Added crafting recipies as per Bhijin's request.
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@@ -97,7 +97,7 @@
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desc = "A non-harmful dart that can administer medication from a range. Once it hits a patient, only medicines are administered to the patient using a smart nanofilter and capillary action with a built in safety for OD."
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id = "medicinalsmartdart"
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build_type = PROTOLATHE
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materials = list(MAT_GLASS = 2000, MAT_PLASTIC = 200, MAT_METAL = 500)
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materials = list(MAT_GLASS = 100, MAT_PLASTIC = 100, MAT_METAL = 100)
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build_path = /obj/item/reagent_containers/syringe/dart
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category = list("Medical Designs")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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@@ -107,7 +107,7 @@
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desc = "A non-harmful dart that can administer medication from a range. Once it hits a patient, only medicines are administered to the patient using a smart nanofilter and capillary action with a built in safety for OD. Has an extended volume capacity thanks to bluespace foam."
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id = "bluespacesmartdart"
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build_type = PROTOLATHE
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materials = list(MAT_GLASS = 2000, MAT_PLASTIC = 500, MAT_METAL = 500, MAT_BLUESPACE = 500)
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materials = list(MAT_GLASS = 250, MAT_PLASTIC = 250, MAT_METAL = 250, MAT_BLUESPACE = 250)
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build_path = /obj/item/reagent_containers/syringe/dart/bluespace
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category = list("Medical Designs")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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@@ -117,7 +117,7 @@
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desc = "A compressed air gun, designed to fit medicinal darts for application of medicine for those patients just out of reach."
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id = "smartdartgun"
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build_type = PROTOLATHE
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materials = list(MAT_GLASS = 1500, MAT_PLASTIC = 1000, MAT_METAL = 1500)
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materials = list(MAT_GLASS = 500, MAT_PLASTIC = 1000, MAT_METAL = 500)
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build_path = /obj/item/gun/syringe/dart
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category = list("Medical Designs")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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