Merge pull request #1961 from Citadel-Station-13/upstream-merge-29140

[MIRROR] Removes now-unnecessary obj_integrity definitions
This commit is contained in:
LetterJay
2017-07-09 23:06:13 -05:00
committed by GitHub
168 changed files with 41 additions and 269 deletions
@@ -10,7 +10,6 @@
flags = CONDUCT
slot_flags = SLOT_BELT
resistance_flags = FLAMMABLE
obj_integrity = 40
max_integrity = 40
var/active = 0
var/det_time = 50
@@ -9,7 +9,6 @@
sharpness = IS_SHARP
var/w_class_on = WEIGHT_CLASS_BULKY
heat = 3500
obj_integrity = 200
max_integrity = 200
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
resistance_flags = FIRE_PROOF
-1
View File
@@ -11,7 +11,6 @@
item_state = "paintcan"
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FLAMMABLE
obj_integrity = 100
max_integrity = 100
var/paintleft = 10
@@ -20,7 +20,6 @@
max_combined_w_class = 21
storage_slots = 21
resistance_flags = 0
obj_integrity = 300
max_integrity = 300
/*
@@ -6,7 +6,6 @@
item_state = "utility"
slot_flags = SLOT_BELT
attack_verb = list("whipped", "lashed", "disciplined")
obj_integrity = 300
max_integrity = 300
/obj/item/weapon/storage/belt/update_icon()
@@ -12,7 +12,6 @@
max_combined_w_class = 21
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
resistance_flags = FLAMMABLE
obj_integrity = 150
max_integrity = 150
var/folder_path = /obj/item/weapon/folder //this is the path of the folder that gets spawned in New()
@@ -43,7 +42,6 @@
max_combined_w_class = 21
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
resistance_flags = FLAMMABLE
obj_integrity = 150
max_integrity = 150
/obj/item/weapon/storage/briefcase/sniperbundle/PopulateContents()
@@ -9,7 +9,6 @@
slot_flags = SLOT_BACK
slowdown = 1
actions_types = list(/datum/action/item_action/toggle_mister)
obj_integrity = 200
max_integrity = 200
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
resistance_flags = FIRE_PROOF
@@ -209,7 +209,6 @@
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
obj_integrity = 200
max_integrity = 200
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
resistance_flags = FIRE_PROOF
@@ -258,7 +257,6 @@
light_color = "#00ff00"//green
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
block_chance = 75
obj_integrity = 200
max_integrity = 200
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
resistance_flags = FIRE_PROOF
@@ -418,7 +416,6 @@
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
sharpness = IS_SHARP
obj_integrity = 200
max_integrity = 200
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
var/obj/item/weapon/grenade/explosive = null
@@ -568,7 +565,6 @@
attack_verb = list("attacked", "impaled", "pierced")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
obj_integrity = 200
max_integrity = 200
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
resistance_flags = FIRE_PROOF
@@ -11,7 +11,6 @@
throw_speed = 3
throw_range = 7
attack_verb = list("banned")
obj_integrity = 200
max_integrity = 200
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
resistance_flags = FIRE_PROOF
@@ -56,7 +55,6 @@
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
block_chance = 50
sharpness = IS_SHARP
obj_integrity = 200
max_integrity = 200
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
@@ -201,7 +199,6 @@
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
block_chance = 50
sharpness = IS_SHARP
obj_integrity = 200
max_integrity = 200
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF