Update weapon_designs.dm

This commit is contained in:
Trilbyspaceclone
2019-04-26 00:45:17 -04:00
committed by GitHub
parent c033210577
commit fdbaafa5a9

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@@ -1,6 +1,10 @@
/////////////////////////////////////////
/////////////////Weapons/////////////////
/////////////////////////////////////////
///////////////////////////////
///////Weapons & Ammo//////////
///////////////////////////////
//////////////
//Ammo Boxes//
//////////////
/datum/design/c38/sec
id = "sec_38"
@@ -13,6 +17,40 @@
id = "sec_38lethal"
build_path = /obj/item/ammo_box/c38/lethal
//////////////
//WT550 Mags//
//////////////
/datum/design/mag_oldsmg
name = "WT-550 Semi-Auto SMG Magazine (4.6x30mm)"
desc = "A 20 round magazine for the out of date security WT-550 Semi-Auto SMG."
id = "mag_oldsmg"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_box/magazine/wt550m9
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/mag_oldsmg/ap_mag
name = "WT-550 Semi-Auto SMG Armour Piercing Magazine (4.6x30mm AP)"
desc = "A 20 round armour piercing magazine for the out of date security WT-550 Semi-Auto SMG."
id = "mag_oldsmg_ap"
materials = list(MAT_METAL = 6000, MAT_SILVER = 600)
build_path = /obj/item/ammo_box/magazine/wt550m9/wtap
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/mag_oldsmg/ic_mag
name = "WT-550 Semi-Auto SMG Incendiary Magazine (4.6x30mm IC)"
desc = "A 20 round armour piercing magazine for the out of date security WT-550 Semi-Auto SMG."
id = "mag_oldsmg_ic"
materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_GLASS = 1000)
build_path = /obj/item/ammo_box/magazine/wt550m9/wtic
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
//////////////
//Ammo Shells/
//////////////
/datum/design/rubbershot/sec
id = "sec_rshot"
build_type = PROTOLATHE
@@ -43,6 +81,40 @@
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/stunshell
name = "Stun Shell"
desc = "A stunning shell for a shotgun."
id = "stunshell"
build_type = PROTOLATHE
materials = list(MAT_METAL = 200)
build_path = /obj/item/ammo_casing/shotgun/stunslug
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/techshell
name = "Unloaded Technological Shotshell"
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
id = "techshotshell"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 200)
build_path = /obj/item/ammo_casing/shotgun/techshell
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/cryostatis_shotgun_dart
name = "Cryostasis Shotgun Dart"
desc = "A shotgun dart designed with similar internals to that of a cryostatis beaker, allowing reagents to not react when inside."
id = "shotgundartcryostatis"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3500)
build_path = /obj/item/ammo_casing/shotgun/dart/noreact
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
//////////////
//Firing Pins/
//////////////
/datum/design/pin_testing
name = "Test-Range Firing Pin"
desc = "This safety firing pin allows firearms to be operated within proximity to a firing range."
@@ -63,6 +135,20 @@
category = list("Firing Pins")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
//////////////
//Guns////////
//////////////
/datum/design/lasercarbine
name = "Laser Carbine"
desc = "Beefed up version of a standard laser gun."
id = "lasercarbine"
build_type = PROTOLATHE
materials = list(MAT_METAL = 15000, MAT_GLASS = 10000, MAT_GOLD = 2500, MAT_SILVER = 2500)
build_path = /obj/item/gun/energy/laser/carbine
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/stunrevolver
name = "Tesla Revolver"
desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
@@ -83,16 +169,6 @@
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/tele_shield
name = "Telescopic Riot Shield"
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
id = "tele_shield"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200)
build_path = /obj/item/shield/riot/tele
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/beamrifle
name = "Beam Marksman Rifle"
desc = "A powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets."
