Merge branch 'master' into Projectile_Rework

This commit is contained in:
Lin
2022-04-09 04:19:56 +00:00
committed by GitHub
410 changed files with 7476 additions and 7443 deletions
@@ -4,7 +4,7 @@
damage = 0
damage_type = TRUE
nodamage = 1
flag = "energy"
flag = ENERGY
/obj/item/projectile/energy/floramut/on_hit(atom/target, blocked = FALSE)
. = ..()
@@ -22,7 +22,7 @@
damage = 0
damage_type = TOX
nodamage = TRUE
flag = "energy"
flag = ENERGY
/obj/item/projectile/energy/florarevolution
name = "gamma somatorary"
@@ -30,4 +30,4 @@
damage = 0
damage_type = TOX
nodamage = TRUE
flag = "energy"
flag = ENERGY
@@ -4,7 +4,7 @@
damage = 0
damage_type = BURN
nodamage = TRUE
flag = "energy"
flag = ENERGY
impact_effect_type = /obj/effect/temp_visual/impact_effect/ion
var/emp_radius = 1
@@ -5,7 +5,7 @@
damage = 0
damage_type = BRUTE
nodamage = 1
flag = "bullet"
flag = BULLET
/obj/item/projectile/meteor/Bump(atom/A)
if(A == firer)
@@ -23,7 +23,7 @@
explosion(target, -1, 1, 3, 1, 0, flame_range = 4)
if(ismecha(target))
var/obj/mecha/M = target
var/obj/vehicle/sealed/mecha/M = target
M.take_damage(anti_armour_damage)
if(issilicon(target))
var/mob/living/silicon/S = target
@@ -53,7 +53,7 @@
ricochets_max = 0 //it's a MISSILE
var/sturdy = list(
/turf/closed,
/obj/mecha,
/obj/vehicle/sealed/mecha,
/obj/machinery/door/,
/obj/machinery/door/poddoor/shutters
)
@@ -12,7 +12,7 @@
ricochet_chance = 80
is_reflectable = TRUE
light_color = LIGHT_COLOR_BLUE
flag = "energy"
flag = ENERGY
var/temperature = 100
/obj/item/projectile/temp/on_hit(atom/target, blocked = 0)