Merge branch 'master' into Projectile_Rework

This commit is contained in:
Lin
2022-04-09 04:19:56 +00:00
committed by GitHub
410 changed files with 7476 additions and 7443 deletions
+4 -4
View File
@@ -7,7 +7,7 @@
damage_type = BURN
hitsound = 'sound/weapons/sear.ogg'
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
flag = "laser"
flag = LASER
eyeblur = 2
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
light_color = LIGHT_COLOR_RED
@@ -85,7 +85,7 @@
icon_state = "omnilaser"
damage = 28 // Citadel change for balance from 36
damage_type = STAMINA
flag = "energy"
flag = ENERGY
hitsound = 'sound/weapons/tap.ogg'
eyeblur = 0
pixels_per_second = TILES_TO_PIXELS(16.667)
@@ -150,7 +150,7 @@
hitsound = null
damage = 0
damage_type = STAMINA
flag = "laser"
flag = LASER
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
light_color = LIGHT_COLOR_BLUE
@@ -231,7 +231,7 @@
hitsound = 'sound/weapons/shrink_hit.ogg'
damage = 0
damage_type = STAMINA
flag = "energy"
flag = ENERGY
impact_effect_type = /obj/effect/temp_visual/impact_effect/shrink
light_color = LIGHT_COLOR_BLUE
var/shrink_time = 90
@@ -5,7 +5,7 @@
damage_type = BRUTE
nodamage = FALSE
candink = TRUE
flag = "bullet"
flag = BULLET
hitsound_wall = "ricochet"
impact_effect_type = /obj/effect/temp_visual/impact_effect
sharpness = SHARP_POINTY
@@ -13,7 +13,7 @@
/obj/item/projectile/bullet/p50/on_hit(atom/target, blocked = 0)
if(isobj(target) && (blocked != 100) && breakthings)
var/obj/O = target
O.take_damage(80, BRUTE, "bullet", FALSE)
O.take_damage(80, BRUTE, BULLET, FALSE)
return ..()
/obj/item/projectile/bullet/p50/soporific
@@ -3,6 +3,6 @@
icon_state = "spark"
damage = 0
damage_type = BURN
flag = "energy"
flag = ENERGY
is_reflectable = TRUE
@@ -28,3 +28,7 @@
/obj/item/projectile/energy/tesla/cannon
name = "tesla orb"
power = 20000
/obj/item/projectile/energy/tesla/sphere
name = "tesla sphere"
power = 100000
+5 -5
View File
@@ -5,7 +5,7 @@
damage_type = OXY
nodamage = 1
armour_penetration = 100
flag = "magic"
flag = MAGIC
/obj/item/projectile/magic/death
name = "bolt of death"
@@ -302,7 +302,7 @@
icon_state = "lavastaff"
damage = 15
damage_type = BURN
flag = "magic"
flag = MAGIC
dismemberment = 50
nodamage = 0
@@ -322,7 +322,7 @@
damage_type = BURN
nodamage = 0
armour_penetration = 0
flag = "magic"
flag = MAGIC
hitsound = 'sound/weapons/barragespellhit.ogg'
/obj/item/projectile/magic/arcane_barrage/on_hit(target)
@@ -339,7 +339,7 @@
name = "locker bolt"
icon_state = "locker"
nodamage = TRUE
flag = "magic"
flag = MAGIC
var/weld = TRUE
var/created = FALSE //prevents creation of more then one locker if it has multiple hits
var/locker_suck = TRUE
@@ -436,7 +436,7 @@
damage_type = BURN
nodamage = 0
pixels_per_second = TILES_TO_PIXELS(33.33)
flag = "magic"
flag = MAGIC
var/zap_power = 20000
var/zap_range = 15
@@ -12,7 +12,7 @@
icon_state = "spellcard"
damage_type = BURN
damage = 12
flag = "magic"
flag = MAGIC
/obj/item/projectile/magic/spellcard/book/spark
damage = 4
@@ -25,7 +25,7 @@
if(M.anti_magic_check())
M.visible_message("<span class='warning'>[src] vanishes on contact with [target]!</span>")
return BULLET_ACT_BLOCK
if(iscarbon(target))
M.adjust_fire_stacks(fire_stacks)
M.IgniteMob()
@@ -1,7 +1,7 @@
/obj/item/projectile/energy/plasmabolt
name = "plasma bolt"
icon_state = "plasma"
flag = "energy"
flag = ENERGY
damage_type = BURN
hitsound = 'sound/weapons/sear.ogg'
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
@@ -4,7 +4,7 @@
damage = 0
damage_type = TRUE
nodamage = 1
flag = "energy"
flag = ENERGY
/obj/item/projectile/energy/floramut/on_hit(atom/target, blocked = FALSE)
. = ..()
@@ -22,7 +22,7 @@
damage = 0
damage_type = TOX
nodamage = TRUE
flag = "energy"
flag = ENERGY
/obj/item/projectile/energy/florarevolution
name = "gamma somatorary"
@@ -30,4 +30,4 @@
damage = 0
damage_type = TOX
nodamage = TRUE
flag = "energy"
flag = ENERGY
@@ -4,7 +4,7 @@
damage = 0
damage_type = BURN
nodamage = TRUE
flag = "energy"
flag = ENERGY
impact_effect_type = /obj/effect/temp_visual/impact_effect/ion
var/emp_radius = 1
@@ -5,7 +5,7 @@
damage = 0
damage_type = BRUTE
nodamage = 1
flag = "bullet"
flag = BULLET
/obj/item/projectile/meteor/Bump(atom/A)
if(A == firer)
@@ -23,7 +23,7 @@
explosion(target, -1, 1, 3, 1, 0, flame_range = 4)
if(ismecha(target))
var/obj/mecha/M = target
var/obj/vehicle/sealed/mecha/M = target
M.take_damage(anti_armour_damage)
if(issilicon(target))
var/mob/living/silicon/S = target
@@ -53,7 +53,7 @@
ricochets_max = 0 //it's a MISSILE
var/sturdy = list(
/turf/closed,
/obj/mecha,
/obj/vehicle/sealed/mecha,
/obj/machinery/door/,
/obj/machinery/door/poddoor/shutters
)
@@ -12,7 +12,7 @@
ricochet_chance = 80
is_reflectable = TRUE
light_color = LIGHT_COLOR_BLUE
flag = "energy"
flag = ENERGY
var/temperature = 100
/obj/item/projectile/temp/on_hit(atom/target, blocked = 0)