Merge branch 'master' into Projectile_Rework
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@@ -377,7 +377,7 @@
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var/obj/item/bodypart/affecting = user.zone_selected //Find what the player is aiming at
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if (affecting == BODY_ZONE_HEAD && prob(15))
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//smash the nut open
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var/armor_block = min(90, M.run_armor_check(affecting, "melee", null, null,armour_penetration)) // For normal attack damage
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var/armor_block = min(90, M.run_armor_check(affecting, MELEE, null, null,armour_penetration)) // For normal attack damage
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M.apply_damage(force, BRUTE, affecting, armor_block)
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//Sound
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