Merge branch 'master' into Projectile_Rework
This commit is contained in:
+3
-4
@@ -270,7 +270,7 @@
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var/a_incidence_s = abs(incidence_s)
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if(a_incidence_s > 90 && a_incidence_s < 270)
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return FALSE
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if((P.flag in list("bullet", "bomb")) && P.ricochet_incidence_leeway)
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if((P.flag in list(BULLET, BOMB)) && P.ricochet_incidence_leeway)
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if((a_incidence_s < 90 && a_incidence_s < 90 - P.ricochet_incidence_leeway) || (a_incidence_s > 270 && a_incidence_s -270 > P.ricochet_incidence_leeway))
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return FALSE
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var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
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@@ -924,9 +924,6 @@
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SEND_SIGNAL(src, COMSIG_ATOM_DIR_CHANGE, dir, newdir)
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dir = newdir
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/atom/proc/mech_melee_attack(obj/mecha/M)
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return
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//If a mob logouts/logins in side of an object you can use this proc
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/atom/proc/on_log(login)
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if(loc)
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@@ -1190,6 +1187,8 @@
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log_game(log_text)
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if(LOG_GAME)
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log_game(log_text)
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if(LOG_MECHA)
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log_mecha(log_text)
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if(LOG_SHUTTLE)
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log_shuttle(log_text)
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else
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