Merge branch 'master' into Projectile_Rework
This commit is contained in:
@@ -6,7 +6,7 @@
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density = TRUE
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max_integrity = 200
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integrity_failure = 0.25
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armor = list("melee" = 20, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
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armor = list(MELEE = 20, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 10, BIO = 0, RAD = 0, FIRE = 70, ACID = 60)
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var/icon_door = null
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var/icon_door_override = FALSE //override to have open overlay use icon different to its base's
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@@ -4,12 +4,12 @@
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locked = TRUE
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icon_state = "secure"
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max_integrity = 250
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armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
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armor = list(MELEE = 30, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 80)
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secure = TRUE
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var/melee_min_damage = 20
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/obj/structure/closet/secure_closet/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == "melee" && damage_amount < melee_min_damage)
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if(damage_flag == MELEE && damage_amount < melee_min_damage)
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return 0
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. = ..()
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@@ -5,11 +5,11 @@
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secure = TRUE
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locked = TRUE
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max_integrity = 500
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armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
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armor = list(MELEE = 30, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 80)
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var/tamperproof = 0
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/obj/structure/closet/crate/secure/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == "melee" && damage_amount < 25)
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if(damage_flag == MELEE && damage_amount < 25)
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return 0
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. = ..()
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