Merge branch 'master' into upstream-merge-26131

This commit is contained in:
LetterJay
2017-05-02 09:19:49 -05:00
committed by GitHub
422 changed files with 16923 additions and 9597 deletions
+1
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@@ -42,6 +42,7 @@
var/has_gravity = 0
var/noteleport = 0 //Are you forbidden from teleporting to the area? (centcomm, mobs, wizard, hand teleporter)
var/hidden = FALSE //Hides area from player Teleport function.
var/safe = 0 //Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
var/no_air = null
+4 -4
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@@ -3,6 +3,7 @@
icon_state = "Holodeck"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
flags = 0
hidden = TRUE
var/obj/machinery/computer/holodeck/linked
var/restricted = 0 // if true, program goes on emag list
@@ -95,16 +96,15 @@
/area/holodeck/rec_center/kobayashi
name = "Holodeck - Kobayashi Maru"
/area/holodeck/rec_center/winterwonderland
name = "Holodeck - Winter Wonderland"
// Bad programs
/area/holodeck/rec_center/burn
name = "Holodeck - Atmospheric Burn Test"
restricted = 1
/area/holodeck/rec_center/winterwonderland
name = "Holodeck - Winter Wonderland"
restricted = 1
/area/holodeck/rec_center/wildlife
name = "Holodeck - Wildlife Simulation"
restricted = 1
+1
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@@ -4,6 +4,7 @@
name = "\improper Unexplored Location"
icon_state = "away"
has_gravity = 1
hidden = TRUE
/area/ruin/unpowered
+20 -10
View File
@@ -39,20 +39,21 @@
var/do_initialize = SSatoms.initialized
if(do_initialize > INITIALIZATION_INSSATOMS)
if(QDELETED(src))
CRASH("Found new qdeletion in type [type]!")
var/mapload = do_initialize == INITIALIZATION_INNEW_MAPLOAD
args[1] = mapload
if(Initialize(arglist(args)) && mapload)
LAZYADD(SSatoms.late_loaders, src)
args[1] = do_initialize == INITIALIZATION_INNEW_MAPLOAD
if(SSatoms.InitAtom(src, args))
//we were deleted
return
var/list/created = SSatoms.created_atoms
if(created)
created += src
//Called after New if the map is being loaded. mapload = TRUE
//Called from base of New if the map is being loaded. mapload = FALSE
//This base must be called or derivatives must set initialized to TRUE to prevent repeat calls
//Derivatives must not sleep
//Returning TRUE while mapload is TRUE will cause the object to be initialized again with mapload = FALSE when everything else is done
//(Useful for things that requires turfs to have air). This base may only be called once, however
//This base must be called or derivatives must set initialized to TRUE
//must not sleep
//Other parameters are passed from New (excluding loc), this does not happen if mapload is TRUE
//Must return an Initialize hint. Defined in __DEFINES/subsystems.dm
//Note: the following functions don't call the base for optimization and must copypasta:
// /turf/Initialize
@@ -75,7 +76,16 @@
if (opacity && isturf(loc))
var/turf/T = loc
T.has_opaque_atom = TRUE // No need to recalculate it in this case, it's guaranteed to be on afterwards anyways.
return INITIALIZE_HINT_NORMAL
//called if Initialize returns INITIALIZE_HINT_LATELOAD
//This version shouldn't be called
/atom/proc/LateInitialize()
var/static/list/warned_types = list()
if(!warned_types[type])
WARNING("Old style LateInitialize behaviour detected in [type]!")
warned_types[type] = TRUE
Initialize(FALSE)
/atom/Destroy()
if(alternate_appearances)
+4 -4
View File
@@ -45,7 +45,7 @@
return ..()
/atom/movable/Initialize(mapload)
..()
. = ..()
for(var/L in initial_languages)
grant_language(L)
@@ -120,7 +120,7 @@
if(flags & CLEAN_ON_MOVE)
clean_on_move()
var/datum/proximity_monitor/proximity_monitor = src.proximity_monitor
if(proximity_monitor)
proximity_monitor.HandleMove()
@@ -562,7 +562,7 @@
return
else
var/turf/currentturf = get_turf(src)
get(src, /mob) << "<span class='danger'>You can't help but feel that you just lost something back there...</span>"
to_chat(get(src, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
var/turf/targetturf = relocate()
log_game("[src] has been moved out of bounds in [COORD(currentturf)]. Moving it to [COORD(targetturf)].")
if(HAS_SECONDARY_FLAG(src, INFORM_ADMINS_ON_RELOCATE))
@@ -627,4 +627,4 @@
/atom/movable/proc/ConveyorMove(movedir)
set waitfor = FALSE
if(!anchored && has_gravity())
step(src, movedir)
step(src, movedir)
+3 -3
View File
@@ -20,7 +20,7 @@
if(round_converted) //So badmin blobs later don't step on the dead natural blobs metaphorical toes
..()
if(blobwincount <= GLOB.blobs_legit.len)
feedback_set_details("round_end_result","win - blob took over")
SSblackbox.set_details("round_end_result","win - blob took over")
to_chat(world, "<FONT size = 3><B>The blob has taken over the station!</B></FONT>")
to_chat(world, "<B>The entire station was eaten by the Blob!</B>")
log_game("Blob mode completed with a blob victory.")
@@ -28,7 +28,7 @@
SSticker.news_report = BLOB_WIN
else if(station_was_nuked)
feedback_set_details("round_end_result","halfwin - nuke")
SSblackbox.set_details("round_end_result","halfwin - nuke")
to_chat(world, "<FONT size = 3><B>Partial Win: The station has been destroyed!</B></FONT>")
to_chat(world, "<B>Directive 7-12 has been successfully carried out, preventing the Blob from spreading.</B>")
log_game("Blob mode completed with a tie (station destroyed).")
@@ -36,7 +36,7 @@
SSticker.news_report = BLOB_NUKE
else if(!GLOB.blob_cores.len)
feedback_set_details("round_end_result","loss - blob eliminated")
SSblackbox.set_details("round_end_result","loss - blob eliminated")
to_chat(world, "<FONT size = 3><B>The staff has won!</B></FONT>")
to_chat(world, "<B>The alien organism has been eradicated from the station!</B>")
log_game("Blob mode completed with a crew victory.")
+4 -4
View File
@@ -254,19 +254,19 @@ GLOBAL_LIST_INIT(slot2type, list("head" = /obj/item/clothing/head/changeling, "w
for(var/datum/objective/objective in changeling.objectives)
if(objective.check_completion())
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <font color='green'><b>Success!</b></font>"
feedback_add_details("changeling_objective","[objective.type]|SUCCESS")
SSblackbox.add_details("changeling_objective","[objective.type]|SUCCESS")
else
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='danger'>Fail.</span>"
feedback_add_details("changeling_objective","[objective.type]|FAIL")
SSblackbox.add_details("changeling_objective","[objective.type]|FAIL")
changelingwin = 0
count++
if(changelingwin)
text += "<br><font color='green'><b>The changeling was successful!</b></font>"
feedback_add_details("changeling_success","SUCCESS")
SSblackbox.add_details("changeling_success","SUCCESS")
else
text += "<br><span class='boldannounce'>The changeling has failed.</span>"
feedback_add_details("changeling_success","FAIL")
SSblackbox.add_details("changeling_success","FAIL")
text += "<br>"
to_chat(world, text)
@@ -21,7 +21,7 @@
/obj/effect/proc_holder/changeling/proc/on_purchase(mob/user, is_respec)
if(!is_respec)
feedback_add_details("changeling_power_purchase",name)
SSblackbox.add_details("changeling_power_purchase",name)
/obj/effect/proc_holder/changeling/proc/on_refund(mob/user)
return
@@ -37,7 +37,7 @@
return
var/datum/changeling/c = user.mind.changeling
if(sting_action(user, target))
feedback_add_details("changeling_powers",name)
SSblackbox.add_details("changeling_powers",name)
sting_feedback(user, target)
take_chemical_cost(c)
@@ -68,7 +68,7 @@
mind.changeling.purchasedpowers+=S
S.on_purchase(src, is_respec)
if(is_respec)
feedback_add_details("changeling_power_purchase","Readapt")
SSblackbox.add_details("changeling_power_purchase","Readapt")
var/mob/living/carbon/C = src //only carbons have dna now, so we have to typecaste
if(ishuman(C))
@@ -42,13 +42,13 @@
to_chat(target, "<span class='userdanger'>You feel a sharp stabbing pain!</span>")
target.take_overall_damage(40)
feedback_add_details("changeling_powers","Absorb DNA|[i]")
SSblackbox.add_details("changeling_powers","Absorb DNA|[i]")
if(!do_mob(user, target, 150))
to_chat(user, "<span class='warning'>Our absorption of [target] has been interrupted!</span>")
changeling.isabsorbing = 0
return
feedback_add_details("changeling_powers","Absorb DNA|4")
SSblackbox.add_details("changeling_powers","Absorb DNA|4")
user.visible_message("<span class='danger'>[user] sucks the fluids from [target]!</span>", "<span class='notice'>We have absorbed [target].</span>")
to_chat(target, "<span class='userdanger'>You are absorbed by the changeling!</span>")
@@ -56,7 +56,7 @@
to_chat(target, "<font color=#800040><span class='boldannounce'>You can now communicate in the changeling hivemind, say \":g message\" to communicate!</span>")
target.reagents.add_reagent("salbutamol", 40) // So they don't choke to death while you interrogate them
sleep(1800)
feedback_add_details("changeling_powers","Hivemind Link|[i]")
SSblackbox.add_details("changeling_powers","Hivemind Link|[i]")
if(!do_mob(user, target, 20))
to_chat(user, "<span class='warning'>Our link with [target] has ended!</span>")
changeling.islinking = 0
+14 -10
View File
@@ -46,7 +46,7 @@ Credit where due:
///////////
/proc/is_servant_of_ratvar(mob/living/M)
return istype(M) && M.has_antag_datum(/datum/antagonist/clockcultist, TRUE)
return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CLOCKCULT)
/proc/is_eligible_servant(mob/living/M)
if(!istype(M))
@@ -65,17 +65,21 @@ Credit where due:
return FALSE
/proc/add_servant_of_ratvar(mob/living/L, silent = FALSE)
var/update_type = /datum/antagonist/clockcultist
if(!L || !L.mind)
return
var/update_type = ANTAG_DATUM_CLOCKCULT
if(silent)
update_type = /datum/antagonist/clockcultist/silent
. = L.gain_antag_datum(update_type)
update_type = ANTAG_DATUM_CLOCKCULT_SILENT
. = L.mind.add_antag_datum(update_type)
/proc/remove_servant_of_ratvar(mob/living/L, silent = FALSE)
var/datum/antagonist/clockcultist/clock_datum = L.has_antag_datum(/datum/antagonist/clockcultist, TRUE)
if(!L || !L.mind)
return
var/datum/antagonist/clockcult/clock_datum = L.mind.has_antag_datum(/datum/antagonist/clockcult)
if(!clock_datum)
return FALSE
clock_datum.silent_update = silent
clock_datum.on_remove()
clock_datum.silent = silent
clock_datum.on_removal()
return TRUE
///////////////
@@ -194,7 +198,7 @@ Credit where due:
var/datum/game_mode/clockwork_cult/C = SSticker.mode
if(C.check_clockwork_victory())
text += "<span class='large_brass'><b>Ratvar's servants have succeeded in fulfilling His goals!</b></span>"
feedback_set_details("round_end_result", "win - servants completed their objective (summon ratvar)")
SSblackbox.set_details("round_end_result", "win - servants completed their objective (summon ratvar)")
else
var/half_victory = FALSE
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = locate() in GLOB.all_clockwork_objects
@@ -203,10 +207,10 @@ Credit where due:
if(half_victory)
text += "<span class='large_brass'><b>The crew escaped before Ratvar could rise, but the gateway \
was successfully constructed!</b></span>"
feedback_set_details("round_end_result", "halfwin - servants constructed the gateway but their objective was not completed (summon ratvar)")
SSblackbox.set_details("round_end_result", "halfwin - servants constructed the gateway but their objective was not completed (summon ratvar)")
else
text += "<span class='userdanger'>Ratvar's servants have failed!</span>"
feedback_set_details("round_end_result", "loss - servants failed their objective (summon ratvar)")
SSblackbox.set_details("round_end_result", "loss - servants failed their objective (summon ratvar)")
text += "<br><b>The servants' objective was:</b> <br>[CLOCKCULT_OBJECTIVE]"
text += "<br>Ratvar's servants had <b>[GLOB.clockwork_caches]</b> Tinkerer's Caches."
text += "<br><b>Construction Value(CV)</b> was: <b>[GLOB.clockwork_construction_value]</b>"
@@ -106,6 +106,6 @@ List of nuances:
if(!whisper)
L.say(message, "clock", spans, language=/datum/language/common)
else
L.whisper(message)
L.whisper(message, "clock", spans, language=/datum/language/common)
else
AM.say(message, language=/datum/language/common)
@@ -61,7 +61,7 @@
/obj/item/clockwork/slab/cyborg/medical //five scriptures, plus a spear
quickbound = list(/datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/ranged_ability/sentinels_compromise, \
/datum/clockwork_scripture/create_object/vitality_matrix, /datum/clockwork_scripture/fellowship_armory, /datum/clockwork_scripture/create_object/mending_motor)
/datum/clockwork_scripture/create_object/vitality_matrix, /datum/clockwork_scripture/channeled/mending_mantra, /datum/clockwork_scripture/fellowship_armory)
/obj/item/clockwork/slab/cyborg/security //four scriptures, plus a spear
quickbound = list(/datum/clockwork_scripture/channeled/belligerent, /datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/channeled/taunting_tirade, \
@@ -86,7 +86,7 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or
else
successful = TRUE
if(slab && !slab.no_cost && !GLOB.ratvar_awakens) //if the slab exists and isn't debug and ratvar isn't up, log the scripture as being used
feedback_add_details("clockcult_scripture_recited", name)
SSblackbox.add_details("clockcult_scripture_recited", name)
if(slab)
slab.busy = null
qdel(src)
@@ -214,28 +214,6 @@
quickbind_desc = "Creates an Interdiction Lens, which drains power into nearby Sigils of Transmission."
//Mending Motor: Creates a prism that will quickly heal mechanical servants/clockwork structures at a power cost
/datum/clockwork_scripture/create_object/mending_motor
descname = "Powered Structure, Repairs Other Structures"
name = "Mending Motor"
desc = "Creates a mechanized prism that will rapidly repair damaged clockwork constructs, converted cyborgs, and clockwork structures."
invocations = list("May this prism...", "...mend our dents and scratches!")
channel_time = 80
consumed_components = list(VANGUARD_COGWHEEL = 3, GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 1)
object_path = /obj/structure/destructible/clockwork/powered/mending_motor
creator_message = "<span class='brass'>You form a mending motor, which will rapidly repair damaged clockwork constructs, converted cyborgs, and clockwork structures.</span>"
observer_message = "<span class='warning'>An onyx prism forms in midair and sprouts tendrils to support itself!</span>"
invokers_required = 2
multiple_invokers_used = TRUE
usage_tip = "Powerful healing but power use is somewhat inefficient, though much better than a proselytizer."
tier = SCRIPTURE_APPLICATION
one_per_tile = TRUE
primary_component = VANGUARD_COGWHEEL
sort_priority = 7
quickbind = TRUE
quickbind_desc = "Creates a Mending Motor, which rapidly repairs constructs and structures at a power cost."
