it's already automatically capped during nutrition level handling. Also effectively only +4 as you lose 1 per life tick. 300 seconds of sufficient charge to reach full satiety.
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/obj/item/organ/stomach/ipc/emp_act(severity)
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. = ..()
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if(!owner || . & EMP_PROTECT_SELF)
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