Adds citadel snowflake features as UE blocks (#7372)
* adds mutcolor, mutant parts, and taur parts as proper UI blocks * i didnt fucking ctrl+s
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@@ -47,7 +47,7 @@
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//DNA - Because fuck you and your magic numbers being all over the codebase.
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#define DNA_BLOCK_SIZE 3
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#define DNA_UNI_IDENTITY_BLOCKS 19 //CIT CHANGE - adds more DNA blocks for cit's mutant bodyparts. Update citadel_defines.dm if this gets changed.
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#define DNA_UNI_IDENTITY_BLOCKS 14
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#define DNA_HAIR_COLOR_BLOCK 1
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#define DNA_FACIAL_HAIR_COLOR_BLOCK 2
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#define DNA_SKIN_TONE_BLOCK 3
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@@ -55,6 +55,13 @@
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#define DNA_GENDER_BLOCK 5
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#define DNA_FACIAL_HAIR_STYLE_BLOCK 6
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#define DNA_HAIR_STYLE_BLOCK 7
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#define DNA_COLOR_ONE_BLOCK 8
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#define DNA_COLOR_TWO_BLOCK 9
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#define DNA_COLOR_THREE_BLOCK 10
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#define DNA_MUTANTTAIL_BLOCK 11
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#define DNA_MUTANTEAR_BLOCK 12
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#define DNA_MUTANTMARKING_BLOCK 13
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#define DNA_TAUR_BLOCK 14
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#define DNA_STRUC_ENZYMES_BLOCKS 18
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#define DNA_UNIQUE_ENZYMES_LEN 32
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@@ -86,19 +86,6 @@
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#define AROUSAL "arousal"
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//DNA stuffs. Remember to change this if upstream adds more snowflake options
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#define DNA_EYE_COLOR_TWO_BLOCK 8
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#define DNA_EYE_COLOR_SWITCH_BLOCK 9
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#define DNA_EYE_COLOR_BLOCK 10
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#define DNA_COLOR_ONE_BLOCK 11
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#define DNA_COLOR_TWO_BLOCK 12
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#define DNA_COLOR_THR_BLOCK 13
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#define DNA_COLOR_SWITCH_BLOCK 14
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#define DNA_COLOR_SWITCH_MAX 7 //must be (2^(n+1))-1
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#define DNA_COCK_BLOCK 15
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#define DNA_MUTANTRACE_BLOCK 16
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#define DNA_MUTANTTAIL_BLOCK 17
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#define DNA_MUTANTWING_BLOCK 18
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#define DNA_WINGCOLOR_BLOCK 19
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//Species stuffs. Remember to change this if upstream updates species flags
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+30
-1
@@ -96,6 +96,21 @@
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L[DNA_FACIAL_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.facial_hair_color)
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L[DNA_SKIN_TONE_BLOCK] = construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len)
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L[DNA_EYE_COLOR_BLOCK] = sanitize_hexcolor(H.eye_color)
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L[DNA_COLOR_ONE_BLOCK] = sanitize_hexcolor(features["mcolor"])
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L[DNA_COLOR_TWO_BLOCK] = sanitize_hexcolor(features["mcolor2"])
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L[DNA_COLOR_THREE_BLOCK] = sanitize_hexcolor(features["mcolor3"])
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if(!GLOB.mam_tails_list.len)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails, GLOB.mam_tails_list)
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L[DNA_MUTANTTAIL_BLOCK] = construct_block(GLOB.mam_tails_list.Find(features["mam_tail"]), GLOB.mam_tails_list.len)
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if(!GLOB.mam_ears_list.len)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_ears, GLOB.mam_ears_list)
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L[DNA_MUTANTEAR_BLOCK] = construct_block(GLOB.mam_ears_list.Find(features["mam_ears"]), GLOB.mam_ears_list.len)
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if(!GLOB.mam_body_markings_list.len)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_body_markings, GLOB.mam_body_markings_list)
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L[DNA_MUTANTMARKING_BLOCK] = construct_block(GLOB.mam_body_markings_list.Find(features["mam_body_markings"]), GLOB.mam_body_markings_list.len)
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if(!GLOB.taur_list.len)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/taur, GLOB.taur_list)
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L[DNA_TAUR_BLOCK] = construct_block(GLOB.taur_list.Find(features["taur"]), GLOB.taur_list.len)
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for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++)
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if(L[i])
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@@ -146,6 +161,20 @@
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setblock(uni_identity, blocknumber, construct_block(GLOB.facial_hair_styles_list.Find(H.facial_hair_style), GLOB.facial_hair_styles_list.len))
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if(DNA_HAIR_STYLE_BLOCK)
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setblock(uni_identity, blocknumber, construct_block(GLOB.hair_styles_list.Find(H.hair_style), GLOB.hair_styles_list.len))
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if(DNA_COLOR_ONE_BLOCK)
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sanitize_hexcolor(features["mcolor"])
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if(DNA_COLOR_TWO_BLOCK)
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sanitize_hexcolor(features["mcolor2"])
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if(DNA_COLOR_THREE_BLOCK)
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sanitize_hexcolor(features["mcolor3"])
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if(DNA_MUTANTTAIL_BLOCK)
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construct_block(GLOB.mam_tails_list.Find(features["mam_tail"]), GLOB.mam_tails_list.len)
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if(DNA_MUTANTEAR_BLOCK)
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construct_block(GLOB.mam_ears_list.Find(features["mam_ears"]), GLOB.mam_ears_list.len)
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if(DNA_MUTANTMARKING_BLOCK)
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construct_block(GLOB.mam_body_markings_list.Find(features["mam_body_markings"]), GLOB.mam_body_markings_list.len)
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if(DNA_TAUR_BLOCK)
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construct_block(GLOB.taur_list.Find(features["taur"]), GLOB.taur_list.len)
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/datum/dna/proc/mutations_say_mods(message)
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if(message)
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@@ -180,10 +209,10 @@
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/datum/dna/proc/initialize_dna(newblood_type)
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if(newblood_type)
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blood_type = newblood_type
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features = random_features()
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unique_enzymes = generate_unique_enzymes()
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uni_identity = generate_uni_identity()
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struc_enzymes = generate_struc_enzymes()
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features = random_features()
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/datum/dna/stored //subtype used by brain mob's stored_dna
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