"Improves" how slurring works, and adjusts how fast you recover from slurring.
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@@ -1,9 +1,14 @@
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/mob/living/carbon/human/say_mod(input, message_mode)
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verb_say = dna.species.say_mod
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if(slurring)
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return "slurs"
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else
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. = ..()
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switch(slurring)
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if(25 to 50)
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return "jumbles"
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if(50 to 75)
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return "slurs"
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if(75 to INFINITY)
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return "garbles"
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else
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. = ..()
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/mob/living/carbon/human/treat_message(message)
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message = dna.species.handle_speech(message,src)
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@@ -532,7 +532,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
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stuttering = max(stuttering-1, 0)
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if(slurring)
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slurring = max(slurring-1,0)
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slurring = max(slurring-0.15,0)
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if(cultslurring)
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cultslurring = max(cultslurring-1, 0)
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@@ -334,7 +334,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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message = stutter(message)
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if(slurring)
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message = slur(message)
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message = slur(message,slurring)
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if(cultslurring)
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message = cultslur(message)
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@@ -64,7 +64,7 @@
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p++
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return sanitize(t)
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/proc/slur(n)
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/proc/slur(n,var/strength=50)
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var/phrase = html_decode(n)
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var/leng = lentext(phrase)
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var/counter=lentext(phrase)
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@@ -72,7 +72,7 @@
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var/newletter=""
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while(counter>=1)
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newletter=copytext(phrase,(leng-counter)+1,(leng-counter)+2)
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if(rand(1,3)==3)
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if(rand(1,100)<=strength)
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if(lowertext(newletter)=="o")
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newletter="u"
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if(lowertext(newletter)=="s")
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@@ -83,17 +83,17 @@
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newletter="oo"
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if(lowertext(newletter)=="c")
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newletter="k"
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if(rand(1,20)==20)
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if(rand(1,100) <= strength*0.5)
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if(newletter==" ")
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newletter="...huuuhhh..."
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if(newletter==".")
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newletter=" *BURP*."
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switch(rand(1,20))
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if(1)
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if(rand(1,100) <= strength)
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if(rand(1,5) == 1)
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newletter+="'"
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if(10)
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if(rand(1,5) == 1)
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newletter+="[newletter]"
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if(20)
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if(rand(1,5) == 1)
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newletter+="[newletter][newletter]"
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newphrase+="[newletter]";counter-=1
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return newphrase
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