Merge branch 'master' into Projectile_Rework

This commit is contained in:
Lin
2022-04-09 04:19:56 +00:00
committed by GitHub
410 changed files with 7476 additions and 7443 deletions
+4 -4
View File
@@ -137,7 +137,7 @@ Class Procs:
/obj/machinery/Initialize()
if(!armor)
armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70)
armor = list(MELEE = 25, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 70)
. = ..()
GLOB.machines += src
@@ -371,7 +371,7 @@ Class Procs:
user.DelayNextAction(CLICK_CD_MELEE)
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
user.visible_message("<span class='danger'>[user.name] smashes against \the [src.name] with its paws.</span>", null, null, COMBAT_MESSAGE_RANGE)
take_damage(4, BRUTE, "melee", 1)
take_damage(4, BRUTE, MELEE, 1)
/obj/machinery/attack_robot(mob/user)
if(!(interaction_flags_machine & INTERACT_MACHINE_ALLOW_SILICON) && !IsAdminGhost(user))
@@ -597,7 +597,7 @@ Class Procs:
if(prob(85) && (zap_flags & ZAP_MACHINE_EXPLOSIVE))
explosion(src, 1, 2, 4, flame_range = 2, adminlog = FALSE, smoke = FALSE)
else if(zap_flags & ZAP_OBJ_DAMAGE)
take_damage(power/2000, BURN, "energy")
take_damage(power/2000, BURN, ENERGY)
if(prob(40))
emp_act(50)
@@ -621,7 +621,7 @@ Class Procs:
AM.pixel_y = -8 + (round( . / 3)*8)
/obj/machinery/rust_heretic_act()
take_damage(500, BRUTE, "melee", 1)
take_damage(500, BRUTE, MELEE, 1)
/**
* Alerts the AI that a hack is in progress.