//Mania Motor: Creates a malevolent transmitter that will broadcast the whispers of Sevtug into the minds of nearby nonservants, causing a variety of mental effects at a power cost.
/datum/clockwork_scripture/create_object/mania_motor
descname = "Powered Structure, Area Denial"
@@ -110,7 +110,7 @@
channel_time = 150
consumed_components = list(BELLIGERENT_EYE = 3, VANGUARD_COGWHEEL = 3, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 6)
usage_tip = "Ocular wardens will become empowered, clockwork proselytizers will require no alloy, tinkerer's daemons will produce twice as quickly, \
and interdiction lenses, mending motors, mania motors, tinkerer's daemons, and clockwork obelisks will all require no power."
and interdiction lenses, mania motors, tinkerer's daemons, and clockwork obelisks will all require no power."
tier = SCRIPTURE_REVENANT
primary_component = REPLICANT_ALLOY
sort_priority = 4
@@ -69,6 +69,117 @@
quickbind_desc = "Creates a Vitality Matrix, which drains non-Servants on it to heal Servants that cross it."
//Mending Mantra: Channeled for up to ten times over twenty seconds to repair structures and heal allies
/datum/clockwork_scripture/channeled/mending_mantra
descname = "Channeled, Area Healing and Repair"
name = "Mending Mantra"
desc = "Repairs nearby structures and constructs. Servants wearing clockwork armor will also be healed. Channeled every two seconds for a maximum of twenty seconds."
chant_invocations = list("Mend our dents!", "Heal our scratches!", "Repair our gears!")
chant_amount = 10
chant_interval = 20
consumed_components = list(VANGUARD_COGWHEEL = 1, REPLICANT_ALLOY = 1)
usage_tip = "This is a very effective way to rapidly reinforce a base after an attack."
tier = SCRIPTURE_SCRIPT
primary_component = VANGUARD_COGWHEEL
sort_priority = 4
quickbind = TRUE
quickbind_desc = "Repairs nearby structures and constructs. Servants wearing clockwork armor will also be healed.<br><b>Maximum 10 chants.</b>"
var/heal_attempts = 4
var/heal_amount = 2.5
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
var/static/list/heal_finish_messages = list("There, all mended!", "Try not to get too damaged.", "No more dents and scratches for you!", "Champions never die.", "All patched up.", \
"Ah, child, it's okay now.", "Pain is temporary.", "What you do for the Justiciar is eternal.", "Bear this for me.", "Be strong, child.", "Please, be careful!", \
"If you die, you will be remembered.")
var/static/list/heal_target_typecache = typecacheof(list(
/obj/structure/destructible/clockwork,
/obj/machinery/door/airlock/clockwork,
/obj/machinery/door/window/clockwork,
/obj/structure/window/reinforced/clockwork,
/obj/structure/table/reinforced/brass))
var/static/list/ratvarian_armor_typecache = typecacheof(list(
/obj/item/clothing/suit/armor/clockwork,
/obj/item/clothing/head/helmet/clockwork,
/obj/item/clothing/gloves/clockwork,
/obj/item/clothing/shoes/clockwork))
/datum/clockwork_scripture/channeled/mending_mantra/chant_effects(chant_number)
var/turf/T
for(var/atom/movable/M in range(7, invoker))
if(isliving(M))
if(isclockmob(M) || istype(M, /mob/living/simple_animal/drone/cogscarab))
var/mob/living/simple_animal/S = M
if(S.health == S.maxHealth || S.stat == DEAD)
continue
T = get_turf(M)
for(var/i in 1 to heal_attempts)
if(S.health < S.maxHealth)
S.adjustHealth(-heal_amount)
new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
if(i == heal_attempts && S.health >= S.maxHealth) //we finished healing on the last tick, give them the message
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else if(issilicon(M))
var/mob/living/silicon/S = M
if(S.health == S.maxHealth || S.stat == DEAD || !is_servant_of_ratvar(S))
continue
T = get_turf(M)
for(var/i in 1 to heal_attempts)
if(S.health < S.maxHealth)
S.heal_ordered_damage(heal_amount, damage_heal_order)
new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
if(i == heal_attempts && S.health >= S.maxHealth)
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.health == H.maxHealth || H.stat == DEAD || !is_servant_of_ratvar(H))
continue
T = get_turf(M)
var/heal_ticks = 0 //one heal tick for each piece of ratvarian armor worn
var/obj/item/I = H.get_item_by_slot(slot_wear_suit)
if(is_type_in_typecache(I, ratvarian_armor_typecache))
heal_ticks++
I = H.get_item_by_slot(slot_head)
if(is_type_in_typecache(I, ratvarian_armor_typecache))
heal_ticks++
I = H.get_item_by_slot(slot_gloves)
if(is_type_in_typecache(I, ratvarian_armor_typecache))
heal_ticks++
I = H.get_item_by_slot(slot_shoes)
if(is_type_in_typecache(I, ratvarian_armor_typecache))
heal_ticks++
if(heal_ticks)
for(var/i in 1 to heal_ticks)
if(H.health < H.maxHealth)
H.heal_ordered_damage(heal_amount, damage_heal_order)
new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
if(i == heal_ticks && H.health >= H.maxHealth)
to_chat(H, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else
to_chat(H, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else if(is_type_in_typecache(M, heal_target_typecache))
var/obj/structure/destructible/clockwork/C = M
if(C.obj_integrity == C.max_integrity || (istype(C) && !C.can_be_repaired))
continue
T = get_turf(M)
for(var/i in 1 to heal_attempts)
if(C.obj_integrity < C.max_integrity)
C.obj_integrity = min(C.obj_integrity + 5, C.max_integrity)
C.update_icon()
new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
else
break
return TRUE
//Sigil of Submission: Creates a sigil of submission, which converts one heretic above it after a delay.
/datum/clockwork_scripture/create_object/sigil_of_submission
descname = "Trap, Conversion"
@@ -1,107 +0,0 @@
//Mending Motor: A prism that consumes replicant alloy or power to repair nearby mechanical servants at a quick rate.
/obj/structure/destructible/clockwork/powered/mending_motor
name = "mending motor"
desc = "A dark onyx prism, held in midair by spiraling tendrils of stone."
clockwork_desc = "A powerful prism that rapidly repairs nearby mechanical servants and clockwork structures."
icon_state = "mending_motor_inactive"
active_icon = "mending_motor"
inactive_icon = "mending_motor_inactive"
unanchored_icon = "mending_motor_unwrenched"
construction_value = 20
max_integrity = 125
obj_integrity = 125
break_message = "<span class='warning'>The prism falls to the ground with a heavy thud!</span>"
debris = list(/obj/item/clockwork/alloy_shards/small = 3, \
/obj/item/clockwork/alloy_shards/medium = 1, \
/obj/item/clockwork/alloy_shards/large = 1, \
/obj/item/clockwork/component/vanguard_cogwheel/onyx_prism = 1)
var/heal_attempts = 4
var/heal_cost = MIN_CLOCKCULT_POWER*2
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
var/static/list/heal_finish_messages = list("There, all mended!", "Try not to get too damaged.", "No more dents and scratches for you!", "Champions never die.", "All patched up.", \
"Ah, child, it's okay now.")
var/static/list/heal_failure_messages = list("Pain is temporary.", "What you do for the Justiciar is eternal.", "Bear this for me.", "Be strong, child.", "Please, be careful!", \
"If you die, you will be remembered.")
var/static/list/mending_motor_typecache = typecacheof(list(
/obj/structure/destructible/clockwork,
/obj/machinery/door/airlock/clockwork,
/obj/machinery/door/window/clockwork,
/obj/structure/window/reinforced/clockwork,
/obj/structure/table/reinforced/brass))
/obj/structure/destructible/clockwork/powered/mending_motor/examine(mob/user)
..()
if(is_servant_of_ratvar(user) || isobserver(user))
to_chat(user, "<span class='inathneq_small'>It requires at least <b>[heal_cost]W</b> to attempt to repair clockwork mobs, structures, or converted silicons.</span>")
/obj/structure/destructible/clockwork/powered/mending_motor/forced_disable(bad_effects)
if(active)
if(bad_effects)
try_use_power(heal_cost)
visible_message("<span class='warning'>[src] emits an airy chuckling sound and falls dark!</span>")
toggle()
return TRUE
/obj/structure/destructible/clockwork/powered/mending_motor/attack_hand(mob/living/user)
if(user.canUseTopic(src, !issilicon(user), NO_DEXTERY) && is_servant_of_ratvar(user))
if(total_accessable_power() < MIN_CLOCKCULT_POWER)
to_chat(user, "<span class='warning'>[src] needs more power to function!</span>")
return 0
toggle(0, user)
/obj/structure/destructible/clockwork/powered/mending_motor/process()
var/efficiency = get_efficiency_mod()
for(var/atom/movable/M in range(7, src))
var/turf/T
if(isclockmob(M) || istype(M, /mob/living/simple_animal/drone/cogscarab))
T = get_turf(M)
var/mob/living/simple_animal/S = M
if(S.health == S.maxHealth || S.stat == DEAD)
continue
for(var/i in 1 to heal_attempts)
if(S.health < S.maxHealth)
if(try_use_power(heal_cost))
S.adjustHealth(-(8 * efficiency))
new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
else
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_failure_messages))]\"</span>")
break
else
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else if(is_type_in_typecache(M, mending_motor_typecache))
T = get_turf(M)
var/obj/structure/destructible/clockwork/C = M
if(C.obj_integrity == C.max_integrity || (istype(C) && !C.can_be_repaired))
continue
for(var/i in 1 to heal_attempts)
if(C.obj_integrity < C.max_integrity)
if(try_use_power(heal_cost))
C.obj_integrity = min(C.obj_integrity + (8 * efficiency), C.max_integrity)
if(C == src)
efficiency = get_efficiency_mod()
C.update_icon()
new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
else
break
else
break
else if(issilicon(M))
T = get_turf(M)
var/mob/living/silicon/S = M
if(S.health == S.maxHealth || S.stat == DEAD || !is_servant_of_ratvar(S))
continue
for(var/i in 1 to heal_attempts)
if(S.health < S.maxHealth)
if(try_use_power(heal_cost))
S.heal_ordered_damage(8 * efficiency, damage_heal_order)
new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
else
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_failure_messages))]\"</span>")
break
else
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
. = ..()
if(. < heal_cost)
forced_disable(FALSE)
@@ -40,8 +40,8 @@
/obj/structure/destructible/clockwork/massive/ratvar/attack_ghost(mob/dead/observer/O)
var/alertresult = alert(O, "Embrace the Justiciar's light? You can no longer be cloned!",,"Yes", "No")
if(alertresult == "No" || !O)
return 0
if(alertresult == "No" || QDELETED(O) || !istype(O) || !O.key)
return FALSE
var/mob/living/simple_animal/drone/cogscarab/ratvar/R = new/mob/living/simple_animal/drone/cogscarab/ratvar(get_turf(src))
R.visible_message("<span class='heavy_brass'>[R] forms, and its eyes blink open, glowing bright red!</span>")
R.key = O.key
+16 -16
View File
@@ -5,7 +5,7 @@
var/list/cult_objectives = list()
/proc/iscultist(mob/living/M)
return istype(M) && M.has_antag_datum(/datum/antagonist/cultist, TRUE)
return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CULT)
/proc/is_sacrifice_target(datum/mind/mind)
if(SSticker.mode.name == "cult")
@@ -158,18 +158,18 @@
/datum/game_mode/proc/add_cultist(datum/mind/cult_mind, stun) //BASE
if (!istype(cult_mind))
return 0
if(cult_mind.current.gain_antag_datum(/datum/antagonist/cultist))
if(cult_mind.add_antag_datum(ANTAG_DATUM_CULT))
if(stun)
cult_mind.current.Paralyse(5)
return 1
/datum/game_mode/proc/remove_cultist(datum/mind/cult_mind, show_message = 1, stun)
if(cult_mind.current)
var/datum/antagonist/cultist/cult_datum = cult_mind.current.has_antag_datum(/datum/antagonist/cultist, TRUE)
var/datum/antagonist/cult/cult_datum = cult_mind.has_antag_datum(ANTAG_DATUM_CULT)
if(!cult_datum)
return FALSE
cult_datum.silent_update = show_message
cult_datum.on_remove()
cult_datum.silent = show_message
cult_datum.on_removal()
if(stun)
cult_mind.current.Paralyse(5)
return TRUE
@@ -218,12 +218,12 @@
/datum/game_mode/cult/declare_completion()
if(!check_cult_victory())
feedback_set_details("round_end_result","win - cult win")
feedback_set("round_end_result",acolytes_survived)
SSblackbox.set_details("round_end_result","win - cult win")
SSblackbox.set_val("round_end_result",acolytes_survived)
to_chat(world, "<span class='greentext'>The cult has succeeded! Nar-sie has snuffed out another torch in the void!</span>")
else
feedback_set_details("round_end_result","loss - staff stopped the cult")
feedback_set("round_end_result",acolytes_survived)
SSblackbox.set_details("round_end_result","loss - staff stopped the cult")
SSblackbox.set_val("round_end_result",acolytes_survived)
to_chat(world, "<span class='redtext'>The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!</span>")
var/text = ""
@@ -236,31 +236,31 @@
if("survive")
if(!check_survive())
explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. ([acolytes_survived] escaped) <span class='greenannounce'>Success!</span>"
feedback_add_details("cult_objective","cult_survive|SUCCESS|[acolytes_needed]")
SSblackbox.add_details("cult_objective","cult_survive|SUCCESS|[acolytes_needed]")
SSticker.news_report = CULT_ESCAPE
else
explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. ([acolytes_survived] escaped) <span class='boldannounce'>Fail.</span>"
feedback_add_details("cult_objective","cult_survive|FAIL|[acolytes_needed]")
SSblackbox.add_details("cult_objective","cult_survive|FAIL|[acolytes_needed]")
SSticker.news_report = CULT_FAILURE
if("sacrifice")
if(sacrifice_target)
if(sacrifice_target in GLOB.sacrificed)
explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. <span class='greenannounce'>Success!</span>"
feedback_add_details("cult_objective","cult_sacrifice|SUCCESS")
SSblackbox.add_details("cult_objective","cult_sacrifice|SUCCESS")
else if(sacrifice_target && sacrifice_target.current)
explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. <span class='boldannounce'>Fail.</span>"
feedback_add_details("cult_objective","cult_sacrifice|FAIL")
SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL")
else
explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. <span class='boldannounce'>Fail (Gibbed).</span>"
feedback_add_details("cult_objective","cult_sacrifice|FAIL|GIBBED")
SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL|GIBBED")
if("eldergod")
if(!eldergod)
explanation = "Summon Nar-Sie. <span class='greenannounce'>Success!</span>"
feedback_add_details("cult_objective","cult_narsie|SUCCESS")
SSblackbox.add_details("cult_objective","cult_narsie|SUCCESS")
SSticker.news_report = CULT_SUMMON
else
explanation = "Summon Nar-Sie. <span class='boldannounce'>Fail.</span>"
feedback_add_details("cult_objective","cult_narsie|FAIL")
SSblackbox.add_details("cult_objective","cult_narsie|FAIL")
SSticker.news_report = CULT_FAILURE
text += "<br><B>Objective #[obj_count]</B>: [explanation]"
+1 -1
View File
@@ -247,7 +247,7 @@ This file contains the arcane tome files.
