Merge branch 'Citadel-Station-13:master' into WanderingFox95-TribalOverhaul

This commit is contained in:
WanderingFox95
2021-09-19 21:32:03 +02:00
committed by GitHub
706 changed files with 34176 additions and 17253 deletions
+3
View File
@@ -75,6 +75,9 @@
/obj/machinery/vr_sleeper/MouseDrop_T(mob/target, mob/user)
if(user.lying || !iscarbon(target) || !Adjacent(target) || !user.canUseTopic(src, BE_CLOSE, TRUE, NO_TK))
return
if(occupant)
to_chat(user, "<span class='boldnotice'>The VR Sleeper is already occupied!</span>")
return
close_machine(target)
ui_interact(user)
+1 -1
View File
@@ -195,7 +195,7 @@ GLOBAL_PROTECT(admin_verbs_debug)
// #endif
/datum/admins/proc/create_or_modify_area,
/datum/admins/proc/fixcorruption,
#ifdef REFERENCE_TRACKING
#ifdef EXTOOLS_REFERENCE_TRACKING
/datum/admins/proc/view_refs,
/datum/admins/proc/view_del_failures,
#endif
+13 -2
View File
@@ -2862,7 +2862,7 @@
return
if(!CONFIG_GET(string/centcom_ban_db))
to_chat(usr, "<span class='warning'>Centcom Galactic Ban DB is disabled!</span>")
to_chat(usr, span_warning("Centcom Galactic Ban DB is disabled!"))
return
var/ckey = href_list["centcomlookup"]
@@ -2889,8 +2889,19 @@
dat += "<center><b>0 bans detected for [ckey]</b></center>"
else
bans = json_decode(response["body"])
dat += "<center><b>[bans.len] ban\s detected for [ckey]</b></center>"
//Ignore bans from non-whitelisted sources, if a whitelist exists
var/list/valid_sources
if(CONFIG_GET(string/centcom_source_whitelist))
valid_sources = splittext(CONFIG_GET(string/centcom_source_whitelist), ",")
dat += "<center><b>Bans detected for [ckey]</b></center>"
else
//Ban count is potentially inaccurate if they're using a whitelist
dat += "<center><b>[bans.len] ban\s detected for [ckey]</b></center>"
for(var/list/ban in bans)
if(valid_sources && !(ban["sourceName"] in valid_sources))
continue
dat += "<b>Server: </b> [sanitize(ban["sourceName"])]<br>"
dat += "<b>RP Level: </b> [sanitize(ban["sourceRoleplayLevel"])]<br>"
dat += "<b>Type: </b> [sanitize(ban["type"])]<br>"
@@ -1,4 +1,4 @@
#ifdef REFERENCE_TRACKING
#ifdef EXTOOLS_REFERENCE_TRACKING
GLOBAL_LIST_EMPTY(deletion_failures)
@@ -102,29 +102,21 @@ GLOBAL_LIST_EMPTY(deletion_failures)
#endif
#ifdef LEGACY_REFERENCE_TRACKING
#ifdef REFERENCE_TRACKING
/datum/verb/legacy_find_refs()
set category = "Debug"
set name = "Find References"
set src in world
find_references_legacy(FALSE)
/datum/proc/find_references_legacy(skip_alert)
/datum/proc/find_references(skip_alert)
running_find_references = type
if(usr?.client)
if(usr.client.running_find_references)
testing("CANCELLED search for references to a [usr.client.running_find_references].")
log_reftracker("CANCELLED search for references to a [usr.client.running_find_references].")
usr.client.running_find_references = null
running_find_references = null
//restart the garbage collector
SSgarbage.can_fire = TRUE
SSgarbage.next_fire = world.time + world.tick_lag
SSgarbage.update_nextfire(reset_time = TRUE)
return
if(!skip_alert && alert("Running this will lock everything up for about 5 minutes. Would you like to begin the search?", "Find References", "Yes", "No") != "Yes")
if(!skip_alert && tgui_alert(usr,"Running this will lock everything up for about 5 minutes. Would you like to begin the search?", "Find References", list("Yes", "No")) != "Yes")
running_find_references = null
return
@@ -134,92 +126,122 @@ GLOBAL_LIST_EMPTY(deletion_failures)
if(usr?.client)
usr.client.running_find_references = type
testing("Beginning search for references to a [type].")
last_find_references = world.time
log_reftracker("Beginning search for references to a [type].")
var/starting_time = world.time
//Time to search the whole game for our ref
DoSearchVar(GLOB, "GLOB") //globals
log_reftracker("Finished searching globals")
DoSearchVar(GLOB) //globals
for(var/datum/thing in world) //atoms (don't beleive its lies)
DoSearchVar(thing, "World -> [thing]")
DoSearchVar(thing, "World -> [thing.type]", search_time = starting_time)
log_reftracker("Finished searching atoms")
for(var/datum/thing) //datums
DoSearchVar(thing, "World -> [thing]")
DoSearchVar(thing, "Datums -> [thing.type]", search_time = starting_time)
log_reftracker("Finished searching datums")
//Warning, attempting to search clients like this will cause crashes if done on live. Watch yourself
for(var/client/thing) //clients
DoSearchVar(thing, "World -> [thing]")
DoSearchVar(thing, "Clients -> [thing.type]", search_time = starting_time)
log_reftracker("Finished searching clients")
log_reftracker("Completed search for references to a [type].")
testing("Completed search for references to a [type].")
if(usr?.client)
usr.client.running_find_references = null
running_find_references = null
//restart the garbage collector
SSgarbage.can_fire = TRUE
SSgarbage.next_fire = world.time + world.tick_lag
SSgarbage.update_nextfire(reset_time = TRUE)
/datum/proc/DoSearchVar(potential_container, container_name, recursive_limit = 64, search_time = world.time)
#ifdef REFERENCE_TRACKING_DEBUG
if(!found_refs && SSgarbage.should_save_refs)
found_refs = list()
#endif
/datum/verb/qdel_then_find_references()
set category = "Debug"
set name = "qdel() then Find References"
set src in world
qdel(src, TRUE) //force a qdel
if(!running_find_references)
find_references_legacy(TRUE)
/datum/verb/qdel_then_if_fail_find_references()
set category = "Debug"
set name = "qdel() then Find References if GC failure"
set src in world
qdel_and_find_ref_if_fail(src, TRUE)
/datum/proc/DoSearchVar(potential_container, container_name, recursive_limit = 64)
if(usr?.client && !usr.client.running_find_references)
return
if(!recursive_limit)
log_reftracker("Recursion limit reached. [container_name]")
return
if(istype(potential_container, /datum))
var/datum/datum_container = potential_container
if(datum_container.last_find_references == last_find_references)
return
datum_container.last_find_references = last_find_references
var/list/vars_list = datum_container.vars
for(var/varname in vars_list)
if (varname == "vars")
continue
var/variable = vars_list[varname]
if(variable == src)
testing("Found [type] \ref[src] in [datum_container.type]'s [varname] var. [container_name]")
else if(islist(variable))
DoSearchVar(variable, "[container_name] -> list", recursive_limit - 1)
else if(islist(potential_container))
var/normal = IS_NORMAL_LIST(potential_container)
for(var/element_in_list in potential_container)
if(element_in_list == src)
testing("Found [type] \ref[src] in list [container_name].")
else if(element_in_list && !isnum(element_in_list) && normal && potential_container[element_in_list] == src)
testing("Found [type] \ref[src] in list [container_name]\[[element_in_list]\]")
else if(islist(element_in_list))
DoSearchVar(element_in_list, "[container_name] -> list", recursive_limit - 1)
//Check each time you go down a layer. This makes it a bit slow, but it won't effect the rest of the game at all
#ifndef FIND_REF_NO_CHECK_TICK
CHECK_TICK
#endif
if(istype(potential_container, /datum))
var/datum/datum_container = potential_container
if(datum_container.last_find_references == search_time)
return
datum_container.last_find_references = search_time
var/list/vars_list = datum_container.vars
for(var/varname in vars_list)
#ifndef FIND_REF_NO_CHECK_TICK
CHECK_TICK
#endif
if (varname == "vars" || varname == "vis_locs") //Fun fact, vis_locs don't count for references
continue
var/variable = vars_list[varname]
if(variable == src)
#ifdef REFERENCE_TRACKING_DEBUG
if(SSgarbage.should_save_refs)
found_refs[varname] = TRUE
#endif
log_reftracker("Found [type] \ref[src] in [datum_container.type]'s \ref[datum_container] [varname] var. [container_name]")
continue
if(islist(variable))
DoSearchVar(variable, "[container_name] \ref[datum_container] -> [varname] (list)", recursive_limit - 1, search_time)
else if(islist(potential_container))
var/normal = IS_NORMAL_LIST(potential_container)
var/list/potential_cache = potential_container
for(var/element_in_list in potential_cache)
#ifndef FIND_REF_NO_CHECK_TICK
CHECK_TICK
#endif
//Check normal entrys
if(element_in_list == src)
#ifdef REFERENCE_TRACKING_DEBUG
if(SSgarbage.should_save_refs)
found_refs[potential_cache] = TRUE
#endif
log_reftracker("Found [type] \ref[src] in list [container_name].")
continue
var/assoc_val = null
if(!isnum(element_in_list) && normal)
assoc_val = potential_cache[element_in_list]
//Check assoc entrys
if(assoc_val == src)
#ifdef REFERENCE_TRACKING_DEBUG
if(SSgarbage.should_save_refs)
found_refs[potential_cache] = TRUE
#endif
log_reftracker("Found [type] \ref[src] in list [container_name]\[[element_in_list]\]")
continue
//We need to run both of these checks, since our object could be hiding in either of them
//Check normal sublists
if(islist(element_in_list))
DoSearchVar(element_in_list, "[container_name] -> [element_in_list] (list)", recursive_limit - 1, search_time)
//Check assoc sublists
if(islist(assoc_val))
DoSearchVar(potential_container[element_in_list], "[container_name]\[[element_in_list]\] -> [assoc_val] (list)", recursive_limit - 1, search_time)
/proc/qdel_and_find_ref_if_fail(datum/thing_to_del, force = FALSE)
SSgarbage.reference_find_on_fail[REF(thing_to_del)] = TRUE
qdel(thing_to_del, force)
thing_to_del.qdel_and_find_ref_if_fail(force)
/datum/proc/qdel_and_find_ref_if_fail(force = FALSE)
SSgarbage.reference_find_on_fail["\ref[src]"] = TRUE
qdel(src, force)
#endif
@@ -47,7 +47,7 @@
usr.client.debug_variables(src)
return
#ifdef REFERENCE_TRACKING
#ifdef EXTOOLS_REFERENCE_TRACKING
if(href_list[VV_HK_VIEW_REFERENCES])
var/datum/D = locate(href_list[VV_HK_TARGET])
if(!D)
@@ -61,7 +61,7 @@
active_mind_control = TRUE
message_admins("[key_name(user)] sent an abductor mind control message to [key_name(owner)]: [command]")
update_gland_hud()
var/obj/screen/alert/mind_control/mind_alert = owner.throw_alert("mind_control", /obj/screen/alert/mind_control)
var/atom/movable/screen/alert/mind_control/mind_alert = owner.throw_alert("mind_control", /atom/movable/screen/alert/mind_control)
mind_alert.command = command
addtimer(CALLBACK(src, .proc/clear_mind_control), mind_control_duration)
return TRUE
@@ -144,7 +144,7 @@
owner.Stun(15)
owner.adjustToxLoss(-15, TRUE, TRUE)
owner.blood_volume = min(BLOOD_VOLUME_NORMAL, owner.blood_volume + 20)
owner.adjust_integration_blood(20)
if(owner.blood_volume < BLOOD_VOLUME_NORMAL)
keep_going = TRUE
@@ -43,7 +43,7 @@
message_admins("[key_name(user)] broadcasted an abductor mind control message from [key_name(owner)] to [key_name(H)]: [command]")
var/obj/screen/alert/mind_control/mind_alert = H.throw_alert("mind_control", /obj/screen/alert/mind_control)
var/atom/movable/screen/alert/mind_control/mind_alert = H.throw_alert("mind_control", /atom/movable/screen/alert/mind_control)
mind_alert.command = command
if(LAZYLEN(broadcasted_mobs))
@@ -35,7 +35,7 @@
if(entangled_mob && ishuman(entangled_mob) && (entangled_mob.stat < DEAD))
to_chat(entangled_mob, "<span class='userdanger'>You suddenly feel an irresistible compulsion to follow an order...</span>")
to_chat(entangled_mob, "<span class='mind_control'>[command]</span>")
var/obj/screen/alert/mind_control/mind_alert = entangled_mob.throw_alert("mind_control", /obj/screen/alert/mind_control)
var/atom/movable/screen/alert/mind_control/mind_alert = entangled_mob.throw_alert("mind_control", /atom/movable/screen/alert/mind_control)
mind_alert.command = command
message_admins("[key_name(owner)] mirrored an abductor mind control message to [key_name(entangled_mob)]: [command]")
update_gland_hud()
@@ -26,7 +26,7 @@
if(naut)
naut.factory = null
to_chat(naut, "<span class='userdanger'>Your factory was destroyed! You feel yourself dying!</span>")
naut.throw_alert("nofactory", /obj/screen/alert/nofactory)
naut.throw_alert("nofactory", /atom/movable/screen/alert/nofactory)
spores = null
return ..()
@@ -89,6 +89,7 @@
owner.current.adjustStaminaLoss(-1.5 + (actual_regen * -7) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more.
owner.current.adjustCloneLoss(-0.1 * (actual_regen * 2) * mult, 0)
owner.current.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1 * (actual_regen * 4) * mult)
owner.current.integrating_blood = 0
// No Bleeding
/*if(ishuman(owner.current)) //NOTE Current bleeding is horrible, not to count the amount of blood ballistics delete.
var/mob/living/carbon/human/H = owner.current
@@ -670,9 +670,9 @@
#define ui_vamprank_display "WEST:6,CENTER-2:-5" // 2 tiles down
/datum/hud
var/obj/screen/bloodsucker/blood_counter/blood_display
var/obj/screen/bloodsucker/rank_counter/vamprank_display
var/obj/screen/bloodsucker/sunlight_counter/sunlight_display
var/atom/movable/screen/bloodsucker/blood_counter/blood_display
var/atom/movable/screen/bloodsucker/rank_counter/vamprank_display
var/atom/movable/screen/bloodsucker/sunlight_counter/sunlight_display
/datum/antagonist/bloodsucker/proc/add_hud()
return
@@ -708,36 +708,36 @@
owner.current.hud_used.vamprank_display.icon_state = (bloodsucker_level_unspent > 0) ? "rank_up" : "rank"
/obj/screen/bloodsucker
/atom/movable/screen/bloodsucker
invisibility = INVISIBILITY_ABSTRACT
/obj/screen/bloodsucker/proc/clear()
/atom/movable/screen/bloodsucker/proc/clear()
invisibility = INVISIBILITY_ABSTRACT
/obj/screen/bloodsucker/proc/update_counter(value, valuecolor)
/atom/movable/screen/bloodsucker/proc/update_counter(value, valuecolor)
invisibility = 0
/obj/screen/bloodsucker/blood_counter
/atom/movable/screen/bloodsucker/blood_counter
icon = 'icons/mob/actions/bloodsucker.dmi'
name = "Blood Consumed"
icon_state = "blood_display"
screen_loc = ui_blood_display
/obj/screen/bloodsucker/blood_counter/update_counter(value, valuecolor)
/atom/movable/screen/bloodsucker/blood_counter/update_counter(value, valuecolor)
..()
maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='[valuecolor]'>[round(value,1)]</font></div>"
/obj/screen/bloodsucker/rank_counter
/atom/movable/screen/bloodsucker/rank_counter
name = "Bloodsucker Rank"
icon = 'icons/mob/actions/bloodsucker.dmi'
icon_state = "rank"
screen_loc = ui_vamprank_display
/obj/screen/bloodsucker/rank_counter/update_counter(value, valuecolor)
/atom/movable/screen/bloodsucker/rank_counter/update_counter(value, valuecolor)
..()
maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='[valuecolor]'>[round(value,1)]</font></div>"
/obj/screen/bloodsucker/sunlight_counter
/atom/movable/screen/bloodsucker/sunlight_counter
icon = 'icons/mob/actions/bloodsucker.dmi'
name = "Solar Flare Timer"
icon_state = "sunlight_night"
@@ -761,7 +761,7 @@
owner.current.hud_used.sunlight_display.icon_state = "sunlight_" + (amDay ? "day":"night")
/obj/screen/bloodsucker/sunlight_counter/update_counter(value, valuecolor)
/atom/movable/screen/bloodsucker/sunlight_counter/update_counter(value, valuecolor)
..()
maptext = "<div align='center' valign='bottom' style='position:relative; top:0px; left:6px'><font color='[valuecolor]'>[value]</font></div>"
@@ -109,13 +109,13 @@
/datum/status_effect/agent_pinpointer/hunter_edition
alert_type = /obj/screen/alert/status_effect/agent_pinpointer/hunter_edition
alert_type = /atom/movable/screen/alert/status_effect/agent_pinpointer/hunter_edition
minimum_range = HUNTER_SCAN_MIN_DISTANCE
tick_interval = HUNTER_SCAN_PING_TIME
duration = 160 // Lasts 10s
range_fuzz_factor = 5//PINPOINTER_EXTRA_RANDOM_RANGE
/obj/screen/alert/status_effect/agent_pinpointer/hunter_edition
/atom/movable/screen/alert/status_effect/agent_pinpointer/hunter_edition
name = "Monster Tracking"
desc = "You always know where the hellspawn are."
@@ -110,13 +110,13 @@
/datum/status_effect/agent_pinpointer/vassal_edition
id = "agent_pinpointer"
alert_type = /obj/screen/alert/status_effect/agent_pinpointer/vassal_edition
alert_type = /atom/movable/screen/alert/status_effect/agent_pinpointer/vassal_edition
minimum_range = VASSAL_SCAN_MIN_DISTANCE
tick_interval = VASSAL_SCAN_PING_TIME
duration = -1 // runs out fast
range_fuzz_factor = 0
/obj/screen/alert/status_effect/agent_pinpointer/vassal_edition
/atom/movable/screen/alert/status_effect/agent_pinpointer/vassal_edition
name = "Blood Bond"
desc = "You always know where your master is."
//icon = 'icons/obj/device.dmi'
@@ -297,8 +297,14 @@
prof.socks = H.socks
prof.socks_color = H.socks_color
var/list/slots = list("head", "wear_mask", "back", "wear_suit", "w_uniform", "shoes", "belt", "gloves", "glasses", "ears", "wear_id", "s_store")
for(var/slot in slots)
var/datum/icon_snapshot/entry = new
entry.name = H.name
entry.icon = H.icon
entry.icon_state = H.icon_state
entry.overlays = H.get_overlays_copy(list(HANDS_LAYER, HANDCUFF_LAYER, LEGCUFF_LAYER))
prof.profile_snapshot = entry
for(var/slot in GLOB.slots)
if(slot in H.vars)
var/obj/item/I = H.vars[slot]
if(!I)
@@ -518,6 +524,9 @@
var/socks
var/socks_color
/// Icon snapshot of the profile
var/datum/icon_snapshot/profile_snapshot
/datum/changelingprofile/Destroy()
qdel(dna)
. = ..()
@@ -535,13 +544,14 @@
newprofile.underwear = underwear
newprofile.undershirt = undershirt
newprofile.socks = socks
newprofile.profile_snapshot = profile_snapshot
/datum/antagonist/changeling/xenobio
name = "Xenobio Changeling"
give_objectives = FALSE
show_in_roundend = FALSE //These are here for admin tracking purposes only
you_are_greet = FALSE
antag_moodlet = FALSE
/datum/antagonist/changeling/roundend_report()
var/list/parts = list()
@@ -13,5 +13,5 @@
//Recover from stuns.
/obj/effect/proc_holder/changeling/adrenaline/sting_action(mob/living/user)
user.do_adrenaline(0, FALSE, 70, 0, TRUE, list(/datum/reagent/medicine/epinephrine = 3, /datum/reagent/drug/methamphetamine/changeling = 10, /datum/reagent/medicine/changelingadrenaline = 5), "<span class='notice'>Energy rushes through us.</span>", 0, 0.75, 0)
user.do_adrenaline(0, FALSE, 70, 0, TRUE, list(/datum/reagent/medicine/epinephrine = 3, /datum/reagent/medicine/changelinghaste = 10, /datum/reagent/medicine/changelingadrenaline = 5), "<span class='notice'>Energy rushes through us.</span>", 0, 0.75, 0)
return TRUE
@@ -10,15 +10,8 @@
//Transform into a human.
/obj/effect/proc_holder/changeling/humanform/sting_action(mob/living/carbon/user)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
var/list/names = list()
for(var/datum/changelingprofile/prof in changeling.stored_profiles)
names += "[prof.name]"
var/chosen_name = input("Select the target DNA: ", "Target DNA", null) as null|anything in names
if(!chosen_name)
return
var/datum/changelingprofile/chosen_prof = changeling.get_dna(chosen_name)
var/datum/changelingprofile/chosen_prof = changeling.select_dna()
if(!chosen_prof)
return
if(!user || user.mob_transforming)
@@ -30,7 +30,7 @@
//Modified IA pinpointer - Points to the NEAREST changeling, but will only get you within a few tiles of the target.
//You'll still have to rely on intuition and observation to make the identification. Lings can 'hide' in public places.
/datum/status_effect/agent_pinpointer/changeling
alert_type = /obj/screen/alert/status_effect/agent_pinpointer/changeling
alert_type = /atom/movable/screen/alert/status_effect/agent_pinpointer/changeling
minimum_range = CHANGELING_PHEROMONE_MIN_DISTANCE
tick_interval = CHANGELING_PHEROMONE_PING_TIME
range_fuzz_factor = 0
@@ -55,6 +55,6 @@
scan_target = null
/obj/screen/alert/status_effect/agent_pinpointer/changeling
/atom/movable/screen/alert/status_effect/agent_pinpointer/changeling
name = "Pheromone Scent"
desc = "The nose always knows."
@@ -78,7 +78,7 @@
if(changeling.chosen_sting)
unset_sting(user)
return
selected_dna = changeling.select_dna("Select the target DNA: ", "Target DNA")
selected_dna = changeling.select_dna()
if(!selected_dna)
return
if(NOTRANSSTING in selected_dna.dna.species.species_traits)
@@ -134,7 +134,7 @@
//Change our DNA to that of somebody we've absorbed.
/obj/effect/proc_holder/changeling/transform/sting_action(mob/living/carbon/human/user)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
var/datum/changelingprofile/chosen_prof = changeling.select_dna("Select the target DNA: ", "Target DNA")
var/datum/changelingprofile/chosen_prof = changeling.select_dna()
if(!chosen_prof)
return
@@ -142,15 +142,21 @@
changeling_transform(user, chosen_prof)
return TRUE
/datum/antagonist/changeling/proc/select_dna(var/prompt, var/title)
/**
* Gives a changeling a list of all possible dnas in their profiles to choose from and returns profile containing their chosen dna
*/
/datum/antagonist/changeling/proc/select_dna()
var/mob/living/carbon/user = owner.current
if(!istype(user))
return
var/list/names = list("Drop Flesh Disguise")
for(var/datum/changelingprofile/prof in stored_profiles)
names += "[prof.name]"
var/list/disguises = list("Drop Flesh Disguise" = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_drop"))
for(var/datum/changelingprofile/current_profile in stored_profiles)
var/datum/icon_snapshot/snap = current_profile.profile_snapshot
var/image/disguise_image = image(icon = snap.icon, icon_state = snap.icon_state)
disguise_image.overlays = snap.overlays
disguises[current_profile.name] = disguise_image
var/chosen_name = input(prompt, title, null) as null|anything in names
var/chosen_name = show_radial_menu(user, user, disguises, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 40, require_near = TRUE, tooltips = TRUE)
if(!chosen_name)
return
@@ -158,6 +164,21 @@
for(var/slot in GLOB.slots)
if(istype(user.vars[slot], GLOB.slot2type[slot]))
qdel(user.vars[slot])
return
var/datum/changelingprofile/prof = get_dna(chosen_name)
return prof
/**
* Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The carbon mob interacting with the menu
*/
/datum/antagonist/changeling/proc/check_menu(mob/living/carbon/user)
if(!istype(user))
return FALSE
var/datum/antagonist/changeling/changeling_datum = user.mind.has_antag_datum(/datum/antagonist/changeling)
if(!changeling_datum)
return FALSE
return TRUE
@@ -69,7 +69,7 @@
do_sparks(5, TRUE, AM)
if(isliving(AM))
var/mob/living/L = AM
L.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
L.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash/static)
L.clear_fullscreen("flash", 5)
var/obj/item/transfer_valve/TTV = locate() in L.GetAllContents()
if(TTV)
@@ -111,6 +111,19 @@
sigil_name = "Sigil of Submission"
var/glow_type = /obj/effect/temp_visual/ratvar/sigil/submission
/obj/effect/clockwork/sigil/submission/Crossed(atom/movable/AM)
. = ..()
if(istype(AM, /obj/item/aicard))
var/obj/item/aicard/cardy = AM
if(!cardy.AI)
return
var/mob/living/silicon/ai/aiconvert = cardy.AI
if(aiconvert.stat > stat_affected)
return
if(is_servant_of_ratvar(aiconvert) || !(aiconvert.mind || aiconvert.has_status_effect(STATUS_EFFECT_SIGILMARK)))
return
sigil_effects(aiconvert)
/obj/effect/clockwork/sigil/submission/sigil_effects(mob/living/L)
var/turf/T = get_turf(src)
var/has_sigil = FALSE
@@ -97,18 +97,18 @@
id = "wraith_spectacles"
duration = -1 //remains until eye damage done reaches 0 while the glasses are not worn
tick_interval = 20
alert_type = /obj/screen/alert/status_effect/wraith_spectacles
alert_type = /atom/movable/screen/alert/status_effect/wraith_spectacles
var/eye_damage_done = 0
var/nearsight_breakpoint = 30
var/blind_breakpoint = 45
/obj/screen/alert/status_effect/wraith_spectacles
/atom/movable/screen/alert/status_effect/wraith_spectacles
name = "Wraith Spectacles"
desc = "You shouldn't actually see this, as it should be procedurally generated."
icon_state = "wraithspecs"
alerttooltipstyle = "clockcult"
/obj/screen/alert/status_effect/wraith_spectacles/MouseEntered(location,control,params)
/atom/movable/screen/alert/status_effect/wraith_spectacles/MouseEntered(location,control,params)
var/mob/living/carbon/human/L = usr
if(istype(L)) //this is probably more safety than actually needed
var/datum/status_effect/wraith_spectacles/W = attached_effect
@@ -141,7 +141,7 @@
if(isliving(M.current) && M.current.stat != DEAD)
var/turf/t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
do_teleport(M.current, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
M.current.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash)
M.current.clear_fullscreen("flash", 5)
playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 50, FALSE)
recalls_remaining--
@@ -253,7 +253,7 @@
purpose_fulfilled = TRUE
make_glow()
animate(glow, transform = matrix() * 1.5, alpha = 255, time = 125)
sound_to_playing_players(volume = 100, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/ratvar_rises.ogg')) //End the sounds
sound_to_playing_players('sound/effects/ratvar_rises.ogg', 90, FALSE, channel = CHANNEL_JUSTICAR_ARK)
sleep(125)
make_glow()
animate(glow, transform = matrix() * 3, alpha = 0, time = 5)
@@ -311,26 +311,26 @@
var/turf/T = get_turf(M)
if(is_servant_of_ratvar(M) && (!T || T.z != z))
M.forceMove(get_step(src, SOUTH))
M.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
M.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash)
M.clear_fullscreen("flash", 5)
progress_in_seconds += GATEWAY_SUMMON_RATE
switch(progress_in_seconds)
if(-INFINITY to GATEWAY_REEBE_FOUND)
if(!second_sound_played)
sound_to_playing_players('sound/magic/clockwork/invoke_general.ogg', 30, FALSE)
sound_to_playing_players(volume = 10, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_charging.ogg', TRUE))
sound_to_playing_players('sound/effects/clockcult_gateway_charging.ogg', 10, FALSE, channel = CHANNEL_JUSTICAR_ARK)
second_sound_played = TRUE
make_glow()
glow.icon_state = "clockwork_gateway_charging"
if(GATEWAY_REEBE_FOUND to GATEWAY_RATVAR_COMING)
if(!third_sound_played)
sound_to_playing_players(volume = 30, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_active.ogg', TRUE))
sound_to_playing_players('sound/effects/clockcult_gateway_active.ogg', 30, FALSE, channel = CHANNEL_JUSTICAR_ARK)
third_sound_played = TRUE
make_glow()
glow.icon_state = "clockwork_gateway_active"
if(GATEWAY_RATVAR_COMING to GATEWAY_RATVAR_ARRIVAL)
if(!fourth_sound_played)
sound_to_playing_players(volume = 70, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_closing.ogg', TRUE))
sound_to_playing_players('sound/effects/clockcult_gateway_closing.ogg', 70, FALSE, channel = CHANNEL_JUSTICAR_ARK)
fourth_sound_played = TRUE
make_glow()
glow.icon_state = "clockwork_gateway_closing"
@@ -136,7 +136,7 @@
hierophant_network.span_for_name = "nezbere"
hierophant_network.span_for_message = "brass"
hierophant_network.Grant(current)
current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
current.throw_alert("clockinfo", /atom/movable/screen/alert/clockwork/infodump)
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
if(G && G.active && ishuman(current))
current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -ANTAG_LAYER))
+3 -3
View File
@@ -687,10 +687,10 @@
if(H.stat == DEAD)
to_chat(user,"<span class='warning'>Only a revive rune can bring back the dead!</span>")
return
if(H.blood_volume < (BLOOD_VOLUME_SAFE*H.blood_ratio))
if(H.functional_blood() < (BLOOD_VOLUME_SAFE*H.blood_ratio))
var/restore_blood = (BLOOD_VOLUME_SAFE*H.blood_ratio) - H.blood_volume
if(uses*2 < restore_blood)
H.blood_volume += uses*2
if(uses * 2 < restore_blood)
H.adjust_integration_blood(uses * 2)
to_chat(user,"<span class='danger'>You use the last of your blood rites to restore what blood you could!</span>")
uses = 0
return ..()
+1 -1
View File
@@ -124,7 +124,7 @@
communion.Grant(current)
if(ishuman(current))
magic.Grant(current)
current.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
current.throw_alert("bloodsense", /atom/movable/screen/alert/bloodsense)
if(cult_team?.cult_risen)
cult_team.rise(current)
if(cult_team.cult_ascendent)
@@ -219,7 +219,7 @@
if(M.health < M.maxHealth)
M.adjustHealth(-3)
if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio))
L.blood_volume += 1.0
L.adjust_integration_blood(1.0)
CHECK_TICK
@@ -104,7 +104,7 @@
/mob/living/carbon/true_devil/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
return 666
/mob/living/carbon/true_devil/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash, override_protection = 0)
/mob/living/carbon/true_devil/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /atom/movable/screen/fullscreen/flash, override_protection = 0)
if(mind && has_bane(BANE_LIGHT))
mind.disrupt_spells(-500)
return ..() //flashes don't stop devils UNLESS it's their bane.
