Merge branch 'master' into Projectile_Rework

This commit is contained in:
Lin
2022-04-09 04:19:56 +00:00
committed by GitHub
410 changed files with 7476 additions and 7443 deletions
+3 -4
View File
@@ -270,7 +270,7 @@
var/a_incidence_s = abs(incidence_s)
if(a_incidence_s > 90 && a_incidence_s < 270)
return FALSE
if((P.flag in list("bullet", "bomb")) && P.ricochet_incidence_leeway)
if((P.flag in list(BULLET, BOMB)) && P.ricochet_incidence_leeway)
if((a_incidence_s < 90 && a_incidence_s < 90 - P.ricochet_incidence_leeway) || (a_incidence_s > 270 && a_incidence_s -270 > P.ricochet_incidence_leeway))
return FALSE
var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
@@ -924,9 +924,6 @@
SEND_SIGNAL(src, COMSIG_ATOM_DIR_CHANGE, dir, newdir)
dir = newdir
/atom/proc/mech_melee_attack(obj/mecha/M)
return
//If a mob logouts/logins in side of an object you can use this proc
/atom/proc/on_log(login)
if(loc)
@@ -1190,6 +1187,8 @@
log_game(log_text)
if(LOG_GAME)
log_game(log_text)
if(LOG_MECHA)
log_mecha(log_text)
if(LOG_SHUTTLE)
log_shuttle(log_text)
else