var/obj/effect/rune/R = new rune_to_scribe(Turf, chosen_keyword)
R.add_mob_blood(user)
to_chat(user, "<span class='cult'>The [lowertext(R.cultist_name)] rune [R.cultist_desc]</span>")
feedback_add_details("cult_runes_scribed", R.cultist_name)
SSblackbox.add_details("cult_runes_scribed", R.cultist_name)
/obj/item/weapon/tome/proc/check_rune_turf(turf/T, mob/user)
var/area/A = get_area(T)
+2 -2
View File
@@ -287,7 +287,7 @@ GLOBAL_LIST_INIT(lawlorify, list (
notify_ghosts("An arch devil has ascended in \the [A.name]. Reach out to the devil to be given a new shell for your soul.", source = owner.current, action=NOTIFY_ATTACK)
sleep(50)
if(!SSticker.mode.devil_ascended)
SSshuttle.emergency.request(null, 0.3)
SSshuttle.emergency.request(null, set_coefficient = 0.3)
SSticker.mode.devil_ascended++
form = ARCH_DEVIL
@@ -449,7 +449,7 @@ GLOBAL_LIST_INIT(lawlorify, list (
A.convert_to_archdevil()
else
throw EXCEPTION("Unable to find a blobstart landmark for hellish resurrection")
/datum/devilinfo/proc/update_hud()
if(istype(owner.current, /mob/living/carbon))
+10 -10
View File
@@ -80,12 +80,12 @@
report = config.intercept
addtimer(CALLBACK(GLOBAL_PROC, .proc/display_roundstart_logout_report), ROUNDSTART_LOGOUT_REPORT_TIME)
feedback_set_details("round_start","[time2text(world.realtime)]")
SSblackbox.set_details("round_start","[time2text(world.realtime)]")
if(SSticker && SSticker.mode)
feedback_set_details("game_mode","[SSticker.mode]")
SSblackbox.set_details("game_mode","[SSticker.mode]")
if(GLOB.revdata.commit)
feedback_set_details("revision","[GLOB.revdata.commit]")
feedback_set_details("server_ip","[world.internet_address]:[world.port]")
SSblackbox.set_details("revision","[GLOB.revdata.commit]")
SSblackbox.set_details("server_ip","[world.internet_address]:[world.port]")
if(report)
addtimer(CALLBACK(src, .proc/send_intercept, 0), rand(waittime_l, waittime_h))
generate_station_goals()
@@ -246,17 +246,17 @@
ghosts++
if(clients > 0)
feedback_set("round_end_clients",clients)
SSblackbox.set_val("round_end_clients",clients)
if(ghosts > 0)
feedback_set("round_end_ghosts",ghosts)
SSblackbox.set_val("round_end_ghosts",ghosts)
if(surviving_humans > 0)
feedback_set("survived_human",surviving_humans)
SSblackbox.set_val("survived_human",surviving_humans)
if(surviving_total > 0)
feedback_set("survived_total",surviving_total)
SSblackbox.set_val("survived_total",surviving_total)
if(escaped_humans > 0)
feedback_set("escaped_human",escaped_humans)
SSblackbox.set_val("escaped_human",escaped_humans)
if(escaped_total > 0)
feedback_set("escaped_total",escaped_total)
SSblackbox.set_val("escaped_total",escaped_total)
send2irc("Server", "Round just ended.")
return 0
+18
View File
@@ -0,0 +1,18 @@
diff a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm (rejected hunks)
@@ -81,12 +81,12 @@
spawn (ROUNDSTART_LOGOUT_REPORT_TIME)
display_roundstart_logout_report()
- feedback_set_details("round_start","[time2text(world.realtime)]")
+ SSblackbox.set_details("round_start","[time2text(world.realtime)]")
if(SSticker && SSticker.mode)
- feedback_set_details("game_mode","[SSticker.mode]")
+ SSblackbox.set_details("game_mode","[SSticker.mode]")
if(GLOB.revdata.commit)
- feedback_set_details("revision","[GLOB.revdata.commit]")
- feedback_set_details("server_ip","[world.internet_address]:[world.port]")
+ SSblackbox.set_details("revision","[GLOB.revdata.commit]")
+ SSblackbox.set_details("server_ip","[world.internet_address]:[world.port]")
if(report)
spawn (rand(waittime_l, waittime_h))
send_intercept(0)
+2 -2
View File
@@ -260,12 +260,12 @@ GLOBAL_LIST_INIT(gang_colors_pool, list("red","orange","yellow","green","blue","
return
if(!winner)
to_chat(world, "<span class='redtext'>The station was [station_was_nuked ? "destroyed!" : "evacuated before a gang could claim it! The station wins!"]</span><br>")
feedback_set_details("round_end_result","loss - gangs failed takeover")
SSblackbox.set_details("round_end_result","loss - gangs failed takeover")
SSticker.news_report = GANG_LOSS
else
to_chat(world, "<span class='redtext'>The [winner.name] Gang successfully performed a hostile takeover of the station!</span><br>")
feedback_set_details("round_end_result","win - gang domination complete")
SSblackbox.set_details("round_end_result","win - gang domination complete")
SSticker.news_report = GANG_TAKEOVER
+1 -1
View File
@@ -11,7 +11,7 @@
..()
last_used = world.time
/obj/item/weapon/pen/gang/attack(mob/living/M, mob/user)
/obj/item/weapon/pen/gang/attack(mob/living/M, mob/user, stealth = TRUE)
if(!istype(M))
return
if(ishuman(M) && ishuman(user) && M.stat != DEAD)
@@ -556,7 +556,7 @@
var/mob/living/silicon/ai/A = usr
if(A.stat == DEAD)
A <<"You are already dead!" //Omae Wa Mou Shindeiru
to_chat(A, "You are already dead!") //Omae Wa Mou Shindeiru
return
for(var/datum/AI_Module/AM in possible_modules)
+2 -2
View File
@@ -50,8 +50,8 @@
else
to_chat(world, "<span class='boldnotice'>Nobody survived the meteor storm!</span>")
feedback_set_details("round_end_result","end - evacuation")
feedback_set("round_end_result",survivors)
SSblackbox.set_details("round_end_result","end - evacuation")
SSblackbox.set_val("round_end_result",survivors)
..()
return 1
@@ -166,7 +166,7 @@
var/obj/machinery/abductor/console/con = get_team_console(team_number)
var/datum/objective/objective = team_objectives[team_number]
if (con.experiment.points >= objective.target_amount)
SSshuttle.emergency.request(null, 0.5)
SSshuttle.emergency.request(null, set_coefficient = 0.5)
finished = 1
return ..()
return ..()
@@ -14,6 +14,13 @@
origin_tech = "magnets=7;biotech=4;powerstorage=4;abductor=4"
armor = list(melee = 15, bullet = 15, laser = 15, energy = 15, bomb = 15, bio = 15, rad = 15, fire = 70, acid = 70)
actions_types = list(/datum/action/item_action/hands_free/activate)
allowed = list(
/obj/item/device/abductor,
/obj/item/weapon/abductor_baton,
/obj/item/weapon/melee/baton,
/obj/item/weapon/gun/energy,
/obj/item/weapon/restraints/handcuffs
)
var/mode = VEST_STEALTH
var/stealth_active = 0
var/combat_cooldown = 10
@@ -21,6 +28,11 @@
var/stealth_armor = list(melee = 15, bullet = 15, laser = 15, energy = 15, bomb = 15, bio = 15, rad = 15, fire = 70, acid = 70)
var/combat_armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 50, rad = 50, fire = 90, acid = 90)
/obj/item/clothing/suit/armor/abductor/vest/proc/toggle_nodrop()
flags ^= NODROP
if(ismob(loc))
to_chat(loc, "<span class='notice'>Your vest is now [flags & NODROP ? "locked" : "unlocked"].</span>")
/obj/item/clothing/suit/armor/abductor/vest/proc/flip_mode()
switch(mode)
if(VEST_STEALTH)
@@ -107,6 +119,18 @@
if(combat_cooldown==initial(combat_cooldown))
STOP_PROCESSING(SSobj, src)
/obj/item/clothing/suit/armor/abductor/Destroy()
STOP_PROCESSING(SSobj, src)
for(var/obj/machinery/abductor/console/C in GLOB.machines)
if(C.vest == src)
C.vest = null
break
. = ..()
/obj/item/device/abductor
icon = 'icons/obj/abductor.dmi'
/obj/item/device/abductor/proc/AbductorCheck(user)
if(isabductor(user))
return TRUE
@@ -114,14 +138,19 @@
return FALSE
/obj/item/device/abductor/proc/ScientistCheck(user)
if(!AbductorCheck(user))
return FALSE
var/mob/living/carbon/human/H = user
var/datum/species/abductor/S = H.dna.species
return S.scientist
if(S.scientist)
return TRUE
to_chat(user, "<span class='warning'>You're not trained to use this!</span>")
return FALSE
/obj/item/device/abductor/gizmo
name = "science tool"
desc = "A dual-mode tool for retrieving specimens and scanning appearances. Scanning can be done through cameras."
icon = 'icons/obj/abductor.dmi'
icon_state = "gizmo_scan"
item_state = "silencer"
origin_tech = "engineering=7;magnets=4;bluespace=4;abductor=3"
@@ -130,11 +159,12 @@
var/obj/machinery/abductor/console/console
/obj/item/device/abductor/gizmo/attack_self(mob/user)
if(!AbductorCheck(user))
return
if(!ScientistCheck(user))
to_chat(user, "<span class='warning'>You're not trained to use this!</span>")
return
if(!console)
to_chat(user, "<span class='warning'>The device is not linked to console!</span>")
return
if(mode == GIZMO_SCAN)
mode = GIZMO_MARK
icon_state = "gizmo_mark"
@@ -144,11 +174,12 @@
to_chat(user, "<span class='notice'>You switch the device to [mode==GIZMO_SCAN? "SCAN": "MARK"] MODE</span>")
/obj/item/device/abductor/gizmo/attack(mob/living/M, mob/user)
if(!AbductorCheck(user))
return
if(!ScientistCheck(user))
to_chat(user, "<span class='notice'>You're not trained to use this</span>")
return
if(!console)
to_chat(user, "<span class='warning'>The device is not linked to console!</span>")
return
switch(mode)
if(GIZMO_SCAN)
scan(M, user)
@@ -159,11 +190,12 @@
/obj/item/device/abductor/gizmo/afterattack(atom/target, mob/living/user, flag, params)
if(flag)
return
if(!AbductorCheck(user))
return
if(!ScientistCheck(user))
to_chat(user, "<span class='notice'>You're not trained to use this</span>")
return
if(!console)
to_chat(user, "<span class='warning'>The device is not linked to console!</span>")
return
switch(mode)
if(GIZMO_SCAN)
scan(target, user)
@@ -172,9 +204,8 @@
/obj/item/device/abductor/gizmo/proc/scan(atom/target, mob/living/user)
if(ishuman(target))
if(console!=null)
console.AddSnapshot(target)
to_chat(user, "<span class='notice'>You scan [target] and add them to the database.</span>")
console.AddSnapshot(target)
to_chat(user, "<span class='notice'>You scan [target] and add them to the database.</span>")
/obj/item/device/abductor/gizmo/proc/mark(atom/target, mob/living/user)
if(marked == target)
@@ -198,11 +229,15 @@
marked = target
to_chat(user, "<span class='notice'>You finish preparing [target] for transport.</span>")
/obj/item/device/abductor/gizmo/Destroy()
if(console)
console.gizmo = null
. = ..()
/obj/item/device/abductor/silencer
name = "abductor silencer"
desc = "A compact device used to shut down communications equipment."
icon = 'icons/obj/abductor.dmi'
icon_state = "silencer"
item_state = "gizmo"
origin_tech = "materials=4;programming=7;abductor=3"
@@ -419,10 +454,10 @@ Congratulations! You are now trained for invasive xenobiology research!"}
if(!C.handcuffed)
C.handcuffed = new /obj/item/weapon/restraints/handcuffs/energy/used(C)
C.update_handcuffed()
to_chat(user, "<span class='notice'>You handcuff [C].</span>")
to_chat(user, "<span class='notice'>You restrain [C].</span>")
add_logs(user, C, "handcuffed")
else
to_chat(user, "<span class='warning'>You fail to handcuff [C].</span>")
to_chat(user, "<span class='warning'>You fail to restrain [C].</span>")
else
to_chat(user, "<span class='warning'>[C] doesn't have two hands...</span>")
@@ -471,11 +506,11 @@ Congratulations! You are now trained for invasive xenobiology research!"}
..()
switch(mode)
if(BATON_STUN)
user <<"<span class='warning'>The baton is in stun mode.</span>"
to_chat(user, "<span class='warning'>The baton is in stun mode.</span>")
if(BATON_SLEEP)
user <<"<span class='warning'>The baton is in sleep inducement mode.</span>"
to_chat(user, "<span class='warning'>The baton is in sleep inducement mode.</span>")
if(BATON_CUFF)
user <<"<span class='warning'>The baton is in restraining mode.</span>"
to_chat(user, "<span class='warning'>The baton is in restraining mode.</span>")
if(BATON_PROBE)
to_chat(user, "<span class='warning'>The baton is in probing mode.</span>")
@@ -22,13 +22,13 @@
if(console)
var/obj/item/clothing/suit/armor/abductor/vest/V = locate() in H
if(V)
console.vest = V
console.AddVest(V)
V.flags |= NODROP
var/obj/item/device/abductor/gizmo/G = locate() in H.getBackSlot()
if(G)
console.gizmo = G
G.console = console
var/obj/item/weapon/storage/backpack/B = locate() in H
if(B)
for(var/obj/item/device/abductor/gizmo/G in B.contents)
console.AddGizmo(G)
/datum/outfit/abductor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
@@ -40,10 +40,10 @@
name = "Abductor Agent"
head = /obj/item/clothing/head/helmet/abductor
suit = /obj/item/clothing/suit/armor/abductor/vest
suit_store = /obj/item/weapon/abductor_baton
belt = /obj/item/weapon/storage/belt/military/abductor/full
backpack_contents = list(
/obj/item/weapon/abductor_baton = 1,
/obj/item/weapon/gun/energy/alien = 1,
/obj/item/device/abductor/silencer = 1
)
@@ -7,7 +7,7 @@
//Console
/obj/machinery/abductor/console
name = "Abductor console"
name = "abductor console"
desc = "Ship command center."
