Merge branch 'master' into limbs
This commit is contained in:
@@ -247,6 +247,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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/// Which of the 5 persistent scar slots we randomly roll to load for this round, if enabled. Actually rolled in [/datum/preferences/proc/load_character(slot)]
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var/scars_index = 1
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var/chosen_limb_id //body sprite selected to load for the users limbs, null means default, is sanitized when loaded
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/datum/preferences/New(client/C)
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parent = C
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@@ -526,6 +528,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "</td>"
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mutant_category = 0
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if(length(pref_species.allowed_limb_ids))
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if(!chosen_limb_id || !(chosen_limb_id in pref_species.allowed_limb_ids))
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chosen_limb_id = pref_species.id
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dat += "<h3>Body sprite</h3>"
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dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=bodysprite;task=input'>[chosen_limb_id]</a>"
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if(mutant_category)
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dat += "</td>"
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mutant_category = 0
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@@ -2120,8 +2128,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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else
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features["body_model"] = chosengender
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gender = chosengender
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facial_hair_style = random_facial_hair_style(gender)
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hair_style = random_hair_style(gender)
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if("body_size")
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var/min = CONFIG_GET(number/body_size_min)
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@@ -2147,6 +2153,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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var/selected_custom_speech_verb = input(user, "Choose your desired speech verb (none means your species speech verb)", "Character Preference") as null|anything in GLOB.speech_verbs
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if(selected_custom_speech_verb)
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custom_speech_verb = selected_custom_speech_verb
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if("bodysprite")
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var/selected_body_sprite = input(user, "Choose your desired body sprite", "Character Preference") as null|anything in pref_species.allowed_limb_ids
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if(selected_body_sprite)
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chosen_limb_id = selected_body_sprite //this gets sanitized before loading
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else
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switch(href_list["preference"])
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//CITADEL PREFERENCES EDIT - I can't figure out how to modularize these, so they have to go here. :c -Pooj
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@@ -2538,6 +2549,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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character.dna.features = features.Copy()
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character.set_species(chosen_species, icon_update = FALSE, pref_load = TRUE)
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if(chosen_limb_id && (chosen_limb_id in character.dna.species.allowed_limb_ids))
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character.dna.species.mutant_bodyparts["limbs_id"] = chosen_limb_id
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character.dna.real_name = character.real_name
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character.dna.nameless = character.nameless
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character.dna.custom_species = character.custom_species
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@@ -515,7 +515,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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S["scars4"] >> scars_list["4"]
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S["scars5"] >> scars_list["5"]
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json_decode(S["modified_limbs"]) >> modified_limbs
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S["chosen_limb_id"] >> chosen_limb_id
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//Custom names
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for(var/custom_name_id in GLOB.preferences_custom_names)
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@@ -872,6 +872,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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WRITE_FILE(S["scars4"] , scars_list["4"])
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WRITE_FILE(S["scars5"] , scars_list["5"])
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WRITE_FILE(S["modified_limbs"] , json_encode(modified_limbs))
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WRITE_FILE(S["chosen_limb_id"], chosen_limb_id)
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//gear loadout
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if(chosen_gear.len)
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@@ -72,6 +72,25 @@
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator
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name = "insidious guerrilla gloves"
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desc = "Specialized combat gloves for carrying people around. Transfers tactical kidnapping and tackling knowledge to the user via the use of nanochips."
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icon_state = "infiltrator"
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item_state = "infiltrator"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/carrytrait = TRAIT_QUICKER_CARRY
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/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator/equipped(mob/user, slot)
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. = ..()
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if(slot == SLOT_GLOVES)
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ADD_TRAIT(user, carrytrait, GLOVE_TRAIT)
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/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator/dropped(mob/user)
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. = ..()
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REMOVE_TRAIT(user, carrytrait, GLOVE_TRAIT)
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/obj/item/clothing/gloves/tackler/rocket
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name = "rocket gloves"
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desc = "The ultimate in high risk, high reward, perfect for when you need to stop a criminal from fifty feet away or die trying. Banned in most Spinward gridiron football and rugby leagues."
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@@ -625,7 +625,7 @@
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desc = "An arctic white winter coat with a small blue caduceus instead of a plastic zipper tab. Snazzy."
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icon_state = "coatmedical"
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item_state = "coatmedical"
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allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/medical
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@@ -638,7 +638,7 @@
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desc = "An arctic white winter coat with a small blue caduceus instead of a plastic zipper tab. The normal liner is replaced with an exceptionally thick, soft layer of fur."
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icon_state = "coatcmo"
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item_state = "coatcmo"
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allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 0)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/cmo
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@@ -651,7 +651,7 @@
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desc = "A lab-grade winter coat made with acid resistant polymers. For the enterprising chemist who was exiled to a frozen wasteland on the go."
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icon_state = "coatchemistry"
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item_state = "coatchemistry"
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allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 30, "acid" = 45)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/chemistry
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@@ -664,7 +664,7 @@
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desc = "A white winter coat with green markings. Warm, but wont fight off the common cold or any other disease. Might make people stand far away from you in the hallway. The zipper tab looks like an oversized bacteriophage."
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icon_state = "coatviro"
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item_state = "coatviro"
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allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = 0)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/viro
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@@ -677,7 +677,7 @@
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desc = "A winter coat with blue markings. Warm, but probably won't protect from biological agents. For the cozy doctor on the go."
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icon_state = "coatparamed"
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item_state = "coatparamed"
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allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45)
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||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/paramedic
|
||||
|
||||
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||||
@@ -97,9 +97,12 @@ All foods are distributed among various categories. Use common sense.
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return
|
||||
|
||||
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/obj/item/reagent_containers/food/snacks/attack(mob/living/M, mob/living/user, def_zone)
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||||
/obj/item/reagent_containers/food/snacks/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
INVOKE_ASYNC(src, .proc/attempt_forcefeed, M, user)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/proc/attempt_forcefeed(mob/living/M, mob/living/user)
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||||
if(!eatverb)
|
||||
eatverb = pick("bite","chew","nibble","gnaw","gobble","chomp")
|
||||
if(!reagents.total_volume) //Shouldn't be needed but it checks to see if it has anything left in it.
|
||||
|
||||
@@ -103,6 +103,7 @@
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
attack_speed = CLICK_CD_MELEE
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags_1 = CONDUCT_1
|
||||
armour_penetration = 20
|
||||
@@ -125,9 +126,12 @@
|
||||
playsound(src,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/scythe/pre_attack(atom/A, mob/living/user, params)
|
||||
/obj/item/scythe/pre_attack(atom/A, mob/living/user, params, attackchain_flags, damage_multiplier)
|
||||
. = ..()
|
||||
if(. & STOP_ATTACK_PROC_CHAIN)
|
||||
return
|
||||
if(swiping || !istype(A, /obj/structure/spacevine) || get_turf(A) == get_turf(user))
|
||||
return ..()
|
||||
return
|
||||
else
|
||||
var/turf/user_turf = get_turf(user)
|
||||
var/dir_to_target = get_dir(user_turf, get_turf(A))
|
||||
@@ -138,11 +142,12 @@
|
||||
var/turf/T = get_step(user_turf, turn(dir_to_target, i))
|
||||
for(var/obj/structure/spacevine/V in T)
|
||||
if(user.Adjacent(V))
|
||||
melee_attack_chain(user, V)
|
||||
melee_attack_chain(user, V, attackchain_flags = ATTACK_IGNORE_CLICKDELAY)
|
||||
stam_gain += 5 //should be hitcost
|
||||
swiping = FALSE
|
||||
stam_gain += 2 //Initial hitcost
|
||||
user.adjustStaminaLoss(-stam_gain)
|
||||
user.DelayNextAction()
|
||||
|
||||
// *************************************
|
||||
// Nutrient defines for hydroponics
|
||||
@@ -192,4 +197,4 @@
|
||||
/obj/item/reagent_containers/glass/bottle/killer/pestkiller
|
||||
name = "bottle of pest spray"
|
||||
desc = "Contains a pesticide."
