Merge branch 'master' into Projectile_Rework
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@@ -24,7 +24,7 @@ GLOBAL_LIST_EMPTY(custom_shuttle_machines) //Machines that require updating (He
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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req_access_txt = "11"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 50)
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resistance_flags = FIRE_PROOF
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var/ready = TRUE
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//pre-designation
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@@ -261,7 +261,7 @@ GLOBAL_LIST_INIT(cargo_shuttle_leave_behind_typecache, typecacheof(list(
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matched_bounty = TRUE
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// ignore mech checks because the mech is ONLY for bounty
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continue
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if(!AM.anchored || istype(AM, /obj/mecha))
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if(!AM.anchored || istype(AM, /obj/vehicle/sealed/mecha))
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export_item_and_contents(AM, export_categories , dry_run = FALSE, external_report = ex)
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if(ex.exported_atoms)
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@@ -51,6 +51,6 @@
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/obj/effect/spawner/lootdrop/whiteship_cere_ripley
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name = "25% mech 75% wreckage ripley spawner"
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loot = list(/obj/mecha/working/ripley/mining = 1,
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loot = list(/obj/vehicle/sealed/mecha/working/ripley/mining = 1,
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/obj/structure/mecha_wreckage/ripley = 5)
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lootdoubles = FALSE
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