good night disky
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@@ -40,6 +40,16 @@
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if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
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W.play_tool_sound(src)
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deconstruct(TRUE)
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else if(istype(W, /obj/item/bedsheet))
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if(user.transferItemToLoc(W, drop_location()))
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to_chat(user, "<span class='notice'>You make \the [src] with [W].</span>")
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W.pixel_x = 0
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W.pixel_y = 0
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else if(istype(W, /obj/item/disk/nuclear))
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if(user.transferItemToLoc(W, drop_location()))
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to_chat(user, "<span class='notice'>You tuck little disky into bed. Good night disky.</span>")
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W.pixel_x = 6 //make sure they reach the pillow
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W.pixel_y = -6
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else
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return ..()
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