icon = 'icons/obj/abductor.dmi'
icon_state = "console"
@@ -32,7 +32,7 @@
var/dat = ""
dat += "<H3> Abductsoft 3000 </H3>"
if(experiment != null)
if(experiment)
var/points = experiment.points
var/credits = experiment.credits
dat += "Collected Samples : [points] <br>"
@@ -46,18 +46,18 @@
else
dat += "<span class='bad'>NO EXPERIMENT MACHINE DETECTED</span> <br>"
if(pad!=null)
if(pad)
dat += "<span class='bad'>Emergency Teleporter System.</span>"
dat += "<span class='bad'>Consider using primary observation console first.</span>"
dat += "<a href='?src=\ref[src];teleporter_send=1'>Activate Teleporter</A><br>"
if(gizmo!=null && gizmo.marked!=null)
if(gizmo && gizmo.marked)
dat += "<a href='?src=\ref[src];teleporter_retrieve=1'>Retrieve Mark</A><br>"
else
dat += "<span class='linkOff'>Retrieve Mark</span><br>"
else
dat += "<span class='bad'>NO TELEPAD DETECTED</span></br>"
if(vest!=null)
if(vest)
dat += "<h4> Agent Vest Mode </h4><br>"
var/mode = vest.mode
if(mode == VEST_STEALTH)
@@ -88,7 +88,8 @@
else if(href_list["flip_vest"])
FlipVest()
else if(href_list["toggle_vest"])
toggle_vest()
if(vest)
vest.toggle_nodrop()
else if(href_list["select_disguise"])
SelectDisguise()
else if(href_list["dispense"])
@@ -105,23 +106,22 @@
Dispense(/obj/item/clothing/suit/armor/abductor/vest)
updateUsrDialog()
/obj/machinery/abductor/console/proc/TeleporterRetrieve()
if(gizmo!=null && pad!=null && gizmo.marked)
if(pad && gizmo && gizmo.marked)
pad.Retrieve(gizmo.marked)
/obj/machinery/abductor/console/proc/TeleporterSend()
if(pad!=null)
if(pad)
pad.Send()
/obj/machinery/abductor/console/proc/FlipVest()
if(vest!=null)
if(vest)
vest.flip_mode()
/obj/machinery/abductor/console/proc/SelectDisguise(remote = 0)
var/entry_name = input( "Choose Disguise", "Disguise") as null|anything in disguises
var/datum/icon_snapshot/chosen = disguises[entry_name]
if(chosen && (remote || in_range(usr,src)))
if(chosen && vest && (remote || in_range(usr,src)))
vest.SetDisguise(chosen)
/obj/machinery/abductor/console/proc/SetDroppoint(turf/open/location,user)
@@ -135,10 +135,10 @@
/obj/machinery/abductor/console/Initialize(mapload)
if(mapload)
return TRUE //wait for machines list
..()
return INITIALIZE_HINT_LATELOAD
/obj/machinery/abductor/console/LateInitialize()
if(!team)
return
@@ -169,36 +169,48 @@
return
disguises[entry.name] = entry
/obj/machinery/abductor/console/proc/AddGizmo(obj/item/device/abductor/gizmo/G)
if(G == gizmo && G.console == src)
return FALSE
if(G.console)
G.console.gizmo = null
gizmo = G
G.console = src
return TRUE
/obj/machinery/abductor/console/proc/AddVest(obj/item/clothing/suit/armor/abductor/vest/V)
if(vest == V)
return FALSE
for(var/obj/machinery/abductor/console/C in GLOB.machines)
if(C.vest == V)
C.vest = null
break
vest = V
return TRUE
/obj/machinery/abductor/console/attackby(obj/O, mob/user, params)
if(istype(O, /obj/item/device/abductor/gizmo))
var/obj/item/device/abductor/gizmo/G = O
if(istype(O, /obj/item/device/abductor/gizmo) && AddGizmo(O))
to_chat(user, "<span class='notice'>You link the tool to the console.</span>")
gizmo = G
G.console = src
else if(istype(O, /obj/item/clothing/suit/armor/abductor/vest))
var/obj/item/clothing/suit/armor/abductor/vest/V = O
else if(istype(O, /obj/item/clothing/suit/armor/abductor/vest) && AddVest(O))
to_chat(user, "<span class='notice'>You link the vest to the console.</span>")
if(istype(vest))
if(vest.flags & NODROP)
toggle_vest()
vest = V
else
return ..()
/obj/machinery/abductor/console/proc/Dispense(item,cost=1)
if(experiment && experiment.credits >= cost)
experiment.credits -=cost
say("Incoming supply!")
var/drop_location = loc
if(pad)
flick("alien-pad", pad)
new item(pad.loc)
else
new item(loc)
drop_location = pad.loc
new item(drop_location)
else
say("Insufficent data!")
/obj/machinery/abductor/console/proc/toggle_vest()
vest.flags ^= NODROP
var/mob/M = vest.loc
if(istype(M))
to_chat(M, "<span class='notice'>[src] is now [vest.flags & NODROP ? "locked" : "unlocked"].</span>")
@@ -1,5 +1,5 @@
/obj/machinery/abductor/gland_dispenser
name = "Replacement Organ Storage"
name = "replacement organ storage"
desc = "A tank filled with replacement organs."
icon = 'icons/obj/abductor.dmi'
icon_state = "dispenser"
@@ -49,7 +49,7 @@
var/g_color = gland_colors[i]
var/amount = amounts[i]
dat += "<a class='box gland' style='background-color:[g_color]' href='?src=\ref[src];dispense=[i]'>[amount]</a>"
if(item_count == 3) // Three boxes per line
if(item_count == 4) // Four boxes per line
dat +="</br></br>"
item_count = 0
var/datum/browser/popup = new(user, "glands", "Gland Dispenser", 200, 200)
@@ -47,8 +47,8 @@
icon_state = "teleport"
duration = 80
/obj/effect/overlay/temp/teleport_abductor/New()
/obj/effect/overlay/temp/teleport_abductor/Initialize()
. = ..()
var/datum/effect_system/spark_spread/S = new
S.set_up(10,0,loc)
S.start()
..()
S.start()
@@ -628,7 +628,7 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
chemicals -= 250
to_chat(src, "<span class='notice'>You send a jolt of energy to your host, reviving them!</span>")
victim.grab_ghost(force = TRUE) //brings the host back, no eggscape
victim <<"<span class='notice'>You bolt upright, gasping for breath!</span>"
to_chat(victim, "<span class='notice'>You bolt upright, gasping for breath!</span>")
/mob/living/simple_animal/borer/verb/bond_brain()
set category = "Borer"
@@ -672,7 +672,7 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
if(!bonding)
return
if(docile)
src <<"<span class='warning'>You are feeling far too docile to do that.</span>"
to_chat(src, "<span class='warning'>You are feeling far too docile to do that.</span>")
return
if(is_servant_of_ratvar(victim) || iscultist(victim) || victim.isloyal())
to_chat(src, "<span class='warning'>[victim]'s mind seems to be blocked by some unknown force!</span>")
@@ -527,9 +527,9 @@
icon_state = "disintegrate"
duration = 10
/obj/effect/overlay/temp/swarmer/disintegration/New()
playsound(src.loc, "sparks", 100, 1)
..()
/obj/effect/overlay/temp/swarmer/disintegration/Initialize()
. = ..()
playsound(loc, "sparks", 100, 1)
/obj/effect/overlay/temp/swarmer/dismantle
icon_state = "dismantle"
@@ -107,10 +107,10 @@
/datum/game_mode/monkey/declare_completion()
if(check_monkey_victory())
feedback_set_details("round_end_result","win - monkey win")
feedback_set("round_end_result",escaped_monkeys)
SSblackbox.set_details("round_end_result","win - monkey win")
SSblackbox.set_val("round_end_result",escaped_monkeys)
to_chat(world, "<span class='userdanger'>The monkeys have overthrown their captors! Eeek eeeek!!</span>")
else
feedback_set_details("round_end_result","loss - staff stopped the monkeys")
feedback_set("round_end_result",escaped_monkeys)
SSblackbox.set_details("round_end_result","loss - staff stopped the monkeys")
SSblackbox.set_val("round_end_result",escaped_monkeys)
to_chat(world, "<span class='userdanger'>The staff managed to contain the monkey infestation!</span>")
@@ -92,7 +92,7 @@
playsound(user, 'sound/magic/Demon_consume.ogg', 50, 1)
for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
if(knownspell.type == /obj/effect/proc_holder/spell/bloodcrawl)
user <<"<span class='warning'>...and you don't feel any different.</span>"
to_chat(user, "<span class='warning'>...and you don't feel any different.</span>")
qdel(src)
return
user.visible_message("<span class='warning'>[user]'s eyes flare a deep crimson!</span>", \
+10 -10
View File
@@ -199,70 +199,70 @@
if(nuke_off_station == NUKE_SYNDICATE_BASE)
feedback_set_details("round_end_result","loss - syndicate nuked - disk secured")
SSblackbox.set_details("round_end_result","loss - syndicate nuked - disk secured")
to_chat(world, "<FONT size = 3><B>Humiliating Syndicate Defeat</B></FONT>")
to_chat(world, "<B>The crew of [station_name()] gave [syndicate_name()] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!")
SSticker.news_report = NUKE_SYNDICATE_BASE
else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
feedback_set_details("round_end_result","win - syndicate nuke")
SSblackbox.set_details("round_end_result","win - syndicate nuke")
to_chat(world, "<FONT size = 3><B>Syndicate Major Victory!</B></FONT>")
to_chat(world, "<B>[syndicate_name()] operatives have destroyed [station_name()]!</B>")
SSticker.news_report = STATION_NUKED
else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
feedback_set_details("round_end_result","halfwin - syndicate nuke - did not evacuate in time")
SSblackbox.set_details("round_end_result","halfwin - syndicate nuke - did not evacuate in time")
to_chat(world, "<FONT size = 3><B>Total Annihilation</B></FONT>")
to_chat(world, "<B>[syndicate_name()] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!")
SSticker.news_report = STATION_NUKED
else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
feedback_set_details("round_end_result","halfwin - blew wrong station")
SSblackbox.set_details("round_end_result","halfwin - blew wrong station")
to_chat(world, "<FONT size = 3><B>Crew Minor Victory</B></FONT>")
to_chat(world, "<B>[syndicate_name()] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!")
SSticker.news_report = NUKE_MISS
else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
feedback_set_details("round_end_result","halfwin - blew wrong station - did not evacuate in time")
SSblackbox.set_details("round_end_result","halfwin - blew wrong station - did not evacuate in time")
to_chat(world, "<FONT size = 3><B>[syndicate_name()] operatives have earned Darwin Award!</B></FONT>")
to_chat(world, "<B>[syndicate_name()] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!")
SSticker.news_report = NUKE_MISS
else if ((disk_rescued || SSshuttle.emergency.mode != SHUTTLE_ENDGAME) && are_operatives_dead())
feedback_set_details("round_end_result","loss - evacuation - disk secured - syndi team dead")
SSblackbox.set_details("round_end_result","loss - evacuation - disk secured - syndi team dead")
to_chat(world, "<FONT size = 3><B>Crew Major Victory!</B></FONT>")
to_chat(world, "<B>The Research Staff has saved the disk and killed the [syndicate_name()] Operatives</B>")
SSticker.news_report = OPERATIVES_KILLED
else if (disk_rescued)
feedback_set_details("round_end_result","loss - evacuation - disk secured")
SSblackbox.set_details("round_end_result","loss - evacuation - disk secured")
to_chat(world, "<FONT size = 3><B>Crew Major Victory</B></FONT>")
to_chat(world, "<B>The Research Staff has saved the disk and stopped the [syndicate_name()] Operatives!</B>")
SSticker.news_report = OPERATIVES_KILLED
else if (!disk_rescued && are_operatives_dead())
feedback_set_details("round_end_result","halfwin - evacuation - disk not secured")
SSblackbox.set_details("round_end_result","halfwin - evacuation - disk not secured")
to_chat(world, "<FONT size = 3><B>Neutral Victory!</B></FONT>")
to_chat(world, "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name()] Operatives!</B>")
SSticker.news_report = OPERATIVE_SKIRMISH
else if (!disk_rescued && crew_evacuated)
feedback_set_details("round_end_result","halfwin - detonation averted")
SSblackbox.set_details("round_end_result","halfwin - detonation averted")
to_chat(world, "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>")
to_chat(world, "<B>[syndicate_name()] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!")
SSticker.news_report = OPERATIVE_SKIRMISH
else if (!disk_rescued && !crew_evacuated)
feedback_set_details("round_end_result","halfwin - interrupted")
SSblackbox.set_details("round_end_result","halfwin - interrupted")
to_chat(world, "<FONT size = 3><B>Neutral Victory</B></FONT>")
to_chat(world, "<B>Round was mysteriously interrupted!</B>")
@@ -57,7 +57,7 @@
U.hidden_uplink.telecrystals = CHALLENGE_TELECRYSTALS
U.hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
config.shuttle_refuel_delay = max(config.shuttle_refuel_delay, CHALLENGE_SHUTTLE_DELAY)
feedback_set("nuclear_challenge_mode",1)
SSblackbox.set_val("nuclear_challenge_mode",1)
qdel(src)
/obj/item/device/nuclear_challenge/proc/check_allowed(mob/living/user)
+2 -2
View File
@@ -345,13 +345,13 @@
//////////////////////////////////////////////////////////////////////
/datum/game_mode/revolution/declare_completion()
if(finished == 1)
feedback_set_details("round_end_result","win - heads killed")
SSblackbox.set_details("round_end_result","win - heads killed")
to_chat(world, "<span class='redtext'>The heads of staff were killed or exiled! The revolutionaries win!</span>")
SSticker.news_report = REVS_WIN
else if(finished == 2)
feedback_set_details("round_end_result","loss - rev heads killed")
SSblackbox.set_details("round_end_result","loss - rev heads killed")
to_chat(world, "<span class='redtext'>The heads of staff managed to stop the revolution!</span>")
SSticker.news_report = REVS_LOSE
+27 -10
View File
@@ -1,22 +1,24 @@
/datum/game_mode/traitor/double_agents
name = "double agents"
config_tag = "double_agents"
/datum/game_mode/traitor/internal_affairs
name = "Internal Affairs"
config_tag = "internal_affairs"
employer = "Internal Affairs"
required_players = 25
required_enemies = 5
recommended_enemies = 8
reroll_friendly = 0
traitor_name = "Nanotrasen Internal Affairs Agent"
traitors_possible = 10 //hard limit on traitors if scaling is turned off
num_modifier = 4 // Four additional traitors
announce_text = "There are double agents trying to kill each other!\n\
<span class='danger'>Traitors</span>: Eliminate your targets and protect yourself!\n\
<span class='notice'>Crew</span>: Stop the double agents before they can cause too much mayhem."
announce_text = "There are Nanotrasen Internal Affairs Agents trying to kill each other!\n\
<span class='danger'>IAA</span>: Eliminate your targets and protect yourself!\n\
<span class='notice'>Crew</span>: Stop the IAA agents before they can cause too much mayhem."
