Merge branch 'master' into Projectile_Rework
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@@ -316,7 +316,7 @@
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canSmoothWith = null
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max_integrity = 70
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resistance_flags = ACID_PROOF
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
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var/list/debris = list()
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/obj/structure/table/glass/New()
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@@ -394,7 +394,7 @@
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canSmoothWith = null
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max_integrity = 270
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resistance_flags = ACID_PROOF
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armor = list("melee" = 10, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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armor = list(MELEE = 10, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
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var/list/debris = list()
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/obj/structure/table/plasmaglass/New()
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@@ -557,7 +557,7 @@
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buildstack = /obj/item/stack/sheet/plasteel
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max_integrity = 200
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integrity_failure = 0.25
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armor = list("melee" = 10, "bullet" = 30, "laser" = 30, "energy" = 100, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
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armor = list(MELEE = 10, BULLET = 30, LASER = 30, ENERGY = 100, BOMB = 20, BIO = 0, RAD = 0, FIRE = 80, ACID = 70)
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/obj/structure/table/reinforced/deconstruction_hints(mob/user)
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if(deconstruction_ready)
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@@ -735,7 +735,7 @@
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return
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user.do_attack_animation(src, ATTACK_EFFECT_KICK)
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user.visible_message("<span class='danger'>[user] kicks [src].</span>", null, null, COMBAT_MESSAGE_RANGE)
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take_damage(rand(4,8), BRUTE, "melee", 1)
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take_damage(rand(4,8), BRUTE, MELEE, 1)
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/obj/structure/rack/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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