diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm
index 8a4dfdf09f..c7c9fa37a9 100644
--- a/code/game/objects/items/handcuffs.dm
+++ b/code/game/objects/items/handcuffs.dm
@@ -251,7 +251,7 @@
throw_range = 1
icon_state = "beartrap"
desc = "A trap used to catch bears and other legged creatures."
- var/armed = 0
+ var/armed = FALSE
var/trap_damage = 20
/obj/item/restraints/legcuffs/beartrap/Initialize()
@@ -274,14 +274,14 @@
if(armed && isturf(src.loc))
if(isliving(AM))
var/mob/living/L = AM
- var/snap = 0
+ var/snap = FALSE
var/def_zone = BODY_ZONE_CHEST
if(iscarbon(L))
var/mob/living/carbon/C = L
- snap = 1
if(!C.lying)
def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
if(!C.legcuffed && C.get_num_legs(FALSE) >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs.
+ snap = TRUE
C.legcuffed = src
forceMove(C)
C.update_equipment_speed_mods()
@@ -290,21 +290,21 @@
else if(isanimal(L))
var/mob/living/simple_animal/SA = L
if(SA.mob_size > MOB_SIZE_TINY)
- snap = 1
- if(L.movement_type & FLYING)
- snap = 0
+ snap = TRUE
+ if(L.movement_type & (FLYING | FLOATING))
+ snap = FALSE
if(snap)
- armed = 0
+ armed = FALSE
icon_state = "[initial(icon_state)][armed]"
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
L.visible_message("[L] triggers \the [src].", \
"You trigger \the [src]!")
- L.apply_damage(trap_damage,BRUTE, def_zone)
+ L.apply_damage(trap_damage, BRUTE, def_zone)
..()
/obj/item/restraints/legcuffs/beartrap/energy
name = "energy snare"
- armed = 1
+ armed = TRUE
icon_state = "e_snare"
trap_damage = 0
item_flags = DROPDEL