var/list/target_list = list()
var/list/late_joining_list = list()
/datum/game_mode/traitor/double_agents/post_setup()
/datum/game_mode/traitor/internal_affairs/post_setup()
var/i = 0
for(var/datum/mind/traitor in traitors)
i++
@@ -25,7 +27,7 @@
target_list[traitor] = traitors[i + 1]
..()
/datum/game_mode/traitor/double_agents/forge_traitor_objectives(datum/mind/traitor)
/datum/game_mode/traitor/internal_affairs/forge_traitor_objectives(datum/mind/traitor)
if(target_list.len && target_list[traitor]) // Is a double agent
@@ -58,7 +60,7 @@
..() // Give them standard objectives.
return
/datum/game_mode/traitor/double_agents/add_latejoin_traitor(datum/mind/character)
/datum/game_mode/traitor/internal_affairs/add_latejoin_traitor(datum/mind/character)
check_potential_agents()
@@ -87,7 +89,7 @@
late_joining_list += character
return
/datum/game_mode/traitor/double_agents/proc/check_potential_agents()
/datum/game_mode/traitor/internal_affairs/proc/check_potential_agents()
for(var/M in late_joining_list)
if(istype(M, /datum/mind))
@@ -100,3 +102,18 @@
// If any check fails, remove them from our list
late_joining_list -= M
/datum/game_mode/traitor/internal_affairs/greet_traitor(datum/mind/traitor)
var/crime = pick("distribution of contraband" , "unauthorized erotic action on duty", "embezzlement", "piloting under the influence", "dereliction of duty", "syndicate collaboration", "mutiny", "multiple homicides", "corporate espionage", "recieving bribes", "malpractice", "worship of prohbited life forms", "possession of profane texts", "murder", "arson", "insulting their manager", "grand theft", "conspiracy", "attempting to unionize", "vandalism", "gross incompetence")
to_chat(traitor.current, "<B><font size=3 color=red>You are the [traitor_name].</font></B>")
to_chat(traitor.current, "<B><font size=3 color=red>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</font></B>")
to_chat(traitor.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
to_chat(traitor.current, "<B><font size=3 color=red>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</font></B>")
to_chat(traitor.current, "<B><font size=3 color=red>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</font></B>")
traitor.announce_objectives()
/datum/game_mode/traitor/internal_affairs/give_codewords(mob/living/traitor_mob)
return
+10 -9
View File
@@ -1,5 +1,6 @@
/datum/game_mode
var/traitor_name = "traitor"
var/employer = "The Syndicate"
var/list/datum/mind/traitors = list()
var/datum/mind/exchange_red
@@ -213,7 +214,7 @@
..()
return//Traitors will be checked as part of check_extra_completion. Leaving this here as a reminder.
/proc/give_codewords(mob/living/traitor_mob)
/datum/game_mode/proc/give_codewords(mob/living/traitor_mob)
to_chat(traitor_mob, "<U><B>The Syndicate provided you with the following information on how to identify their agents:</B></U>")
to_chat(traitor_mob, "<B>Code Phrase</B>: <span class='danger'>[GLOB.syndicate_code_phrase]</span>")
to_chat(traitor_mob, "<B>Code Response</B>: <span class='danger'>[GLOB.syndicate_code_response]</span>")
@@ -260,10 +261,10 @@
for(var/datum/objective/objective in traitor.objectives)
if(objective.check_completion())
objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
feedback_add_details("traitor_objective","[objective.type]|SUCCESS")
SSblackbox.add_details("traitor_objective","[objective.type]|SUCCESS")
else
objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
feedback_add_details("traitor_objective","[objective.type]|FAIL")
SSblackbox.add_details("traitor_objective","[objective.type]|FAIL")
traitorwin = 0
count++
@@ -283,10 +284,10 @@
if(traitorwin)
text += "<br><font color='green'><B>The [special_role_text] was successful!</B></font>"
feedback_add_details("traitor_success","SUCCESS")
SSblackbox.add_details("traitor_success","SUCCESS")
else
text += "<br><font color='red'><B>The [special_role_text] has failed!</B></font>"
feedback_add_details("traitor_success","FAIL")
SSblackbox.add_details("traitor_success","FAIL")
text += "<br>"
@@ -335,7 +336,7 @@
uplink_loc = R
if (!uplink_loc)
to_chat(traitor_mob, "Unfortunately, the Syndicate wasn't able to get you an Uplink.")
to_chat(traitor_mob, "Unfortunately, [employer] wasn't able to get you an Uplink.")
. = 0
else
var/obj/item/device/uplink/U = new(uplink_loc)
@@ -345,19 +346,19 @@
if(uplink_loc == R)
R.traitor_frequency = sanitize_frequency(rand(MIN_FREQ, MAX_FREQ))
to_chat(traitor_mob, "The Syndicate have cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(R.traitor_frequency)] to unlock its hidden features.")
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(R.traitor_frequency)] to unlock its hidden features.")
traitor_mob.mind.store_memory("<B>Radio Frequency:</B> [format_frequency(R.traitor_frequency)] ([R.name]).")
else if(uplink_loc == PDA)
PDA.lock_code = "[rand(100,999)] [pick("Alpha","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","X-ray","Yankee","Zulu")]"
to_chat(traitor_mob, "The Syndicate have cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
traitor_mob.mind.store_memory("<B>Uplink Passcode:</B> [PDA.lock_code] ([PDA.name]).")
else if(uplink_loc == P)
P.traitor_unlock_degrees = rand(1, 360)
to_chat(traitor_mob, "The Syndicate have cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [P.traitor_unlock_degrees] from its starting position to unlock its hidden features.")
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [P.traitor_unlock_degrees] from its starting position to unlock its hidden features.")
traitor_mob.mind.store_memory("<B>Uplink Degrees:</B> [P.traitor_unlock_degrees] ([P.name]).")
if(!safety) // If they are not a rev. Can be added on to.
+3 -3
View File
@@ -471,7 +471,7 @@
else if(istype(I,/obj/item/weapon/bikehorn))
to_chat(target, "<span class='userdanger'>HONK</span>")
target << 'sound/items/AirHorn.ogg'
target.adjustEarDamage(0,3)
target.adjustEarDamage(0,3)
GiveHint(target)
cooldown = world.time +cooldown_time
return
@@ -630,6 +630,6 @@
duration = 40
pixel_x = 500
/obj/effect/overlay/temp/tornado/New(loc)
..()
/obj/effect/overlay/temp/tornado/Initialize()
. = ..()
animate(src, pixel_x = -500, time = 40)
+1 -1
View File
@@ -132,7 +132,7 @@
/datum/game_mode/wizard/raginmages/declare_completion()
if(finished)
feedback_set_details("round_end_result","loss - wizard killed")
SSblackbox.set_details("round_end_result","loss - wizard killed")
to_chat(world, "<FONT size=3><B>The crew has managed to hold off the wizard attack! The Space Wizards Federation has been taught a lesson they will not soon forget!</B></FONT>")
..(1)
+8 -8
View File
@@ -57,10 +57,10 @@
aspell.name = "Instant [aspell.name]"
if(aspell.spell_level >= aspell.level_max)
to_chat(user, "<span class='notice'>This spell cannot be strengthened any further.</span>")
feedback_add_details("wizard_spell_improved", "[name]|[aspell.level]")
SSblackbox.add_details("wizard_spell_improved", "[name]|[aspell.level]")
return 1
//No same spell found - just learn it
feedback_add_details("wizard_spell_learned", name)
SSblackbox.add_details("wizard_spell_learned", name)
user.mind.AddSpell(S)
to_chat(user, "<span class='notice'>You have learned [S.name].</span>")
return 1
@@ -253,7 +253,7 @@
/datum/spellbook_entry/the_traps
name = "The Traps!"
spell_type = /obj/effect/proc_holder/spell/aoe_turf/conjure/the_traps
category = "Offensive"
category = "Defensive"
cost = 1
@@ -266,7 +266,7 @@
/datum/spellbook_entry/item/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book)
new item_path(get_turf(user))
feedback_add_details("wizard_spell_learned", name)
SSblackbox.add_details("wizard_spell_learned", name)
return 1
/datum/spellbook_entry/item/GetInfo()
@@ -465,7 +465,7 @@
return TRUE
/datum/spellbook_entry/summon/ghosts/Buy(mob/living/carbon/human/user, obj/item/weapon/spellbook/book)
feedback_add_details("wizard_spell_learned", name)
SSblackbox.add_details("wizard_spell_learned", name)
new /datum/round_event/wizard/ghost()
active = TRUE
to_chat(user, "<span class='notice'>You have cast summon ghosts!</span>")
@@ -482,7 +482,7 @@
return (SSticker.mode.name != "ragin' mages" && !config.no_summon_guns)
/datum/spellbook_entry/summon/guns/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book)
feedback_add_details("wizard_spell_learned", name)
SSblackbox.add_details("wizard_spell_learned", name)
rightandwrong(0, user, 25)
active = 1
playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1)
@@ -499,7 +499,7 @@
return (SSticker.mode.name != "ragin' mages" && !config.no_summon_magic)
/datum/spellbook_entry/summon/magic/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book)
feedback_add_details("wizard_spell_learned", name)
SSblackbox.add_details("wizard_spell_learned", name)
rightandwrong(1, user, 25)
active = 1
playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1)
@@ -517,7 +517,7 @@
return (SSticker.mode.name != "ragin' mages" && !config.no_summon_events)
/datum/spellbook_entry/summon/events/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book)
feedback_add_details("wizard_spell_learned", name)
SSblackbox.add_details("wizard_spell_learned", name)
summonevents()
times++
playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1)
+5 -5
View File
@@ -176,7 +176,7 @@
/datum/game_mode/wizard/declare_completion()
if(finished)
feedback_set_details("round_end_result","loss - wizard killed")
SSblackbox.set_details("round_end_result","loss - wizard killed")
to_chat(world, "<span class='userdanger'>The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!</span>")
SSticker.news_report = WIZARD_KILLED
@@ -208,19 +208,19 @@
for(var/datum/objective/objective in wizard.objectives)
if(objective.check_completion())
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
feedback_add_details("wizard_objective","[objective.type]|SUCCESS")
SSblackbox.add_details("wizard_objective","[objective.type]|SUCCESS")
else
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
feedback_add_details("wizard_objective","[objective.type]|FAIL")
SSblackbox.add_details("wizard_objective","[objective.type]|FAIL")
wizardwin = 0
count++
if(wizard.current && wizard.current.stat!=2 && wizardwin)
text += "<br><font color='green'><B>The wizard was successful!</B></font>"
feedback_add_details("wizard_success","SUCCESS")
SSblackbox.add_details("wizard_success","SUCCESS")
else
text += "<br><font color='red'><B>The wizard has failed!</B></font>"
feedback_add_details("wizard_success","FAIL")
SSblackbox.add_details("wizard_success","FAIL")
if(wizard.spell_list.len>0)
text += "<br><B>[wizard.name] used the following spells: </B>"
var/i = 1
+25 -12
View File
@@ -4,7 +4,21 @@
icon = 'goon/icons/obj/goon_terminals.dmi'
idle_power_usage = 100
var/siphoning = FALSE
var/last_warning = 0
var/next_warning = 0
var/obj/item/device/radio/radio
var/radio_channel = "Common"
var/minimum_time_between_warnings = 400
/obj/machinery/computer/bank_machine/Initialize(mapload)
..()
radio = new(src)
radio.subspace_transmission = TRUE
radio.canhear_range = 0
radio.recalculateChannels()
/obj/machinery/computer/bank_machine/Destroy()
QDEL_NULL(radio)
. = ..()
/obj/machinery/computer/bank_machine/attackby(obj/item/I, mob/user)
var/value = 0
@@ -32,18 +46,17 @@
say("Station funds depleted. Halting siphon.")
siphoning = FALSE
else
var/obj/item/stack/spacecash/c200/on_turf = locate() in src.loc
if(on_turf && on_turf.amount < on_turf.max_amount)
on_turf.amount++
else
new /obj/item/stack/spacecash/c200(get_turf(src))
new /obj/item/stack/spacecash/c200(get_turf(src)) // will autostack
playsound(src.loc, 'sound/items/poster_being_created.ogg', 100, 1)
SSshuttle.points -= 200
if(last_warning < world.time && prob(15))
if(next_warning < world.time && prob(15))
var/area/A = get_area(loc)
minor_announce("Unauthorized credit withdrawal underway in [A.map_name]." , "Network Breach", TRUE)
last_warning = world.time + 400
var/message = "Unauthorized credit withdrawal underway in [A.map_name]!!"
radio.talk_into(src, message, radio_channel, get_spans())
next_warning = world.time + minimum_time_between_warnings
/obj/machinery/computer/bank_machine/get_spans()
. = ..() | SPAN_ROBOT
/obj/machinery/computer/bank_machine/attack_hand(mob/user)
if(..())
@@ -67,8 +80,8 @@
if(..())
return
if(href_list["siphon"])
say("<span class='warning'>Siphon of station credits has begun!</span>")
say("Siphon of station credits has begun!")
siphoning = TRUE
if(href_list["halt"])
say("<span class='warning'>Station credit withdrawal halted.</span>")
siphoning = FALSE
say("Station credit withdrawal halted.")
siphoning = FALSE
+5 -8
View File
@@ -204,11 +204,13 @@
clonemind.transfer_to(H)
H.grab_ghost()
to_chat(H, "<span class='notice'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><i>So this is what cloning feels like?</i></span>")
if(grab_ghost_when == CLONER_FRESH_CLONE)
H.grab_ghost()
to_chat(H, "<span class='notice'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><i>So this is what cloning feels like?</i></span>")
if(grab_ghost_when == CLONER_MATURE_CLONE)
addtimer(CALLBACK(src, .proc/occupant_dreams), 100)
H.ghostize(TRUE) //Only does anything if they were still in their old body and not already a ghost
to_chat(H.get_ghost(TRUE), "<span class='notice'>Your body is beginning to regenerate in a cloning pod. You will become conscious when it is complete.</span>")
if(H)
H.faction |= factions
@@ -219,11 +221,6 @@
attempting = FALSE
return TRUE
/obj/machinery/clonepod/proc/occupant_dreams()
if(occupant)
to_chat(occupant, "<span class='revennotice'>While your body grows, you have the strangest dream, like you can see yourself from the outside.</span>")
occupant.ghostize(TRUE)
//Grow clones to maturity then kick them out. FREELOADERS
/obj/machinery/clonepod/process()
+1 -1
View File
@@ -108,7 +108,7 @@
if(!authenticated) //Check for emags
var/obj/item/weapon/card/emag/E = usr.get_active_held_item()
if(E && istype(E) && usr.Adjacent(src))
usr << "<span class='warning'>You bypass [src]'s access requirements using your emag.</span>"
to_chat(usr, "<span class='warning'>You bypass [src]'s access requirements using your emag.</span>")
authenticated = TRUE
log_activity("logged in") //Auth ID doesn't change, hinting that it was illicit
if(href_list["log_out"])
+6 -6
View File
@@ -234,7 +234,7 @@
playsound(loc, 'sound/arcade/Win.ogg', 50, 1, extrarange = -3, falloff = 10)
if(emagged)
feedback_inc("arcade_win_emagged")
SSblackbox.inc("arcade_win_emagged")
new /obj/effect/spawner/newbomb/timer/syndicate(loc)
new /obj/item/clothing/head/collectable/petehat(loc)
message_admins("[key_name_admin(usr)] has outbombed Cuban Pete and been awarded a bomb.")