|
||||
list_reagents = list(/datum/reagent/toxin/pestkiller = 50)
|
||||
list_reagents = list(/datum/reagent/toxin/pestkiller = 50)
|
||||
|
||||
@@ -2,6 +2,12 @@
|
||||
#define MUSIC_MAXLINES 1000
|
||||
#define MUSIC_MAXLINECHARS 300
|
||||
|
||||
/**
|
||||
* # Song datum
|
||||
*
|
||||
* These are the actual backend behind instruments.
|
||||
* They attach to an atom and provide the editor + playback functionality.
|
||||
*/
|
||||
/datum/song
|
||||
/// Name of the song
|
||||
var/name = "Untitled"
|
||||
@@ -15,6 +21,9 @@
|
||||
/// delay between notes in deciseconds
|
||||
var/tempo = 5
|
||||
|
||||
/// How far we can be heard
|
||||
var/instrument_range = 15
|
||||
|
||||
/// Are we currently playing?
|
||||
var/playing = FALSE
|
||||
|
||||
@@ -53,17 +62,24 @@
|
||||
|
||||
/////////////////// Playing variables ////////////////
|
||||
/**
|
||||
* Only used in synthesized playback - The chords we compiled. Non assoc list of lists:
|
||||
* list(list(key1, key2, key3..., tempo_divisor), list(key1, key2..., tempo_divisor), ...)
|
||||
* tempo_divisor always exists
|
||||
* if key1 (and so if there's no keys) doesn't exist it's a rest
|
||||
* Build by compile_chords()
|
||||
* Must be rebuilt on instrument switch.
|
||||
* Compilation happens when we start playing and is cleared after we finish playing.
|
||||
* Format: list of chord lists, with chordlists having (key1, key2, key3, tempodiv)
|
||||
*/
|
||||
var/list/compiled_chords
|
||||
/// Current section of a long chord we're on, so we don't need to make a billion chords, one for every unit ticklag.
|
||||
var/elapsed_delay
|
||||
/// Amount of delay to wait before playing the next chord
|
||||
var/delay_by
|
||||
/// Current chord we're on.
|
||||
var/current_chord
|
||||
/// Channel as text = current volume percentage but it's 0 to 100 instead of 0 to 1.
|
||||
var/list/channels_playing = list()
|
||||
/// List of channels that aren't being used, as text. This is to prevent unnecessary freeing and reallocations from SSsounds/SSinstruments.
|
||||
var/list/channels_idle = list()
|
||||
/// Person playing us
|
||||
var/mob/user_playing
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
/// Last world.time we checked for who can hear us
|
||||
@@ -72,8 +88,6 @@
|
||||
var/list/hearing_mobs
|
||||
/// If this is enabled, some things won't be strictly cleared when they usually are (liked compiled_chords on play stop)
|
||||
var/debug_mode = FALSE
|
||||
/// Last time we processed decay
|
||||
var/last_process_decay
|
||||
/// Max sound channels to occupy
|
||||
var/max_sound_channels = CHANNELS_PER_INSTRUMENT
|
||||
/// Current channels, so we can save a length() call.
|
||||
@@ -113,7 +127,7 @@
|
||||
var/cached_exponential_dropoff = 1.045
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/song/New(atom/parent, list/instrument_ids)
|
||||
/datum/song/New(atom/parent, list/instrument_ids, new_range)
|
||||
SSinstruments.on_song_new(src)
|
||||
lines = list()
|
||||
tempo = sanitize_tempo(tempo)
|
||||
@@ -125,6 +139,8 @@
|
||||
hearing_mobs = list()
|
||||
volume = clamp(volume, min_volume, max_volume)
|
||||
update_sustain()
|
||||
if(new_range)
|
||||
instrument_range = new_range
|
||||
|
||||
/datum/song/Destroy()
|
||||
stop_playing()
|
||||
@@ -135,12 +151,15 @@
|
||||
parent = null
|
||||
return ..()
|
||||
|
||||
/**
|
||||
* Checks and stores which mobs can hear us. Terminates sounds for mobs that leave our range.
|
||||
*/
|
||||
/datum/song/proc/do_hearcheck()
|
||||
last_hearcheck = world.time
|
||||
var/list/old = hearing_mobs.Copy()
|
||||
hearing_mobs.len = 0
|
||||
var/turf/source = get_turf(parent)
|
||||
for(var/mob/M in get_hearers_in_view(15, source))
|
||||
for(var/mob/M in get_hearers_in_view(instrument_range, source))
|
||||
if(!(M?.client?.prefs?.toggles & SOUND_INSTRUMENTS))
|
||||
continue
|
||||
hearing_mobs[M] = get_dist(M, source)
|
||||
@@ -148,10 +167,15 @@
|
||||
for(var/i in exited)
|
||||
terminate_sound_mob(i)
|
||||
|
||||
/// I can either be a datum, id, or path (if the instrument has no id).
|
||||
/**
|
||||
* Sets our instrument, caching anything necessary for faster accessing. Accepts an ID, typepath, or instantiated instrument datum.
|
||||
*/
|
||||
/datum/song/proc/set_instrument(datum/instrument/I)
|
||||
terminate_all_sounds()
|
||||
var/old_legacy
|
||||
if(using_instrument)
|
||||
using_instrument.songs_using -= src
|
||||
old_legacy = (using_instrument.instrument_flags & INSTRUMENT_LEGACY)
|
||||
using_instrument = null
|
||||
cached_samples = null
|
||||
cached_legacy_ext = null
|
||||
@@ -162,7 +186,7 @@
|
||||
if(istype(I))
|
||||
using_instrument = I
|
||||
I.songs_using += src
|
||||
var/instrument_legacy = CHECK_BITFIELD(I.instrument_flags, INSTRUMENT_LEGACY)
|
||||
var/instrument_legacy = (I.instrument_flags & INSTRUMENT_LEGACY)
|
||||
if(instrument_legacy)
|
||||
cached_legacy_ext = I.legacy_instrument_ext
|
||||
cached_legacy_dir = I.legacy_instrument_path
|
||||
@@ -170,23 +194,37 @@
|
||||
else
|
||||
cached_samples = I.samples
|
||||
legacy = FALSE
|
||||
if(isnull(old_legacy) || (old_legacy != instrument_legacy))
|
||||
if(playing)
|
||||
compile_chords()
|
||||
|
||||
/// THIS IS A BLOCKING CALL.
|
||||
/**
|
||||
* Attempts to start playing our song.