@@ -260,7 +260,7 @@
if((IS_HERETIC(local_user) || IS_HERETIC_MONSTER(local_user)) && HAS_TRAIT(src,TRAIT_NODROP))
REMOVE_TRAIT(src, TRAIT_NODROP, CLOTHING_TRAIT)
for(var/mob/living/carbon/human/human_in_range in spiral_range(9,local_user))
for(var/mob/living/carbon/human/human_in_range in viewers(9,local_user))
if(IS_HERETIC(human_in_range) || IS_HERETIC_MONSTER(human_in_range))
continue
@@ -147,7 +147,7 @@
carbon_target.blood_volume -= 20
if(carbon_user.blood_volume < BLOOD_VOLUME_MAXIMUM) //we dont want to explode after all
carbon_user.blood_volume += 20
carbon_user.adjust_integration_blood(20)
return
/obj/effect/proc_holder/spell/pointed/blood_siphon/can_target(atom/target, mob/user, silent)
@@ -2,7 +2,7 @@
name = "Prison Escapee"
uniform = /obj/item/clothing/under/rank/prisoner
shoes = /obj/item/clothing/shoes/sneakers/orange
r_pocket = /obj/item/kitchen/knife
r_pocket = /obj/item/kitchen/knife/shiv
/datum/outfit/prisoner/post_equip(mob/living/carbon/human/H, visualsOnly=FALSE)
if(visualsOnly)
+1 -1
View File
@@ -38,7 +38,7 @@
var/atom/movable/form = null
var/morph_time = 0
var/static/list/blacklist_typecache = typecacheof(list(
/obj/screen,
/atom/movable/screen,
/obj/singularity,
/mob/living/simple_animal/hostile/morph,
/obj/effect,
+48 -34
View File
@@ -35,9 +35,9 @@
healable = 0
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
obj_damage = 50
melee_damage_lower = 22.5 // reduced from 30 to 22.5 with wounds since they get big buffs to slicing wounds
melee_damage_upper = 22.5
wound_bonus = -10
melee_damage_lower = 30 // buffed back to 30, the wounds don't do much
melee_damage_upper = 30
wound_bonus = 0
bare_wound_bonus = 0
sharpness = SHARP_EDGED
see_in_dark = 8
@@ -49,17 +49,13 @@
Pulling a dead or unconscious mob while you enter a pool will pull them in with you, allowing you to feast and regain your health. \
You move quickly upon leaving a pool of blood, but the material world will soon sap your strength and leave you sluggish. \
You gain strength the more attacks you land on live humanoids, though this resets when you return to the blood zone. You can also \
launch a devastating slam attack with ctrl+shift+click, capable of smashing bones in one strike.</B>"
launch a devastating slam attack, capable of smashing bones in one strike.</B>"
loot = list(/obj/effect/decal/cleanable/blood, \
/obj/effect/decal/cleanable/blood/innards, \
/obj/item/organ/heart/demon)
del_on_death = 1
deathmessage = "screams in anger as it collapses into a puddle of viscera!"
// How long it takes for the alt-click slam attack to come off cooldown
var/slam_cooldown_time = 45 SECONDS
// The actual instance var for the cooldown
var/slam_cooldown = 0
// How many times we have hit humanoid targets since we last bloodcrawled, scaling wounding power
var/current_hitstreak = 0
// How much both our wound_bonus and bare_wound_bonus go up per hitstreak hit
@@ -70,37 +66,56 @@
var/list/consumed_mobs = list()
//buffs only happen when hearts are eaten, so this needs to be kept track separately
var/consumed_buff = 0
//slam mode for action button
var/slam_mode = FALSE
var/datum/action/cooldown/slam
/mob/living/simple_animal/slaughter/Initialize()
..()
var/obj/effect/proc_holder/spell/bloodcrawl/bloodspell = new
AddSpell(bloodspell)
slam = new /datum/action/cooldown/slam
slam.Grant(src)
if(istype(loc, /obj/effect/dummy/phased_mob/slaughter))
bloodspell.phased = TRUE
/mob/living/simple_animal/slaughter/CtrlShiftClickOn(atom/A)
if(!isliving(A))
return ..()
if(slam_cooldown + slam_cooldown_time > world.time)
to_chat(src, "<span class='warning'>Your slam ability is still on cooldown!</span>")
return
if(!isopenturf(loc))
to_chat(src, "<span class='warning'>You need to be on open flooring to do that!")
return
/datum/action/cooldown/slam
name = "Slaughter Slam"
desc = "Launch enemies and break bones in one strike."
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
background_icon_state = "bg_demon"
button_icon_state = "slam"
cooldown_time = 45 SECONDS
face_atom(A)
var/mob/living/victim = A
victim.take_bodypart_damage(brute=20, wound_bonus=wound_bonus) // don't worry, there's more punishment when they hit something
visible_message("<span class='danger'>[src] slams into [victim] with monstrous strength!</span>", "<span class='danger'>You slam into [victim] with monstrous strength!</span>", ignored_mobs=victim)
to_chat(victim, "<span class='userdanger'>[src] slams into you with monstrous strength, sending you flying like a ragdoll!</span>")
var/turf/yeet_target = get_edge_target_turf(victim, dir)
victim.throw_at(yeet_target, 10, 5, src)
slam_cooldown = world.time
log_combat(src, victim, "slaughter slammed")
/datum/action/cooldown/slam/Trigger()
. = ..()
if(!.)
return
var/mob/living/simple_animal/slaughter/user = owner
user.slam_mode = !user.slam_mode
to_chat(user, user.slam_mode ? "Ready to slam!" : "Maybe not now.")
/mob/living/simple_animal/slaughter/UnarmedAttack(atom/A, proximity)
if(iscarbon(A))
var/mob/living/carbon/target = A
if(slam_mode)
if(!isopenturf(loc))
to_chat(src, "<span class='warning'>You need to be on open flooring to do that!")
return
face_atom(A)
var/mob/living/victim = A
var/body_pick = pick(BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_L_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_ARM, BODY_ZONE_R_LEG)
var/datum/wound/blunt/critical/wound_major = new
var/obj/item/bodypart/body_wound = victim.get_bodypart(body_pick)
wound_major.apply_wound(body_wound)
visible_message("<span class='danger'>[src] slams into [victim] with monstrous strength!</span>", "<span class='danger'>You slam into [victim] with monstrous strength!</span>", ignored_mobs=victim)
to_chat(victim, "<span class='userdanger'>[src] slams into you with monstrous strength, sending you flying like a ragdoll!</span>")
var/turf/yeet_target = get_edge_target_turf(victim, dir)
victim.throw_at(yeet_target, 10, 14, src)
slam_mode = FALSE
slam.StartCooldown()
log_combat(src, victim, "slaughter slammed")
if(target.stat != DEAD && target.mind && current_hitstreak < wound_bonus_hitstreak_max)
current_hitstreak++
wound_bonus += wound_bonus_per_hit
@@ -129,13 +144,12 @@
/mob/living/simple_animal/slaughter/proc/release_victims()
if(!consumed_mobs)
return
var/turf/T = get_turf(src)
if(!T)
T = find_safe_turf()
for(var/mob/living/M in consumed_mobs)
if(!M)
continue
var/turf/T = find_safe_turf()
if(!T)
T = get_turf(src)
M.forceMove(T)
/mob/living/simple_animal/slaughter/proc/refresh_consumed_buff()
@@ -263,12 +277,12 @@
if(!consumed_mobs)
return
var/turf/T = get_turf(src)
if(!T)
T = find_safe_turf()
for(var/mob/living/M in consumed_mobs)
if(!M)
continue
var/turf/T = find_safe_turf()
if(!T)
T = get_turf(src)
continue
M.forceMove(T)
if(M.revive(full_heal = TRUE, admin_revive = TRUE))
M.grab_ghost(force = TRUE)
@@ -42,12 +42,12 @@
id = "agent_pinpointer"
duration = -1
tick_interval = PINPOINTER_PING_TIME
alert_type = /obj/screen/alert/status_effect/agent_pinpointer
alert_type = /atom/movable/screen/alert/status_effect/agent_pinpointer
var/minimum_range = PINPOINTER_MINIMUM_RANGE
var/range_fuzz_factor = PINPOINTER_EXTRA_RANDOM_RANGE
var/mob/scan_target = null
/obj/screen/alert/status_effect/agent_pinpointer
/atom/movable/screen/alert/status_effect/agent_pinpointer
name = "Internal Affairs Integrated Pinpointer"
desc = "Even stealthier than a normal implant."
icon = 'icons/obj/device.dmi'
@@ -45,5 +45,5 @@ GLOBAL_LIST_EMPTY(traitor_classes)
/datum/traitor_class/proc/clean_up_traitor(datum/antagonist/traitor/T)
// Any effects that need to be cleaned up if traitor class is being swapped.
/datum/traitor_class/proc/on_process(/datum/antagonist/traitor/T)
/datum/traitor_class/proc/on_process(datum/antagonist/traitor/T)
// only for processing traitor classes; runs once an SSprocessing tick
@@ -224,7 +224,7 @@
if(target.type == /mob/living/simple_animal/hostile/construct/shade) //Make sure we remember which body belonged to the shade
var/mob/living/simple_animal/hostile/construct/shade/shade = target
newstruct.original_mind = shade.original_mind
var/obj/screen/alert/bloodsense/BS
var/atom/movable/screen/alert/bloodsense/BS
if(newstruct.mind && ((stoner && iscultist(stoner)) || cultoverride) && SSticker?.mode)
SSticker.mode.add_cultist(newstruct.mind, 0)
if(iscultist(stoner) || cultoverride)
@@ -232,7 +232,7 @@
else if(stoner)
to_chat(newstruct, "<b>You are still bound to serve your creator, [stoner], follow [stoner.p_their()] orders and help [stoner.p_them()] complete [stoner.p_their()] goals at all costs.</b>")
newstruct.clear_alert("bloodsense")
BS = newstruct.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
BS = newstruct.throw_alert("bloodsense", /atom/movable/screen/alert/bloodsense)
if(BS)
BS.Cviewer = newstruct
newstruct.cancel_camera()
+8 -2
View File
@@ -27,6 +27,12 @@
if(do_update)
update()
/obj/item/organ/genital/Destroy()
if(linked_organ?.linked_organ == src)
linked_organ.linked_organ = null
linked_organ = null
. = ..()
/obj/item/organ/genital/proc/set_aroused_state(new_state,cause = "manual toggle")
if(!(genital_flags & GENITAL_CAN_AROUSE))
return FALSE
@@ -150,7 +156,7 @@
/obj/item/organ/genital/proc/update_size()
return
/obj/item/organ/genital/proc/update_appearance()
/obj/item/organ/genital/proc/update_appearance_genitals()
if(!owner || owner.stat == DEAD)
aroused_state = FALSE
@@ -187,7 +193,7 @@
. = ..()
if(.)
update()
RegisterSignal(owner, COMSIG_MOB_DEATH, .proc/update_appearance)
RegisterSignal(owner, COMSIG_MOB_DEATH, .proc/update_appearance_genitals)
if(genital_flags & GENITAL_THROUGH_CLOTHES)
owner.exposed_genitals += src
+1 -1
View File
@@ -20,7 +20,7 @@
var/is_knotted = FALSE
//Lists moved to _cit_helpers.dm as globals so they're not instanced individually
/obj/item/dildo/proc/update_appearance()
/obj/item/dildo/update_appearance()
icon_state = "[dildo_type]_[dildo_shape]_[dildo_size]"
var/sizeword = ""
switch(dildo_size)
+10 -8
View File
@@ -3,21 +3,21 @@
/datum/asset/simple/tgui_common
keep_local_name = TRUE
assets = list(
"tgui-common.bundle.js" = 'tgui/public/tgui-common.bundle.js',
"tgui-common.bundle.js" = file("tgui/public/tgui-common.bundle.js"),
)
/datum/asset/simple/tgui
keep_local_name = TRUE
assets = list(
"tgui.bundle.js" = 'tgui/public/tgui.bundle.js',
"tgui.bundle.css" = 'tgui/public/tgui.bundle.css',
"tgui.bundle.js" = file("tgui/public/tgui.bundle.js"),
"tgui.bundle.css" = file("tgui/public/tgui.bundle.css"),
)
/datum/asset/simple/tgui_panel
keep_local_name = TRUE
assets = list(
"tgui-panel.bundle.js" = 'tgui/public/tgui-panel.bundle.js',
"tgui-panel.bundle.css" = 'tgui/public/tgui-panel.bundle.css',
"tgui-panel.bundle.js" = file("tgui/public/tgui-panel.bundle.js"),
"tgui-panel.bundle.css" = file("tgui/public/tgui-panel.bundle.css"),
)
/datum/asset/simple/headers
@@ -168,10 +168,12 @@
/datum/asset/simple/namespaced/tgfont
assets = list(
"tgfont.eot" = 'tgui/packages/tgfont/dist/tgfont.eot',
"tgfont.woff2" = 'tgui/packages/tgfont/dist/tgfont.woff2',
"tgfont.eot" = file("tgui/packages/tgfont/dist/tgfont.eot"),
"tgfont.woff2" = file("tgui/packages/tgfont/dist/tgfont.woff2"),
)
parents = list(
"tgfont.css" = file("tgui/packages/tgfont/dist/tgfont.css"),
)
parents = list("tgfont.css" = 'tgui/packages/tgfont/dist/tgfont.css')
/datum/asset/spritesheet/chat
name = "chat"
@@ -10,9 +10,9 @@
var/list/products = null
var/danger_reagent = null
var/low_alert_category = "not_enough_oxy"
var/low_alert_datum = /obj/screen/alert/not_enough_oxy
var/low_alert_datum = /atom/movable/screen/alert/not_enough_oxy
var/high_alert_category = "too_much_oxy"
var/high_alert_datum = /obj/screen/alert/too_much_oxy
var/high_alert_datum = /atom/movable/screen/alert/too_much_oxy
/datum/breathing_class/oxygen
gases = list(
@@ -32,6 +32,6 @@
GAS_CO2 = 1
)
low_alert_category = "not_enough_tox"
low_alert_datum = /obj/screen/alert/not_enough_tox
low_alert_datum = /atom/movable/screen/alert/not_enough_tox
high_alert_category = "too_much_tox"
high_alert_datum = /obj/screen/alert/too_much_tox
high_alert_datum = /atom/movable/screen/alert/too_much_tox
+38 -9
View File
@@ -3,35 +3,43 @@
specific_heat = 20
name = "Oxygen"
oxidation_temperature = T0C - 100 // it checks max of this and fire temperature, so rarely will things spontaneously combust
powermix = 1
heat_penalty = 1
transmit_modifier = 1.5
/datum/gas/nitrogen
id = GAS_N2
specific_heat = 20
name = "Nitrogen"
powermix = -1
heat_penalty = -1.5
breath_alert_info = list(
not_enough_alert = list(
alert_category = "not_enough_nitro",
alert_type = /obj/screen/alert/not_enough_nitro
alert_type = /atom/movable/screen/alert/not_enough_nitro
),
too_much_alert = list(
alert_category = "too_much_nitro",
alert_type = /obj/screen/alert/too_much_nitro
alert_type = /atom/movable/screen/alert/too_much_nitro
)
)
name = "Nitrogen"
/datum/gas/carbon_dioxide //what the fuck is this?
id = GAS_CO2
specific_heat = 30
name = "Carbon Dioxide"
powermix = 1
heat_penalty = 0.1
powerloss_inhibition = 1
breath_results = GAS_O2
breath_alert_info = list(
not_enough_alert = list(
alert_category = "not_enough_co2",
alert_type = /obj/screen/alert/not_enough_co2
alert_type = /atom/movable/screen/alert/not_enough_co2
),
too_much_alert = list(
alert_category = "too_much_co2",
alert_type = /obj/screen/alert/too_much_co2
alert_type = /atom/movable/screen/alert/too_much_co2
)
)
fusion_power = 3
@@ -43,6 +51,9 @@
gas_overlay = "plasma"
moles_visible = MOLES_GAS_VISIBLE
flags = GAS_FLAG_DANGEROUS
heat_penalty = 15
transmit_modifier = 4
powermix = 1
// no fire info cause it has its own bespoke reaction for trit generation reasons
/datum/gas/water_vapor
@@ -52,6 +63,8 @@
gas_overlay = "water_vapor"
moles_visible = MOLES_GAS_VISIBLE
fusion_power = 8
heat_penalty = 8
powermix = 1
breath_reagent = /datum/reagent/water
/datum/gas/hypernoblium
@@ -71,6 +84,7 @@
fire_products = list(GAS_N2 = 1)
oxidation_rate = 0.5
oxidation_temperature = FIRE_MINIMUM_TEMPERATURE_TO_EXIST + 100
heat_resistance = 6
/datum/gas/nitryl
id = GAS_NITRYL
@@ -91,6 +105,9 @@
moles_visible = MOLES_GAS_VISIBLE
flags = GAS_FLAG_DANGEROUS
fusion_power = 1
powermix = 1
heat_penalty = 10
transmit_modifier = 30
/*
these are for when we add hydrogen, trit gets to keep its hardcoded fire for legacy reasons
fire_provides = list(GAS_H2O = 2)
@@ -105,6 +122,10 @@
name = "BZ"
flags = GAS_FLAG_DANGEROUS
fusion_power = 8
powermix = 1
heat_penalty = 5
transmit_modifier = -2
radioactivity_modifier = 5
/datum/gas/stimulum
id = GAS_STIMULUM
@@ -119,6 +140,10 @@
fusion_power = 10
oxidation_temperature = FIRE_MINIMUM_TEMPERATURE_TO_EXIST * 1000 // it is VERY stable
oxidation_rate = 8
powermix = -1
heat_penalty = -1
transmit_modifier = -5
heat_resistance = 3
/datum/gas/miasma
id = GAS_MIASMA
@@ -132,17 +157,19 @@
id = GAS_METHANE
specific_heat = 30
name = "Methane"
powerloss_inhibition = 1
heat_resistance = 3
breath_results = GAS_METHYL_BROMIDE
fire_products = list(GAS_CO2 = 1, GAS_H2O = 2)
fire_burn_rate = 0.5
breath_alert_info = list(
not_enough_alert = list(
alert_category = "not_enough_ch4",
alert_type = /obj/screen/alert/not_enough_ch4
alert_type = /atom/movable/screen/alert/not_enough_ch4
),
too_much_alert = list(
alert_category = "too_much_ch4",
alert_type = /obj/screen/alert/too_much_ch4
alert_type = /atom/movable/screen/alert/too_much_ch4
)
)
fire_energy_released = FIRE_CARBON_ENERGY_RELEASED
@@ -152,15 +179,17 @@
id = GAS_METHYL_BROMIDE
specific_heat = 42
name = "Methyl Bromide"
powermix = 1
heat_penalty = -1
flags = GAS_FLAG_DANGEROUS
breath_alert_info = list(
not_enough_alert = list(
alert_category = "not_enough_ch3br",
alert_type = /obj/screen/alert/not_enough_ch3br
alert_type = /atom/movable/screen/alert/not_enough_ch3br
),
too_much_alert = list(
alert_category = "too_much_ch3br",
alert_type = /obj/screen/alert/too_much_ch3br
alert_type = /atom/movable/screen/alert/too_much_ch3br
)
)
fire_products = list(GAS_CO2 = 1, GAS_H2O = 1.5, GAS_BZ = 0.5)
@@ -32,6 +32,11 @@
if(!blocks_air)
air = new(2500,src)
air.copy_from_turf(src)
if(planetary_atmos && !(initial_gas_mix in SSair.planetary))
var/datum/gas_mixture/mix = new
mix.parse_gas_string(initial_gas_mix)
mix.mark_immutable()
SSair.planetary[initial_gas_mix] = mix
update_air_ref(planetary_atmos ? 1 : 2)
. = ..()
+16 -1
View File
@@ -35,6 +35,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(GAS_O2, GAS_N2, GAS_CO2, GA
var/list/fire_enthalpies = list()
var/list/fire_products = list()
var/list/fire_burn_rates = list()
var/list/supermatter = list()
/datum/gas
@@ -55,6 +56,12 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(GAS_O2, GAS_N2, GAS_CO2, GA
var/list/fire_products = null // what results when this gas is burned (oxidizer or fuel); null for none
var/fire_energy_released = 0 // how much energy is released per mole of fuel burned
var/fire_burn_rate = 1 // how many moles are burned per product released
var/powermix = 0 // how much this gas contributes to the supermatter's powermix ratio
var/heat_penalty = 0 // heat and waste penalty from having the supermatter crystal surrounded by this gas; negative numbers reduce
var/transmit_modifier = 0 // bonus to supermatter power generation (multiplicative, since it's % based, and divided by 10)
var/radioactivity_modifier = 0 // improves effect of transmit modifiers, must be from -10 to 10
var/heat_resistance = 0 // makes the crystal more resistant against heat damage.
var/powerloss_inhibition = 0 // Reduces how much power the supermatter loses each tick
/datum/gas/proc/breath(partial_pressure, light_threshold, heavy_threshold, moles, mob/living/carbon/C, obj/item/organ/lungs/lungs)
// This is only called on gases with the GAS_FLAG_BREATH_PROC flag. When possible, do NOT use this--
@@ -100,12 +107,20 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(GAS_O2, GAS_N2, GAS_CO2, GA
if(gas.fire_products)
fire_products[g] = gas.fire_products
fire_enthalpies[g] = gas.fire_energy_released
add_supermatter_properties(gas)
_auxtools_register_gas(gas)
/proc/finalize_gas_refs()
/datum/auxgm/New()
src.supermatter[HEAT_PENALTY] = list()
src.supermatter[TRANSMIT_MODIFIER] = list()
src.supermatter[RADIOACTIVITY_MODIFIER] = list()
src.supermatter[HEAT_RESISTANCE] = list()
src.supermatter[POWERLOSS_INHIBITION] = list()
src.supermatter[POWER_MIX] = list()
src.supermatter[ALL_SUPERMATTER_GASES] = list()
for(var/gas_path in subtypesof(/datum/gas))
var/datum/gas/gas = new gas_path
add_gas(gas)
@@ -261,6 +261,8 @@ we use a hook instead
return 1
/datum/gas_mixture/parse_gas_string(gas_string)
gas_string = SSair.preprocess_gas_string(gas_string)
var/list/gas = params2list(gas_string)
if(gas["TEMP"])
var/temp = text2num(gas["TEMP"])
@@ -648,7 +648,7 @@
//Replace miasma with oxygen
var/cleaned_air = min(air.get_moles(GAS_MIASMA), 20 + (air.return_temperature() - FIRE_MINIMUM_TEMPERATURE_TO_EXIST - 70) / 20)
air.adjust_moles(GAS_MIASMA, -cleaned_air)
air.adjust_moles(GAS_O2, cleaned_air)
air.adjust_moles(GAS_METHANE, cleaned_air)
//Possibly burning a bit of organic matter through maillard reaction, so a *tiny* bit more heat would be understandable
air.set_temperature(air.return_temperature() + cleaned_air * 0.002)
@@ -439,7 +439,7 @@
return // we don't see the pipe network while inside cryo.
/obj/machinery/atmospherics/components/unary/cryo_cell/get_remote_view_fullscreens(mob/user)
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 1)
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 1)
/obj/machinery/atmospherics/components/unary/cryo_cell/can_crawl_through()
return // can't ventcrawl in or out of cryo.
@@ -1,6 +1,6 @@
/obj/machinery/atmospherics/pipe/heat_exchanging
level = 2
var/minimum_temperature_difference = 20
var/minimum_temperature_difference = 0.01
var/thermal_conductivity = WINDOW_HEAT_TRANSFER_COEFFICIENT
color = "#404040"
buckle_lying = 1
@@ -75,6 +75,9 @@
/obj/machinery/atmospherics/pipe/setPipenet(datum/pipeline/P)
parent = P
/obj/machinery/atmospherics/pipe/zap_act(power, zap_flags)
return 0 // they're not really machines in the normal sense, probably shouldn't explode
/obj/machinery/atmospherics/pipe/Destroy()
QDEL_NULL(parent)
@@ -433,7 +433,7 @@
var/list/danger = list()
for(var/id in air_contents.get_gases())
var/gas = air_contents.get_moles(id)
if(!GLOB.gas_data.flags[id] & GAS_FLAG_DANGEROUS)
if(!(GLOB.gas_data.flags[id] & GAS_FLAG_DANGEROUS))
continue
if(gas > (GLOB.gas_data.visibility[id] || MOLES_GAS_VISIBLE)) //if moles_visible is undefined, default to default visibility
danger[GLOB.gas_data.names[id]] = gas //ex. "plasma" = 20
+9 -9
View File
@@ -172,15 +172,13 @@ GLOBAL_LIST_EMPTY(gateway_destinations)
/// bumper object, the thing that starts actual teleport
var/obj/effect/gateway_portal_bumper/portal
/// Visual object for handling the viscontents
/// DISABLED DUE TO BYOND BUG CAUSING STACK OVERFLOWS OF ANY HUMAN INSTANTIATION NEAR AN ACTIVATED GATEWAY.
/// Probably due to it referencing each other through the gateway (there's a deep loop, maybe BYOND isn't catching something when it usually would)
// var/obj/effect/gateway_portal_effect/portal_visuals
var/obj/effect/gateway_portal_effect/portal_visuals
/obj/machinery/gateway/Initialize()
generate_destination()
update_icon()
// portal_visuals = new
// vis_contents += portal_visuals
portal_visuals = new
vis_contents += portal_visuals
return ..()
/obj/machinery/gateway/proc/generate_destination()
@@ -197,7 +195,7 @@ GLOBAL_LIST_EMPTY(gateway_destinations)
if(use_power == ACTIVE_POWER_USE)
use_power = IDLE_POWER_USE
update_icon()
// portal_visuals.reset_visuals()
portal_visuals.reset_visuals()
/obj/machinery/gateway/process()
if((stat & (NOPOWER)) && use_power)
@@ -217,7 +215,7 @@ GLOBAL_LIST_EMPTY(gateway_destinations)
return
target = D
target.activate(destination)
// portal_visuals.setup_visuals(target)
portal_visuals.setup_visuals(target)
generate_bumper()
use_power = ACTIVE_POWER_USE
update_icon()
@@ -359,6 +357,8 @@ GLOBAL_LIST_EMPTY(gateway_destinations)
animate(get_filter("portal_ripple"), time = 1.3 SECONDS, loop = -1, easing = LINEAR_EASING, radius = 32)
var/turf/center_turf = our_destination.get_target_turf()
/// DISABLED DUE TO BYOND BUG CAUSING STACK OVERFLOWS OF ANY HUMAN INSTANTIATION NEAR AN ACTIVATED GATEWAY.
/// Probably due to it referencing each other through the gateway (there's a deep loop, maybe BYOND isn't catching something when it usually would)
//var/turf/center_turf = our_destination.get_target_turf()
vis_contents += block(locate(center_turf.x - 1, center_turf.y - 1, center_turf.z), locate(center_turf.x + 1, center_turf.y + 1, center_turf.z))
//vis_contents += block(locate(center_turf.x - 1, center_turf.y - 1, center_turf.z), locate(center_turf.x + 1, center_turf.y + 1, center_turf.z))
+13 -13
View File
@@ -17,10 +17,10 @@
var/switch_state = BM_SWITCHSTATE_NONE
var/switch_width = 5
// modeswitch UI
var/obj/screen/buildmode/mode/modebutton
var/atom/movable/screen/buildmode/mode/modebutton
var/list/modeswitch_buttons = list()
// dirswitch UI
var/obj/screen/buildmode/bdir/dirbutton
var/atom/movable/screen/buildmode/bdir/dirbutton
var/list/dirswitch_buttons = list()
/datum/buildmode/New(client/c)
@@ -34,7 +34,7 @@
holder.screen += buttons
holder.click_intercept = src
mode.enter_mode(src)
/datum/buildmode/proc/quit()
mode.exit_mode(src)
holder.screen -= buttons
@@ -63,16 +63,16 @@
/datum/buildmode/proc/create_buttons()
// keep a reference so we can update it upon mode switch
modebutton = new /obj/screen/buildmode/mode(src)
modebutton = new /atom/movable/screen/buildmode/mode(src)
buttons += modebutton
buttons += new /obj/screen/buildmode/help(src)
buttons += new /atom/movable/screen/buildmode/help(src)
// keep a reference so we can update it upon dir switch
dirbutton = new /obj/screen/buildmode/bdir(src)
dirbutton = new /atom/movable/screen/buildmode/bdir(src)
buttons += dirbutton
buttons += new /obj/screen/buildmode/quit(src)
buttons += new /atom/movable/screen/buildmode/quit(src)
// build the lists of switching buttons
build_options_grid(subtypesof(/datum/buildmode_mode), modeswitch_buttons, /obj/screen/buildmode/modeswitch)
build_options_grid(list(SOUTH,EAST,WEST,NORTH,NORTHWEST), dirswitch_buttons, /obj/screen/buildmode/dirswitch)
build_options_grid(subtypesof(/datum/buildmode_mode), modeswitch_buttons, /atom/movable/screen/buildmode/modeswitch)
build_options_grid(list(SOUTH,EAST,WEST,NORTH,NORTHWEST), dirswitch_buttons, /atom/movable/screen/buildmode/dirswitch)
// this creates a nice offset grid for choosing between buildmode options,
// because going "click click click ah hell" sucks.
@@ -81,7 +81,7 @@
for(var/thing in elements)
var/x = pos_idx % switch_width
var/y = FLOOR(pos_idx / switch_width, 1)
var/obj/screen/buildmode/B = new buttontype(src, thing)
var/atom/movable/screen/buildmode/B = new buttontype(src, thing)
// extra .5 for a nice offset look
B.screen_loc = "NORTH-[(1 + 0.5 + y*1.5)],WEST+[0.5 + x*1.5]"
buttonslist += B
@@ -100,7 +100,7 @@
else
close_switchstates()
open_modeswitch()
/datum/buildmode/proc/open_modeswitch()
switch_state = BM_SWITCHSTATE_MODE
holder.screen += modeswitch_buttons
@@ -115,7 +115,7 @@
else
close_switchstates()
open_dirswitch()
/datum/buildmode/proc/open_dirswitch()
switch_state = BM_SWITCHSTATE_DIR
holder.screen += dirswitch_buttons
@@ -155,7 +155,7 @@
new /datum/buildmode(M.client)
message_admins("[key_name_admin(usr)] has entered build mode.")
log_admin("[key_name(usr)] has entered build mode.")
#undef BM_SWITCHSTATE_NONE
#undef BM_SWITCHSTATE_MODE
#undef BM_SWITCHSTATE_DIR
+19 -19
View File
@@ -1,23 +1,23 @@
/obj/screen/buildmode
/atom/movable/screen/buildmode
icon = 'icons/misc/buildmode.dmi'
var/datum/buildmode/bd
// If we don't do this, we get occluded by item action buttons
layer = ABOVE_HUD_LAYER
/obj/screen/buildmode/New(bld)
/atom/movable/screen/buildmode/New(bld)
bd = bld
return ..()
/obj/screen/buildmode/Destroy()
/atom/movable/screen/buildmode/Destroy()
bd = null
return ..()
/obj/screen/buildmode/mode
/atom/movable/screen/buildmode/mode
name = "Toggle Mode"
icon_state = "buildmode_basic"
screen_loc = "NORTH,WEST"
/obj/screen/buildmode/mode/Click(location, control, params)
/atom/movable/screen/buildmode/mode/Click(location, control, params)
var/list/pa = params2list(params)
if(pa.Find("left"))
@@ -27,63 +27,63 @@
update_icon()
return 1
/obj/screen/buildmode/mode/update_icon_state()
/atom/movable/screen/buildmode/mode/update_icon_state()
icon_state = bd.mode.get_button_iconstate()
/obj/screen/buildmode/help
/atom/movable/screen/buildmode/help
icon_state = "buildhelp"
screen_loc = "NORTH,WEST+1"
name = "Buildmode Help"
/obj/screen/buildmode/help/Click(location, control, params)
/atom/movable/screen/buildmode/help/Click(location, control, params)
bd.mode.show_help(usr.client)
return 1
/obj/screen/buildmode/bdir
/atom/movable/screen/buildmode/bdir
icon_state = "build"
screen_loc = "NORTH,WEST+2"
name = "Change Dir"
/obj/screen/buildmode/bdir/update_icon_state()
/atom/movable/screen/buildmode/bdir/update_icon_state()
dir = bd.build_dir
/obj/screen/buildmode/bdir/Click()
/atom/movable/screen/buildmode/bdir/Click()
bd.toggle_dirswitch()
update_icon()
return 1
// used to switch between modes
/obj/screen/buildmode/modeswitch
/atom/movable/screen/buildmode/modeswitch
var/datum/buildmode_mode/modetype
/obj/screen/buildmode/modeswitch/New(bld, mt)
/atom/movable/screen/buildmode/modeswitch/New(bld, mt)
modetype = mt
icon_state = "buildmode_[initial(modetype.key)]"
name = initial(modetype.key)
return ..(bld)
/obj/screen/buildmode/modeswitch/Click()
/atom/movable/screen/buildmode/modeswitch/Click()
bd.change_mode(modetype)
return 1
// used to switch between dirs
/obj/screen/buildmode/dirswitch
/atom/movable/screen/buildmode/dirswitch
icon_state = "build"
/obj/screen/buildmode/dirswitch/New(bld, dir)
/atom/movable/screen/buildmode/dirswitch/New(bld, dir)
src.dir = dir
name = dir2text(dir)
return ..(bld)
/obj/screen/buildmode/dirswitch/Click()
/atom/movable/screen/buildmode/dirswitch/Click()
bd.change_dir(dir)
return 1
/obj/screen/buildmode/quit
/atom/movable/screen/buildmode/quit
icon_state = "buildquit"
screen_loc = "NORTH,WEST+3"
name = "Quit Buildmode"
/obj/screen/buildmode/quit/Click()
/atom/movable/screen/buildmode/quit/Click()
bd.quit()
return 1
+6 -6
View File
@@ -51,9 +51,9 @@
var/obj/structure/closet/supplypod/centcompod/temp_pod //The temporary pod that is modified by this datum, then cloned. The buildObject() clone of this pod is what is launched
// Stuff needed to render the map
var/map_name
var/obj/screen/map_view/cam_screen
var/atom/movable/screen/map_view/cam_screen
var/list/cam_plane_masters
var/obj/screen/background/cam_background
var/atom/movable/screen/background/cam_background
var/tabIndex = 1
var/renderLighting = FALSE
@@ -92,8 +92,8 @@
cam_screen.del_on_map_removal = TRUE
cam_screen.screen_loc = "[map_name]:1,1"
cam_plane_masters = list()
for(var/plane in subtypesof(/obj/screen/plane_master))
var/obj/screen/instance = new plane()
for(var/plane in subtypesof(/atom/movable/screen/plane_master))
var/atom/movable/screen/instance = new plane()
if (!renderLighting && instance.plane == LIGHTING_PLANE)
instance.alpha = 100
instance.assigned_map = map_name
@@ -581,7 +581,7 @@
var/left_click = pa.Find("left")
if (launcherActivated)
//Clicking on UI elements shouldn't launch a pod
if(istype(target,/obj/screen))
if(istype(target,/atom/movable/screen))
return FALSE
. = TRUE
@@ -616,7 +616,7 @@
sleep(rand()*2) //looks cooler than them all appearing at once. Gives the impression of burst fire.
else if (picking_dropoff_turf)
//Clicking on UI elements shouldn't pick a dropoff turf
if(istype(target,/obj/screen))
if(istype(target,/atom/movable/screen))
return FALSE
. = TRUE
+5
View File
@@ -59,6 +59,11 @@
unit_name = "alien hide"
export_types = list(/obj/item/stack/sheet/animalhide/xeno)
/datum/export/stack/licenseplate
cost = 25
unit_name = "license plate"
export_types = list(/obj/item/stack/license_plates/filled)
// Common materials.
// For base materials, see materials.dm
+6
View File
@@ -70,6 +70,12 @@
cost = 1500
contains = list(/obj/item/toy/plush/beeplushie)
/datum/supply_pack/goody/dyespray
name = "Hair Dye Spray"
desc = "A cool spray to dye your hair with awesome colors!"
cost = PAYCHECK_EASY * 2
contains = list(/obj/item/dyespray)
/datum/supply_pack/goody/beach_ball
name = "Beach Ball"
desc = "The simple beach ball is one of Nanotrasen's most popular products. 'Why do we make beach balls? Because we can! (TM)' - Nanotrasen"
+7
View File
@@ -20,6 +20,13 @@
cost = 300 //thrice their export value
contains = list(/obj/item/stack/sheet/cardboard/fifty)
/datum/supply_pack/materials/license50
name = "50 Empty License Plates"
desc = "Create a bunch of boxes."
cost = 1000 // 50 * 25 + 700 - 1000 = 950 credits profit
contains = list(/obj/item/stack/license_plates/empty/fifty)
crate_name = "empty license plate crate"
/datum/supply_pack/materials/glass50
crate_type = /obj/structure/closet/secure_closet/cargo
name = "50 Glass Sheets"
+3 -3
View File
@@ -60,7 +60,7 @@
preload_rsc = PRELOAD_RSC
var/obj/screen/click_catcher/void
var/atom/movable/screen/click_catcher/void
//These two vars are used to make a special mouse cursor, with a unique icon for clicking
var/mouse_up_icon = null
@@ -88,7 +88,7 @@
var/datum/player_details/player_details //these persist between logins/logouts during the same round.
var/list/char_render_holders //Should only be a key-value list of north/south/east/west = obj/screen.
var/list/char_render_holders //Should only be a key-value list of north/south/east/west = atom/movable/screen.
/// Last time they used fix macros
var/last_macro_fix = 0
@@ -168,7 +168,7 @@
* Assoc list with all the active maps - when a screen obj is added to
* a map, it's put in here as well.
*
* Format: list(<mapname> = list(/obj/screen))
* Format: list(<mapname> = list(/atom/movable/screen))
*/
var/list/screen_maps = list()
+2 -2
View File
@@ -1029,7 +1029,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
var/pos = 0
for(var/D in GLOB.cardinals)
pos++
var/obj/screen/O = LAZYACCESS(char_render_holders, "[D]")
var/atom/movable/screen/O = LAZYACCESS(char_render_holders, "[D]")
if(!O)
O = new
LAZYSET(char_render_holders, "[D]", O)
@@ -1040,7 +1040,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
/client/proc/clear_character_previews()
for(var/index in char_render_holders)
var/obj/screen/S = char_render_holders[index]
var/atom/movable/screen/S = char_render_holders[index]
screen -= S
qdel(S)
char_render_holders = null
+41 -3
View File
@@ -60,6 +60,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//autocorrected this round, not that you'd need to check that.
var/UI_style = null
var/outline_enabled = TRUE
var/outline_color = COLOR_BLUE_GRAY
var/buttons_locked = FALSE
var/hotkeys = FALSE
@@ -117,6 +119,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/hair_color = "000000" //Hair color
var/facial_hair_style = "Shaved" //Face hair type
var/facial_hair_color = "000000" //Facial hair color
var/grad_style //Hair gradient style
var/grad_color = "FFFFFF" //Hair gradient color
var/skin_tone = "caucasian1" //Skin color
var/use_custom_skin_tone = FALSE
var/left_eye_color = "000000" //Eye color
@@ -503,6 +507,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<a href='?_src_=prefs;preference=previous_facehair_style;task=input'>&lt;</a> <a href='?_src_=prefs;preference=next_facehair_style;task=input'>&gt;</a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[facial_hair_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=facial;task=input'>Change</a><BR>"
dat += "<h3>Hair Gradient</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=grad_style;task=input'>[grad_style]</a>"
dat += "<a href='?_src_=prefs;preference=previous_grad_style;task=input'>&lt;</a> <a href='?_src_=prefs;preference=next_grad_style;task=input'>&gt;</a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[grad_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=grad_color;task=input'>Change</a><BR>"
dat += "</td>"
//Mutant stuff
var/mutant_category = 0
@@ -774,6 +784,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>General Settings</h2>"
dat += "<b>UI Style:</b> <a href='?_src_=prefs;task=input;preference=ui'>[UI_style]</a><br>"
dat += "<b>Outline:</b> <a href='?_src_=prefs;preference=outline_enabled'>[outline_enabled ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Outline Color:</b> <span style='border:1px solid #161616; background-color: [outline_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=outline_color'>Change</a><BR>"
dat += "<b>tgui Monitors:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary" : "All"]</a><br>"
dat += "<b>tgui Style:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy" : "No Frills"]</a><br>"
dat += "<b>Show Runechat Chat Bubbles:</b> <a href='?_src_=prefs;preference=chat_on_map'>[chat_on_map ? "Enabled" : "Disabled"]</a><br>"
@@ -1707,6 +1719,23 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("previous_facehair_style")
facial_hair_style = previous_list_item(facial_hair_style, GLOB.facial_hair_styles_list)
if("grad_color")
var/new_grad_color = input(user, "Choose your character's gradient colour:", "Character Preference","#"+grad_color) as color|null
if(new_grad_color)
grad_color = sanitize_hexcolor(new_grad_color, 6)
if("grad_style")
var/new_grad_style
new_grad_style = input(user, "Choose your character's hair gradient style:", "Character Preference") as null|anything in GLOB.hair_gradients_list
if(new_grad_style)
grad_style = new_grad_style
if("next_grad_style")
grad_style = next_list_item(grad_style, GLOB.hair_gradients_list)
if("previous_grad_style")
grad_style = previous_list_item(grad_style, GLOB.hair_gradients_list)
if("cycle_bg")
bgstate = next_list_item(bgstate, bgstate_options)
@@ -2706,6 +2735,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
buttons_locked = !buttons_locked
if("tgui_fancy")
tgui_fancy = !tgui_fancy
if("outline_enabled")
outline_enabled = !outline_enabled
if("outline_color")
var/pickedOutlineColor = input(user, "Choose your outline color.", "General Preference", outline_color) as color|null
if(pickedOutlineColor)
outline_color = pickedOutlineColor
if("tgui_lock")
tgui_lock = !tgui_lock
if("winflash")
@@ -2840,9 +2875,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("ambientocclusion")
ambientocclusion = !ambientocclusion
if(parent && parent.screen && parent.screen.len)
var/obj/screen/plane_master/game_world/G = parent.mob.hud_used.plane_masters["[GAME_PLANE]"]
var/obj/screen/plane_master/above_wall/A = parent.mob.hud_used.plane_masters["[ABOVE_WALL_PLANE]"]
var/obj/screen/plane_master/wall/W = parent.mob.hud_used.plane_masters["[WALL_PLANE]"]
var/atom/movable/screen/plane_master/game_world/G = parent.mob.hud_used.plane_masters["[GAME_PLANE]"]
var/atom/movable/screen/plane_master/above_wall/A = parent.mob.hud_used.plane_masters["[ABOVE_WALL_PLANE]"]
var/atom/movable/screen/plane_master/wall/W = parent.mob.hud_used.plane_masters["[WALL_PLANE]"]
G.backdrop(parent.mob)
A.backdrop(parent.mob)
W.backdrop(parent.mob)
@@ -3006,6 +3041,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
character.dna.skin_tone_override = use_custom_skin_tone ? skin_tone : null
character.hair_style = hair_style
character.facial_hair_style = facial_hair_style
character.grad_style = grad_style
character.grad_color = grad_color
character.underwear = underwear
character.saved_underwear = underwear
@@ -3070,6 +3107,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(additional_language && additional_language != "None")
var/language_entry = GLOB.roundstart_languages[additional_language]
if(language_entry)
character.additional_language = language_entry
character.grant_language(language_entry, TRUE, TRUE)
//limb stuff, only done when initially spawning in
@@ -45,6 +45,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(current_version < 46) //If you remove this, remove force_reset_keybindings() too.
force_reset_keybindings_direct(TRUE)
addtimer(CALLBACK(src, .proc/force_reset_keybindings), 30) //No mob available when this is run, timer allows user choice.
if(current_version < 30)
outline_enabled = TRUE
outline_color = COLOR_BLUE_GRAY
/datum/preferences/proc/update_character(current_version, savefile/S)
if(current_version < 19)
@@ -377,6 +380,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["ooccolor"] >> ooccolor
S["lastchangelog"] >> lastchangelog
S["UI_style"] >> UI_style
S["outline_color"] >> outline_color
S["outline_enabled"] >> outline_enabled
S["hotkeys"] >> hotkeys
S["chat_on_map"] >> chat_on_map
S["max_chat_length"] >> max_chat_length
@@ -555,6 +560,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["ooccolor"], ooccolor)
WRITE_FILE(S["lastchangelog"], lastchangelog)
WRITE_FILE(S["UI_style"], UI_style)
WRITE_FILE(S["outline_enabled"], outline_enabled)
WRITE_FILE(S["outline_color"], outline_color)
WRITE_FILE(S["hotkeys"], hotkeys)
WRITE_FILE(S["chat_on_map"], chat_on_map)
WRITE_FILE(S["max_chat_length"], max_chat_length)
@@ -676,6 +683,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["skin_tone"] >> skin_tone
S["hair_style_name"] >> hair_style
S["facial_style_name"] >> facial_hair_style
S["grad_style"] >> grad_style
S["grad_color"] >> grad_color
S["underwear"] >> underwear
S["undie_color"] >> undie_color
S["undershirt"] >> undershirt
@@ -868,6 +877,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
hair_color = sanitize_hexcolor(hair_color, 6, FALSE)
facial_hair_color = sanitize_hexcolor(facial_hair_color, 6, FALSE)
grad_style = sanitize_inlist(grad_style, GLOB.hair_gradients_list, "None")
grad_color = sanitize_hexcolor(grad_color, 6, FALSE)
eye_type = sanitize_inlist(eye_type, GLOB.eye_types, DEFAULT_EYES_TYPE)
left_eye_color = sanitize_hexcolor(left_eye_color, 6, FALSE)
right_eye_color = sanitize_hexcolor(right_eye_color, 6, FALSE)
@@ -1037,6 +1048,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["skin_tone"] , skin_tone)
WRITE_FILE(S["hair_style_name"] , hair_style)
WRITE_FILE(S["facial_style_name"] , facial_hair_style)
WRITE_FILE(S["grad_style"] , grad_style)
WRITE_FILE(S["grad_color"] , grad_color)
WRITE_FILE(S["underwear"] , underwear)
WRITE_FILE(S["undie_color"] , undie_color)
WRITE_FILE(S["undershirt"] , undershirt)
+7 -3
View File
@@ -207,6 +207,10 @@
message_admins("[key_name(src)] (job: [src.job ? "[src.job]" : "None"]) [is_special_character(src) ? "(ANTAG!) " : ""][ghosting ? "ghosted" : "committed suicide"] at [AREACOORD(src)].")
/mob/living/proc/canSuicide()
var/area/A = get_area(src)
if(A.area_flags & BLOCK_SUICIDE)
to_chat(src, span_warning("You can't commit suicide here! You can ghost if you'd like."))
return FALSE
if(!CONFIG_GET(flag/suicide_allowed))
to_chat(src, "Suicide is not enabled in the config.")
return FALSE
@@ -214,11 +218,11 @@
if(CONSCIOUS)
return TRUE
if(SOFT_CRIT)
to_chat(src, "You can't commit suicide while in a critical condition!")
to_chat(src, span_warning("You can't commit suicide while in a critical condition!"))
if(UNCONSCIOUS)
to_chat(src, "You need to be conscious to commit suicide!")
to_chat(src, span_warning("You need to be conscious to commit suicide!"))
if(DEAD)
to_chat(src, "You're already dead!")
to_chat(src, span_warning("You're already dead!"))
return
/mob/living/carbon/canSuicide()
+2 -2
View File
@@ -79,8 +79,8 @@
if(ismecha(M.loc)) // stops inventory actions in a mech
return
if(!. && !M.incapacitated() && loc == M && istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
if(!. && !M.incapacitated() && loc == M && istype(over_object, /atom/movable/screen/inventory/hand))
var/atom/movable/screen/inventory/hand/H = over_object
if(M.putItemFromInventoryInHandIfPossible(src, H.held_index))
add_fingerprint(usr)
+2
View File
@@ -83,6 +83,7 @@
icon_state = "clown"
item_state = "clown_hat"
dye_color = "clown"
w_class = WEIGHT_CLASS_SMALL
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
actions_types = list(/datum/action/item_action/adjust)
@@ -131,6 +132,7 @@
clothing_flags = ALLOWINTERNALS
icon_state = "mime"
item_state = "mime"
w_class = WEIGHT_CLASS_SMALL
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
actions_types = list(/datum/action/item_action/adjust)
+17 -17
View File
@@ -30,7 +30,7 @@
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
back = /obj/item/storage/backpack/captain
belt = /obj/item/storage/belt/security/full
backpack_contents = list(/obj/item/storage/box/engineer=1,\
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer=1,\
/obj/item/gun/energy/e_gun=1)
@@ -50,7 +50,7 @@
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert
glasses = /obj/item/clothing/glasses/thermal/eyepatch
backpack_contents = list(/obj/item/storage/box/engineer=1,\
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/gun/energy/e_gun=1)
@@ -58,7 +58,7 @@
/datum/outfit/ert/commander/alert/red
name = "ERT Commander - Red Alert"
backpack_contents = list(/obj/item/storage/box/engineer=1,\
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/gun/energy/pulse/pistol/loyalpin=1)
@@ -71,7 +71,7 @@
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
belt = /obj/item/storage/belt/security/full
back = /obj/item/storage/backpack/security
backpack_contents = list(/obj/item/storage/box/engineer=1,\
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/storage/box/handcuffs=1,\
/obj/item/clothing/mask/gas/sechailer=1,\
/obj/item/gun/energy/e_gun/stun=1,\
@@ -91,7 +91,7 @@
name = "ERT Security - Amber Alert"
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/sec
backpack_contents = list(/obj/item/storage/box/engineer=1,\
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/storage/box/handcuffs=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/melee/baton/loaded=1,\
@@ -99,7 +99,7 @@
/datum/outfit/ert/security/alert/red
name = "ERT Security - Red Alert"
backpack_contents = list(/obj/item/storage/box/engineer=1,\
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/storage/box/handcuffs=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/melee/baton/loaded=1,\
@@ -114,7 +114,7 @@
back = /obj/item/storage/backpack/satchel/med
belt = /obj/item/storage/belt/medical
r_hand = /obj/item/storage/firstaid/regular
backpack_contents = list(/obj/item/storage/box/engineer=1,\
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer=1,\
/obj/item/gun/energy/e_gun=1,\
@@ -135,7 +135,7 @@
name = "ERT Medic - Amber Alert"
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/med
backpack_contents = list(/obj/item/storage/box/engineer=1,\
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/gun/energy/e_gun=1,\
@@ -144,7 +144,7 @@
/datum/outfit/ert/medic/alert/red
name = "ERT Medic - Red Alert"
backpack_contents = list(/obj/item/storage/box/engineer=1,\
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/gun/energy/pulse/pistol/loyalpin=1,\
@@ -161,7 +161,7 @@
belt = /obj/item/storage/belt/utility/full
l_pocket = /obj/item/rcd_ammo/large
r_hand = /obj/item/storage/firstaid/regular
backpack_contents = list(/obj/item/storage/box/engineer=1,\
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer=1,\
/obj/item/gun/energy/e_gun=1,\
@@ -181,7 +181,7 @@
name = "ERT Engineer - Amber Alert"
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/engi
backpack_contents = list(/obj/item/storage/box/engineer=1,\
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/gun/energy/e_gun=1,\
@@ -189,7 +189,7 @@
/datum/outfit/ert/engineer/alert/red
name = "ERT Engineer - Red Alert"
backpack_contents = list(/obj/item/storage/box/engineer=1,\
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/gun/energy/pulse/pistol/loyalpin=1,\
@@ -260,7 +260,7 @@
name = "Inquisition Commander"
r_hand = /obj/item/nullrod/scythe/talking/chainsword
suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal
backpack_contents = list(/obj/item/storage/box/engineer=1,
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
/obj/item/clothing/mask/gas/sechailer=1,
/obj/item/gun/energy/e_gun=1)
@@ -269,7 +269,7 @@
suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
backpack_contents = list(/obj/item/storage/box/engineer=1,
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
/obj/item/storage/box/handcuffs=1,
/obj/item/clothing/mask/gas/sechailer=1,
/obj/item/gun/energy/e_gun/stun=1,
@@ -281,7 +281,7 @@
suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
backpack_contents = list(/obj/item/storage/box/engineer=1,
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
/obj/item/melee/baton/loaded=1,
/obj/item/clothing/mask/gas/sechailer=1,
/obj/item/gun/energy/e_gun=1,
@@ -307,7 +307,7 @@
glasses = /obj/item/clothing/glasses/hud/health
back = /obj/item/storage/backpack/cultpack
belt = /obj/item/storage/belt/soulstone
backpack_contents = list(/obj/item/storage/box/engineer=1,
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
/obj/item/nullrod=1,
/obj/item/clothing/mask/gas/sechailer=1,
/obj/item/gun/energy/e_gun=1,
@@ -319,7 +319,7 @@
suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
belt = /obj/item/storage/belt/soulstone/full/chappy
backpack_contents = list(/obj/item/storage/box/engineer=1,
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
/obj/item/grenade/chem_grenade/holy=1,
/obj/item/nullrod=1,
/obj/item/clothing/mask/gas/sechailer=1,
@@ -71,6 +71,12 @@
head = /obj/item/clothing/head/helmet/space/plasmaman/security/hos
uniform = /obj/item/clothing/under/plasmaman/security/hos
/datum/outfit/plasmaman/prisoner
name = "Prisoner Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/prisoner
uniform = /obj/item/clothing/under/plasmaman/prisoner
/datum/outfit/plasmaman/cargo
name = "Cargo Plasmaman"
+1 -1
View File
@@ -28,7 +28,7 @@
id = /obj/item/card/id/syndicate/locked_banking
belt = /obj/item/gun/ballistic/automatic/pistol
l_pocket = /obj/item/paper/fluff/vr/fluke_ops
backpack_contents = list(/obj/item/storage/box/syndie=1,\
backpack_contents = list(/obj/item/storage/box/survival/syndie=1,\
/obj/item/kitchen/knife/combat/survival)
starting_funds = 0 //Should be operating, not shopping.
+5 -5
View File
@@ -27,7 +27,7 @@
///How long it takes to lace/unlace these shoes
var/lace_time = 5 SECONDS
///any alerts we have active
var/obj/screen/alert/our_alert
var/atom/movable/screen/alert/our_alert
/obj/item/clothing/shoes/ComponentInitialize()
. = ..()
@@ -93,7 +93,7 @@
user.update_inv_shoes()
equipped_before_drop = TRUE
if(can_be_tied && tied == SHOES_UNTIED)
our_alert = user.throw_alert("shoealert", /obj/screen/alert/shoes/untied)
our_alert = user.throw_alert("shoealert", /atom/movable/screen/alert/shoes/untied)
RegisterSignal(src, COMSIG_SHOES_STEP_ACTION, .proc/check_trip, override=TRUE)
/obj/item/clothing/shoes/proc/restore_offsets(mob/user)
@@ -150,7 +150,7 @@
UnregisterSignal(src, COMSIG_SHOES_STEP_ACTION)
else
if(tied == SHOES_UNTIED && our_guy && user == our_guy)
our_alert = our_guy.throw_alert("shoealert", /obj/screen/alert/shoes/untied) // if we're the ones unknotting our own laces, of course we know they're untied
our_alert = our_guy.throw_alert("shoealert", /atom/movable/screen/alert/shoes/untied) // if we're the ones unknotting our own laces, of course we know they're untied
RegisterSignal(src, COMSIG_SHOES_STEP_ACTION, .proc/check_trip, override=TRUE)
/**
@@ -233,7 +233,7 @@
our_guy.Knockdown(10)
our_guy.visible_message("<span class='danger'>[our_guy] trips on [our_guy.p_their()] knotted shoelaces and falls! What a klutz!</span>", "<span class='userdanger'>You trip on your knotted shoelaces and fall over!</span>")
SEND_SIGNAL(our_guy, COMSIG_ADD_MOOD_EVENT, "trip", /datum/mood_event/tripped) // well we realized they're knotted now!
our_alert = our_guy.throw_alert("shoealert", /obj/screen/alert/shoes/knotted)
our_alert = our_guy.throw_alert("shoealert", /atom/movable/screen/alert/shoes/knotted)
else if(tied == SHOES_UNTIED)
var/wiser = TRUE // did we stumble and realize our laces are undone?
@@ -263,7 +263,7 @@
wiser = FALSE
if(wiser)
SEND_SIGNAL(our_guy, COMSIG_ADD_MOOD_EVENT, "untied", /datum/mood_event/untied) // well we realized they're untied now!
our_alert = our_guy.throw_alert("shoealert", /obj/screen/alert/shoes/untied)
our_alert = our_guy.throw_alert("shoealert", /atom/movable/screen/alert/shoes/untied)
/obj/item/clothing/shoes/on_attack_hand(mob/living/user, act_intent, unarmed_attack_flags)
@@ -238,7 +238,7 @@
var/mob/holder = null
var/phase_time = 0
var/phase_time_length = 3
var/obj/screen/chronos_target/target_ui = null
var/atom/movable/screen/chronos_target/target_ui = null
var/obj/item/clothing/suit/space/chronos/chronosuit
/obj/effect/chronos_cam/singularity_act()
@@ -299,13 +299,13 @@
holder.unset_machine()
return ..()
/obj/screen/chronos_target
/atom/movable/screen/chronos_target
name = "target display"
screen_loc = "CENTER,CENTER"
color = "#ff3311"
blend_mode = BLEND_SUBTRACT
/obj/screen/chronos_target/New(loc, var/mob/living/carbon/human/user)
/atom/movable/screen/chronos_target/New(loc, var/mob/living/carbon/human/user)
if(user)
var/icon/user_icon = getFlatIcon(user)
icon = user_icon
@@ -237,12 +237,28 @@
/obj/item/clothing/head/helmet/space/hardsuit/mining/Initialize()
. = ..()
AddComponent(/datum/component/armor_plate)
RegisterSignal(src, COMSIG_ARMOR_PLATED, .proc/upgrade_icon)
/obj/item/clothing/head/helmet/space/hardsuit/mining/proc/upgrade_icon(datum/source, amount, maxamount)
SIGNAL_HANDLER
if(amount)
name = "reinforced [initial(name)]"
hardsuit_type = "mining_goliath"
if(amount == maxamount)
hardsuit_type = "mining_goliath_full"
icon_state = "hardsuit[on]-[hardsuit_type]"
if(ishuman(loc))
var/mob/living/carbon/human/wearer = loc
if(wearer.head == src)
wearer.update_inv_head()
/obj/item/clothing/suit/space/hardsuit/mining
icon_state = "hardsuit-mining"
name = "mining hardsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating for wildlife encounters."
item_state = "mining_hardsuit"
hardsuit_type = "mining"
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 75, "wound" = 15)
@@ -254,6 +270,21 @@
/obj/item/clothing/suit/space/hardsuit/mining/Initialize()
. = ..()
AddComponent(/datum/component/armor_plate)
RegisterSignal(src, COMSIG_ARMOR_PLATED, .proc/upgrade_icon)
/obj/item/clothing/suit/space/hardsuit/mining/proc/upgrade_icon(datum/source, amount, maxamount)
SIGNAL_HANDLER
if(amount)
name = "reinforced [initial(name)]"
hardsuit_type = "mining_goliath"
if(amount == maxamount)
hardsuit_type = "mining_goliath_full"
icon_state = "hardsuit-[hardsuit_type]"
if(ishuman(loc))
var/mob/living/carbon/human/wearer = loc
if(wearer.wear_suit == src)
wearer.update_inv_wear_suit()
//Syndicate hardsuit
/obj/item/clothing/head/helmet/space/hardsuit/syndi
@@ -169,6 +169,10 @@
icon_state = "hos_envirohelm"
item_state = "hos_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/prisoner
name = "prisoner's plasma envirosuit helmet"
desc = "A plasmaman containment helmet for prisoners."
/obj/item/clothing/head/helmet/space/plasmaman/medical
name = "medical's plasma envirosuit helmet"
desc = "An envriohelmet designed for plasmaman medical doctors, having two stripes down it's length to denote as much."
+36 -3
View File
@@ -136,17 +136,24 @@
icon_state = "syndievest"
mutantrace_variation = STYLE_DIGITIGRADE
/obj/item/clothing/suit/armor/vest/capcarapace/alt
/obj/item/clothing/suit/toggle/captains_parade
name = "captain's parade jacket"
desc = "For when an armoured vest isn't fashionable enough."
icon_state = "capformal"
item_state = "capspacesuit"
body_parts_covered = CHEST|GROIN|ARMS
armor = list("melee" = 50, "bullet" = 40, "laser" = 50, "energy" = 50, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 90, "wound" = 10)
togglename = "buttons"
/obj/item/clothing/suit/toggle/captains_parade/Initialize()
. = ..()
allowed = GLOB.security_wintercoat_allowed
/obj/item/clothing/suit/armor/riot
name = "riot suit"
desc = "A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks. Helps the wearer resist shoving in close quarters."
icon_state = "swat"
item_state = "swat_suit"
icon_state = "riot"
item_state = "riot"
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
@@ -319,3 +326,29 @@
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
armor = list("melee" = 25, "bullet" = 20, "laser" = 20, "energy" = 10, "bomb" = 20, "bio" = 50, "rad" = 20, "fire" = -10, "acid" = 50, "wound" = 10)
/obj/item/clothing/suit/toggle/armor/vest/centcom_formal
name = "\improper CentCom formal coat"
desc = "A stylish coat given to CentCom Commanders. Perfect for sending ERTs to suicide missions with style!"
icon_state = "centcom_formal"
item_state = "centcom"
body_parts_covered = CHEST|GROIN|ARMS
armor = list("melee" = 35, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 35, "bio" = 10, "rad" = 10, "fire" = 10, "acid" = 60)
togglename = "buttons"
/obj/item/clothing/suit/toggle/armor/vest/centcom_formal/Initialize()
. = ..()
allowed = GLOB.security_wintercoat_allowed
/obj/item/clothing/suit/toggle/armor/hos/hos_formal
name = "\improper Head of Security's parade jacket"
desc = "For when an armoured vest isn't fashionable enough."
icon_state = "hosformal"
item_state = "hostrench"
body_parts_covered = CHEST|GROIN|ARMS
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 90, "wound" = 10)
togglename = "buttons"
/obj/item/clothing/suit/toggle/armor/hos/hos_formal/Initialize()
. = ..()
allowed = GLOB.security_wintercoat_allowed
+2 -2
View File
@@ -103,14 +103,14 @@
. = ..()
AddElement(/datum/element/polychromic, poly_colors, 3)
/obj/item/clothing/neck/cancloak/polychromic
/obj/item/clothing/neck/cloak/cancloak/polychromic
name = "canvas cloak"
desc = "A rugged cloak made of canvas."
icon_state = "cancloak"
item_state = "cloak"
var/list/poly_colors = list("#585858", "#373737", "#BEBEBE")
/obj/item/clothing/neck/cancloak/polychromic/ComponentInitialize()
/obj/item/clothing/neck/cloak/cancloak/polychromic/ComponentInitialize()
. = ..()
AddElement(/datum/element/polychromic, poly_colors, 3)
@@ -446,6 +446,42 @@
icon_state = "flannel_brown"
item_state = "flannel_brown"
/obj/item/clothing/suit/jacket/purplehoodie
name = "purple hoodie"
desc = "A soft purple hoodie with a TailorCo brand on the tag."
icon_state = "purplehoodie"
item_state = "purplehoodie"
/obj/item/clothing/suit/jacket/bluehoodie
name = "blue hoodie"
desc = "A soft blue hoodie with a TailorCo brand on the tag."
icon_state = "bluehoodie"
item_state = "bluehoodie"
/obj/item/clothing/suit/jacket/heartcoat
name = "heart coat"
desc = "A soft winter coat with a TailorCo brand on the tag."
icon_state = "heartcoat"
item_state = "heartcoat"
/obj/item/clothing/suit/jacket/gothiccoat
name = "long black jacket"
desc = "A rugged looking coat with a TailorCo brand on the tag."
icon_state = "gothic_coat"
item_state = "gothic_coat"
/obj/item/clothing/suit/jacket/gothicshirt
name = "black shirt with cuffs"
desc = "A black shirt with a collar and cuffs in a gothic style. A TailorCo brand is listed on the tag."
icon_state = "gothic_shirt"
item_state = "gothic_shirt"
/obj/item/clothing/suit/jacket/gothicshirtcross
name = "elegant black shirt"
desc = "A black shirt with finely woven cross on the back. A TailorCo brand is listed on the tag."
icon_state = "gothic_shirtcross"
item_state = "gothic_shirtcross"
/obj/item/clothing/suit/jacket/leather
name = "leather jacket"
desc = "Pompadour not included."
+3
View File
@@ -6,6 +6,7 @@
var/hoodtype = /obj/item/clothing/head/hooded/winterhood //so the chaplain hoodie or other hoodies can override this
///Alternative mode for hiding the hood, instead of storing the hood in the suit it qdels it, useful for when you deal with hooded suit with storage.
var/alternative_mode = FALSE
var/no_t //do not update sprites when pulling up hood so we can avoid oddities with certain mechanics
/obj/item/clothing/suit/hooded/Initialize()
. = ..()
@@ -51,6 +52,8 @@
update_icon()
/obj/item/clothing/suit/hooded/update_icon_state()
if(no_t)
return
icon_state = "[initial(icon_state)]"
if(ishuman(hood?.loc))
var/mob/living/carbon/human/H = hood.loc
+5 -5
View File
@@ -280,23 +280,21 @@
item_state = "qipao"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
/obj/item/clothing/under/costume/qipao/white
name = "White Qipao"
desc = "A Qipao, traditionally worn in ancient Earth China by women during social events and lunar new years. This one is white."
icon_state = "qipao_white"
item_state = "qipao_white"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
/obj/item/clothing/under/costume/qipao/red
name = "Red Qipao"
desc = "A Qipao, traditionally worn in ancient Earth China by women during social events and lunar new years. This one is red."
icon_state = "qipao_red"
item_state = "qipao_red"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
/obj/item/clothing/under/costume/cheongsam
name = "Black Cheongsam"
@@ -332,9 +330,11 @@
/obj/item/clothing/under/costume/kimono
name = "Kimono"
desc = "A traditional piece of clothing from japan"
desc = "A traditional piece of clothing from Japan."
icon_state = "kimono"
item_state = "kimono"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/costume/kimono/black
name = "Black Kimono"
@@ -18,3 +18,9 @@
desc = "A slick black and red plasmaman containment suit designed for the head of security, also called the LAW."
icon_state = "hos_envirosuit"
item_state = "hos_envirosuit"
/obj/item/clothing/under/plasmaman/prisoner
name = "prisoner envirosuit"
desc = "An orange envirosuit identifying and protecting a criminal plasmaman."
icon_state = "prisoner_envirosuit"
item_state = "prisoner_envirosuit"
+11 -2
View File
@@ -319,37 +319,46 @@
/obj/item/clothing/under/misc/black_dress
name = "little black dress"
desc = "A small black dress"
desc = "A small black dress."
icon_state = "littleblackdress_s"
item_state = "littleblackdress_s"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/misc/pinktutu
name = "pink tutu"
desc = "A pink tutu"
desc = "A pink tutu."
icon_state = "pinktutu_s"
item_state = "pinktutu_s"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/misc/bathrobe
name = "bathrobe"
desc = "A blue bathrobe."
icon_state = "bathrobe"
item_state = "bathrobe"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/misc/mechsuitred
name = "red mech suit"
desc = "What are you, stupid?"
icon_state = "red_mech_suit"
item_state = "red_mech_suit"
can_adjust = FALSE
/obj/item/clothing/under/misc/mechsuitwhite
name = "white mech suit"
desc = "...Mom?"
icon_state = "white_mech_suit"
item_state = "white_mech_suit"
can_adjust = FALSE
/obj/item/clothing/under/misc/mechsuitblue
name = "blue mech suit"
desc = "Get in the damn robot already!"
icon_state = "blue_mech_suit"
item_state = "blue_mech_suit"
can_adjust = FALSE
+21 -1
View File
@@ -10,8 +10,28 @@
/datum/round_event/cat_surgeon/start()
var/list/spawn_locs = list()
var/list/unsafe_spawn_locs = list()
for(var/X in GLOB.xeno_spawn)
spawn_locs += X
if(!isfloorturf(X))
unsafe_spawn_locs += X
continue
var/turf/open/floor/F = X
var/datum/gas_mixture/A = F.air
var/oxy_moles = A.get_moles(GAS_O2)
if((oxy_moles < 16 || oxy_moles > 50) || A.get_moles(GAS_PLASMA) || A.get_moles(GAS_CO2) >= 10)
unsafe_spawn_locs += F
continue
if((A.return_temperature() <= 270) || (A.return_temperature() >= 360))
unsafe_spawn_locs += F
continue
var/pressure = A.return_pressure()
if((pressure <= 20) || (pressure >= 550))
unsafe_spawn_locs += F
continue
spawn_locs += F
if(!spawn_locs.len)
spawn_locs += unsafe_spawn_locs
if(!spawn_locs.len)
message_admins("No valid spawn locations found, aborting...")
+2 -2
View File
@@ -9,7 +9,7 @@
/datum/round_event_control/mass_hallucination/admin_setup()
if(!check_rights(R_FUN))
return
forced_hallucination = input(usr, "Choose the hallucination to apply","Send Hallucination") as null|anything in subtypesof(/datum/hallucination)
/datum/round_event/mass_hallucination
@@ -26,7 +26,7 @@
switch(rand(1,4))
if(1) //same sound for everyone
var/sound = pick("airlock","airlock_pry","console","explosion","far_explosion","mech","glass","alarm","beepsky","mech","wall_decon","door_hack","tesla")
var/sound = pick("airlock","airlock_pry","console","explosion","far_explosion","mech","glass","alarm","beepsky","mech","wall_decon","door_hack","tesla","seth")
for(var/mob/living/carbon/C in GLOB.alive_mob_list)
new /datum/hallucination/sounds(C, TRUE, sound)
if(2)
+1 -1
View File
@@ -37,7 +37,7 @@
continue
if(L.mob_biotypes & blacklisted_biotypes) //hey can you don't
continue
if(!(L in GLOB.player_list) && !L.mind)
if(!(L in GLOB.player_list) && !L.mind && !L.incapacitated())
potential += L
if(!potential.len)
+18 -4
View File
@@ -27,13 +27,27 @@
if(prob(low_threat_perc))
severity = "low; the supermatter should return to normal operation shortly."
else
severity = "medium; the supermatter should return to normal operation, but check NT CIMS to ensure this."
severity = "medium; the supermatter should return to normal operation, but regardless, check if the emitters may need to be turned off temporarily."
else
severity = "high; if the supermatter's cooling is not fortified, coolant may need to be added."
severity = "high; the emitters likely need to be turned off, and if the supermatter's cooling loop is not fortified, pre-cooled gas may need to be added."
if(100000 to INFINITY)
severity = "extreme; emergency action is likely to be required even if coolant loop is fine."
severity = "extreme; emergency action is likely to be required even if coolant loop is fine. Turn off the emitters and make sure the loop is properly cooling gases."
if(power > 20000 || prob(round(power/200)))
priority_announce("Supermatter surge detected. Estimated severity is [severity]", "Anomaly Alert")
/datum/round_event/supermatter_surge/start()
GLOB.main_supermatter_engine.matter_power += power
var/obj/machinery/power/supermatter_crystal/supermatter = GLOB.main_supermatter_engine
var/power_proportion = supermatter.powerloss_inhibitor/2 // what % of the power goes into matter power, at most 50%
// we reduce the proportion that goes into actual matter power based on powerloss inhibitor
// primarily so the supermatter doesn't tesla the instant these happen
supermatter.matter_power += power * power_proportion
var/datum/gas_mixture/methane_puff = new
var/selected_gas = pick(4;GAS_CO2, 10;GAS_METHANE, 4;GAS_H2O, 1;GAS_BZ, 1;GAS_METHYL_BROMIDE)
methane_puff.set_moles(selected_gas, 500)
methane_puff.set_temperature(500)
var/energy_ratio = (power * 500 * (1-power_proportion)) / methane_puff.thermal_energy()
if(energy_ratio < 1) // energy output we want is lower than current energy, reduce the amount of gas we puff out
methane_puff.set_moles(GAS_METHANE, energy_ratio * 500)
else // energy output we want is higher than current energy, increase its actual heat
methane_puff.set_temperature(energy_ratio * 500)
supermatter.assume_air(methane_puff)
+7 -4
View File
@@ -12,6 +12,7 @@
var/power = 1
var/datum/sun/supernova
var/storm_count = 0
var/announced = FALSE
/datum/round_event/supernova/setup()
announceWhen = rand(4, 60)
@@ -30,9 +31,10 @@
supernova.power_mod = 0
/datum/round_event/supernova/announce()
var/message = "[station_name()]: Our tachyon-doppler array has detected a supernova in your vicinity. Peak flux from the supernova estimated to be [round(power,0.1)] times current solar flux; if the supernova is close to your sun in the sky, your solars may receive this as a power boost.[power > 1 ? " Short burts of radiation may be possible, so please prepare accordingly." : ""] We hope you enjoy the light."
var/message = "[station_name()]: Our tachyon-doppler array has detected a supernova in your vicinity. Peak flux from the supernova estimated to be [round(power,0.1)] times current solar flux; if the supernova is close to your sun in the sky, your solars may receive this as a power boost.[power > 1 ? " Short burts of radiation may be possible, so please prepare accordingly." : "We expect no radiation bursts from this one."] We hope you enjoy the light."
if(prob(power * 25))
priority_announce(message, sender_override = "Nanotrasen Meteorology Division")
announced = TRUE
else
print_command_report(message)
@@ -56,15 +58,16 @@
supernova.power_mod = min(supernova.power_mod*1.2, power)
if(activeFor > endWhen-10)
supernova.power_mod /= 4
if(prob(round(supernova.power_mod*2)) && prob(3) && storm_count < 5 && !SSweather.get_weather_by_type(/datum/weather/rad_storm))
if(prob(round(supernova.power_mod)) && prob(3) && storm_count < 5 && !SSweather.get_weather_by_type(/datum/weather/rad_storm))
SSweather.run_weather(/datum/weather/rad_storm/supernova)
storm_count++
/datum/round_event/supernova/end()
SSsun.suns -= supernova
qdel(supernova)
priority_announce("The supernova's flux is now negligible. Radiation storms have ceased. Have a pleasant shift, [station_name()], and thank you for bearing with nature.",
sender_override = "Nanotrasen Meteorology Division")
if(announced)
priority_announce("The supernova's flux is now negligible. Radiation storms have ceased. Have a pleasant shift, [station_name()], and thank you for bearing with nature.",
sender_override = "Nanotrasen Meteorology Division")
/datum/weather/rad_storm/supernova
weather_duration_lower = 50
+25 -22
View File
@@ -31,7 +31,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
if(!hallucination)
return
hallucination--
hallucination = max(hallucination-1, 0)
if(world.time < next_hallucination)
return
@@ -778,7 +778,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
..()
var/turf/source = random_far_turf()
if(!sound_type)
sound_type = pick("airlock","airlock pry","console","flash","explosion","far explosion","mech","glass","alarm","beepsky","mech","wall decon","door hack")
sound_type = pick("airlock","airlock pry","console","flash","explosion","far explosion","mech","glass","alarm","beepsky","mech","wall decon","door hack","seth")
feedback_details += "Type: [sound_type]"
//Strange audio
switch(sound_type)
@@ -827,6 +827,9 @@ GLOBAL_LIST_INIT(hallucination_list, list(
target.playsound_local(source, 'sound/items/screwdriver.ogg', 50, 1)
sleep(rand(40,80))
target.playsound_local(source, 'sound/machines/airlockforced.ogg', 30, 1)
//funny announcement man
if("seth")
target.playsound_local(source,'sound/misc/seth.ogg', 50, 1)
qdel(src)
/datum/hallucination/weird_sounds
@@ -933,46 +936,46 @@ GLOBAL_LIST_INIT(hallucination_list, list(
feedback_details += "Type: [alert_type]"
switch(alert_type)
if("not_enough_oxy")
target.throw_alert(alert_type, /obj/screen/alert/not_enough_oxy, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/not_enough_oxy, override = TRUE)
if("not_enough_tox")
target.throw_alert(alert_type, /obj/screen/alert/not_enough_tox, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/not_enough_tox, override = TRUE)
if("not_enough_co2")
target.throw_alert(alert_type, /obj/screen/alert/not_enough_co2, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/not_enough_co2, override = TRUE)
if("too_much_oxy")
target.throw_alert(alert_type, /obj/screen/alert/too_much_oxy, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/too_much_oxy, override = TRUE)
if("too_much_co2")
target.throw_alert(alert_type, /obj/screen/alert/too_much_co2, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/too_much_co2, override = TRUE)
if("too_much_tox")
target.throw_alert(alert_type, /obj/screen/alert/too_much_tox, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/too_much_tox, override = TRUE)
if("nutrition")
if(prob(50))
target.throw_alert(alert_type, /obj/screen/alert/fat, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/fat, override = TRUE)
else
target.throw_alert(alert_type, /obj/screen/alert/starving, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/starving, override = TRUE)
if("gravity")
target.throw_alert(alert_type, /obj/screen/alert/weightless, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/weightless, override = TRUE)
if("fire")
target.throw_alert(alert_type, /obj/screen/alert/fire, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/fire, override = TRUE)
if("temphot")
alert_type = "temp"
target.throw_alert(alert_type, /obj/screen/alert/hot, 3, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/hot, 3, override = TRUE)
if("tempcold")
alert_type = "temp"
target.throw_alert(alert_type, /obj/screen/alert/cold, 3, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/cold, 3, override = TRUE)
if("pressure")
if(prob(50))
target.throw_alert(alert_type, /obj/screen/alert/highpressure, 2, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/highpressure, 2, override = TRUE)
else
target.throw_alert(alert_type, /obj/screen/alert/lowpressure, 2, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/lowpressure, 2, override = TRUE)
//BEEP BOOP I AM A ROBOT
if("newlaw")
target.throw_alert(alert_type, /obj/screen/alert/newlaw, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/newlaw, override = TRUE)
if("locked")
target.throw_alert(alert_type, /obj/screen/alert/locked, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/locked, override = TRUE)
if("hacked")
target.throw_alert(alert_type, /obj/screen/alert/hacked, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/hacked, override = TRUE)
if("charge")
target.throw_alert(alert_type, /obj/screen/alert/emptycell, override = TRUE)
target.throw_alert(alert_type, /atom/movable/screen/alert/emptycell, override = TRUE)
sleep(duration)
target.clear_alert(alert_type, clear_override = TRUE)
qdel(src)
@@ -1181,7 +1184,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
if(target.client)
target.client.images += fire_overlay
to_chat(target, "<span class='userdanger'>You're set on fire!</span>")
target.throw_alert("fire", /obj/screen/alert/fire, override = TRUE)
target.throw_alert("fire", /atom/movable/screen/alert/fire, override = TRUE)
sleep(20)
for(var/i in 1 to 3)
if(target.fire_stacks <= 0)
@@ -1203,7 +1206,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
target.clear_alert("temp", clear_override = TRUE)
else
target.clear_alert("temp", clear_override = TRUE)
target.throw_alert("temp", /obj/screen/alert/hot, stage, override = TRUE)
target.throw_alert("temp", /atom/movable/screen/alert/hot, stage, override = TRUE)
/datum/hallucination/fire/proc/clear_fire()
if(!active)
@@ -497,6 +497,72 @@
/obj/item/reagent_containers/food/drinks/bottle/grenadine/empty
list_reagents = null
/obj/item/reagent_containers/food/drinks/bottle/blank //Don't let players print these from a lathe, bottles should be obtained in mass from the bar only.
name = "glass bottle"
desc = "This blank bottle is unyieldingly anonymous, offering no clues to it's contents."
icon_state = "glassbottle"
volume = 90
spillable = TRUE
obj_flags = UNIQUE_RENAME
/obj/item/reagent_containers/food/drinks/bottle/blank/update_icon()
..()
add_overlay("[initial(icon_state)]shine")
/obj/item/reagent_containers/food/drinks/bottle/blank/Initialize()
. = ..()
update_icon()
/obj/item/reagent_containers/food/drinks/bottle/blank/get_part_rating()
return reagents.maximum_volume
/obj/item/reagent_containers/food/drinks/bottle/blank/on_reagent_change(changetype)
update_icon()
/obj/item/reagent_containers/food/drinks/bottle/blank/update_overlays()
. = ..()
if(!cached_icon)
cached_icon = icon_state
if(reagents.total_volume)
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[cached_icon]10", color = mix_color_from_reagents(reagents.reagent_list))
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
if(0 to 9)
filling.icon_state = "[cached_icon]0"
if(10 to 19)
filling.icon_state = "[cached_icon]10"
if(20 to 29)
filling.icon_state = "[cached_icon]20"
if(30 to 39)
filling.icon_state = "[cached_icon]30"
if(40 to 49)
filling.icon_state = "[cached_icon]40"
if(50 to 59)
filling.icon_state = "[cached_icon]50"
if(60 to 69)
filling.icon_state = "[cached_icon]60"
if(70 to 79)
filling.icon_state = "[cached_icon]70"
if(80 to 89)
filling.icon_state = "[cached_icon]80"
if(90 to INFINITY)
filling.icon_state = "[cached_icon]90"
. += filling
/obj/item/reagent_containers/food/drinks/bottle/blank/small
name = "small glass bottle"
desc = "This small bottle is unyieldingly anonymous, offering no clues to it's contents."
icon_state = "glassbottlesmall"
volume = 60
/obj/item/reagent_containers/food/drinks/bottle/blank/pitcher
name = "glass pitcher"
desc = "This is a pitcher for large amounts of liquid of any kind."
icon_state = "unipitcher"
volume = 120
////////////////////////// MOLOTOV ///////////////////////
/obj/item/reagent_containers/food/drinks/bottle/molotov
name = "molotov cocktail"
@@ -66,7 +66,7 @@
. = ..()
/obj/item/reagent_containers/food/snacks/customizable/proc/update_name(obj/item/reagent_containers/food/snacks/S)
/obj/item/reagent_containers/food/snacks/customizable/update_name(obj/item/reagent_containers/food/snacks/S)
for(var/obj/item/I in ingredients)
if(!istype(S, I.type))
customname = "custom"
@@ -19,7 +19,7 @@
custom_food_type = /obj/item/reagent_containers/food/snacks/customizable/sandwich
filling_color = "#FFA500"
list_reagents = list(/datum/reagent/consumable/nutriment = 2)
slot_flags = ITEM_SLOT_HEAD
slot_flags = ITEM_SLOT_MASK
customfoodfilling = 0 //to avoid infinite bread-ception
foodtype = GRAIN
dunkable = TRUE
@@ -8,8 +8,6 @@
#define CONE_WAFFLE 8
#define CONE_CHOC 9
/obj/machinery/icecream_vat
name = "ice cream vat"
desc = "Ding-aling ding dong. Get your Nanotrasen-approved ice cream!"
@@ -35,6 +33,8 @@
/datum/reagent/consumable/ethanol/singulo = 6,
/datum/reagent/consumable/peachjuice = 6,
/datum/reagent/consumable/grapejuice = 6)
var/custom_taste
var/custom_color
/obj/machinery/icecream_vat/proc/get_ingredient_list(type)
switch(type)
@@ -99,7 +99,10 @@
dat += "<b>Peach ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_PEACH]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_PEACH];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_PEACH];amount=5'><b>x5</b></a> [product_types[ICECREAM_PEACH]] dollops left. (Ingredients: milk, ice, peach juice)<br>"
dat += "<b>Grape ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_GRAPE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_GRAPE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_GRAPE];amount=5'><b>x5</b></a> [product_types[ICECREAM_GRAPE]] dollops left. (Ingredients: milk, ice, grape juice)<br>"
dat += "<b>Blue ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_BLUE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_BLUE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_BLUE];amount=5'><b>x5</b></a> [product_types[ICECREAM_BLUE]] dollops left. (Ingredients: milk, ice, singulo)<br>"
dat += "<b>Custom ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_CUSTOM]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_CUSTOM];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_CUSTOM];amount=5'><b>x5</b></a> [product_types[ICECREAM_CUSTOM]] dollops left. (Ingredients: milk, ice, optional flavoring)<br></div>"
dat += "<b>Custom ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_CUSTOM]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_CUSTOM];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_CUSTOM];amount=5'><b>x5</b></a> [product_types[ICECREAM_CUSTOM]] dollops left. (Ingredients: milk, ice, optional flavoring)<br>"
dat += "<a href='?src=[REF(src)];custom_taste=1;'><b>Change custom taste: [custom_taste ? custom_taste : "Default"]</b></a>"
dat += "<br><a href='?src=[REF(src)];custom_color=1;'><b>Change custom color: [custom_color ? custom_color : "Default"]</b></a>"
dat += "<br><a href='?src=[REF(src)];reset_custom=1;'><b>Reset custom ice cream taste and color to defaults</b></a></div>"
dat += "<br><b>CONES</b><br><div class='statusDisplay'>"
dat += "<b>Waffle cones:</b> <a href='?src=[REF(src)];cone=[CONE_WAFFLE]'><b>Dispense</b></a> <a href='?src=[REF(src)];make=[CONE_WAFFLE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[CONE_WAFFLE];amount=5'><b>x5</b></a> [product_types[CONE_WAFFLE]] cones left. (Ingredients: flour, sugar)<br>"
dat += "<b>Chocolate cones:</b> <a href='?src=[REF(src)];cone=[CONE_CHOC]'><b>Dispense</b></a> <a href='?src=[REF(src)];make=[CONE_CHOC];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[CONE_CHOC];amount=5'><b>x5</b></a> [product_types[CONE_CHOC]] cones left. (Ingredients: flour, sugar, coco powder)<br></div>"
@@ -128,7 +131,7 @@
visible_message("[icon2html(src, viewers(src))] <span class='info'>[user] scoops delicious [flavour_name] ice cream into [I].</span>")
product_types[dispense_flavour] -= 1
if(beaker && beaker.reagents.total_volume)
I.add_ice_cream(flavour_name, beaker.reagents)
I.add_ice_cream(flavour_name, beaker.reagents, custom_color, custom_taste)
else
I.add_ice_cream(flavour_name)
if(I.reagents.total_volume < 10)
@@ -213,14 +216,25 @@
if(href_list["refill"])
RefillFromBeaker()
updateDialog()
if(href_list["refresh"])
updateDialog()
if(href_list["close"])
usr.unset_machine()
usr << browse(null,"window=icecreamvat")
if(href_list["custom_taste"])
custom_taste = stripped_input(usr, "Set a custom taste for the custom icecream. 50 characters max, leave blank to go back to the default option.", max_length = 50)
if(href_list["custom_color"])
custom_color = input(usr, "Choose a color for the custom icecream. Cancel to go back to the default option.") as color|null
if(href_list["reset_custom"])
custom_taste = null
custom_color = null
updateDialog() // i have no clue why we even have refresh when this is a thing but sure
return
/obj/item/reagent_containers/food/snacks/icecream
@@ -251,7 +265,7 @@
desc = "Delicious [cone_name] cone, but no ice cream."
/obj/item/reagent_containers/food/snacks/icecream/proc/add_ice_cream(flavour_name, datum/reagents/R)
/obj/item/reagent_containers/food/snacks/icecream/proc/add_ice_cream(flavour_name, datum/reagents/R, custom_color, custom_taste)
name = "[flavour_name] icecream"
switch (flavour_name) // adding the actual reagents advertised in the ingredient list
if ("vanilla")
@@ -286,8 +300,11 @@
if(R && R.total_volume >= 4) //consumable reagents have stronger taste so higher volume will allow non-food flavourings to break through better.
var/mutable_appearance/flavoring = mutable_appearance(icon,"icecream_custom")
var/datum/reagent/master = R.get_master_reagent()
flavoring.color = master.color
filling_color = master.color
flavoring.color = custom_color ? custom_color : master.color
filling_color = custom_color ? custom_color : master.color
if(custom_taste)
tastes = list("[custom_taste]" = 1)
reagents.force_alt_taste = TRUE
name = "[master.name] icecream"
desc = "A delicious [cone_type] cone filled with artisanal icecream. Made with real [master.name]. Ain't that something."
R.trans_to(src, 4)
@@ -59,6 +59,10 @@
else
icon_state = "[initial(icon_state)]-off"
/obj/machinery/smartfridge/update_overlays()
. = ..()
if(!stat)
. += emissive_appearance(icon, "smartfridge-light-mask", alpha = src.alpha)
/*******************
@@ -468,7 +472,7 @@
/obj/item/reagent_containers/medspray/sterilizine = 1)
/obj/machinery/smartfridge/organ/preloaded/Initialize()
..()
. = ..()
var/list = list(/obj/item/organ/tongue, /obj/item/organ/brain, /obj/item/organ/heart, /obj/item/organ/liver, /obj/item/organ/ears, /obj/item/organ/eyes, /obj/item/organ/tail, /obj/item/organ/stomach)
var/newtype = pick(list)
load(new newtype(src.loc))
+1 -1
View File
@@ -57,7 +57,7 @@
/obj/mafia_game_board,
/obj/docking_port,
/obj/shapeshift_holder,
/obj/screen
/atom/movable/screen
))
/mob/living/simple_animal/jacq/Initialize()
+12
View File
@@ -641,6 +641,18 @@ Since Ramadan is an entire month that lasts 29.5 days on average, the start and
/datum/holiday/easter/getStationPrefix()
return pick("Fluffy","Bunny","Easter","Egg")
/datum/holiday/ianbirthday
name = "Ian's Birthday" //github.com/tgstation/tgstation/commit/de7e4f0de0d568cd6e1f0d7bcc3fd34700598acb
begin_month = SEPTEMBER
begin_day = 9
end_day = 10
/datum/holiday/ianbirthday/greet()
return "Happy birthday, Ian!"
/datum/holiday/ianbirthday/getStationPrefix()
return pick("Ian", "Corgi", "Erro")
//Random citadel thing for halloween species
/proc/force_enable_halloween_species()
var/list/oldlist = SSevents.holidays
+1 -1
View File
@@ -430,7 +430,7 @@
src.pixel_x = rand(-5, 5)
src.pixel_y = rand(-5, 5)
/obj/item/disk/plantgene/proc/update_name()
/obj/item/disk/plantgene/update_name()
if(gene)
name = "[gene.get_name()] (plant data disk)"
else
+1 -1
View File
@@ -29,7 +29,7 @@
/obj/item/reagent_containers/food/snacks/grown/carrot/attackby(obj/item/I, mob/user, params)
if(I.get_sharpness())
to_chat(user, "<span class='notice'>You sharpen the carrot into a shiv with [I].</span>")
var/obj/item/kitchen/knife/carrotshiv/Shiv = new /obj/item/kitchen/knife/carrotshiv
var/obj/item/kitchen/knife/shiv/carrot/Shiv = new /obj/item/kitchen/knife/shiv/carrot
remove_item_from_storage(user)
qdel(src)
user.put_in_hands(Shiv)
+1 -1
View File
@@ -226,7 +226,7 @@
var/turf/open/O = loc
if(O.air)
var/datum/gas_mixture/loc_air = O.air
if(loc_air.get_moles(GAS_O2) > 13)
if(loc_air.get_moles(GAS_O2) > 3)
return TRUE
return FALSE
@@ -8,7 +8,6 @@
outputs = list(
"registered name" = IC_PINTYPE_STRING,
"assignment" = IC_PINTYPE_STRING,
"passkey" = IC_PINTYPE_STRING
)
activators = list(
"on read" = IC_PINTYPE_PULSE_OUT
@@ -17,7 +16,6 @@
/obj/item/integrated_circuit/input/card_reader/attackby_react(obj/item/I, mob/living/user, intent)
var/obj/item/card/id/card = I.GetID()
var/list/access = I.GetAccess()
var/passkey = strtohex(XorEncrypt(json_encode(access), SScircuit.cipherkey))
if(assembly)
assembly.access_card.access |= access
@@ -33,8 +31,6 @@
else
return FALSE
set_pin_data(IC_OUTPUT, 3, passkey)
push_data()
activate_pin(1)
return TRUE
@@ -19,7 +19,7 @@
/obj/item/integrated_circuit/atmospherics/Initialize()
air_contents = new(volume)
..()
return ..()
/obj/item/integrated_circuit/atmospherics/return_air()
return air_contents
+1 -1
View File
@@ -355,7 +355,7 @@
return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician",
"Shaft Miner", "Clown", "Mime", "Janitor", "Curator", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer",
"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", "Paramedic",
"Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer")
"Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer", "Prisoner")
/proc/get_all_job_icons() //For all existing HUD icons
return get_all_jobs() + list("Prisoner")
@@ -39,7 +39,7 @@
backpack = /obj/item/storage/backpack/industrial
satchel = /obj/item/storage/backpack/satchel/eng
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
box = /obj/item/storage/box/engineer
box = /obj/item/storage/box/survival/engineer
pda_slot = SLOT_L_STORE
backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
@@ -54,7 +54,7 @@
backpack = /obj/item/storage/backpack/industrial
satchel = /obj/item/storage/backpack/satchel/eng
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
box = /obj/item/storage/box/engineer
box = /obj/item/storage/box/survival/engineer
pda_slot = SLOT_L_STORE
chameleon_extras = /obj/item/stamp/ce
@@ -58,7 +58,7 @@
backpack = /obj/item/storage/backpack/security
satchel = /obj/item/storage/backpack/satchel/sec
duffelbag = /obj/item/storage/backpack/duffelbag/sec
box = /obj/item/storage/box/security
box = /obj/item/storage/box/survival/security
implants = list(/obj/item/implant/mindshield)

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