Merge branch 'master' into Projectile_Rework

This commit is contained in:
Lin
2022-04-09 04:19:56 +00:00
committed by GitHub
410 changed files with 7476 additions and 7443 deletions
+1 -1
View File
@@ -29,7 +29,7 @@ GLOBAL_LIST_EMPTY(PDAs)
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
//Main variables
@@ -161,7 +161,7 @@
dat += " (Stage [stage])"
dat += " <a href='?[REF(src)];track=[REF(S)]'>\[Track\]</a><br>"
for(var/obj/mecha/M in seen)
for(var/obj/vehicle/sealed/mecha/M in seen)
if(M.name in names)
names[M.name]++
dat += "[M.name] ([names[M.name]])"
@@ -88,7 +88,7 @@
mouse_opacity = MOUSE_OPACITY_OPAQUE
resistance_flags = INDESTRUCTIBLE
CanAtmosPass = ATMOS_PASS_DENSITY
armor = list("melee" = 0, "bullet" = 25, "laser" = 25, "energy" = 25, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
armor = list(MELEE = 0, BULLET = 25, LASER = 25, ENERGY = 25, BOMB = 25, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
var/obj/item/forcefield_projector/generator
/obj/structure/projected_forcefield/Initialize(mapload, obj/item/forcefield_projector/origin)