|
||||
*/
|
||||
/datum/song/proc/start_playing(mob/user)
|
||||
if(playing)
|
||||
return
|
||||
if(!using_instrument?.ready())
|
||||
to_chat(user, "<span class='warning'>An error has occured with [src]. Please reset the instrument.</span>")
|
||||
return
|
||||
compile_chords()
|
||||
if(!length(compiled_chords))
|
||||
to_chat(user, "<span class='warning'>Song is empty.</span>")
|
||||
return
|
||||
playing = TRUE
|
||||
updateDialog()
|
||||
updateDialog(user_playing)
|
||||
//we can not afford to runtime, since we are going to be doing sound channel reservations and if we runtime it means we have a channel allocation leak.
|
||||
//wrap the rest of the stuff to ensure stop_playing() is called.
|
||||
last_process_decay = world.time
|
||||
do_hearcheck()
|
||||
elapsed_delay = 0
|
||||
delay_by = 0
|
||||
current_chord = 1
|
||||
user_playing = user
|
||||
START_PROCESSING(SSinstruments, src)
|
||||
. = do_play_lines(user)
|
||||
stop_playing()
|
||||
|
||||
/**
|
||||
* Stops playing, terminating all sounds if in synthesized mode. Clears hearing_mobs.
|
||||
*/
|
||||
/datum/song/proc/stop_playing()
|
||||
if(!playing)
|
||||
return
|
||||
@@ -196,42 +234,93 @@
|
||||
STOP_PROCESSING(SSinstruments, src)
|
||||
terminate_all_sounds(TRUE)
|
||||
hearing_mobs.len = 0
|
||||
updateDialog()
|
||||
user_playing = null
|
||||
|
||||
/// THIS IS A BLOCKING CALL.
|
||||
/datum/song/proc/do_play_lines(user)
|
||||
if(!playing)
|
||||
/**
|
||||
* Processes our song.
|
||||
*/
|
||||
/datum/song/proc/process_song(wait)
|
||||
if(!length(compiled_chords) || should_stop_playing(user_playing))
|
||||
stop_playing()
|
||||
return
|
||||
do_hearcheck()
|
||||
if(legacy)
|
||||
do_play_lines_legacy(user)
|
||||
else
|
||||
do_play_lines_synthesized(user)
|
||||
var/list/chord = compiled_chords[current_chord]
|
||||
if(++elapsed_delay >= delay_by)
|
||||
play_chord(chord)
|
||||
elapsed_delay = 0
|
||||
delay_by = tempodiv_to_delay(chord[length(chord)])
|
||||
current_chord++
|
||||
if(current_chord > length(compiled_chords))
|
||||
if(repeat)
|
||||
repeat--
|
||||
current_chord = 1
|
||||
return
|
||||
else
|
||||
stop_playing()
|
||||
return
|
||||
|
||||
/**
|
||||
* Converts a tempodiv to ticks to elapse before playing the next chord, taking into account our tempo.
|
||||
*/
|
||||
/datum/song/proc/tempodiv_to_delay(tempodiv)
|
||||
if(!tempodiv)
|
||||
tempodiv = 1 // no division by 0. some song converters tend to use 0 for when it wants to have no div, for whatever reason.
|
||||
return max(1, round((tempo/tempodiv) / world.tick_lag, 1))
|
||||
|
||||
/**
|
||||
* Compiles chords.
|
||||
*/
|
||||
/datum/song/proc/compile_chords()
|
||||
legacy? compile_legacy() : compile_synthesized()
|
||||
|
||||
/**
|
||||
* Plays a chord.
|
||||
*/
|
||||
/datum/song/proc/play_chord(list/chord)
|
||||
// last value is timing information
|
||||
for(var/i in 1 to (length(chord) - 1))
|
||||
legacy? playkey_legacy(chord[i][1], chord[i][2], chord[i][3], user_playing) : playkey_synth(chord[i], user_playing)
|
||||
|
||||
/**
|
||||
* Checks if we should halt playback.
|
||||
*/
|
||||
/datum/song/proc/should_stop_playing(mob/user)
|
||||
return QDELETED(parent) || !using_instrument || !playing
|
||||
|
||||
/**
|
||||
* Sanitizes tempo to a value that makes sense and fits the current world.tick_lag.
|
||||
*/
|
||||
/datum/song/proc/sanitize_tempo(new_tempo)
|
||||
new_tempo = abs(new_tempo)
|
||||
return clamp(round(new_tempo, world.tick_lag), world.tick_lag, 5 SECONDS)
|
||||
|
||||
/**
|
||||
* Gets our beats per minute based on our tempo.
|
||||
*/
|
||||
/datum/song/proc/get_bpm()
|
||||
return 600 / tempo
|
||||
|
||||
/**
|
||||
* Sets our tempo from a beats-per-minute, sanitizing it to a valid number first.
|
||||
*/
|
||||
/datum/song/proc/set_bpm(bpm)
|
||||
tempo = sanitize_tempo(600 / bpm)
|
||||
|
||||
/// Updates the window for our user. Override in subtypes.
|
||||
/datum/song/proc/updateDialog(mob/user = usr)
|
||||
/**
|
||||
* Updates the window for our users. Override down the line.
|
||||
*/
|
||||
/datum/song/proc/updateDialog(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/datum/song/process(wait)
|
||||
if(!playing)
|
||||
return PROCESS_KILL
|
||||
var/delay = world.time - last_process_decay
|
||||
process_decay(delay)
|
||||
last_process_decay = world.time
|
||||
// it's expected this ticks at every world.tick_lag. if it lags, do not attempt to catch up.
|
||||
process_song(world.tick_lag)
|
||||
process_decay(world.tick_lag)
|
||||
|
||||
/**
|
||||
* Updates our cached linear/exponential falloff stuff, saving calculations down the line.
|
||||
*/
|
||||
/datum/song/proc/update_sustain()
|
||||
// Exponential is easy
|
||||
cached_exponential_dropoff = sustain_exponential_dropoff
|
||||
@@ -241,21 +330,33 @@
|
||||
var/volume_decrease_per_decisecond = volume_diff / target_duration
|
||||
cached_linear_dropoff = volume_decrease_per_decisecond
|
||||
|
||||
/**
|
||||
* Setter for setting output volume.
|
||||
*/
|
||||
/datum/song/proc/set_volume(volume)
|
||||
src.volume = clamp(volume, max(0, min_volume), min(100, max_volume))
|
||||
update_sustain()
|
||||
updateDialog()
|
||||
|
||||
/**
|
||||
* Setter for setting how low the volume has to get before a note is considered "dead" and dropped
|
||||
*/
|
||||
/datum/song/proc/set_dropoff_volume(volume)
|
||||
sustain_dropoff_volume = clamp(volume, INSTRUMENT_MIN_SUSTAIN_DROPOFF, 100)
|
||||
update_sustain()
|
||||
updateDialog()
|
||||
|
||||
/**
|
||||
* Setter for setting exponential falloff factor.
|
||||
*/
|
||||
/datum/song/proc/set_exponential_drop_rate(drop)
|
||||
sustain_exponential_dropoff = clamp(drop, INSTRUMENT_EXP_FALLOFF_MIN, INSTRUMENT_EXP_FALLOFF_MAX)
|
||||
update_sustain()
|
||||
updateDialog()
|
||||
|
||||
/**
|
||||
* Setter for setting linear falloff duration.
|
||||
*/
|
||||
/datum/song/proc/set_linear_falloff_duration(duration)
|
||||
sustain_linear_duration = clamp(duration, 0.1, INSTRUMENT_MAX_TOTAL_SUSTAIN)
|
||||
update_sustain()
|
||||
@@ -277,10 +378,8 @@
|
||||
// subtype for handheld instruments, like violin
|
||||
/datum/song/handheld
|
||||
|
||||
/datum/song/handheld/updateDialog(mob/user = usr)
|
||||
if(user.machine != src)
|
||||
return
|
||||
parent.ui_interact(user)
|
||||
/datum/song/handheld/updateDialog(mob/user)
|
||||
parent.ui_interact(user || usr)
|
||||
|
||||
/datum/song/handheld/should_stop_playing(mob/user)
|
||||
. = ..()
|
||||
@@ -292,10 +391,8 @@
|
||||
// subtype for stationary structures, like pianos
|
||||
/datum/song/stationary
|
||||
|
||||
/datum/song/stationary/updateDialog(mob/user = usr)
|
||||
if(user.machine != src)
|
||||
return
|
||||
parent.ui_interact(user)
|
||||
/datum/song/stationary/updateDialog(mob/user)
|
||||
parent.ui_interact(user || usr)
|
||||
|
||||
/datum/song/stationary/should_stop_playing(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -1,48 +1,52 @@
|
||||
/// Playing legacy instruments - None of the "advanced" like sound reservations and decay are invoked.
|
||||
/datum/song/proc/do_play_lines_legacy(mob/user)
|
||||
while(repeat >= 0)
|
||||
var/cur_oct[7]
|
||||
var/cur_acc[7]
|
||||
for(var/i = 1 to 7)
|
||||
cur_oct[i] = 3
|
||||
cur_acc[i] = "n"
|
||||
/**
|
||||
* Compiles our lines into "chords" with filenames for legacy playback. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.
|
||||
*/
|
||||
/datum/song/proc/compile_legacy()
|
||||
if(!length(src.lines))
|
||||
return
|
||||
var/list/lines = src.lines //cache for hyepr speed!
|
||||
compiled_chords = list()
|
||||
var/list/octaves = list(3, 3, 3, 3, 3, 3, 3)
|
||||
var/list/accents = list("n", "n", "n", "n", "n", "n", "n")
|
||||
for(var/line in lines)
|
||||
var/list/chords = splittext(lowertext(line), ",")
|
||||
for(var/chord in chords)
|
||||
var/list/compiled_chord = list()
|
||||
var/tempodiv = 1
|
||||
var/list/notes_tempodiv = splittext(chord, "/")
|
||||
var/len = length(notes_tempodiv)
|
||||
if(len >= 2)
|
||||
tempodiv = text2num(notes_tempodiv[2])
|
||||
if(len) //some dunkass is going to do ,,,, to make 3 rests instead of ,/1 because there's no standardization so let's be prepared for that.
|
||||
var/list/notes = splittext(notes_tempodiv[1], "-")
|
||||
for(var/note in notes)
|
||||
if(length(note) == 0)
|
||||
continue
|
||||
// 1-7, A-G
|
||||
var/key = text2ascii(note) - 96
|
||||
if((key < 1) || (key > 7))
|
||||
continue
|
||||
for(var/i in 2 to length(note))
|
||||
var/oct_acc = copytext(note, i, i + 1)
|
||||
var/num = text2num(oct_acc)
|
||||
if(!num) //it's an accidental
|
||||
accents[key] = oct_acc //if they misspelled it/fucked up that's on them lmao, no safety checks.
|
||||
else //octave
|
||||
octaves[key] = clamp(num, octave_min, octave_max)
|
||||
compiled_chord[++compiled_chord.len] = list(key, accents[key], octaves[key])
|
||||
compiled_chord += tempodiv //this goes last
|
||||
if(length(compiled_chord))
|
||||
compiled_chords[++compiled_chords.len] = compiled_chord
|
||||
|
||||
for(var/line in lines)
|
||||
for(var/beat in splittext(lowertext(line), ","))
|
||||
if(should_stop_playing(user))
|
||||
return
|
||||
var/list/notes = splittext(beat, "/")
|
||||
if(length(notes)) //because some jack-butts are going to do ,,,, to symbolize 3 rests instead of something reasonable like ,/1.
|
||||
for(var/note in splittext(notes[1], "-"))
|
||||
if(length(note) == 0)
|
||||
continue
|
||||
var/cur_note = text2ascii(note) - 96
|
||||
if(cur_note < 1 || cur_note > 7)
|
||||
continue
|
||||
for(var/i=2 to length(note))
|
||||
var/ni = copytext(note,i,i+1)
|
||||
if(!text2num(ni))
|
||||
if(ni == "#" || ni == "b" || ni == "n")
|
||||
cur_acc[cur_note] = ni
|
||||
else if(ni == "s")
|
||||
cur_acc[cur_note] = "#" // so shift is never required
|
||||
else
|
||||
cur_oct[cur_note] = text2num(ni)
|
||||
playnote_legacy(cur_note, cur_acc[cur_note], cur_oct[cur_note])
|
||||
if(notes.len >= 2 && text2num(notes[2]))
|
||||
sleep(sanitize_tempo(tempo / text2num(notes[2])))
|
||||
else
|
||||
sleep(tempo)
|
||||
if(should_stop_playing(user))
|
||||
return
|
||||
repeat--
|
||||
updateDialog()
|
||||
repeat = 0
|
||||
|
||||
// note is a number from 1-7 for A-G
|
||||
// acc is either "b", "n", or "#"
|
||||
// oct is 1-8 (or 9 for C)
|
||||
/datum/song/proc/playnote_legacy(note, acc as text, oct)
|
||||
/**
|
||||
* Proc to play a legacy note. Just plays the sound to hearing mobs (and does hearcheck if necessary), no fancy channel/sustain/management.
|
||||
*
|
||||
* Arguments:
|
||||
* * note is a number from 1-7 for A-G
|
||||
* * acc is either "b", "n", or "#"
|
||||
* * oct is 1-8 (or 9 for C)
|
||||
*/
|
||||
/datum/song/proc/playkey_legacy(note, acc as text, oct, mob/user)
|
||||
// handle accidental -> B<>C of E<>F
|
||||
if(acc == "b" && (note == 3 || note == 6)) // C or F
|
||||
if(note == 3)
|
||||
|
||||
@@ -1,27 +1,7 @@
|
||||
/datum/song/proc/do_play_lines_synthesized(mob/user)
|
||||
compile_lines()
|
||||
while(repeat >= 0)
|
||||
if(should_stop_playing(user))
|
||||
return
|
||||
var/warned = FALSE
|
||||
for(var/_chord in compiled_chords)
|
||||
if(should_stop_playing(user))
|
||||
return
|
||||
var/list/chord = _chord
|
||||
var/tempodiv = chord[chord.len]
|
||||
for(var/i in 1 to chord.len - 1)
|
||||
var/key = chord[i]
|
||||
if(!playkey_synth(key))
|
||||
if(!warned)
|
||||
warned = TRUE
|
||||
to_chat(user, "<span class='boldwarning'>Your instrument has ran out of channels. You might be playing your song too fast or be setting sustain to too high of a value. This warning will be suppressed for the rest of this cycle.</span>")
|
||||
sleep(sanitize_tempo(tempo / (tempodiv || 1)))
|
||||
repeat--
|
||||
updateDialog()
|
||||
repeat = 0
|
||||
|
||||
/// C-Db2-A-A4/2,A-B#4-C/3,/4,A,A-B-C as an example
|
||||
/datum/song/proc/compile_lines()
|
||||
/**
|
||||
* Compiles our lines into "chords" with numbers. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.
