From fd70734eee366a1b3fa9b39b9173effadb8256ee Mon Sep 17 00:00:00 2001 From: Feasel <47361856+Feasel@users.noreply.github.com> Date: Mon, 23 Mar 2020 23:16:37 -0500 Subject: [PATCH] [Balance Pass] - Stunbaton (Because no one wants to do a single line change to make this not shit) I'm putting it at 35 as Kevinz suggest, rather it be 49 but w/e. The "Intuitive" system will be staying, but now it won't suck ass to actually be used as a stamina draining weapon. --- code/game/objects/items/stunbaton.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index 130bc55244..64a0026424 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -15,7 +15,7 @@ attack_verb = list("beaten") armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80) - var/stamforce = 25 + var/stamforce = 35 var/status = FALSE var/knockdown = TRUE var/obj/item/stock_parts/cell/cell