Merge branch 'master' into Projectile_Rework

This commit is contained in:
Lin
2022-04-09 04:19:56 +00:00
committed by GitHub
410 changed files with 7476 additions and 7443 deletions
+5 -5
View File
@@ -5,7 +5,7 @@
damage_type = OXY
nodamage = 1
armour_penetration = 100
flag = "magic"
flag = MAGIC
/obj/item/projectile/magic/death
name = "bolt of death"
@@ -302,7 +302,7 @@
icon_state = "lavastaff"
damage = 15
damage_type = BURN
flag = "magic"
flag = MAGIC
dismemberment = 50
nodamage = 0
@@ -322,7 +322,7 @@
damage_type = BURN
nodamage = 0
armour_penetration = 0
flag = "magic"
flag = MAGIC
hitsound = 'sound/weapons/barragespellhit.ogg'
/obj/item/projectile/magic/arcane_barrage/on_hit(target)
@@ -339,7 +339,7 @@
name = "locker bolt"
icon_state = "locker"
nodamage = TRUE
flag = "magic"
flag = MAGIC
var/weld = TRUE
var/created = FALSE //prevents creation of more then one locker if it has multiple hits
var/locker_suck = TRUE
@@ -436,7 +436,7 @@
damage_type = BURN
nodamage = 0
pixels_per_second = TILES_TO_PIXELS(33.33)
flag = "magic"
flag = MAGIC
var/zap_power = 20000
var/zap_range = 15