Update anomaly.dm

This commit is contained in:
LetterJay
2017-11-12 08:10:37 -06:00
committed by GitHub
parent f6e07cf824
commit fdb3324a4b
-36
View File
@@ -1,38 +1,3 @@
<<<<<<< HEAD
/datum/round_event_control/anomaly
name = "Anomaly: Energetic Flux"
typepath = /datum/round_event/anomaly
min_players = 1
max_occurrences = 0 //This one probably shouldn't occur! It'd work, but it wouldn't be very fun.
weight = 15
/datum/round_event/anomaly
var/area/impact_area
var/obj/effect/anomaly/newAnomaly
announceWhen = 1
/datum/round_event/anomaly/setup(loop=0)
var/safety_loop = loop + 1
if(safety_loop > 50)
kill()
end()
impact_area = findEventArea()
if(!impact_area)
setup(safety_loop)
var/list/turf_test = get_area_turfs(impact_area)
if(!turf_test.len)
setup(safety_loop)
/datum/round_event/anomaly/announce()
priority_announce("Localized energetic flux wave detected on long range scanners. Expected location of impact: [impact_area.name].", "Anomaly Alert")
/datum/round_event/anomaly/start()
var/turf/T = safepick(get_area_turfs(impact_area))
if(T)
newAnomaly = new /obj/effect/anomaly/flux(T)
=======
/datum/round_event_control/anomaly
name = "Anomaly: Energetic Flux"
typepath = /datum/round_event/anomaly
@@ -66,4 +31,3 @@
var/turf/T = safepick(get_area_turfs(impact_area))
if(T)
newAnomaly = new /obj/effect/anomaly/flux(T)
>>>>>>> 3093d86... Makes false alarm use more explicit in event code. (#32559)