Merge branch 'master' into Projectile_Rework

This commit is contained in:
Lin
2022-04-09 04:19:56 +00:00
committed by GitHub
410 changed files with 7476 additions and 7443 deletions
+4 -4
View File
@@ -7,7 +7,7 @@
damage_type = BURN
hitsound = 'sound/weapons/sear.ogg'
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
flag = "laser"
flag = LASER
eyeblur = 2
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
light_color = LIGHT_COLOR_RED
@@ -85,7 +85,7 @@
icon_state = "omnilaser"
damage = 28 // Citadel change for balance from 36
damage_type = STAMINA
flag = "energy"
flag = ENERGY
hitsound = 'sound/weapons/tap.ogg'
eyeblur = 0
pixels_per_second = TILES_TO_PIXELS(16.667)
@@ -150,7 +150,7 @@
hitsound = null
damage = 0
damage_type = STAMINA
flag = "laser"
flag = LASER
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
light_color = LIGHT_COLOR_BLUE
@@ -231,7 +231,7 @@
hitsound = 'sound/weapons/shrink_hit.ogg'
damage = 0
damage_type = STAMINA
flag = "energy"
flag = ENERGY
impact_effect_type = /obj/effect/temp_visual/impact_effect/shrink
light_color = LIGHT_COLOR_BLUE
var/shrink_time = 90