@@ -242,7 +242,7 @@
Reset()
emagged = 0
else
feedback_inc("arcade_win_normal")
SSblackbox.inc("arcade_win_normal")
prizevend()
else if (emagged && (turtle >= 4))
@@ -264,10 +264,10 @@
temp = "You have been drained! GAME OVER"
playsound(loc, 'sound/arcade/Lose.ogg', 50, 1, extrarange = -3, falloff = 10)
if(emagged)
feedback_inc("arcade_loss_mana_emagged")
SSblackbox.inc("arcade_loss_mana_emagged")
usr.gib()
else
feedback_inc("arcade_loss_mana_normal")
SSblackbox.inc("arcade_loss_mana_normal")
else if ((enemy_hp <= 10) && (enemy_mp > 4))
temp = "[enemy_name] heals for 4 health!"
@@ -286,10 +286,10 @@
temp = "You have been crushed! GAME OVER"
playsound(loc, 'sound/arcade/Lose.ogg', 50, 1, extrarange = -3, falloff = 10)
if(emagged)
feedback_inc("arcade_loss_hp_emagged")
SSblackbox.inc("arcade_loss_hp_emagged")
usr.gib()
else
feedback_inc("arcade_loss_hp_normal")
SSblackbox.inc("arcade_loss_hp_normal")
blocked = FALSE
return
@@ -304,17 +304,17 @@
build_path = /obj/machinery/computer/gulag_teleporter_computer
/obj/item/weapon/circuitboard/computer/rdconsole
name = "RD Console (Computer Board)"
name = "R&D Console (Computer Board)"
build_path = /obj/machinery/computer/rdconsole/core
/obj/item/weapon/circuitboard/computer/rdconsole/attackby(obj/item/I, mob/user, params)
if(istype(I,/obj/item/weapon/screwdriver))
if(build_path == /obj/machinery/computer/rdconsole/core)
name = "RD Console - Robotics (Computer Board)"
name = "R&D Console - Robotics (Computer Board)"
build_path = /obj/machinery/computer/rdconsole/robotics
to_chat(user, "<span class='notice'>Access protocols successfully updated.</span>")
else
name = "RD Console (Computer Board)"
name = "R&D Console (Computer Board)"
build_path = /obj/machinery/computer/rdconsole/core
to_chat(user, "<span class='notice'>Defaulting access protocols.</span>")
else
+1 -1
View File
@@ -532,7 +532,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
else
SSjob.prioritized_jobs += j
prioritycount++
usr << "<span class='notice'>[j.title] has been successfully [priority ? "prioritized" : "unprioritized"]. Potential employees will notice your request.</span>"
to_chat(usr, "<span class='notice'>[j.title] has been successfully [priority ? "prioritized" : "unprioritized"]. Potential employees will notice your request.</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
if ("print")
@@ -115,9 +115,9 @@
message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].")
switch(GLOB.security_level)
if(SEC_LEVEL_GREEN)
feedback_inc("alert_comms_green",1)
SSblackbox.inc("alert_comms_green",1)
if(SEC_LEVEL_BLUE)
feedback_inc("alert_comms_blue",1)
SSblackbox.inc("alert_comms_blue",1)
tmp_alertlevel = 0
else
to_chat(usr, "<span class='warning'>You are not authorized to do this!</span>")
@@ -176,7 +176,7 @@
SSshuttle.points -= S.credit_cost
minor_announce("[usr.name] has purchased [S.name] for [S.credit_cost] credits." , "Shuttle Purchase")
message_admins("[key_name_admin(usr)] purchased [S.name].")
feedback_add_details("shuttle_purchase", S.name)
SSblackbox.add_details("shuttle_purchase", S.name)
else
to_chat(usr, "Something went wrong! The shuttle exchange system seems to be down.")
else
@@ -368,9 +368,9 @@
message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].")
switch(GLOB.security_level)
if(SEC_LEVEL_GREEN)
feedback_inc("alert_comms_green",1)
SSblackbox.inc("alert_comms_green",1)
if(SEC_LEVEL_BLUE)
feedback_inc("alert_comms_blue",1)
SSblackbox.inc("alert_comms_blue",1)
tmp_alertlevel = 0
src.aistate = STATE_DEFAULT
if("ai-changeseclevel")
+12 -10
View File
@@ -455,14 +455,16 @@
name = "monitor decryption key"
var/obj/machinery/message_server/server = null
/obj/item/weapon/paper/monitorkey/New()
/obj/item/weapon/paper/monitorkey/Initialize()
..()
spawn(10)
if(GLOB.message_servers)
for(var/obj/machinery/message_server/server in GLOB.message_servers)
if(!isnull(server))
if(!isnull(server.decryptkey))
info = "<center><h2>Daily Key Reset</h2></center><br>The new message monitor key is '[server.decryptkey]'.<br>Please keep this a secret and away from the clown.<br>If necessary, change the password to a more secure one."
info_links = info
add_overlay("paper_words")
break
return INITIALIZE_HINT_LATELOAD
/obj/item/weapon/paper/monitorkey/LateInitialize()
if(GLOB.message_servers)
for(var/obj/machinery/message_server/server in GLOB.message_servers)
if(!isnull(server))
if(!isnull(server.decryptkey))
info = "<center><h2>Daily Key Reset</h2></center><br>The new message monitor key is '[server.decryptkey]'.<br>Please keep this a secret and away from the clown.<br>If necessary, change the password to a more secure one."
info_links = info
add_overlay("paper_words")
break
+21 -16
View File
@@ -13,8 +13,6 @@
var/list/rangers = list()
var/charge = 35
var/stop = 0
var/list/available = list()
var/list/select_name = list()
var/list/spotlights = list()
var/list/sparkles = list()
var/static/list/songs = list(
@@ -30,6 +28,7 @@
var/song_path = null
var/song_length = 0
var/song_beat = 0
var/GBP_required = 0
/datum/track/New(name, path, length, beat)
song_name = name
@@ -37,6 +36,19 @@
song_length = length
song_beat = beat
/obj/machinery/disco/proc/add_track(file, name, length, beat)
var/sound/S = file
if(!istype(S))
return
if(!name)
name = "[file]"
if(!beat)
beat = 5
if(!length)
length = 2400 //Unless there's a way to discern via BYOND.
var/datum/track/T = new /datum/track(name, file, length, beat)
songs += T
/obj/machinery/disco/Initialize()
..()
selection = songs[1]
@@ -126,14 +138,14 @@
if(active)
to_chat(usr, "<span class='warning'>Error: You cannot change the song until the current one is over.</span>")
return
check_GBP()
select_name = input(usr, "Choose your song", "Track:") as null|anything in available
if (QDELETED(src))
return
var/list/available = list()
for(var/datum/track/S in songs)
if(select_name == S.song_name)
selection = S
break
available[S.song_name] = S
var/selected = input(usr, "Choose your song", "Track:") as null|anything in available
if(QDELETED(src) || !selected || !istype(available[selected], /datum/track))
return
selection = available[selected]
updateUsrDialog()
if("horn")
deejay('sound/items/AirHorn2.ogg')
@@ -159,13 +171,6 @@
charge -= 5
playsound(src, S,300,1)
/obj/machinery/disco/proc/check_GBP()
available |= "Engineering's Basic Beat"
available |= "Engineering's Domination Dance"
available |= "Engineering's Superiority Shimmy"
available |= "Engineering's Ultimate High-Energy Hustle"
/obj/machinery/disco/proc/dance_setup()
stop = world.time + selection.song_length
var/turf/cen = get_turf(src)
@@ -19,12 +19,12 @@
/obj/machinery/doorButtons/proc/findObjsByTag()
return
/obj/machinery/doorButtons/Initialize(mapload)
if(mapload)
..()
return TRUE
else
findObjsByTag()
/obj/machinery/doorButtons/Initialize()
..()
return INITIALIZE_HINT_LATELOAD
/obj/machinery/doorButtons/LateInitialize()
findObjsByTag()
/obj/machinery/doorButtons/emag_act(mob/user)
if(!emagged)
+1 -1
View File
@@ -200,7 +200,7 @@
if(beaker.reagents && beaker.reagents.reagent_list.len)
to_chat(usr, "<span class='notice'>Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.</span>")
else
to_chat(usr, "<span class='notice'>Attached is an empty [beaker].</span>")
to_chat(usr, "<span class='notice'>Attached is an empty [beaker.name].</span>")
else
to_chat(usr, "<span class='notice'>No chemicals are attached.</span>")
+3 -3
View File
@@ -535,7 +535,7 @@ GLOBAL_LIST_EMPTY(allCasters)
if(choice=="Confirm")
scan_user(usr)
GLOB.news_network.CreateFeedChannel(channel_name, scanned_user, c_locked)
feedback_inc("newscaster_channels",1)
SSblackbox.inc("newscaster_channels",1)
screen=5
updateUsrDialog()
else if(href_list["set_channel_receiving"])
@@ -558,7 +558,7 @@ GLOBAL_LIST_EMPTY(allCasters)
screen=6
else
GLOB.news_network.SubmitArticle("<font face=\"[PEN_FONT]\">[parsepencode(msg, usr, SIGNFONT)]</font>", scanned_user, channel_name, photo, 0, allow_comments)
feedback_inc("newscaster_stories",1)
SSblackbox.inc("newscaster_stories",1)
screen=4
msg = ""
updateUsrDialog()
@@ -850,7 +850,7 @@ GLOBAL_LIST_EMPTY(allCasters)
return
/obj/machinery/newscaster/proc/print_paper()
feedback_inc("newscaster_newspapers_printed",1)
SSblackbox.inc("newscaster_newspapers_printed",1)
var/obj/item/weapon/newspaper/NEWSPAPER = new /obj/item/weapon/newspaper
for(var/datum/newscaster/feed_channel/FC in GLOB.news_network.network_channels)
NEWSPAPER.news_content += FC
Regular → Executable
+5 -2
View File
@@ -61,7 +61,7 @@
G.loc = src
charging = G
use_power = 2
update_icon()
update_icon(scan = TRUE)
else
to_chat(user, "<span class='notice'>[src] isn't connected to anything!</span>")
return 1
@@ -162,10 +162,13 @@
..()
/obj/machinery/recharger/update_icon(using_power = 0) //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier.
/obj/machinery/recharger/update_icon(using_power = 0, scan) //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier.
if(stat & (NOPOWER|BROKEN) || !anchored)
icon_state = "rechargeroff"
return
if(scan)
icon_state = "rechargeroff"
return
if(panel_open)
icon_state = "rechargeropen"
return
+4 -4
View File
@@ -439,12 +439,12 @@ GLOBAL_LIST_EMPTY(allConsoles)
updateUsrDialog()
return
/obj/machinery/requests_console/say_quote(input, list/spans, message_mode)
/obj/machinery/requests_console/say_mod(input, message_mode)
var/ending = copytext(input, length(input) - 2)
if (ending == "!!!")
