diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm index 94aca411be..eb4b8236d3 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm @@ -2153,7 +2153,7 @@ All effects don't start immediately, but rather get worse over time; the rate is color = "#ffffc9" boozepwr = 50 quality = DRINK_FANTASTIC - taste_description = "Tastes like...duty and responsibility?" + taste_description = "duty and responsibility" glass_icon_state = "commander_and_chief" glass_name = "Commander and Chief" glass_desc = "The gems of this majestic chalice represent the departments and their Heads." diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index af6a65ebe1..1fd8ef0448 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -68,7 +68,7 @@ color = bloodtype_to_color(data["blood_type"]) if(data["blood_type"] == "SY") name = "Synthetic Blood" - taste_description = "oily" + taste_description = "oil" if(data["blood_type"] == "X*") name = "Xenomorph Blood" @@ -83,12 +83,12 @@ if(data["blood_type"] == "BUG") name = "Insect Blood" - taste_description = "greasy" + taste_description = "grease" pH = 7.25 if(data["blood_type"] == "L") name = "Lizard Blood" - taste_description = "spicy" + taste_description = "something spicy" pH = 6.85