|
||||
*/
|
||||
/datum/song/proc/compile_synthesized()
|
||||
if(!length(src.lines))
|
||||
return
|
||||
var/list/lines = src.lines //cache for hyepr speed!
|
||||
@@ -57,10 +37,12 @@
|
||||
compiled_chord += tempodiv //this goes last
|
||||
if(length(compiled_chord))
|
||||
compiled_chords[++compiled_chords.len] = compiled_chord
|
||||
CHECK_TICK
|
||||
return compiled_chords
|
||||
|
||||
/datum/song/proc/playkey_synth(key)
|
||||
/**
|
||||
* Plays a specific numerical key from our instrument to anyone who can hear us.
|
||||
* Does a hearing check if enough time has passed.
|
||||
*/
|
||||
/datum/song/proc/playkey_synth(key, mob/user)
|
||||
if(can_noteshift)
|
||||
key = clamp(key + note_shift, key_min, key_max)
|
||||
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
|
||||
@@ -83,6 +65,9 @@
|
||||
M.playsound_local(get_turf(parent), null, volume, FALSE, K.frequency, INSTRUMENT_DISTANCE_NO_FALLOFF, channel, null, copy, distance_multiplier = INSTRUMENT_DISTANCE_FALLOFF_BUFF)
|
||||
// Could do environment and echo later but not for now
|
||||
|
||||
/**
|
||||
* Stops all sounds we are "responsible" for. Only works in synthesized mode.
|
||||
*/
|
||||
/datum/song/proc/terminate_all_sounds(clear_channels = TRUE)
|
||||
for(var/i in hearing_mobs)
|
||||
terminate_sound_mob(i)
|
||||
@@ -93,10 +78,16 @@
|
||||
using_sound_channels = 0
|
||||
SSsounds.free_datum_channels(src)
|
||||
|
||||
/**
|
||||
* Stops all sounds we are responsible for in a given person. Only works in synthesized mode.
|
||||
*/
|
||||
/datum/song/proc/terminate_sound_mob(mob/M)
|
||||
for(var/channel in channels_playing)
|
||||
M.stop_sound_channel(text2num(channel))
|
||||
|
||||
/**
|
||||
* Pops a channel we have reserved so we don't have to release and re-request them from SSsounds every time we play a note. This is faster.
|
||||
*/
|
||||
/datum/song/proc/pop_channel()
|
||||
if(length(channels_idle)) //just pop one off of here if we have one available
|
||||
. = text2num(channels_idle[1])
|
||||
@@ -108,6 +99,12 @@
|
||||
if(!isnull(.))
|
||||
using_sound_channels++
|
||||
|
||||
/**
|
||||
* Decays our channels and updates their volumes to mobs who can hear us.
|
||||
*
|
||||
* Arguments:
|
||||
* * wait_ds - the deciseconds we should decay by. This is to compensate for any lag, as otherwise songs would get pretty nasty during high time dilation.
|
||||
*/
|
||||
/datum/song/proc/process_decay(wait_ds)
|
||||
var/linear_dropoff = cached_linear_dropoff * wait_ds
|
||||
var/exponential_dropoff = cached_exponential_dropoff ** wait_ds
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
if(user != src && (user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM))
|
||||
for(var/datum/surgery/S in surgeries)
|
||||
if(S.next_step(user,user.a_intent))
|
||||
return 1
|
||||
return STOP_ATTACK_PROC_CHAIN
|
||||
|
||||
if(!all_wounds || !(user.a_intent == INTENT_HELP || user == src))
|
||||
return ..()
|
||||
@@ -95,7 +95,7 @@
|
||||
for(var/i in shuffle(all_wounds))
|
||||
var/datum/wound/W = i
|
||||
if(W.try_treating(I, user))
|
||||
return 1
|
||||
return STOP_ATTACK_PROC_CHAIN
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -7,6 +7,11 @@
|
||||
message = "cries."
|
||||
emote_type = EMOTE_AUDIBLE
|
||||
|
||||
/datum/emote/living/carbon/human/cry/run_emote(mob/user, params)
|
||||
. = ..()
|
||||
if(. && isipcperson(user))
|
||||
do_fake_sparks(5,FALSE,user)
|
||||
|
||||
/datum/emote/living/carbon/human/dap
|
||||
key = "dap"
|
||||
key_third_person = "daps"
|
||||
@@ -187,3 +192,71 @@
|
||||
key_third_person = "chimes"
|
||||
message = "chimes."
|
||||
sound = 'sound/machines/chime.ogg'
|
||||
|
||||
//rock paper scissors emote handling
|
||||
/mob/living/carbon/human/proc/beginRockPaperScissors(var/chosen_move)
|
||||
GLOB.rockpaperscissors_players[src] = list(chosen_move, ROCKPAPERSCISSORS_NOT_DECIDED)
|
||||
do_after_advanced(src, ROCKPAPERSCISSORS_TIME_LIMIT, src, DO_AFTER_REQUIRES_USER_ON_TURF|DO_AFTER_NO_COEFFICIENT|DO_AFTER_NO_PROGRESSBAR|DO_AFTER_DISALLOW_MOVING_ABSOLUTE_USER, CALLBACK(src, .proc/rockpaperscissors_tick))
|
||||
var/new_entry = GLOB.rockpaperscissors_players[src]
|
||||
if(new_entry[2] == ROCKPAPERSCISSORS_NOT_DECIDED)
|
||||
to_chat(src, "You put your hand back down.")
|
||||
GLOB.rockpaperscissors_players -= src
|
||||
|
||||
/mob/living/carbon/human/proc/rockpaperscissors_tick() //called every cycle of the progress bar for rock paper scissors while waiting for an opponent
|
||||
var/mob/living/carbon/human/opponent
|
||||
for(var/mob/living/carbon/human/potential_opponent in (GLOB.rockpaperscissors_players - src)) //dont play against yourself
|
||||
if(get_dist(src, potential_opponent) <= ROCKPAPERSCISSORS_RANGE)
|
||||
opponent = potential_opponent
|
||||
break
|
||||
if(opponent)
|
||||
//we found an opponent before they found us
|
||||
var/move_to_number = list("rock" = 0, "paper" = 1, "scissors" = 2)
|
||||
var/our_move = move_to_number[GLOB.rockpaperscissors_players[src][1]]
|
||||
var/their_move = move_to_number[GLOB.rockpaperscissors_players[opponent][1]]
|
||||
var/result_us = ROCKPAPERSCISSORS_WIN
|
||||
var/result_them = ROCKPAPERSCISSORS_LOSE
|
||||
if(our_move == their_move)
|
||||
result_us = ROCKPAPERSCISSORS_TIE
|
||||
result_them = ROCKPAPERSCISSORS_TIE
|
||||
else
|
||||
if(((our_move + 1) % 3) == their_move)
|
||||
result_us = ROCKPAPERSCISSORS_LOSE
|
||||
result_them = ROCKPAPERSCISSORS_WIN
|
||||
//we decided our results so set them in the list
|
||||
GLOB.rockpaperscissors_players[src][2] = result_us
|
||||
GLOB.rockpaperscissors_players[opponent][2] = result_them
|
||||
|
||||
//show what happened
|
||||
src.visible_message("<b>[src]</b> makes [GLOB.rockpaperscissors_players[src][1]] with their hand!")