return "blares, \"[attach_spans(input, spans)]\""
return ..()
. = "blares"
else
. = ..()
/obj/machinery/requests_console/proc/clear_emergency()
emergency = null
+1 -24
View File
@@ -144,30 +144,7 @@
// --- This following recording is intended for research and feedback in the use of department radio channels ---
var/blackbox_msg = "[AM] [AM.say_quote(message, spans)]"
if(istype(GLOB.blackbox))
switch(freq)
if(1459)
GLOB.blackbox.msg_common += blackbox_msg
if(1351)
GLOB.blackbox.msg_science += blackbox_msg
if(1353)
GLOB.blackbox.msg_command += blackbox_msg
if(1355)
GLOB.blackbox.msg_medical += blackbox_msg
if(1357)
GLOB.blackbox.msg_engineering += blackbox_msg
if(1359)
GLOB.blackbox.msg_security += blackbox_msg
if(1441)
GLOB.blackbox.msg_deathsquad += blackbox_msg
if(1213)
GLOB.blackbox.msg_syndicate += blackbox_msg
if(1349)
GLOB.blackbox.msg_service += blackbox_msg
if(1347)
GLOB.blackbox.msg_cargo += blackbox_msg
else
GLOB.blackbox.messages += blackbox_msg
SSblackbox.LogBroadcast(blackbox_msg, freq)
sleep(50)
if(!QDELETED(virt)) //It could happen to YOU
@@ -0,0 +1,33 @@
diff a/code/game/machinery/telecomms/broadcasting.dm b/code/game/machinery/telecomms/broadcasting.dm (rejected hunks)
@@ -142,30 +142,7 @@
// --- This following recording is intended for research and feedback in the use of department radio channels ---
var/blackbox_msg = "[AM] [AM.say_quote(message, spans)]"
- if(istype(GLOB.blackbox))
- switch(freq)
- if(1459)
- GLOB.blackbox.msg_common += blackbox_msg
- if(1351)
- GLOB.blackbox.msg_science += blackbox_msg
- if(1353)
- GLOB.blackbox.msg_command += blackbox_msg
- if(1355)
- GLOB.blackbox.msg_medical += blackbox_msg
- if(1357)
- GLOB.blackbox.msg_engineering += blackbox_msg
- if(1359)
- GLOB.blackbox.msg_security += blackbox_msg
- if(1441)
- GLOB.blackbox.msg_deathsquad += blackbox_msg
- if(1213)
- GLOB.blackbox.msg_syndicate += blackbox_msg
- if(1349)
- GLOB.blackbox.msg_service += blackbox_msg
- if(1347)
- GLOB.blackbox.msg_cargo += blackbox_msg
- else
- GLOB.blackbox.messages += blackbox_msg
+ SSblackbox.LogBroadcast(blackbox_msg, freq)
spawn(50)
qdel(virt)
+5 -4
View File
@@ -297,7 +297,7 @@
to_chat(user, "<span class='notice'>You [panel_open ? "open" : "close"] the maintenance panel.</span>")
cut_overlays()
if(panel_open)
add_overlay("[initial(icon_state)]-panel")
add_overlay("[initial(icon_state)]-panel")
playsound(src.loc, W.usesound, 50, 1)
updateUsrDialog()
else
@@ -528,7 +528,7 @@
if(icon_vend) //Show the vending animation if needed
flick(icon_vend,src)
new R.product_path(get_turf(src))
feedback_add_details("vending_machine_usage","[src.type]|[R.product_path]")
SSblackbox.add_details("vending_machine_usage","[src.type]|[R.product_path]")
vend_ready = 1
return
@@ -732,7 +732,8 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
icon_state = "sustenance"
products = list(/obj/item/weapon/reagent_containers/food/snacks/tofu = 24,
/obj/item/weapon/reagent_containers/food/drinks/ice = 12,
/obj/item/weapon/reagent_containers/food/snacks/candy_corn = 6)
/obj/item/weapon/reagent_containers/food/snacks/candy_corn = 6,
/obj/item/weapon/reagent_containers/glass/beaker/waterbottle = 10)
contraband = list(/obj/item/weapon/kitchen/knife = 6,
/obj/item/weapon/reagent_containers/food/drinks/coffee = 12,
/obj/item/weapon/tank/internals/emergency_oxygen = 6,
@@ -749,7 +750,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
products = list(/obj/item/weapon/reagent_containers/food/drinks/soda_cans/cola = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/space_mountain_wind = 10,
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/dr_gibb = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/starkist = 10,
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/space_up = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/pwr_game = 10,
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/lemon_lime = 10)
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/lemon_lime = 10,/obj/item/weapon/reagent_containers/glass/beaker/waterbottle = 10)
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/soda_cans/thirteenloko = 6,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/shamblers = 6)
premium = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/filled/nuka_cola = 1,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/air = 1)
refill_canister = /obj/item/weapon/vending_refill/cola
+10
View File
@@ -0,0 +1,10 @@
diff a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm (rejected hunks)
@@ -528,7 +528,7 @@
if(icon_vend) //Show the vending animation if needed
flick(icon_vend,src)
new R.product_path(get_turf(src))
- feedback_add_details("vending_machine_usage","[R.product_path]|[src.type]")
+ SSblackbox.add_details("vending_machine_usage","[R.product_path]|[src.type]")
vend_ready = 1
return
+7 -7
View File
@@ -277,7 +277,7 @@
/datum/construction/reversible/mecha/ripley/spawn_result()
..()
feedback_inc("mecha_ripley_created",1)
SSblackbox.inc("mecha_ripley_created",1)
return
@@ -564,7 +564,7 @@
var/obj/mecha/combat/gygax/M = new result(get_turf(holder))
M.CheckParts(holder.contents)
qdel(holder)
feedback_inc("mecha_gygax_created",1)
SSblackbox.inc("mecha_gygax_created",1)
return
/datum/construction/mecha/firefighter_chassis
@@ -786,7 +786,7 @@
/datum/construction/reversible/mecha/firefighter/spawn_result()
..()
feedback_inc("mecha_firefighter_created",1)
SSblackbox.inc("mecha_firefighter_created",1)
return
@@ -864,7 +864,7 @@
/datum/construction/mecha/honker/spawn_result()
..()
feedback_inc("mecha_honker_created",1)
SSblackbox.inc("mecha_honker_created",1)
return
/datum/construction/mecha/durand_chassis
@@ -1149,7 +1149,7 @@
var/obj/mecha/combat/gygax/M = new result(get_turf(holder))
M.CheckParts(holder.contents)
qdel(holder)
feedback_inc("mecha_durand_created",1)
SSblackbox.inc("mecha_durand_created",1)
return
//PHAZON
@@ -1481,7 +1481,7 @@
var/obj/mecha/combat/gygax/M = new result(get_turf(holder))
M.CheckParts(holder.contents)
qdel(holder)
feedback_inc("mecha_phazon_created",1)
SSblackbox.inc("mecha_phazon_created",1)
return
//ODYSSEUS
@@ -1692,5 +1692,5 @@
/datum/construction/reversible/mecha/odysseus/spawn_result()
..()
feedback_inc("mecha_odysseus_created",1)
SSblackbox.inc("mecha_odysseus_created",1)
return
+37 -35
View File
@@ -31,8 +31,8 @@
. = ..()
deltimer(timerid)
/obj/effect/overlay/temp/New()
..()
/obj/effect/overlay/temp/Initialize()
. = ..()
if(randomdir)
setDir(pick(GLOB.cardinal))
@@ -44,10 +44,10 @@
/obj/effect/overlay/temp/dir_setting
randomdir = FALSE
/obj/effect/overlay/temp/dir_setting/New(loc, set_dir)
/obj/effect/overlay/temp/dir_setting/Initialize(mapload, set_dir)
if(set_dir)
setDir(set_dir)
..()
. = ..()
/obj/effect/overlay/temp/dir_setting/bloodsplatter
icon = 'icons/effects/blood.dmi'
@@ -56,12 +56,12 @@
layer = BELOW_MOB_LAYER
var/splatter_type = "splatter"
/obj/effect/overlay/temp/dir_setting/bloodsplatter/New(loc, set_dir)
/obj/effect/overlay/temp/dir_setting/bloodsplatter/Initialize(mapload, set_dir)
if(set_dir in GLOB.diagonals)
icon_state = "[splatter_type][pick(1, 2, 6)]"
else
icon_state = "[splatter_type][pick(3, 4, 5)]"
..()
. = ..()
var/target_pixel_x = 0
var/target_pixel_y = 0
switch(set_dir)
@@ -93,6 +93,13 @@
/obj/effect/overlay/temp/dir_setting/bloodsplatter/xenosplatter
splatter_type = "xsplatter"
/obj/effect/overlay/temp/dir_setting/speedbike_trail
name = "speedbike trails"
icon_state = "ion_fade"
layer = BELOW_MOB_LAYER
duration = 10
randomdir = 0
/obj/effect/overlay/temp/dir_setting/firing_effect
icon = 'icons/effects/effects.dmi'
icon_state = "firing_effect"
@@ -189,8 +196,8 @@
desc = "It's a decoy!"
duration = 15
/obj/effect/overlay/temp/decoy/New(loc, atom/mimiced_atom)
..()
/obj/effect/overlay/temp/decoy/Initialize(mapload, atom/mimiced_atom)
. = ..()
alpha = initial(alpha)
if(mimiced_atom)
name = mimiced_atom.name
@@ -198,8 +205,8 @@
setDir(mimiced_atom.dir)
mouse_opacity = 0
/obj/effect/overlay/temp/decoy/fading/New(loc, atom/mimiced_atom)
..()
/obj/effect/overlay/temp/decoy/fading/Initialize(mapload, atom/mimiced_atom)
. = ..()
animate(src, alpha = 0, time = duration)
/obj/effect/overlay/temp/decoy/fading/fivesecond
@@ -324,15 +331,15 @@
var/mob/user
var/damage = 20
/obj/effect/overlay/temp/ratvar/volt_hit/New(loc, caster, multiplier)
/obj/effect/overlay/temp/ratvar/volt_hit/Initialize(mapload, caster, multiplier)
if(multiplier)
damage *= multiplier
duration = max(round(damage * 0.2), 1)
..()
. = ..()
set_light(1.5, 2, LIGHT_COLOR_ORANGE)
/obj/effect/overlay/temp/ratvar/volt_hit/true/New(loc, caster, multiplier)
..()
/obj/effect/overlay/temp/ratvar/volt_hit/true/Initialize(mapload, caster, multiplier)
. = ..()
user = caster
if(user)
var/matrix/M = new
@@ -376,8 +383,8 @@
icon_state = "warden_gaze"
duration = 3
/obj/effect/overlay/temp/ratvar/ocular_warden/New()
..()
/obj/effect/overlay/temp/ratvar/ocular_warden/Initialize()
. = ..()
pixel_x = rand(-8, 8)
pixel_y = rand(-10, 10)
animate(src, alpha = 0, time = 3, easing = EASE_OUT)
@@ -401,8 +408,8 @@
layer = ABOVE_MOB_LAYER
duration = 10
/obj/effect/overlay/temp/ratvar/component/New()
..()
/obj/effect/overlay/temp/ratvar/component/Initialize()
. = ..()
transform = matrix()*0.75
pixel_x = rand(-10, 10)
pixel_y = rand(-10, -2)
@@ -432,9 +439,8 @@
light_power = 2
light_color = "#FAE48C"
/obj/effect/overlay/temp/ratvar/sigil/transgression/New()
..()
update_light()
/obj/effect/overlay/temp/ratvar/sigil/transgression/Initialize()
. = ..()
var/oldtransform = transform
animate(src, transform = matrix()*2, time = 5)
animate(transform = oldtransform, alpha = 0, time = 65)
@@ -447,10 +453,6 @@
light_power = 0.5
light_color = "#1E8CE1"
/obj/effect/overlay/temp/ratvar/sigil/vitality/New()
..()
update_light()
/obj/effect/overlay/temp/ratvar/sigil/accession
color = "#AF0AAF"
layer = ABOVE_MOB_LAYER
@@ -493,9 +495,9 @@
icon = 'icons/mob/mob.dmi'
duration = 15
/obj/effect/overlay/temp/gib_animation/New(loc, gib_icon)
/obj/effect/overlay/temp/gib_animation/Initialize(mapload, gib_icon)
icon_state = gib_icon // Needs to be before ..() so icon is correct
..()
. = ..()
/obj/effect/overlay/temp/gib_animation/ex_act(severity)
return //so the overlay isn't deleted by the explosion that gibbed the mob.
@@ -507,9 +509,9 @@
icon = 'icons/mob/mob.dmi'
duration = 15
/obj/effect/overlay/temp/dust_animation/New(loc, dust_icon)
/obj/effect/overlay/temp/dust_animation/Initialize(mapload, dust_icon)
icon_state = dust_icon // Before ..() so the correct icon is flick()'d
..()
. = ..()
/obj/effect/overlay/temp/mummy_animation
icon = 'icons/mob/mob.dmi'
@@ -521,12 +523,12 @@
icon_state = "heal"
duration = 15
/obj/effect/overlay/temp/heal/New(loc, colour)
..()
pixel_x = rand(-12, 12)
pixel_y = rand(-9, 0)
/obj/effect/overlay/temp/heal/Initialize(mapload, colour)
if(colour)
color = colour
. = ..()
pixel_x = rand(-12, 12)
pixel_y = rand(-9, 0)
/obj/effect/overlay/temp/kinetic_blast
name = "kinetic explosion"
@@ -558,14 +560,14 @@
icon_state = "impact_bullet"
duration = 5
/obj/effect/overlay/temp/impact_effect/New(loc, atom/target, obj/item/projectile/P)
/obj/effect/overlay/temp/impact_effect/Initialize(mapload, atom/target, obj/item/projectile/P)
if(target == P.original) //the projectile hit the target originally clicked
pixel_x = P.p_x + target.pixel_x - 16 + rand(-4,4)
pixel_y = P.p_y + target.pixel_y - 16 + rand(-4,4)
else
pixel_x = target.pixel_x + rand(-4,4)
pixel_y = target.pixel_y + rand(-4,4)
..()
. = ..()
/obj/effect/overlay/temp/impact_effect/red_laser
icon_state = "impact_laser"
+1 -1
View File
@@ -86,7 +86,7 @@
name = "station charter for [station_name()]"
desc = "An official document entrusting the governance of \
[station_name()] and surrounding space to Captain [uname]."
feedback_set_details("station_renames","[station_name()]")
SSblackbox.set_details("station_renames","[station_name()]")
if(!unlimited_uses)
used = TRUE
+2
View File
@@ -465,11 +465,13 @@
icon_state = "crayonblack"
paint_color = "#1C1C1C" //Not completely black because total black looks bad. So Mostly Black.
item_color = "black"
reagent_contents = list("nutriment" = 1, "blackcrayonpowder" = 1)
/obj/item/toy/crayon/white
icon_state = "crayonwhite"
paint_color = "#FFFFFF"
item_color = "white"
reagent_contents = list("nutriment" = 1, "whitecrayonpowder" = 1)
/obj/item/toy/crayon/mime
icon_state = "crayonmime"
@@ -100,8 +100,8 @@
icon_state = "medi_holo"
duration = 30
/obj/effect/overlay/temp/medical_holosign/New(loc, creator)
..()
/obj/effect/overlay/temp/medical_holosign/Initialize(mapload, creator)
. = ..()
playsound(loc, 'sound/machines/ping.ogg', 50, 0) //make some noise!
if(creator)
visible_message("<span class='danger'>[creator] created a medical hologram!</span>")
+2 -2
View File
@@ -58,7 +58,7 @@
if(src.l_arm && src.r_arm)
if(src.l_leg && src.r_leg)
if(src.chest && src.head)
feedback_inc("cyborg_frames_built",1)
SSblackbox.inc("cyborg_frames_built",1)
return 1
return 0
@@ -235,7 +235,7 @@
O.mmi = W //and give the real mmi to the borg.
O.updatename()
feedback_inc("cyborg_birth",1)
SSblackbox.inc("cyborg_birth",1)
forceMove(O)
O.robot_suit = src
@@ -19,10 +19,10 @@
var/threatscale = 1 // Used by advanced grenades to make them slightly more worthy.
var/no_splash = FALSE //If the grenade deletes even if it has no reagents to splash with. Used for slime core reactions.
/obj/item/weapon/grenade/chem_grenade/New()
/obj/item/weapon/grenade/chem_grenade/Initialize()
. = ..()
create_reagents(1000)
stage_change() // If no argument is set, it will change the stage to the current stage, useful for stock grenades that start READY.
..()
/obj/item/weapon/grenade/chem_grenade/examine(mob/user)
display_timer = (stage == READY && !nadeassembly) //show/hide the timer based on assembly state
@@ -313,8 +313,8 @@
desc = "Used for emergency sealing of air breaches."
stage = READY
/obj/item/weapon/grenade/chem_grenade/metalfoam/New()
..()
/obj/item/weapon/grenade/chem_grenade/metalfoam/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -331,8 +331,8 @@
desc = "Used for clearing rooms of living things."
stage = READY
/obj/item/weapon/grenade/chem_grenade/incendiary/New()
..()
/obj/item/weapon/grenade/chem_grenade/incendiary/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -349,8 +349,8 @@
desc = "Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents."
stage = READY
/obj/item/weapon/grenade/chem_grenade/antiweed/New()
..()
/obj/item/weapon/grenade/chem_grenade/antiweed/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -368,8 +368,8 @@
desc = "BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
stage = READY
/obj/item/weapon/grenade/chem_grenade/cleaner/New()
..()
/obj/item/weapon/grenade/chem_grenade/cleaner/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -386,8 +386,8 @@
desc = "Waffle Co.-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
stage = READY
/obj/item/weapon/grenade/chem_grenade/ez_clean/New()
..()
/obj/item/weapon/grenade/chem_grenade/ez_clean/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
@@ -405,8 +405,8 @@
desc = "Used for nonlethal riot control. Contents under pressure. Do not directly inhale contents."
stage = READY
/obj/item/weapon/grenade/chem_grenade/teargas/New()
..()
/obj/item/weapon/grenade/chem_grenade/teargas/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
@@ -424,8 +424,8 @@
desc = "Used for melting armoured opponents."
stage = READY
/obj/item/weapon/grenade/chem_grenade/facid/New()
..()
/obj/item/weapon/grenade/chem_grenade/facid/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
@@ -444,8 +444,8 @@
desc = "Used for wide scale painting projects."
stage = READY
/obj/item/weapon/grenade/chem_grenade/colorful/New()
..()
/obj/item/weapon/grenade/chem_grenade/colorful/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -463,8 +463,8 @@
stage = READY
var/glitter_type = "glitter"
/obj/item/weapon/grenade/chem_grenade/glitter/New()
..()
/obj/item/weapon/grenade/chem_grenade/glitter/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -496,8 +496,8 @@
desc = "BURN!-brand foaming clf3. In a special applicator for rapid purging of wide areas."
