Organ initialization cleanup
This commit is contained in:
committed by
CitadelStationBot
parent
06fe1e8da6
commit
fd5acc5573
@@ -18,12 +18,12 @@
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vital = FALSE
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decoy_override = TRUE
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/obj/item/organ/brain/Insert(mob/living/carbon/C, special = 0)
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/obj/item/organ/brain/Insert(mob/living/carbon/C, special = 0,no_id_transfer = FALSE)
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..()
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name = "brain"
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if(C.mind && C.mind.changeling) //congrats, you're trapped in a body you don't control
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if(C.mind && C.mind.changeling && !no_id_transfer) //congrats, you're trapped in a body you don't control
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if(brainmob && !(C.stat == DEAD || (C.status_flags & FAKEDEATH)))
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to_chat(brainmob, "<span class = danger>You can't feel your body! You're still just a brain!</span>")
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loc = C
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@@ -44,13 +44,17 @@
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//Update the body's icon so it doesnt appear debrained anymore
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C.update_hair()
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/obj/item/organ/brain/Remove(mob/living/carbon/C, special = 0)
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/obj/item/organ/brain/Remove(mob/living/carbon/C, special = 0,no_id_transfer = FALSE)
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..()
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<<<<<<< HEAD
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if(!special)
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if(C.has_brain_worms())
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var/mob/living/simple_animal/borer/B = C.has_brain_worms()
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B.leave_victim() //Should remove borer if the brain is removed - RR
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if(!gc_destroyed || (owner && !owner.gc_destroyed))
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=======
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if((!gc_destroyed || (owner && !owner.gc_destroyed)) && !no_id_transfer)
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>>>>>>> 85cd9e6... Organ initialization cleanup
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transfer_identity(C)
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C.update_hair()
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@@ -21,41 +21,12 @@
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set_species(dna.species.type)
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//initialise organs
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create_internal_organs()
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create_internal_organs() //most of it is done in set_species now, this is only for parent call
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handcrafting = new()
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. = ..()
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/mob/living/carbon/human/create_internal_organs()
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if(!(NOHUNGER in dna.species.species_traits))
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internal_organs += new /obj/item/organ/appendix
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if(!(NOBREATH in dna.species.species_traits))
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if(dna.species.mutantlungs)
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internal_organs += new dna.species.mutantlungs()
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else
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internal_organs += new /obj/item/organ/lungs()
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if(!(NOBLOOD in dna.species.species_traits))
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internal_organs += new /obj/item/organ/heart
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if(!(NOLIVER in dna.species.species_traits))
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if(dna.species.mutantliver)
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internal_organs += new dna.species.mutantliver()
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else
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internal_organs += new /obj/item/organ/liver()
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if(!(NOSTOMACH in dna.species.species_traits))
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if(dna.species.mutantstomach)
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internal_organs += new dna.species.mutantstomach()
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else
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internal_organs += new /obj/item/organ/stomach()
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internal_organs += new dna.species.mutanteyes
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internal_organs += new dna.species.mutantears
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internal_organs += new dna.species.mutanttongue
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internal_organs += new /obj/item/organ/brain
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..()
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/mob/living/carbon/human/OpenCraftingMenu()
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handcrafting.ui_interact(src)
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@@ -68,7 +68,8 @@
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//Flight and floating
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var/override_float = 0
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var/obj/item/organ/brain/mutant_brain = /obj/item/organ/brain
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var/obj/item/organ/eyes/mutanteyes = /obj/item/organ/eyes
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var/obj/item/organ/ears/mutantears = /obj/item/organ/ears
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var/obj/item/mutanthands
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@@ -123,6 +124,113 @@
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return 0
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return 1
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//Will regenerate missing organs
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/datum/species/proc/regenerate_organs(mob/living/carbon/C,datum/species/old_species,replace_current=TRUE)
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var/obj/item/organ/brain/brain = C.getorganslot("brain")
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var/obj/item/organ/heart/heart = C.getorganslot("heart")
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var/obj/item/organ/lungs/lungs = C.getorganslot("lungs")
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var/obj/item/organ/appendix/appendix = C.getorganslot("appendix")
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var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
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var/obj/item/organ/ears/ears = C.getorganslot("ears")
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var/obj/item/organ/tongue/tongue = C.getorganslot("tongue")
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var/obj/item/organ/liver/liver = C.getorganslot("liver")
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var/obj/item/organ/stomach/stomach = C.getorganslot("stomach")