|
||||
opponent.visible_message("<b>[opponent]</b> makes [GLOB.rockpaperscissors_players[opponent][1]] with their hands!")
|
||||
switch(result_us)
|
||||
if(ROCKPAPERSCISSORS_TIE)
|
||||
src.visible_message("It was a tie!")
|
||||
if(ROCKPAPERSCISSORS_WIN)
|
||||
src.visible_message("<b>[src]</b> wins!")
|
||||
if(ROCKPAPERSCISSORS_LOSE)
|
||||
src.visible_message("<b>[opponent]</b> wins!")
|
||||
|
||||
//make the progress bar end so that each player can handle the result
|
||||
return DO_AFTER_STOP
|
||||
|
||||
//no opponent was found, so keep searching
|
||||
return DO_AFTER_PROCEED
|
||||
|
||||
//the actual emotes
|
||||
/datum/emote/living/carbon/human/rockpaperscissors
|
||||
message = "is attempting to play rock paper scissors!"
|
||||
|
||||
/datum/emote/living/carbon/human/rockpaperscissors/rock
|
||||
key = "rock"
|
||||
|
||||
/datum/emote/living/carbon/human/rockpaperscissors/paper
|
||||
key = "paper"
|
||||
|
||||
/datum/emote/living/carbon/human/rockpaperscissors/scissors
|
||||
key = "scissors"
|
||||
|
||||
/datum/emote/living/carbon/human/rockpaperscissors/run_emote(mob/living/carbon/human/user, params)
|
||||
if(!(user in GLOB.rockpaperscissors_players)) //no using the emote again while already playing!
|
||||
. = ..()
|
||||
user.beginRockPaperScissors(key)
|
||||
|
||||
@@ -114,6 +114,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
/// Our default override for typing indicator state
|
||||
var/typing_indicator_state
|
||||
|
||||
//the ids you can use for your species, if empty, it means default only and not changeable
|
||||
var/list/allowed_limb_ids
|
||||
|
||||
///////////
|
||||
// PROCS //
|
||||
///////////
|
||||
@@ -121,7 +124,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
/datum/species/New()
|
||||
|
||||
if(!limbs_id) //if we havent set a limbs id to use, just use our own id
|
||||
limbs_id = id
|
||||
mutant_bodyparts["limbs_id"] = id //done this way to be non-intrusive to the existing system
|
||||
else
|
||||
mutant_bodyparts["limbs_id"] = limbs_id
|
||||
..()
|
||||
|
||||
//update our mutant bodyparts to include unlocked ones
|
||||
|
||||
@@ -13,10 +13,11 @@
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect
|
||||
liked_food = MEAT | FRUIT
|
||||
disliked_food = TOXIC
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
exotic_bloodtype = "BUG"
|
||||
exotic_blood_color = BLOOD_COLOR_BUG
|
||||
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "insect"
|
||||
species_type = "insect"
|
||||
|
||||
allowed_limb_ids = list("insect","apid","moth","moth_not_greyscale")
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "Anthromorph"
|
||||
id = "mammal"
|
||||
default_color = "4B4B4B"
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BEAST
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
|
||||
@@ -17,3 +16,5 @@
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "furry"
|
||||
|
||||
allowed_limb_ids = list("mammal","aquatic","avian")
|
||||
@@ -3,7 +3,6 @@
|
||||
id = "ipc"
|
||||
say_mod = "beeps"
|
||||
default_color = "00FF00"
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
blacklisted = 0
|
||||
sexes = 0
|
||||
species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING,HAS_FLESH,HAS_BONE)
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
|
||||
species_type = "plant"
|
||||
|
||||
allowed_limb_ids = list("pod","mush")
|
||||
|
||||
/datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
C.faction |= "plants"
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/datum/species/synthliz
|
||||
name = "Synthetic Lizardperson"
|
||||
id = "synthliz"
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
say_mod = "beeps"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,NOTRANSSTING,EYECOLOR,LIPS,HAIR,HAS_FLESH,HAS_BONE)
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
mutant_organs = S.mutant_organs.Copy()
|
||||
nojumpsuit = S.nojumpsuit
|
||||
no_equip = S.no_equip.Copy()
|
||||
limbs_id = S.limbs_id
|
||||
limbs_id = S.mutant_bodyparts["limbs_id"]
|
||||
use_skintones = S.use_skintones
|
||||
fixed_mut_color = S.fixed_mut_color
|
||||
hair_color = S.hair_color
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
id = "xeno"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,CAN_SCAR)
|
||||
mutant_bodyparts = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade")
|
||||
attack_verb = "slash"
|
||||
|
||||
@@ -660,7 +660,7 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
|
||||
|
||||
//produces a key based on the human's limbs
|
||||
/mob/living/carbon/human/generate_icon_render_key()
|
||||
. = "[dna.species.limbs_id]"
|
||||
. = "[dna.species.mutant_bodyparts["limbs_id"]]"
|
||||
|
||||
if(dna.check_mutation(HULK))
|
||||
. += "-coloured-hulk"
|
||||
|
||||
@@ -8,8 +8,6 @@
|
||||
|
||||
spill_organs(no_brain, no_organs, no_bodyparts)
|
||||
|
||||
release_vore_contents(silent = TRUE) // return of the bomb safe internals.
|
||||
|
||||
if(!no_bodyparts)
|
||||
spread_bodyparts(no_brain, no_organs)
|
||||
|
||||
@@ -46,7 +44,6 @@
|
||||
buckled.unbuckle_mob(src, force = TRUE)
|
||||
|
||||
dust_animation()
|
||||
release_vore_contents(silent = TRUE) //technically grief protection, I guess? if they're SM'd it doesn't matter seconds after anyway.
|
||||
spawn_dust(just_ash)
|
||||
QDEL_IN(src,5) // since this is sometimes called in the middle of movement, allow half a second for movement to finish, ghosting to happen and animation to play. Looks much nicer and doesn't cause multiple runtimes.
|
||||
|
||||
@@ -103,5 +100,5 @@
|
||||
for(var/s in sharedSoullinks)
|
||||
var/datum/soullink/S = s
|
||||
S.sharerDies(gibbed)
|
||||
|
||||
release_vore_contents(silent = TRUE)
|
||||
return TRUE
|
||||
|
||||
@@ -9,6 +9,11 @@
|
||||
key_third_person = "blushes"
|
||||
message = "blushes."
