Merge branch 'master' into Projectile_Rework
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@@ -137,7 +137,7 @@ Class Procs:
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/obj/machinery/Initialize()
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if(!armor)
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armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70)
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armor = list(MELEE = 25, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 70)
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. = ..()
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GLOB.machines += src
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@@ -371,7 +371,7 @@ Class Procs:
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user.DelayNextAction(CLICK_CD_MELEE)
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user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
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user.visible_message("<span class='danger'>[user.name] smashes against \the [src.name] with its paws.</span>", null, null, COMBAT_MESSAGE_RANGE)
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take_damage(4, BRUTE, "melee", 1)
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take_damage(4, BRUTE, MELEE, 1)
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/obj/machinery/attack_robot(mob/user)
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if(!(interaction_flags_machine & INTERACT_MACHINE_ALLOW_SILICON) && !IsAdminGhost(user))
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@@ -597,7 +597,7 @@ Class Procs:
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if(prob(85) && (zap_flags & ZAP_MACHINE_EXPLOSIVE))
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explosion(src, 1, 2, 4, flame_range = 2, adminlog = FALSE, smoke = FALSE)
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else if(zap_flags & ZAP_OBJ_DAMAGE)
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take_damage(power/2000, BURN, "energy")
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take_damage(power/2000, BURN, ENERGY)
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if(prob(40))
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emp_act(50)
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@@ -621,7 +621,7 @@ Class Procs:
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AM.pixel_y = -8 + (round( . / 3)*8)
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/obj/machinery/rust_heretic_act()
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take_damage(500, BRUTE, "melee", 1)
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take_damage(500, BRUTE, MELEE, 1)
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/**
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* Alerts the AI that a hack is in progress.
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