diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm
index fe407509fe..baa1add7e1 100644
--- a/code/_onclick/item_attack.dm
+++ b/code/_onclick/item_attack.dm
@@ -119,7 +119,7 @@
send_item_attack_message(I, user)
if(I.force)
apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
- if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW))
+ if(I.damtype == BRUTE)
if(prob(33))
I.add_mob_blood(src)
var/turf/location = get_turf(src)
diff --git a/code/datums/components/crafting/recipes/recipes_clothing.dm b/code/datums/components/crafting/recipes/recipes_clothing.dm
index 5636be6b2a..fb3500a037 100644
--- a/code/datums/components/crafting/recipes/recipes_clothing.dm
+++ b/code/datums/components/crafting/recipes/recipes_clothing.dm
@@ -287,3 +287,12 @@
/obj/item/bedsheet/cosmos = 1)
time = 60
category = CAT_CLOTHING
+
+
+/datum/crafting_recipe/wintercoat_cosmic
+ name = "Cosmic Winter Coat"
+ result = /obj/item/clothing/neck/garlic_necklace
+ reqs = list(/obj/item/reagent_containers/food/snacks/grown/garlic = 15,
+ /obj/item/stack/cable_coil = 10)
+ time = 100 //Takes awhile to put all the garlics on the coil and knot it.
+ category = CAT_CLOTHING
diff --git a/code/game/gamemodes/bloodsucker/bloodsucker.dm b/code/game/gamemodes/bloodsucker/bloodsucker.dm
index 58559b721f..7f9873cfb0 100644
--- a/code/game/gamemodes/bloodsucker/bloodsucker.dm
+++ b/code/game/gamemodes/bloodsucker/bloodsucker.dm
@@ -262,7 +262,7 @@
target.mind.add_antag_datum(V, V.master.get_team())
// Update Bloodsucker Title (we're a daddy now)
B.SelectTitle(am_fledgling = FALSE) // Only works if you have no title yet.
- // lOg it
+ // Log it
message_admins("[target] has become a Vassal, and is enslaved to [creator].")
log_admin("[target] has become a Vassal, and is enslaved to [creator].")
return TRUE
diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm
index 205ce57251..50e9b94e97 100644
--- a/code/game/objects/items/stacks/medical.dm
+++ b/code/game/objects/items/stacks/medical.dm
@@ -72,6 +72,8 @@
to_chat(user, " [M] is at full health.")
return FALSE
user.visible_message("[user] applies \the [src] on [M].", "You apply \the [src] on [M].")
+ if(AmBloodsucker(M))
+ return
M.heal_bodypart_damage((heal_brute/2))
return TRUE
if(iscarbon(M))
@@ -148,6 +150,8 @@
return
if(iscarbon(M))
return heal_carbon(M, user, 0, heal_burn)
+ if(AmBloodsucker(M))
+ return
to_chat(user, "You can't heal [M] with the \the [src]!")
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
diff --git a/code/modules/antagonists/bloodsucker/bloodsucker_life.dm b/code/modules/antagonists/bloodsucker/bloodsucker_life.dm
index af2fd1b374..01e8774c27 100644
--- a/code/modules/antagonists/bloodsucker/bloodsucker_life.dm
+++ b/code/modules/antagonists/bloodsucker/bloodsucker_life.dm
@@ -12,7 +12,7 @@
/datum/antagonist/bloodsucker/proc/LifeTick()// Should probably run from life.dm, same as handle_changeling, but will be an utter pain to move
set waitfor = FALSE // Don't make on_gain() wait for this function to finish. This lets this code run on the side.
- var/notice_healing = FALSE
+ var/notice_healing
while(owner && !AmFinalDeath()) // owner.has_antag_datum(ANTAG_DATUM_BLOODSUCKER) == src
if(owner.current.stat == CONSCIOUS && !poweron_feed && !HAS_TRAIT(owner.current, TRAIT_DEATHCOMA)) // Deduct Blood
AddBloodVolume(-0.1) // -.15 (before tick went from 10 to 30, but we also charge more for faking life now)
@@ -82,16 +82,32 @@
/datum/antagonist/bloodsucker/proc/HandleHealing(mult = 1)
// NOTE: Mult of 0 is just a TEST to see if we are injured and need to go into Torpor!
//It is called from your coffin on close (by you only)
- if(poweron_masquerade == TRUE || owner.current.AmStaked() || owner.current.reagents?.has_reagent(/datum/reagent/consumable/garlic))
+ var/notice_garlic
+ var/notice_necklace
+ if(poweron_masquerade == TRUE || owner.current.AmStaked())
+ return FALSE
+ if(owner.current.reagents?.has_reagent(/datum/reagent/consumable/garlic))
+ if(notice_garlic)
+ to_chat(owner.current, "Garlic in your blood is interfering with your regeneration!")
+ notice_garlic = TRUE
+ return FALSE
+ if(istype(owner.current.get_item_by_slot(SLOT_NECK), /obj/item/clothing/neck/garlic_necklace))
+ if(notice_necklace)
+ to_chat(owner.current, "The necklace on your neck is interrupting your healing!")
