Fixes new player runtime that makes people unable to join rounds.

This commit is contained in:
Ghommie
2019-07-06 04:51:56 +02:00
parent a814442fa5
commit fe2abc990b
3 changed files with 9 additions and 4 deletions

View File

@@ -21,8 +21,9 @@
/obj/item/clockwork/construct_chassis/Destroy()
GLOB.poi_list -= src
var/list/spawners = GLOB.mob_spawners[name]
LAZYREMOVE(spawners, src)
LAZYREMOVE(GLOB.mob_spawners[name], src)
if(!LAZYLEN(GLOB.mob_spawners[name]))
GLOB.mob_spawners -= name
. = ..()
/obj/item/clockwork/construct_chassis/examine(mob/user)

View File

@@ -72,9 +72,9 @@
/obj/effect/mob_spawn/Destroy()
GLOB.poi_list -= src
var/job_name = job_description ? job_description : name
GLOB.mob_spawners -= job_name
LAZYREMOVE(GLOB.mob_spawners[job_name], src)
if(!LAZYLEN(GLOB.mob_spawners[job_name]))
LAZYREMOVE(GLOB.mob_spawners[job_name], src)
GLOB.mob_spawners -= job_name
return ..()
/obj/effect/mob_spawn/proc/can_latejoin() //If it can be taken from the lobby.

View File

@@ -444,6 +444,8 @@
if(job && IsJobUnavailable(job.title, TRUE) == JOB_AVAILABLE)
available_job_count++
for(var/spawner in GLOB.mob_spawners)
if(!LAZYLEN(spawner))
continue
var/obj/effect/mob_spawn/S = pick(GLOB.mob_spawners[spawner])
if(!istype(S) || !S.can_latejoin())
continue
@@ -468,6 +470,8 @@
"Security" = list(jobs = list(), titles = GLOB.security_positions, color = "#ff9999"),
)
for(var/spawner in GLOB.mob_spawners)
if(!LAZYLEN(spawner))
continue
var/obj/effect/mob_spawn/S = pick(GLOB.mob_spawners[spawner])
if(!istype(S) || !S.can_latejoin())
continue