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var/should_have_brain = TRUE
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var/should_have_heart = !(NOBLOOD in species_traits)
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var/should_have_lungs = !(NOBREATH in species_traits)
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var/should_have_appendix = !(NOHUNGER in species_traits)
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var/should_have_eyes = TRUE
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var/should_have_ears = TRUE
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var/should_have_tongue = TRUE
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var/should_have_liver = !(NOLIVER in species_traits)
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var/should_have_stomach = !(NOSTOMACH in species_traits)
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if(brain && (replace_current || !should_have_brain))
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if(!brain.decoy_override)//Just keep it if it's fake
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brain.Remove(C,TRUE,TRUE)
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QDEL_NULL(brain)
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if(should_have_brain && !brain)
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brain = new mutant_brain()
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brain.Insert(C, TRUE, TRUE)
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if(heart && (!should_have_heart || replace_current))
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heart.Remove(C,1)
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QDEL_NULL(heart)
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if(should_have_heart && !heart)
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heart = new()
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heart.Insert(C)
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if(lungs && (replace_current || !should_have_lungs))
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lungs.Remove(C,1)
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QDEL_NULL(lungs)
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if(should_have_lungs && !lungs)
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if(mutantlungs)
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lungs = new mutantlungs()
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else
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lungs = new()
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lungs.Insert(C)
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if(liver && (!should_have_liver || replace_current))
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liver.Remove(C,1)
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QDEL_NULL(liver)
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if(should_have_liver && !liver)
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if(mutantliver)
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liver = new mutantliver()
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else
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liver = new()
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liver.Insert(C)
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if(stomach && (!should_have_stomach || replace_current))
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stomach.Remove(C,1)
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QDEL_NULL(stomach)
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if(should_have_stomach && !stomach)
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if(mutantstomach)
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stomach = new mutantstomach()
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else
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stomach = new()
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stomach.Insert(C)
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if(appendix && (!should_have_appendix || replace_current))
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appendix.Remove(C,1)
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QDEL_NULL(appendix)
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if(should_have_appendix && !appendix)
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appendix = new()
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appendix.Insert(C)
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if(C.get_bodypart("head"))
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if(eyes && (replace_current || !should_have_eyes))
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eyes.Remove(C,1)
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QDEL_NULL(eyes)
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if(should_have_eyes && !eyes)
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eyes = new mutanteyes
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eyes.Insert(C)
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if(ears && (replace_current || !should_have_ears))
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ears.Remove(C,1)
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QDEL_NULL(ears)
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if(should_have_ears && !ears)
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ears = new mutantears
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ears.Insert(C)
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if(tongue && (replace_current || !should_have_tongue))
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tongue.Remove(C,1)
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QDEL_NULL(tongue)
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if(should_have_tongue && !tongue)
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tongue = new mutanttongue
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tongue.Insert(C)
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if(old_species)
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for(var/mutantorgan in old_species.mutant_organs)
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var/obj/item/organ/I = C.getorgan(mutantorgan)
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if(I)
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I.Remove(C)
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QDEL_NULL(I)
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for(var/path in mutant_organs)
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var/obj/item/organ/I = new path()
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I.Insert(C)
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/datum/species/proc/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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// Drop the items the new species can't wear
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for(var/slot_id in no_equip)
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@@ -138,79 +246,7 @@
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if(DIGITIGRADE in species_traits)
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C.Digitigrade_Leg_Swap(FALSE)
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var/obj/item/organ/heart/heart = C.getorganslot("heart")
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var/obj/item/organ/lungs/lungs = C.getorganslot("lungs")
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var/obj/item/organ/appendix/appendix = C.getorganslot("appendix")
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var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
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var/obj/item/organ/ears/ears = C.getorganslot("ears")
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var/obj/item/organ/tongue/tongue = C.getorganslot("tongue")
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var/obj/item/organ/liver/liver = C.getorganslot("liver")
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var/obj/item/organ/stomach/stomach = C.getorganslot("stomach")
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if((NOBLOOD in species_traits) && heart)
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heart.Remove(C)
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qdel(heart)
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else if((!(NOBLOOD in species_traits)) && (!heart))
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heart = new()
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heart.Insert(C)
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if(lungs)
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qdel(lungs)
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lungs = null
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QDEL_NULL(liver)
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QDEL_NULL(stomach)
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if(C.get_bodypart("head"))
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if(eyes)
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qdel(eyes)
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eyes = new mutanteyes
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eyes.Insert(C)
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if(ears)
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qdel(ears)
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ears = new mutantears
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ears.Insert(C)
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if(tongue)
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qdel(tongue)
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tongue = new mutanttongue
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tongue.Insert(C)
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if((!(NOBREATH in species_traits)) && !lungs)
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if(mutantlungs)
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lungs = new mutantlungs()
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else
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lungs = new()
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lungs.Insert(C)
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if((!(NOLIVER in species_traits)) && (!liver))
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if(mutantliver)
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liver = new mutantliver()
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else
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liver = new()
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liver.Insert(C)
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if((!(NOSTOMACH in species_traits)) && (!stomach))
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if(mutantstomach)
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stomach = new mutantstomach()
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else
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stomach = new()
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stomach.Insert(C)
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if((NOHUNGER in species_traits) && appendix)
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qdel(appendix)
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else if((!(NOHUNGER in species_traits)) && (!appendix))
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appendix = new()
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appendix.Insert(C)
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for(var/path in mutant_organs)
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var/obj/item/organ/I = new path()
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I.Insert(C)
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regenerate_organs(C,old_species)
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if(exotic_bloodtype && C.dna.blood_type != exotic_bloodtype)
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C.dna.blood_type = exotic_bloodtype
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/datum/species/skeleton
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// 2spooky
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name = "Spooky Scary Skeleton"
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@@ -11,3 +12,18 @@
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damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
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disliked_food = NONE
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liked_food = NONE
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=======
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/datum/species/skeleton
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// 2spooky
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name = "Spooky Scary Skeleton"
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id = "skeleton"
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say_mod = "rattles"
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blacklisted = 1
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sexes = 0
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
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species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NOHUNGER,EASYDISMEMBER,EASYLIMBATTACHMENT)
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mutanttongue = /obj/item/organ/tongue/bone
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damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
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disliked_food = NONE
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liked_food = GROSS | MEAT | RAW
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>>>>>>> 85cd9e6... Organ initialization cleanup
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@@ -9,7 +9,7 @@
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blacklisted = 1
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
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species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,NOZOMBIE,EASYDISMEMBER,EASYLIMBATTACHMENT,NOTRANSSTING)
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mutant_organs = list(/obj/item/organ/tongue/zombie)
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mutanttongue = /obj/item/organ/tongue/zombie
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var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
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disliked_food = NONE
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liked_food = NONE
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@@ -64,6 +64,6 @@
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limbs_id = "zombie" //They look like zombies
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sexes = 0
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
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mutant_organs = list(/obj/item/organ/tongue/zombie)
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mutanttongue = /obj/item/organ/tongue/zombie
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#undef REGENERATION_DELAY
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@@ -10,6 +10,8 @@
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var/slot
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// DO NOT add slots with matching names to different zones - it will break internal_organs_slot list!
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var/vital = 0
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//Was this organ implanted/inserted/etc, if true will not be removed during species change.
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var/external = FALSE
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/obj/item/organ/proc/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
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