+ notice_necklace = TRUE
return FALSE
owner.current.adjustStaminaLoss(-1.5 + (regenRate * -7) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more.
owner.current.adjustCloneLoss(-0.1 * (regenRate * 2) * mult, 0)
owner.current.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1 * (regenRate * 4) * mult) //adjustBrainLoss(-1 * (regenRate * 4) * mult, 0)
+ if(notice_garlic)
+ notice_garlic = FALSE
+ if(notice_necklace)
+ notice_necklace = FALSE
// No Bleeding
if(ishuman(owner.current)) //NOTE Current bleeding is horrible, not to count the amount of blood ballistics delete.
var/mob/living/carbon/human/H = owner.current
if(H.bleed_rate > 0) //Only heal bleeding if we are actually bleeding
- H.bleed_rate =- 0.5 + regenRate * mult
+ H.bleed_rate =- 0.5 + regenRate * 0.2 * mult
if(iscarbon(owner.current)) // Damage Heal: Do I have damage to ANY bodypart?
var/mob/living/carbon/C = owner.current
var/costMult = 1 // Coffin makes it cheaper
@@ -235,6 +251,7 @@
/datum/antagonist/bloodsucker/proc/Torpor_Begin(amInCoffin = FALSE)
owner.current.stat = UNCONSCIOUS
+ owner.current.apply_status_effect(STATUS_EFFECT_UNCONSCIOUS)
ADD_TRAIT(owner.current, TRAIT_FAKEDEATH, "bloodsucker") // Come after UNCONSCIOUS or else it fails
ADD_TRAIT(owner.current, TRAIT_NODEATH, "bloodsucker") // Without this, you'll just keep dying while you recover.
ADD_TRAIT(owner.current, TRAIT_RESISTHIGHPRESSURE, "bloodsucker") // So you can heal in 0 G. otherwise you just...heal forever.
@@ -248,8 +265,9 @@
power.DeactivatePower()
/datum/antagonist/bloodsucker/proc/Torpor_End()
- REMOVE_TRAIT(owner.current, TRAIT_FAKEDEATH, "bloodsucker")
owner.current.stat = SOFT_CRIT
+ owner.current.remove_status_effect(STATUS_EFFECT_UNCONSCIOUS)
+ owner.current.cure_fakedeath("bloodsucker")
REMOVE_TRAIT(owner.current, TRAIT_NODEATH, "bloodsucker")
REMOVE_TRAIT(owner.current, TRAIT_RESISTHIGHPRESSURE, "bloodsucker")
REMOVE_TRAIT(owner.current, TRAIT_RESISTLOWPRESSURE, "bloodsucker")
diff --git a/code/modules/antagonists/bloodsucker/bloodsucker_powers.dm b/code/modules/antagonists/bloodsucker/bloodsucker_powers.dm
index 507e1f2739..abfd2d120f 100644
--- a/code/modules/antagonists/bloodsucker/bloodsucker_powers.dm
+++ b/code/modules/antagonists/bloodsucker/bloodsucker_powers.dm
@@ -93,6 +93,12 @@
if(display_error)
to_chat(owner, "You have a stake in your chest! Your powers are useless.")
return FALSE
+ if(istype(owner.get_item_by_slot(SLOT_NECK), /obj/item/clothing/neck/garlic_necklace))
+ to_chat(owner, "")
+ return FALSE
+ if(owner.reagents?.has_reagent(/datum/reagent/consumable/garlic))
+ to_chat(owner, "Garlic in your blood is interfering with your powers!")
+ return FALSE
// Incap?
if(must_be_capacitated)
var/mob/living/L = owner
diff --git a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm
index 20ce602fce..1821ec2f3d 100644
--- a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm
+++ b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm
@@ -22,7 +22,7 @@
// STATS
var/vamplevel = 0
var/vamplevel_unspent = 1
- var/regenRate = 0.4 // How many points of Brute do I heal per tick?
+ var/regenRate = 0.4 // How fast do I regenerate?
var/feedAmount = 15 // Amount of blood drawn from a target per tick.
var/maxBloodVolume = 600 // Maximum blood a Vamp can hold via feeding. // BLOOD_VOLUME_NORMAL 550 // BLOOD_VOLUME_SAFE 475 //BLOOD_VOLUME_OKAY 336 //BLOOD_VOLUME_BAD 224 // BLOOD_VOLUME_SURVIVE 122
// OBJECTIVES
@@ -47,8 +47,8 @@
SSticker.mode.bloodsuckers |= owner // Add if not already in here (and you might be, if you were picked at round start)
SSticker.mode.check_start_sunlight()// Start Sunlight? (if first Vamp)
SelectFirstName()// Name & Title
- SelectTitle(am_fledgling=TRUE) // If I have a creator, then set as Fledgling.
- SelectReputation(am_fledgling=TRUE)
+ SelectTitle(am_fledgling = TRUE) // If I have a creator, then set as Fledgling.
+ SelectReputation(am_fledgling = TRUE)
AssignStarterPowersAndStats()// Give Powers & Stats
forge_bloodsucker_objectives()// Objectives & Team
update_bloodsucker_icons_added(owner.current, "bloodsucker") // Add Antag HUD
diff --git a/code/modules/antagonists/bloodsucker/powers/cloak.dm b/code/modules/antagonists/bloodsucker/powers/cloak.dm
index 1bb7b02357..a616c39923 100644
--- a/code/modules/antagonists/bloodsucker/powers/cloak.dm
+++ b/code/modules/antagonists/bloodsucker/powers/cloak.dm
@@ -2,7 +2,7 @@
/datum/action/bloodsucker/cloak
name = "Cloak of Darkness"
- desc = "Blend into the shadows and become invisible to the untrained eye. Movement is slowed in brightly lit areas."
+ desc = "Blend into the shadows and become invisible to the untrained eye. Movement is slowed in brightly lit areas, and you cannot dissapear while mortals watch you."
button_icon_state = "power_cloak"
bloodcost = 5
cooldown = 50
diff --git a/code/modules/hydroponics/grown/garlic.dm b/code/modules/hydroponics/grown/garlic.dm
index 7ee8aab9a8..fd24376282 100644
--- a/code/modules/hydroponics/grown/garlic.dm
+++ b/code/modules/hydroponics/grown/garlic.dm
@@ -23,6 +23,8 @@
/obj/item/clothing/neck/garlic_necklace
name = "garlic necklace"
- desc = "A clove of garlic on a string, tied to itself in a circle, just might fit around your neck. For paranoid people who fear getting their blood sucked."
+ desc = "A clove of garlic on a cable, tied to itself in a circle, just might fit around your neck. For loonies people who fear getting their blood sucked."
icon_state = "garlic_necklace"
+ item_state = "garlic_necklace"
+ alternate_worn_icon = 'icons/mob/neck.dmi'
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/alien/special/facehugger.dm b/code/modules/mob/living/carbon/alien/special/facehugger.dm
index 9640c72481..eb1b38b9ff 100644
--- a/code/modules/mob/living/carbon/alien/special/facehugger.dm
+++ b/code/modules/mob/living/carbon/alien/special/facehugger.dm
@@ -247,13 +247,13 @@
/proc/CanHug(mob/living/M)
if(!istype(M))
- return 0
+ return FALSE
if(M.stat == DEAD)
- return 0
+ return FALSE
if(M.getorgan(/obj/item/organ/alien/hivenode))
- return 0
+ return FALSE
if(AmBloodsucker(M))
- return 0
+ return FALSE
if(ismonkey(M))
return 1
@@ -262,9 +262,9 @@
if(ishuman(C) && !(SLOT_WEAR_MASK in C.dna.species.no_equip))
var/mob/living/carbon/human/H = C
if(H.is_mouth_covered(head_only = 1))
- return 0
- return 1
- return 0
+ return FALSE
+ return TRUE
+ return FALSE
#undef MIN_ACTIVE_TIME
#undef MAX_ACTIVE_TIME
diff --git a/code/modules/mob/living/carbon/human/species_types/vampire.dm b/code/modules/mob/living/carbon/human/species_types/vampire.dm
index b62b8304da..6a4ef2e9d9 100644
--- a/code/modules/mob/living/carbon/human/species_types/vampire.dm
+++ b/code/modules/mob/living/carbon/human/species_types/vampire.dm
@@ -82,7 +82,7 @@
to_chat(H, "You're already full!")
return
//This checks whether or not they are wearing a garlic clove on their neck
- if(sucking_checks(victim, TRUE, FALSE))
+ if(!sucking_checks(victim, TRUE, FALSE))
return
if(victim.stat == DEAD)
to_chat(H, "You need a living victim!")
@@ -96,7 +96,7 @@
to_chat(H, "[victim] is blessed! You stop just in time to avoid catching fire.")
return
//Here we check now for both the garlic cloves on the neck and for blood in the victims bloodstream.
- if(sucking_checks(victim, TRUE, TRUE))
+ if(!sucking_checks(victim, TRUE, TRUE))
return
if(!do_after(H, 30, target = victim))
return
diff --git a/code/modules/reagents/chemistry/reagents/food_reagents.dm b/code/modules/reagents/chemistry/reagents/food_reagents.dm
index 837c3614a8..ce276a0d8b 100644
--- a/code/modules/reagents/chemistry/reagents/food_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/food_reagents.dm
@@ -18,6 +18,7 @@
/datum/reagent/consumable/on_mob_life(mob/living/carbon/M)
current_cycle++
M.nutrition += nutriment_factor
+ M.CheckBloodsuckerEatFood(nutriment_factor)
holder.remove_reagent(type, metabolization_rate)
/datum/reagent/consumable/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
diff --git a/icons/mob/neck.dmi b/icons/mob/neck.dmi
index de59a136d9..d899950b79 100644
Binary files a/icons/mob/neck.dmi and b/icons/mob/neck.dmi differ
diff --git a/icons/obj/clothing/neck.dmi b/icons/obj/clothing/neck.dmi
index 0bdaa36e62..ea44ae0a7c 100644
Binary files a/icons/obj/clothing/neck.dmi and b/icons/obj/clothing/neck.dmi differ