@@ -122,11 +198,11 @@
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000)
build_path = /obj/item/gun/syringe/rapidsyringe
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL //uwu
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/temp_gun
name = "Temperature Gun"
desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want
desc = "A gun that shoots temperature beam like projectiles to change temperature."
id = "temp_gun"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000)
@@ -145,46 +221,6 @@
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/large_grenade
name = "Large Grenade"
desc = "A grenade that affects a larger area and use larger containers."
id = "large_Grenade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000)
build_path = /obj/item/grenade/chem_grenade/large
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE //Citadel edit added to science
/datum/design/pyro_grenade
name = "Pyro Grenade"
desc = "An advanced grenade that is able to self ignite its mixture."
id = "pyro_Grenade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_PLASMA = 500)
build_path = /obj/item/grenade/chem_grenade/pyro
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cryo_grenade
name = "Cryo Grenade"
desc = "An advanced grenade that rapidly cools its contents upon detonation."
id = "cryo_Grenade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
build_path = /obj/item/grenade/chem_grenade/cryo
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/adv_grenade
name = "Advanced Release Grenade"
desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter."
id = "adv_Grenade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 500)
build_path = /obj/item/grenade/chem_grenade/adv_release
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/xray
name = "X-ray Laser Gun"
desc = "Not quite as menacing as it sounds"
@@ -215,64 +251,6 @@
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
//WT550 Mags
/datum/design/mag_oldsmg
name = "WT-550 Semi-Auto SMG Magazine (4.6x30mm)"
desc = "A 20 round magazine for the out of date security WT-550 Semi-Auto SMG."
id = "mag_oldsmg"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_box/magazine/wt550m9
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/mag_oldsmg/ap_mag
name = "WT-550 Semi-Auto SMG Armour Piercing Magazine (4.6x30mm AP)"
desc = "A 20 round armour piercing magazine for the out of date security WT-550 Semi-Auto SMG."
id = "mag_oldsmg_ap"
materials = list(MAT_METAL = 6000, MAT_SILVER = 600)
build_path = /obj/item/ammo_box/magazine/wt550m9/wtap
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/mag_oldsmg/ic_mag
name = "WT-550 Semi-Auto SMG Incendiary Magazine (4.6x30mm IC)"
desc = "A 20 round armour piercing magazine for the out of date security WT-550 Semi-Auto SMG."
id = "mag_oldsmg_ic"
materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_GLASS = 1000)
build_path = /obj/item/ammo_box/magazine/wt550m9/wtic
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/stunshell
name = "Stun Shell"
desc = "A stunning shell for a shotgun."
id = "stunshell"
build_type = PROTOLATHE
materials = list(MAT_METAL = 200)
build_path = /obj/item/ammo_casing/shotgun/stunslug
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/techshell
name = "Unloaded Technological Shotshell"
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
id = "techshotshell"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 200)
build_path = /obj/item/ammo_casing/shotgun/techshell
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/suppressor
name = "Universal Suppressor"
desc = "A reverse-engineered universal suppressor that fits on most small arms with threaded barrels."
id = "suppressor"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
build_path = /obj/item/suppressor
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/gravitygun
name = "One-point Bluespace-gravitational Manipulator"
desc = "A multi-mode device that blasts one-point bluespace-gravitational bolts that locally distort gravity."
@@ -293,12 +271,70 @@
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/cryostatis_shotgun_dart
name = "Cryostasis Shotgun Dart"
desc = "A shotgun dart designed with similar internals to that of a cryostatis beaker, allowing reagents to not react when inside."
id = "shotgundartcryostatis"
///////////
//Grenades/
///////////
/datum/design/large_grenade
name = "Large Grenade"
desc = "A grenade that affects a larger area and use larger containers."
id = "large_Grenade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3500)
build_path = /obj/item/ammo_casing/shotgun/dart/noreact
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
materials = list(MAT_METAL = 3000)
build_path = /obj/item/grenade/chem_grenade/large
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/pyro_grenade
name = "Pyro Grenade"
desc = "An advanced grenade that is able to self ignite its mixture."
id = "pyro_Grenade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_PLASMA = 500)
build_path = /obj/item/grenade/chem_grenade/pyro
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cryo_grenade
name = "Cryo Grenade"
desc = "An advanced grenade that rapidly cools its contents upon detonation."
id = "cryo_Grenade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
build_path = /obj/item/grenade/chem_grenade/cryo
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/adv_grenade
name = "Advanced Release Grenade"
desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter."
id = "adv_Grenade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 500)
build_path = /obj/item/grenade/chem_grenade/adv_release
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
//////////
//MISC////
//////////
/datum/design/tele_shield
name = "Telescopic Riot Shield"
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
id = "tele_shield"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200)
build_path = /obj/item/shield/riot/tele
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/suppressor
name = "Universal Suppressor"
desc = "A reverse-engineered universal suppressor that fits on most small arms with threaded barrels."
id = "suppressor"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
build_path = /obj/item/suppressor
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY