Merge branch 'Citadel-Station-13:master' into WanderingFox95-TribalOverhaul
This commit is contained in:
@@ -5,10 +5,10 @@
|
||||
/datum/component/personal_crafting/proc/create_mob_button(mob/user, client/CL)
|
||||
var/datum/hud/H = user.hud_used
|
||||
for(var/huds in H.static_inventory)
|
||||
if(istype(huds, /obj/screen/craft))
|
||||
if(istype(huds, /atom/movable/screen/craft))
|
||||
return
|
||||
//We don't want to be stacking multiple crafting huds on relogs
|
||||
var/obj/screen/craft/C = new()
|
||||
var/atom/movable/screen/craft/C = new()
|
||||
C.icon = H.ui_style
|
||||
H.static_inventory += C
|
||||
CL.screen += C
|
||||
@@ -323,7 +323,7 @@
|
||||
Deletion.Cut(Deletion.len)
|
||||
qdel(DL)
|
||||
|
||||
/datum/component/personal_crafting/proc/component_ui_interact(obj/screen/craft/image, location, control, params, user)
|
||||
/datum/component/personal_crafting/proc/component_ui_interact(atom/movable/screen/craft/image, location, control, params, user)
|
||||
if(user == parent)
|
||||
ui_interact(user)
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
//This file is for glass working types of things!
|
||||
|
||||
/obj/item/glasswork
|
||||
name = "This is a bug report it!"
|
||||
desc = "Failer to code. Contact your local bug remover..."
|
||||
name = "this is a bug!"
|
||||
desc = "Uh oh, the coders did a fucky wucky! Contact your local code monkey and tell them about this!"
|
||||
icon = 'icons/obj/glassworks.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 1
|
||||
@@ -11,45 +11,45 @@
|
||||
tool_behaviour = null
|
||||
|
||||
/obj/item/glasswork/glasskit
|
||||
name = "Glass working tools"
|
||||
desc = "A lovely belt of most the tools you will need to shape, mold, and refine glass into more advanced shapes."
|
||||
name = "glasswork tools"
|
||||
desc = "A set of most the tools you will need to shape, mold, and refine glass into more advanced shapes."
|
||||
icon_state = "glass_tools"
|
||||
tool_behaviour = TOOL_GLASS_CUT //Cutting takes 20 ticks
|
||||
|
||||
/obj/item/glasswork/blowing_rod
|
||||
name = "Glass working blow rod"
|
||||
desc = "A hollow metal stick made for glass blowing."
|
||||
name = "glassblowing rod"
|
||||
desc = "A hollow metal rod made for blowing glass."
|
||||
icon_state = "blowing_rods_unused"
|
||||
tool_behaviour = TOOL_BLOW //Rods take 5 ticks
|
||||
|
||||
/obj/item/glasswork/glass_base //Welding takes 30 ticks
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A sheet of glass set aside for glass working"
|
||||
name = "glass fodder sheet"
|
||||
desc = "A sheet of glass set aside for glass working."
|
||||
icon_state = "glass_base"
|
||||
var/next_step = null
|
||||
var/rod = /obj/item/glasswork/blowing_rod
|
||||
|
||||
/obj/item/tea_plate
|
||||
name = "Tea Plate"
|
||||
name = "tea saucer"
|
||||
desc = "A polished plate for a tea cup. How fancy!"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "tea_plate"
|
||||
|
||||
/obj/item/tea_cup
|
||||
name = "Tea Cup"
|
||||
desc = "A glass cup made for fake tea!"
|
||||
name = "tea cup"
|
||||
desc = "A glass cup made for sipping tea!"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "tea_plate"
|
||||
|
||||
//////////////////////Chem Disk/////////////////////
|
||||
//Two Steps //
|
||||
//Sells for 300 cr, takes 10 glass shets //
|
||||
//Usefull for chem spliting //
|
||||
//Useful for chem spliting //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/dish
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a small glass dish. Needs to be cut with some tools."
|
||||
name = "glass fodder sheet (dish)"
|
||||
desc = "A set of glass sheets set aside for glass working. This one is ideal for a small glass dish. It needs to be cut with some glassworking tools."
|
||||
next_step = /obj/item/glasswork/glass_base/dish_part1
|
||||
|
||||
/obj/item/glasswork/glass_base/dish/attackby(obj/item/I, mob/user, params)
|
||||
@@ -60,8 +60,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/dish_part1
|
||||
name = "Half chem dish sheet"
|
||||
desc = "A sheet of glass cut in half, looks like it still needs some more cutting down"
|
||||
name = "half glass fodder sheet (dish)"
|
||||
desc = "A sheet of glass cut in half. It looks like it still needs some more cutting down."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/reagent_containers/glass/beaker/glass_dish
|
||||
|
||||
@@ -75,12 +75,12 @@
|
||||
//////////////////////Lens//////////////////////////
|
||||
//Six Steps //
|
||||
//Sells for 1600 cr, takes 15 glass shets //
|
||||
//Usefull for selling and later crafting //
|
||||
//Useful for selling and later crafting //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a small glass lens. Needs to be cut with some tools."
|
||||
name = "glass fodder sheet (lens)"
|
||||
desc = "A set of glass sheets set aside for glass working. This one is ideal for a glass lens. It needs to be cut with some glassworking tools."
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part1
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens/attackby(obj/item/I, mob/user, params)
|
||||
@@ -91,8 +91,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part1
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass ready to be heated. Needs to be heated with some tools."
|
||||
name = "half glass fodder sheet (lens)"
|
||||
desc = "Cut glass ready to be heated with something very hot."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part2
|
||||
|
||||
@@ -104,8 +104,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part2
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated. Needs to be heated more with some tools."
|
||||
name = "heated half glass fodder sheet (lens)"
|
||||
desc = "Cut glass that has been heated once already and is ready to be heated again."
|
||||
icon_state = "glass_base_heat"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part3
|
||||
|
||||
@@ -117,8 +117,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part3
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated into a blob of hot glass. Needs to be placed onto a blow tube."
|
||||
name = "heated glass blob (lens)"
|
||||
desc = "Cut glass that has been heated into a blob. It needs to be attached to a glassblowing rod."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part4
|
||||
|
||||
@@ -131,8 +131,8 @@
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part4
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated into a blob of hot glass. Needs to be cut off onto a blow tube."
|
||||
name = "glassblowing rod (lens)"
|
||||
desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part5
|
||||
|
||||
@@ -145,8 +145,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part5
|
||||
name = "Unpolished glass lens"
|
||||
desc = "A small unpolished glass lens. Could be polished with some cloth."
|
||||
name = "unpolished glass lens"
|
||||
desc = "An unpolished glass lens. It needs to be polished with some dry cloth."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "glass_optics"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part6
|
||||
@@ -159,8 +159,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part6
|
||||
name = "Unrefined glass lens"
|
||||
desc = "A small polished glass lens. Just needs to be refined with some sandstone."
|
||||
name = "unrefined glass lens"
|
||||
desc = "A polished glass lens. It needs to be refined with some sandstone."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "glass_optics"
|
||||
next_step = /obj/item/glasswork/glass_base/lens
|
||||
@@ -174,12 +174,12 @@
|
||||
//////////////////////Spouty Flask//////////////////
|
||||
//Four Steps //
|
||||
//Sells for 1200 cr, takes 20 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
//Useful for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a spout beaker. Needs to be cut with some tools."
|
||||
name = "Glass fodder sheet (spout)"
|
||||
desc = "A set of glass sheets set aside for glass working. This one is ideal for a spouty flask. It needs to heated with something very hot."
|
||||
next_step = /obj/item/glasswork/glass_base/spouty_part2
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty/attackby(obj/item/I, mob/user, params)
|
||||
@@ -190,8 +190,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part2
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated. Needs to be heated with some tools."
|
||||
name = "glass fodder sheet (spout)"
|
||||
desc = "Cut glass ready to be heated with something very hot."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/glasswork/glass_base/spouty_part3
|
||||
|
||||
@@ -203,8 +203,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part3
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated into a blob of hot glass. Needs to be placed onto a blow tube."
|
||||
name = "heated glass blob (spout)"
|
||||
desc = "Cut glass that has been heated into a blob. It needs to be attached to a glassblowing rod."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/spouty_part4
|
||||
|
||||
@@ -217,8 +217,8 @@
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part4
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated into a blob of hot glass. Needs to be cut off onto a blow tube."
|
||||
name = "glassblowing rod (spout)"
|
||||
desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/reagent_containers/glass/beaker/flask/spouty
|
||||
|
||||
@@ -233,12 +233,12 @@
|
||||
//////////////////////Small Bulb Flask//////////////
|
||||
//Two Steps //
|
||||
//Sells for 600 cr, takes 5 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
//Useful for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a small flask. Needs to be heated with some tools."
|
||||
name = "glass fodder sheet (small flask)"
|
||||
desc = "A set of glass sheets set aside for glass working. This one is ideal for a small flask. It needs to heated with something very hot."
|
||||
next_step = /obj/item/glasswork/glass_base/flask_small_part1
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small/attackby(obj/item/I, mob/user, params)
|
||||
@@ -249,8 +249,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small_part1
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass, this one is ideal for a small flask. Needs to be blown with some tools."
|
||||
name = "heated glass blob (small flask)"
|
||||
desc = "Glass that has been heated into a blob. It needs to be attached to a glassblowing rod."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/flask_small_part2
|
||||
|
||||
@@ -263,8 +263,8 @@
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small_part2
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
|
||||
name = "glassblowing rod (small flask)"
|
||||
desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/reagent_containers/glass/beaker/flask
|
||||
|
||||
@@ -279,12 +279,12 @@
|
||||
//////////////////////Large Bulb Flask//////////////
|
||||
//Two Steps //
|
||||
//Sells for 1000 cr, takes 15 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
//Useful for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a large flask. Needs to be heated with some tools."
|
||||
name = "glass fodder sheet (large flask)"
|
||||
desc = "A set of glass sheets set aside for glass working. This one is ideal for a large flask. It needs to heated with something very hot."
|
||||
next_step = /obj/item/glasswork/glass_base/flask_large_part1
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large/attackby(obj/item/I, mob/user, params)
|
||||
@@ -295,8 +295,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large_part1
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass, this one is ideal for a large flask. Needs to be blown with some tools."
|
||||
name = "heated glass blob (large flask)"
|
||||
desc = "Glass that has been heated into a blob. It needs to be attached to a glassblowing rod."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/flask_large_part2
|
||||
|
||||
@@ -309,8 +309,8 @@
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large_part2
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
|
||||
name = "glassblowing rod (small flask)"
|
||||
desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/reagent_containers/glass/beaker/flask/large
|
||||
|
||||
@@ -325,12 +325,12 @@
|
||||
//////////////////////Tea Plates////////////////////
|
||||
//Three Steps //
|
||||
//Sells for 1000 cr, takes 5 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
//Useful for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a tea plate, how fancy! Needs to be heated with some tools."
|
||||
name = "glass fodder sheet (tea saucer)"
|
||||
desc = "A set of glass sheets set aside for glass working. This one is ideal for a tea saucer. It needs to heated with something very hot."
|
||||
next_step = /obj/item/glasswork/glass_base/tea_plate1
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate/attackby(obj/item/I, mob/user, params)
|
||||
@@ -341,8 +341,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate1
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass, this one is ideal for a tea plate. Needs to be blown with some tools."
|
||||
name = "heated glass blob (tea saucer)"
|
||||
desc = "Glass that has been heated into a blob. It needs to be attached to a glassblowing rod."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_plate2
|
||||
|
||||
@@ -355,8 +355,8 @@
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate2
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
|
||||
name = "glassblowing rod (tea saucer)"
|
||||
desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_plate3
|
||||
|
||||
@@ -369,8 +369,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate3
|
||||
name = "Disk of glass"
|
||||
desc = "A disk of glass that can be cant be used for much. Needs to be polished with some cloth."
|
||||
name = "unpolished glass saucer (tea saucer)"
|
||||
desc = "An unpolished glass saucer. It needs to be polished with some dry cloth."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/tea_plate
|
||||
|
||||
@@ -384,12 +384,12 @@
|
||||
//////////////////////Tea Cup///////////////////////
|
||||
//Four Steps //
|
||||
//Sells for 1600 cr, takes 6 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
//Useful for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a tea cup, how fancy! Needs to be heated with some tools."
|
||||
name = "glass fodder sheet (tea cup)"
|
||||
desc = "A set of glass sheets set aside for glass working. This one is ideal for a tea cup. It needs to heated with something very hot."
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup1
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup/attackby(obj/item/I, mob/user, params)
|
||||
@@ -400,8 +400,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup1
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass, this one is ideal for a tea cup. Needs to be blown with some tools."
|
||||
name = "heated glass blob (tea cup)"
|
||||
desc = "Glass that has been heated into a blob. It needs to be attached to a glassblowing rod."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup2
|
||||
|
||||
@@ -414,8 +414,8 @@
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cupe2
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
|
||||
name = "glassblowing rod (tea cup)"
|
||||
desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup3
|
||||
|
||||
@@ -428,8 +428,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup3
|
||||
name = "Disk of glass"
|
||||
desc = "A bowl of glass that can be cant be used for much. Needs to be polished with some cloth."
|
||||
name = "unpolished glass cup (tea cup)"
|
||||
desc = "An unpolished glass cup. It needs to be polished with some dry cloth."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup4
|
||||
|
||||
@@ -441,8 +441,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup4
|
||||
name = "Disk of glass"
|
||||
desc = "A bowl of polished glass that can be cant be used for much. Needs some more glass to make a handle."
|
||||
name = "polished glass cup (tea cup)"
|
||||
desc = "A polished glass cup. It needs some extra glass to form a handle."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/tea_cup
|
||||
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
//This file is for crafting using a lens!
|
||||
|
||||
/obj/item/glasswork/glass_base/lens
|
||||
name = "Optical lens"
|
||||
desc = "Good for selling or crafting, by itself its useless"
|
||||
name = "optical lens"
|
||||
desc = "A glass lens. Useless by itself, but may prove useful in making something with a focus."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "glass_optics"
|
||||
|
||||
//Laser pointers - 2600
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell
|
||||
name = "Laser pointer assembly"
|
||||
desc = "Good for selling or crafting, by itself its useless. Needs a power capactor."
|
||||
name = "laser pointer assembly"
|
||||
desc = "An empty hull of a laser pointer. It's missing a capacitor."
|
||||
icon_state = "laser_case"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
next_step = /obj/item/glasswork/glass_base/laserpointer_shell_1
|
||||
@@ -21,8 +21,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell_1
|
||||
name = "Laser pointer assembly"
|
||||
desc = "Good for selling or crafting, by itself its useless. Needs a glass lens."
|
||||
name = "powered laser pointer assembly"
|
||||
desc = "A laser pointer hull with a capacitor inside of it. It's missing a lens."
|
||||
icon_state = "laser_wire"
|
||||
icon_state = "laser_case"
|
||||
next_step = /obj/item/glasswork/glass_base/laserpointer_shell_2
|
||||
@@ -34,8 +34,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell_2
|
||||
name = "Laser pointer assembly"
|
||||
desc = "Good for selling or crafting, by itself its useless. Needs to be screwed together."
|
||||
name = "near-complete laser pointer assembly"
|
||||
desc = "A laser pointer hull with a capacitor and a lens inside of it. It needs to be screwed together."
|
||||
icon_state = "laser_wire"
|
||||
icon_state = "laser_case"
|
||||
next_step = /obj/item/laser_pointer/blue/handmade
|
||||
@@ -50,8 +50,8 @@
|
||||
//NERD SHIT - 5000
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame
|
||||
name = "Glasses Frame"
|
||||
desc = "Good for crafting a pare of glasses, by itself its useless. Just add a pare of lens."
|
||||
name = "glasses frame"
|
||||
desc = "A pair of glasses without the lenses. You could probably add them yourself, though."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames"
|
||||
next_step = /obj/item/glasswork/glass_base/glasses_frame_1
|
||||
@@ -64,8 +64,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame_1
|
||||
name = "Glasses Frame"
|
||||
desc = "Good for crafting a pare of glasses, by itself its useless. Just add a the other lens."
|
||||
name = "glasses frame"
|
||||
desc = "A pair of shoddily-assembled glasses with only one lens. You could probably add the second one yourself, though."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames_1"
|
||||
next_step = /obj/item/glasswork/glass_base/glasses_frame_2
|
||||
@@ -78,8 +78,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame_2
|
||||
name = "Glasses Frame"
|
||||
desc = "Good for crafting a pare of glasses, by itself its useless. Just adjust the pices into the frame with a screwdriver."
|
||||
name = "glasses frame"
|
||||
desc = "A pair of hastily-assembled unfitted glasses with both lenses intact. Use a screwdriver to fit them."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames_2"
|
||||
next_step = /obj/item/glasswork/glasses
|
||||
@@ -92,7 +92,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glasses
|
||||
name = "Handmade Glasses"
|
||||
desc = "Handmade glasses that have not been polished at all making them useless. Selling them could still be worth a few credits."
|
||||
name = "handmade glasses"
|
||||
desc = "A pair of poorly-assembled glasses clearly produced by someone with no qualifications in making glasses. They're smudged, ugly, and don't even fit you. They might be worth some money, though."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames_2"
|
||||
|
||||
Reference in New Issue
Block a user