Unmodularize several machinery and structures.
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@@ -88,6 +88,28 @@
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else
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return ..()
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/obj/structure/chair/alt_attack_hand(mob/living/user)
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if(Adjacent(user) && istype(user))
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if(!item_chair || !user.can_hold_items() || !has_buckled_mobs() || buckled_mobs.len > 1 || dir != user.dir || flags_1 & NODECONSTRUCT_1)
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return TRUE
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if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return TRUE
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
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to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
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return TRUE
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var/mob/living/poordude = buckled_mobs[1]
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if(!istype(poordude))
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return TRUE
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user.visible_message("<span class='notice'>[user] pulls [src] out from under [poordude].</span>", "<span class='notice'>You pull [src] out from under [poordude].</span>")
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var/C = new item_chair(loc)
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user.put_in_hands(C)
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poordude.Knockdown(20)//rip in peace
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user.adjustStaminaLoss(5)
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unbuckle_all_mobs(TRUE)
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qdel(src)
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return TRUE
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/obj/structure/chair/attack_tk(mob/user)
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if(!anchored || has_buckled_mobs() || !isturf(user.loc))
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..()
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