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@@ -0,0 +1,3 @@
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/// Called from /mob/living/PushAM -- Called when this mob is about to push a movable, but before it moves
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/// (aotm/movable/being_pushed)
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#define COMSIG_LIVING_PUSHING_MOVABLE "living_pushing_movable"
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@@ -0,0 +1,2 @@
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///From base of mob/living/MobBump() (mob/living)
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#define COMSIG_LIVING_MOB_BUMP "living_mob_bump"
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@@ -13,7 +13,7 @@ GLOBAL_VAR_INIT(glide_size_multiplier, 1.0)
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/// Then that's multiplied by the global glide size multiplier. 1.25 by default feels pretty close to spot on. This is just to try to get byond to behave.
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/// The whole result is then clamped to within the range above.
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/// Not very readable but it works
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#define DELAY_TO_GLIDE_SIZE(delay) (clamp(((32 / max((delay) / world.tick_lag, 1)) * GLOB.glide_size_multiplier), MIN_GLIDE_SIZE, MAX_GLIDE_SIZE))
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#define DELAY_TO_GLIDE_SIZE(delay) (clamp(((world.icon_size / max((delay) / world.tick_lag, 1)) * GLOB.glide_size_multiplier), MIN_GLIDE_SIZE, MAX_GLIDE_SIZE))
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/// Enables smooth movement
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// #define SMOOTH_MOVEMENT
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