diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index fa6cc44fca..f1b1570e24 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -182,10 +182,10 @@ There are several things that need to be remembered: if(!gloves && bloody_hands) var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER, color = blood_DNA_to_color()) - if(get_num_arms() < 2) - if(has_left_hand()) + if(get_num_arms(FALSE) < 2) + if(has_left_hand(FALSE)) bloody_overlay.icon_state = "bloodyhands_left" - else if(has_right_hand()) + else if(has_right_hand(FALSE)) bloody_overlay.icon_state = "bloodyhands_right" overlays_standing[GLOVES_LAYER] = bloody_overlay @@ -265,7 +265,7 @@ There are several things that need to be remembered: /mob/living/carbon/human/update_inv_shoes() remove_overlay(SHOES_LAYER) - if(get_num_legs() <2) + if(get_num_legs(FALSE) <2) return if(client && hud_used)