Merge pull request #1961 from Citadel-Station-13/upstream-merge-29140
[MIRROR] Removes now-unnecessary obj_integrity definitions
This commit is contained in:
@@ -10,7 +10,6 @@
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flags = CONDUCT
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slot_flags = SLOT_BELT
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resistance_flags = FLAMMABLE
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obj_integrity = 40
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max_integrity = 40
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var/active = 0
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var/det_time = 50
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@@ -9,7 +9,6 @@
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sharpness = IS_SHARP
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var/w_class_on = WEIGHT_CLASS_BULKY
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heat = 3500
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
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resistance_flags = FIRE_PROOF
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@@ -11,7 +11,6 @@
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item_state = "paintcan"
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = FLAMMABLE
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obj_integrity = 100
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max_integrity = 100
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var/paintleft = 10
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@@ -20,7 +20,6 @@
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max_combined_w_class = 21
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storage_slots = 21
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resistance_flags = 0
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obj_integrity = 300
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max_integrity = 300
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/*
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@@ -6,7 +6,6 @@
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item_state = "utility"
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slot_flags = SLOT_BELT
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attack_verb = list("whipped", "lashed", "disciplined")
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obj_integrity = 300
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max_integrity = 300
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/obj/item/weapon/storage/belt/update_icon()
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@@ -12,7 +12,6 @@
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max_combined_w_class = 21
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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resistance_flags = FLAMMABLE
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obj_integrity = 150
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max_integrity = 150
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var/folder_path = /obj/item/weapon/folder //this is the path of the folder that gets spawned in New()
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@@ -43,7 +42,6 @@
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max_combined_w_class = 21
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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resistance_flags = FLAMMABLE
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obj_integrity = 150
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max_integrity = 150
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/obj/item/weapon/storage/briefcase/sniperbundle/PopulateContents()
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@@ -9,7 +9,6 @@
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slot_flags = SLOT_BACK
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slowdown = 1
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actions_types = list(/datum/action/item_action/toggle_mister)
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
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resistance_flags = FIRE_PROOF
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@@ -209,7 +209,6 @@
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
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resistance_flags = FIRE_PROOF
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@@ -258,7 +257,6 @@
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light_color = "#00ff00"//green
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 75
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
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resistance_flags = FIRE_PROOF
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@@ -418,7 +416,6 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
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sharpness = IS_SHARP
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
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var/obj/item/weapon/grenade/explosive = null
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@@ -568,7 +565,6 @@
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attack_verb = list("attacked", "impaled", "pierced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
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resistance_flags = FIRE_PROOF
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@@ -11,7 +11,6 @@
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throw_speed = 3
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throw_range = 7
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attack_verb = list("banned")
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
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resistance_flags = FIRE_PROOF
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@@ -56,7 +55,6 @@
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 50
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sharpness = IS_SHARP
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
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resistance_flags = FIRE_PROOF
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@@ -201,7 +199,6 @@
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 50
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sharpness = IS_SHARP
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
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resistance_flags = FIRE_PROOF
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