Merge branch 'master' into Projectile_Rework
This commit is contained in:
@@ -19,7 +19,7 @@
|
||||
icon_state = "whip"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/captain/jungle
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0)
|
||||
|
||||
/obj/item/clothing/head/rice_hat/cursed // this was a stupid idea lmao
|
||||
name = "cursed rice hat"
|
||||
|
||||
@@ -532,7 +532,7 @@
|
||||
/obj/item/clothing/under/syndicate/coldres
|
||||
name = "insulated tactical turtleneck"
|
||||
desc = "A nondescript and slightly suspicious-looking turtleneck with digital camouflage cargo pants. The interior has been padded with special insulation for both warmth and protection."
|
||||
armor = list("melee" = 20, "bullet" = 10, "laser" = 0,"energy" = 5, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 25, "acid" = 25)
|
||||
armor = list(MELEE = 20, BULLET = 10, LASER = 0,ENERGY = 5, BOMB = 0, BIO = 0, RAD = 0, FIRE = 25, ACID = 25)
|
||||
cold_protection = CHEST|GROIN|ARMS|LEGS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
|
||||
|
||||
Reference in New Issue
Block a user