|
||||
|
||||
/datum/emote/living/blush/run_emote(mob/user, params)
|
||||
. = ..()
|
||||
if(. && isipcperson(user))
|
||||
do_fake_sparks(5,FALSE,user)
|
||||
|
||||
/datum/emote/living/bow
|
||||
key = "bow"
|
||||
key_third_person = "bows"
|
||||
|
||||
@@ -289,50 +289,57 @@
|
||||
return FALSE
|
||||
return ISINRANGE(T1.x, T0.x - interaction_range, T0.x + interaction_range) && ISINRANGE(T1.y, T0.y - interaction_range, T0.y + interaction_range)
|
||||
|
||||
/mob/living/silicon/robot/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weldingtool) && (user.a_intent != INTENT_HARM || user == src))
|
||||
/mob/living/silicon/robot/proc/attempt_welder_repair(obj/item/weldingtool/W, mob/user)
|
||||
if (!getBruteLoss())
|
||||
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
|
||||
return
|
||||
if (!W.tool_start_check(user, amount=0)) //The welder has 1u of fuel consumed by it's afterattack, so we don't need to worry about taking any away.
|
||||
return
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
if(src == user)
|
||||
to_chat(user, "<span class='notice'>You start fixing yourself...</span>")
|
||||
if(!W.use_tool(src, user, 50))
|
||||
return
|
||||
adjustBruteLoss(-10)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
|
||||
if(!do_after(user, 30, target = src))
|
||||
return
|
||||
adjustBruteLoss(-30)
|
||||
updatehealth()
|
||||
add_fingerprint(user)
|
||||
visible_message("<span class='notice'>[user] has fixed some of the dents on [src].</span>")
|
||||
|
||||
/mob/living/silicon/robot/proc/attempt_cable_repair(obj/item/stack/cable_coil/W, mob/user)
|
||||
if (getFireLoss() > 0 || getToxLoss() > 0)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
if (!getBruteLoss())
|
||||
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
|
||||
return
|
||||
if (!W.tool_start_check(user, amount=0)) //The welder has 1u of fuel consumed by it's afterattack, so we don't need to worry about taking any away.
|
||||
return
|
||||
if(src == user)
|
||||
to_chat(user, "<span class='notice'>You start fixing yourself...</span>")
|
||||
if(!W.use_tool(src, user, 50))
|
||||
if(!W.use_tool(src, user, 50, 1, skill_gain_mult = TRIVIAL_USE_TOOL_MULT))
|
||||
to_chat(user, "<span class='warning'>You need more cable to repair [src]!</span>")
|
||||
return
|
||||
adjustBruteLoss(-10)
|
||||
adjustFireLoss(-10)
|
||||
adjustToxLoss(-10)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
|
||||
if(!do_after(user, 30, target = src))
|
||||
if(!W.use_tool(src, user, 30, 1))
|
||||
to_chat(user, "<span class='warning'>You need more cable to repair [src]!</span>")
|
||||
return
|
||||
adjustBruteLoss(-30)
|
||||
updatehealth()
|
||||
add_fingerprint(user)
|
||||
visible_message("<span class='notice'>[user] has fixed some of the dents on [src].</span>")
|
||||
adjustFireLoss(-30)
|
||||
adjustToxLoss(-30)
|
||||
updatehealth()
|
||||
user.visible_message("[user] has fixed some of the burnt wires on [src].", "<span class='notice'>You fix some of the burnt wires on [src].</span>")
|
||||
else
|
||||
to_chat(user, "The wires seem fine, there's no need to fix them.")
|
||||
|
||||
/mob/living/silicon/robot/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weldingtool) && (user.a_intent != INTENT_HARM || user == src))
|
||||
INVOKE_ASYNC(src, .proc/attempt_welder_repair, W, user)
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && wiresexposed)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
if (getFireLoss() > 0 || getToxLoss() > 0)
|
||||
if(src == user)
|
||||
to_chat(user, "<span class='notice'>You start fixing yourself...</span>")
|
||||
if(!W.use_tool(src, user, 50, 1, skill_gain_mult = TRIVIAL_USE_TOOL_MULT))
|
||||
to_chat(user, "<span class='warning'>You need more cable to repair [src]!</span>")
|
||||
return
|
||||
adjustFireLoss(-10)
|
||||
adjustToxLoss(-10)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
|
||||
if(!W.use_tool(src, user, 30, 1))
|
||||
to_chat(user, "<span class='warning'>You need more cable to repair [src]!</span>")
|
||||
return
|
||||
adjustFireLoss(-30)
|
||||
adjustToxLoss(-30)
|
||||
updatehealth()
|
||||
user.visible_message("[user] has fixed some of the burnt wires on [src].", "<span class='notice'>You fix some of the burnt wires on [src].</span>")
|
||||
else
|
||||
to_chat(user, "The wires seem fine, there's no need to fix them.")
|
||||
INVOKE_ASYNC(src, .proc/attempt_cable_repair, W, user)
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/crowbar)) // crowbar means open or close the cover
|
||||
if(opened)
|
||||
|
||||
@@ -661,7 +661,7 @@ Difficulty: Normal
|
||||
continue
|
||||
to_chat(M.occupant, "<span class='userdanger'>Your [M.name] is struck by a [name]!</span>")
|
||||
playsound(M,'sound/weapons/sear.ogg', 50, 1, -4)
|
||||
M.take_damage(damage, BURN, 0, 0)
|
||||
M.take_damage(damage, BURN, 0, 0, null, 50)
|
||||
|
||||
/obj/effect/hierophant
|
||||
name = "hierophant beacon"
|
||||
|
||||
@@ -200,6 +200,8 @@
|
||||
L.Stun(75)
|
||||
L.adjustBruteLoss(rand(15,20)) // Less stun more harm
|
||||
latched = TRUE
|
||||
for(var/obj/mecha/M in loc)
|
||||
M.take_damage(20, BRUTE, null, null, null, 25)
|
||||
if(!latched)
|
||||
retract()
|
||||
else
|
||||
|
||||
@@ -19,8 +19,11 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, typecacheof(list(
|
||||
to_chat(src, "You can't vent crawl while you're restrained!")
|
||||
return
|
||||
if(has_buckled_mobs())
|
||||
to_chat(src, "You can't vent crawl with other creatures on you!")
|
||||
return
|
||||
// attempt once
|
||||
unbuckle_all_mobs()
|
||||
if(has_buckled_mobs())
|
||||
to_chat(src, "You can't vent crawl with other creatures on you!")
|
||||
return
|
||||
if(buckled)
|
||||
to_chat(src, "You can't vent crawl while buckled!")
|
||||
return
|
||||
|
||||
@@ -95,6 +95,10 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/newscaster/attack_ghost(mob/dead/observer/user)
|
||||
if(istype(user))
|
||||
user.read_news()
|
||||
|
||||
/obj/machinery/newscaster/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(ishuman(user) || issilicon(user))
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
var/energy_transfer = delta_temperature*hot_air_heat_capacity*cold_air_heat_capacity/(hot_air_heat_capacity+cold_air_heat_capacity)
|
||||
|
||||
var/heat = energy_transfer*(1-efficiency)
|
||||
lastgen += energy_transfer*efficiency
|
||||
lastgen += LOGISTIC_FUNCTION(1000000,0.0034,delta_temperature,2000)
|
||||
|
||||
hot_air.set_temperature(hot_air.return_temperature() - energy_transfer/hot_air_heat_capacity)
|
||||
cold_air.set_temperature(cold_air.return_temperature() + heat/cold_air_heat_capacity)
|
||||
|
||||
@@ -149,6 +149,9 @@
|
||||
icon = 'icons/obj/ammo.dmi'
|
||||
icon_state = "shotgunclip"
|
||||
caliber = "shotgun" // slapped in to allow shell mix n match
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_POCKET
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
w_volume = ITEM_VOLUME_STRIPPER_CLIP
|
||||
ammo_type = /obj/item/ammo_casing/shotgun
|
||||
max_ammo = 4
|
||||
var/pixeloffsetx = 4
|
||||
|
||||
@@ -19,6 +19,10 @@
|
||||
var/stream_range = 1 //the range of tiles the sprayer will reach when in stream mode.