stage = READY
/obj/item/weapon/grenade/chem_grenade/clf3/New()
..()
/obj/item/weapon/grenade/chem_grenade/clf3/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
@@ -514,8 +514,8 @@
desc = "Tiger Cooperative chemical foam grenade. Causes temporary irration, blindness, confusion, mutism, and mutations to carbon based life forms. Contains additional spore toxin"
stage = READY
/obj/item/weapon/grenade/chem_grenade/bioterrorfoam/New()
..()
/obj/item/weapon/grenade/chem_grenade/bioterrorfoam/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
@@ -534,8 +534,8 @@
desc = "WARNING: GRENADE WILL RELEASE DEADLY SPORES CONTAINING ACTIVE AGENTS. SEAL SUIT AND AIRFLOW BEFORE USE."
stage = READY
/obj/item/weapon/grenade/chem_grenade/tuberculosis/New()
..()
/obj/item/weapon/grenade/chem_grenade/tuberculosis/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
+3 -3
View File
@@ -45,7 +45,7 @@
if(do_mob(user, C, 30) && (C.get_num_arms() >= 2 || C.get_arm_ignore()))
apply_cuffs(C,user)
to_chat(user, "<span class='notice'>You handcuff [C].</span>")
feedback_add_details("handcuffs","[type]")
SSblackbox.add_details("handcuffs","[type]")
add_logs(user, C, "handcuffed")
else
@@ -275,7 +275,7 @@
C.legcuffed = src
src.loc = C
C.update_inv_legcuffed()
feedback_add_details("handcuffs","[type]")
SSblackbox.add_details("handcuffs","[type]")
else if(isanimal(L))
var/mob/living/simple_animal/SA = L
if(SA.mob_size > MOB_SIZE_TINY)
@@ -336,7 +336,7 @@
C.legcuffed = src
src.loc = C
C.update_inv_legcuffed()
feedback_add_details("handcuffs","[type]")
SSblackbox.add_details("handcuffs","[type]")
to_chat(C, "<span class='userdanger'>\The [src] ensnares you!</span>")
C.Weaken(weaken)
@@ -0,0 +1,31 @@
diff a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm (rejected hunks)
@@ -46,9 +46,9 @@
apply_cuffs(C,user)
to_chat(user, "<span class='notice'>You handcuff [C].</span>")
if(istype(src, /obj/item/weapon/restraints/handcuffs/cable))
- feedback_add_details("handcuffs","C")
+ SSblackbox.add_details("handcuffs","C")
else
- feedback_add_details("handcuffs","H")
+ SSblackbox.add_details("handcuffs","H")
add_logs(user, C, "handcuffed")
else
@@ -278,7 +278,7 @@
C.legcuffed = src
src.loc = C
C.update_inv_legcuffed()
- feedback_add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
+ SSblackbox.add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
else if(isanimal(L))
var/mob/living/simple_animal/SA = L
if(SA.mob_size > MOB_SIZE_TINY)
@@ -341,7 +341,7 @@
C.legcuffed = src
src.loc = C
C.update_inv_legcuffed()
- feedback_add_details("handcuffs","B")
+ SSblackbox.add_details("handcuffs","B")
to_chat(C, "<span class='userdanger'>\The [src] ensnares you!</span>")
C.Weaken(weaken)
@@ -87,7 +87,7 @@
var/mob/living/silicon/robot/R = user
if(shock)
user <<"<span class='notice'>You clear all active holograms, and reset your projector to normal.</span>"
to_chat(user, "<span class='notice'>You clear all active holograms, and reset your projector to normal.</span>")
holosign_type = /obj/structure/holosign/barrier/cyborg
creation_time = 5
if(signs.len)
@@ -96,7 +96,7 @@
shock = 0
return
else if(R.emagged&&!shock)
user <<"<span class='warning'>You clear all active holograms, and overload your energy projector!</span>"
to_chat(user, "<span class='warning'>You clear all active holograms, and overload your energy projector!</span>")
holosign_type = /obj/structure/holosign/barrier/cyborg/hacked
creation_time = 30
if(signs.len)
@@ -39,7 +39,7 @@
SSreligion.holy_weapon_type = holy_weapon.type
feedback_set_details("chaplain_weapon","[choice]")
SSblackbox.set_details("chaplain_weapon","[choice]")
if(holy_weapon)
holy_weapon.reskinned = TRUE
@@ -62,7 +62,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
SSreligion.bible_icon_state = B.icon_state
SSreligion.bible_item_state = B.item_state
feedback_set_details("religion_book","[biblename]")
SSblackbox.set_details("religion_book","[biblename]")
usr << browse(null, "window=editicon")
/obj/item/weapon/storage/book/bible/proc/bless(mob/living/carbon/human/H, mob/living/user)
+2 -2
View File
@@ -60,9 +60,9 @@
/obj/item/weapon/melee/baton/examine(mob/user)
..()
if(bcell)
user <<"<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>"
to_chat(user, "<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>")
else
user <<"<span class='warning'>The baton does not have a power source installed.</span>"
to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/stock_parts/cell))
@@ -116,7 +116,7 @@
var/mob/living/carbon/human/H = user
user.visible_message("<span class='suicide'>[user] is putting [src]'s valve to [user.p_their()] lips! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/effects/spray.ogg', 10, 1, -3)
if (H && !QDELETED(H))
if (!QDELETED(H) && air_contents && air_contents.return_pressure() >= 1000)
for(var/obj/item/W in H)
H.dropItemToGround(W)
if(prob(50))
+1 -1
View File
@@ -37,7 +37,7 @@
..()
/obj/Initialize()
..()
. = ..()
if (!armor)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
if(on_blueprints && isturf(loc))
+1 -1
View File
@@ -180,7 +180,7 @@
var/mob/living/silicon/ai/A = new /mob/living/silicon/ai(loc, laws, brain.brainmob)
if(brain.force_replace_ai_name)
A.fully_replace_character_name(A.name, brain.replacement_ai_name())
feedback_inc("cyborg_ais_created",1)
SSblackbox.inc("cyborg_ais_created",1)
qdel(src)
else
state = AI_READY_CORE
+3 -3
View File
@@ -115,7 +115,7 @@
update_icon()
return
if(locked)
user <<"<span class='warning'> The [name] won't budge!</span>"
to_chat(user, "<span class='warning'>The [name] won't budge!</span>")
return
else
open = !open
@@ -131,7 +131,7 @@
/obj/structure/fireaxecabinet/attack_tk(mob/user)
if(locked)
user <<"<span class='warning'> The [name] won't budge!</span>"
to_chat(user, "<span class='warning'>The [name] won't budge!</span>")
return
else
open = !open
@@ -177,7 +177,7 @@
set src in oview(1)
if(locked)
usr <<"<span class='warning'> The [name] won't budge!</span>"
to_chat(usr, "<span class='warning'>The [name] won't budge!</span>")
return
else
open = !open
+4 -7
View File
@@ -14,18 +14,15 @@
/obj/structure/ladder/Initialize(mapload)
if(!initialized)
GLOB.ladders += src
..()
if(mapload)
return TRUE
update_link()
GLOB.ladders += src
..()
return INITIALIZE_HINT_LATELOAD
/obj/structure/ladder/Destroy()
GLOB.ladders -= src
. = ..()
/obj/structure/ladder/proc/update_link()
/obj/structure/ladder/LateInitialize()
for(var/obj/structure/ladder/L in GLOB.ladders)
if(L.id == id)
if(L.height == (height - 1))
+19 -4
View File
@@ -8,8 +8,10 @@
alpha = 30 //initially quite hidden when not "recharging"
var/last_trigger = 0
var/time_between_triggers = 600 //takes a minute to recharge
var/charges = INFINITY
var/list/static/ignore_typecache
var/list/mob/immune_minds = list()
var/datum/effect_system/spark_spread/spark_system
@@ -30,9 +32,11 @@
. = ..()
/obj/structure/trap/examine(mob/user)
..()
. = ..()
if(!isliving(user))
return
if(user.mind && user.mind in immune_minds)
return
if(get_dist(user, src) <= 1)
to_chat(user, "<span class='notice'>You reveal [src]!</span>")
flare()
@@ -41,10 +45,15 @@
// Makes the trap visible, and starts the cooldown until it's
// able to be triggered again.
visible_message("<span class='warning'>[src] flares brightly!</span>")
alpha = 200
animate(src, alpha = initial(alpha), time = time_between_triggers)
last_trigger = world.time
spark_system.start()
alpha = 200
last_trigger = world.time
charges--
if(charges <= 0)
animate(src, alpha = 0, time = 10)
QDEL_IN(src, 10)
else
animate(src, alpha = initial(alpha), time = time_between_triggers)
/obj/structure/trap/Crossed(atom/movable/AM)
if(last_trigger + time_between_triggers > world.time)
@@ -52,6 +61,12 @@
// Don't want the traps triggered by sparks, ghosts or projectiles.
if(is_type_in_typecache(AM, ignore_typecache))
return
if(ismob(AM))
var/mob/M = AM
if(M.mind in immune_minds)
return
if(charges <= 0)
return
flare()
if(isliving(AM))
trap_effect(AM)
+27 -17
View File
@@ -56,10 +56,16 @@ GLOBAL_LIST_INIT(freqtospan, list(
var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]"
//End name span.
var/endspanpart = "</span>"
//Message
var/messagepart = " <span class='message'>[lang_treat(speaker, message_language, raw_message, spans, message_mode)]</span></span>"
return "[spanpart1][spanpart2][freqpart][compose_track_href(speaker, namepart)][namepart][compose_job(speaker, message_language, raw_message, radio_freq)][endspanpart][messagepart]"
//Message
var/messagepart = " <span class='message'>[lang_treat(speaker, message_language, raw_message, spans)]</span></span>"
var/languageicon = ""
var/datum/language/D = get_language_instance(message_language)
if(D.display_icon(src))
languageicon = "[D.get_icon()] "
return "[spanpart1][spanpart2][freqpart][languageicon][compose_track_href(speaker, namepart)][namepart][compose_job(speaker, message_language, raw_message, radio_freq)][endspanpart][messagepart]"
/atom/movable/proc/compose_track_href(atom/movable/speaker, message_langs, raw_message, radio_freq)
return ""
@@ -67,33 +73,37 @@ GLOBAL_LIST_INIT(freqtospan, list(
/atom/movable/proc/compose_job(atom/movable/speaker, message_langs, raw_message, radio_freq)
return ""
/atom/movable/proc/say_quote(input, list/spans=list(), message_mode)
if(!input)
return "says, \"...\"" //not the best solution, but it will stop a large number of runtimes. The cause is somewhere in the Tcomms code
/atom/movable/proc/say_mod(input, message_mode)
var/ending = copytext(input, length(input))
if(copytext(input, length(input) - 1) == "!!")
spans |= SPAN_YELL
return "[verb_yell], \"[attach_spans(input, spans)]\""
input = attach_spans(input, spans)
if(ending == "?")
return "[verb_ask], \"[input]\""
if(ending == "!")
return "[verb_exclaim], \"[input]\""
return verb_yell
else if(ending == "?")
return verb_ask
else if(ending == "!")
return verb_exclaim
else
return verb_say
return "[verb_say], \"[input]\""
/atom/movable/proc/say_quote(input, list/spans=list(), message_mode)
if(!input)
input = "..."
if(copytext(input, length(input) - 1) == "!!")
spans |= SPAN_YELL
var/spanned = attach_spans(input, spans)
return "[say_mod(input, message_mode)], \"[spanned]\""
/atom/movable/proc/lang_treat(atom/movable/speaker, datum/language/language, raw_message, list/spans, message_mode)
if(has_language(language))
var/atom/movable/AM = speaker.GetSource()
if(AM) //Basically means "if the speaker is virtual"
if(AM.verb_say != speaker.verb_say || AM.verb_ask != speaker.verb_ask || AM.verb_exclaim != speaker.verb_exclaim || AM.verb_yell != speaker.verb_yell) //If the saymod was changed
return speaker.say_quote(raw_message, spans, message_mode)
return AM.say_quote(raw_message, spans, message_mode)
else
return speaker.say_quote(raw_message, spans, message_mode)
else if(language)
var/atom/movable/AM = speaker.GetSource()
var/datum/language/D = new language
var/datum/language/D = get_language_instance(language)
raw_message = D.scramble(raw_message)
if(AM)
return AM.say_quote(raw_message, spans, message_mode)
@@ -63,7 +63,7 @@
if(istype(src, /turf/open/floor/plating/asteroid))
to_chat(user, "<span class='notice'>You dig a hole.</span>")
gets_dug()
feedback_add_details("pick_used_mining","[W.type]")
SSblackbox.add_details("pick_used_mining","[W.type]")
if(istype(W,/obj/item/weapon/storage/bag/ore))
var/obj/item/weapon/storage/bag/ore/S = W
+2 -2
View File
@@ -63,7 +63,7 @@
if(ismineralturf(src))
to_chat(user, "<span class='notice'>You finish cutting into the rock.</span>")
gets_drilled(user)
feedback_add_details("pick_used_mining","[P.type]")
SSblackbox.add_details("pick_used_mining","[P.type]")
else
return attack_hand(user)
@@ -72,7 +72,7 @@
var/i
for(i in 1 to mineralAmt)
new mineralType(src)
feedback_add_details("ore_mined",mineralType)
SSblackbox.add_details("ore_mined",mineralType)
ChangeTurf(turf_type, defer_change)
addtimer(CALLBACK(src, .proc/AfterChange), 1, TIMER_UNIQUE)
playsound(src, 'sound/effects/break_stone.ogg', 50, 1) //beautiful destruction
+19
View File
@@ -0,0 +1,19 @@
diff a/code/game/turfs/simulated/minerals.dm b/code/game/turfs/simulated/minerals.dm (rejected hunks)
@@ -64,7 +64,7 @@
if(ismineralturf(src))
to_chat(user, "<span class='notice'>You finish cutting into the rock.</span>")
gets_drilled(user)
- feedback_add_details("pick_used_mining","[P.type]")
+ SSblackbox.add_details("pick_used_mining","[P.type]")
else
return attack_hand(user)
return
@@ -74,7 +74,7 @@
var/i
for (i=0;i<mineralAmt;i++)
new mineralType(src)
- feedback_add_details("ore_mined","[mineralType]|[mineralAmt]")
+ SSblackbox.add_details("ore_mined","[mineralType]|[mineralAmt]")
ChangeTurf(turf_type, defer_change)
addtimer(CALLBACK(src, .proc/AfterChange), 1, TIMER_UNIQUE)
playsound(src, 'sound/effects/break_stone.ogg', 50, 1) //beautiful destruction
+2
View File
@@ -42,6 +42,8 @@
if (opacity)
has_opaque_atom = TRUE
return INITIALIZE_HINT_NORMAL
/turf/open/space/attack_ghost(mob/dead/observer/user)
if(destination_z)
+1
View File
@@ -56,6 +56,7 @@
if (opacity)
has_opaque_atom = TRUE
return INITIALIZE_HINT_NORMAL
/turf/proc/Initalize_Atmos(times_fired)
CalculateAdjacentTurfs()