|
||||
var/stream_amount = 10 //the amount of reagents transfered when in stream mode.
|
||||
var/spray_delay = 3 //The amount of sleep() delay between each chempuff step.
|
||||
/// Last world.time of spray
|
||||
var/last_spray = 0
|
||||
/// Spray cooldown
|
||||
var/spray_cooldown = CLICK_CD_MELEE
|
||||
var/can_fill_from_container = TRUE
|
||||
amount_per_transfer_from_this = 5
|
||||
volume = 250
|
||||
@@ -27,8 +31,6 @@
|
||||
|
||||
/obj/item/reagent_containers/spray/afterattack(atom/A, mob/user)
|
||||
. = ..()
|
||||
if(!user.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
if(istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/hydroponics))
|
||||
return
|
||||
|
||||
@@ -49,7 +51,8 @@
|
||||
to_chat(user, "<span class='warning'>[src] is empty!</span>")
|
||||
return
|
||||
|
||||
spray(A)
|
||||
if(!spray(A))
|
||||
return
|
||||
|
||||
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
|
||||
user.last_action = world.time
|
||||
@@ -64,10 +67,10 @@
|
||||
if(reagents.has_reagent(/datum/reagent/lube))
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] fired Space lube from \a [src] at [ADMIN_VERBOSEJMP(T)].")
|
||||
log_game("[key_name(user)] fired Space lube from \a [src] at [AREACOORD(T)].")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/reagent_containers/spray/proc/spray(atom/A)
|
||||
if((last_spray + spray_cooldown) > world.time)
|
||||
return
|
||||
var/range = clamp(get_dist(src, A), 1, current_range)
|
||||
var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src))
|
||||
D.create_reagents(amount_per_transfer_from_this, NONE, NO_REAGENTS_VALUE)
|
||||
@@ -79,10 +82,11 @@
|
||||
reagents.trans_to(D, amount_per_transfer_from_this, 1/range)
|
||||
D.color = mix_color_from_reagents(D.reagents.reagent_list)
|
||||
var/wait_step = max(round(2+ spray_delay * INVERSE(range)), 2)
|
||||
do_spray(A, wait_step, D, range, puff_reagent_left)
|
||||
last_spray = world.time
|
||||
INVOKE_ASYNC(src, .proc/do_spray, A, wait_step, D, range, puff_reagent_left)
|
||||
return TRUE
|
||||
|
||||
/obj/item/reagent_containers/spray/proc/do_spray(atom/A, wait_step, obj/effect/decal/chempuff/D, range, puff_reagent_left)
|
||||
set waitfor = FALSE
|
||||
var/range_left = range
|
||||
for(var/i=0, i<range, i++)
|
||||
range_left--
|
||||
|
||||
@@ -598,7 +598,7 @@
|
||||
|
||||
var/datum/species/S = H.dna.species
|
||||
base_bp_icon = S?.icon_limbs || DEFAULT_BODYPART_ICON
|
||||
species_id = S.limbs_id
|
||||
species_id = S.mutant_bodyparts["limbs_id"]
|
||||
species_flags_list = H.dna.species.species_traits
|
||||
|
||||
//body marking memes
|
||||
@@ -613,7 +613,6 @@
|
||||
|
||||
if(S.use_skintones)
|
||||
skin_tone = H.skin_tone
|
||||
base_bp_icon = (base_bp_icon == DEFAULT_BODYPART_ICON) ? DEFAULT_BODYPART_ICON_ORGANIC : base_bp_icon
|
||||
else
|
||||
skin_tone = ""
|
||||
|
||||
@@ -626,13 +625,9 @@
|
||||
species_color = S.fixed_mut_color
|
||||
else
|
||||
species_color = H.dna.features["mcolor"]
|
||||
base_bp_icon = (base_bp_icon == DEFAULT_BODYPART_ICON) ? DEFAULT_BODYPART_ICON_ORGANIC : base_bp_icon
|
||||
else
|
||||
species_color = ""
|
||||
|
||||
if(base_bp_icon != DEFAULT_BODYPART_ICON)
|
||||
color_src = mut_colors ? MUTCOLORS : ((H.dna.skin_tone_override && S.use_skintones == USE_SKINTONES_GRAYSCALE_CUSTOM) ? CUSTOM_SKINTONE : SKINTONE)
|
||||
|
||||
if(S.mutant_bodyparts["legs"])
|
||||
if(body_zone == BODY_ZONE_L_LEG || body_zone == BODY_ZONE_R_LEG)
|
||||
if(DIGITIGRADE in S.species_traits)
|
||||
@@ -652,11 +647,16 @@
|
||||
body_markings = "plain"
|
||||
aux_marking = "plain"
|
||||
markings_color = list(colorlist)
|
||||
|
||||
else
|
||||
body_markings = null
|
||||
aux_marking = null
|
||||
|
||||
if(species_id in GLOB.greyscale_limb_types) //should they have greyscales?
|
||||
base_bp_icon = DEFAULT_BODYPART_ICON_ORGANIC
|
||||
|
||||
if(base_bp_icon != DEFAULT_BODYPART_ICON)
|
||||
color_src = mut_colors ? MUTCOLORS : ((H.dna.skin_tone_override && S.use_skintones == USE_SKINTONES_GRAYSCALE_CUSTOM) ? CUSTOM_SKINTONE : SKINTONE)
|
||||
|
||||
if(!dropping_limb && H.dna.check_mutation(HULK))
|
||||
mutation_color = "00aa00"
|
||||
else
|
||||
|
||||
@@ -265,6 +265,10 @@
|
||||
var/C = input(owner, "Select Color", "Select color", "#ffffff") as color|null
|
||||
if(!C || QDELETED(src) || QDELETED(user) || QDELETED(owner) || owner != user)
|
||||
return
|
||||
var/list/hsv = ReadHSV(RGBtoHSV(C))
|
||||
if(hsv[2] > 125)
|
||||
to_chat(user, "<span class='warning'>A color that saturated? Surely not!</span>")
|
||||
return
|
||||
var/range = input(user, "Enter range (0 - [max_light_beam_distance])", "Range Select", 0) as null|num
|
||||
if(!isnum(range))
|
||||
return
|
||||
@@ -396,4 +400,4 @@
|
||||
|
||||
#undef BLURRY_VISION_ONE
|
||||
#undef BLURRY_VISION_TWO
|
||||
#undef BLIND_VISION_THREE
|
||||
#undef BLIND_VISION_THREE
|
||||
|
||||
Reference in New Issue
Block a user