Move files and tweaks vore panel stuff
This commit is contained in:
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//#define VORE_SOUND_FALLOFF 0.05
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//
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// Belly system 2.0, now using objects instead of datums because EH at datums.
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// How many times have I rewritten bellies and vore now? -Aro
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//
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// If you change what variables are on this, then you need to update the copy() proc.
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//
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// Parent type of all the various "belly" varieties.
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//
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/obj/belly
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name = "belly" // Name of this location
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desc = "It's a belly! You're in it!" // Flavor text description of inside sight/sound/smells/feels.
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var/vore_sound = "Gulp" // Sound when ingesting someone
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var/vore_verb = "ingest" // Verb for eating with this in messages
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var/release_sound = "Splatter" // Sound for letting someone out.
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var/human_prey_swallow_time = 100 // Time in deciseconds to swallow /mob/living/carbon/human
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var/nonhuman_prey_swallow_time = 30 // Time in deciseconds to swallow anything else
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var/emote_time = 60 SECONDS // How long between stomach emotes at prey
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var/digest_brute = 2 // Brute damage per tick in digestion mode
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var/digest_burn = 2 // Burn damage per tick in digestion mode
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var/immutable = FALSE // Prevents this belly from being deleted
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var/escapable = TRUE // Belly can be resisted out of at any time
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var/escapetime = 20 SECONDS // Deciseconds, how long to escape this belly
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var/digestchance = 0 // % Chance of stomach beginning to digest if prey struggles
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var/absorbchance = 0 // % Chance of stomach beginning to absorb if prey struggles
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var/escapechance = 0 // % Chance of prey beginning to escape if prey struggles.
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var/can_taste = FALSE // If this belly prints the flavor of prey when it eats someone.
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var/bulge_size = 0.25 // The minimum size the prey has to be in order to show up on examine.
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// var/shrink_grow_size = 1 // This horribly named variable determines the minimum/maximum size it will shrink/grow prey to.
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var/transferlocation // Location that the prey is released if they struggle and get dropped off.
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var/transferchance = 0 // % Chance of prey being transferred to transfer location when resisting
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var/autotransferchance = 0 // % Chance of prey being autotransferred to transfer location
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var/autotransferwait = 10 // Time between trying to transfer.
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var/swallow_time = 10 SECONDS // for mob transfering automation
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var/vore_capacity = 1 // simple animal nom capacity
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var/is_wet = TRUE // Is this belly inside slimy parts?
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var/wet_loop = TRUE // Does this belly have a slimy internal loop?
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//I don't think we've ever altered these lists. making them static until someone actually overrides them somewhere.
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var/tmp/static/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_HEAL,DM_NOISY,DM_ABSORB,DM_UNABSORB) // Possible digest modes
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var/tmp/mob/living/owner // The mob whose belly this is.
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var/tmp/digest_mode = DM_HOLD // Current mode the belly is set to from digest_modes (+transform_modes if human)
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var/tmp/next_process = 0 // Waiting for this SSbellies times_fired to process again.
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var/tmp/list/items_preserved = list() // Stuff that wont digest so we shouldn't process it again.
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var/tmp/next_emote = 0 // When we're supposed to print our next emote, as a belly controller tick #
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var/tmp/recent_sound // Prevent audio spam
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var/tmp/last_hearcheck = 0
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var/tmp/list/hearing_mobs
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// Don't forget to watch your commas at the end of each line if you change these.
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var/list/struggle_messages_outside = list(
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"%pred's %belly wobbles with a squirming meal.",
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"%pred's %belly jostles with movement.",
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"%pred's %belly briefly swells outward as someone pushes from inside.",
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"%pred's %belly fidgets with a trapped victim.",
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"%pred's %belly jiggles with motion from inside.",
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"%pred's %belly sloshes around.",
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"%pred's %belly gushes softly.",
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"%pred's %belly lets out a wet squelch.")
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var/list/struggle_messages_inside = list(
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"Your useless squirming only causes %pred's slimy %belly to squelch over your body.",
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"Your struggles only cause %pred's %belly to gush softly around you.",
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"Your movement only causes %pred's %belly to slosh around you.",
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"Your motion causes %pred's %belly to jiggle.",
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"You fidget around inside of %pred's %belly.",
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"You shove against the walls of %pred's %belly, making it briefly swell outward.",
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"You jostle %pred's %belly with movement.",
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"You squirm inside of %pred's %belly, making it wobble around.")
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var/list/digest_messages_owner = list(
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"You feel %prey's body succumb to your digestive system, which breaks it apart into soft slurry.",
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"You hear a lewd glorp as your %belly muscles grind %prey into a warm pulp.",
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"Your %belly lets out a rumble as it melts %prey into sludge.",
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"You feel a soft gurgle as %prey's body loses form in your %belly. They're nothing but a soft mass of churning slop now.",
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"Your %belly begins gushing %prey's remains through your system, adding some extra weight to your thighs.",
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"Your %belly begins gushing %prey's remains through your system, adding some extra weight to your rump.",
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"Your %belly begins gushing %prey's remains through your system, adding some extra weight to your belly.",
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"Your %belly groans as %prey falls apart into a thick soup. You can feel their remains soon flowing deeper into your body to be absorbed.",
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"Your %belly kneads on every fiber of %prey, softening them down into mush to fuel your next hunt.",
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"Your %belly churns %prey down into a hot slush. You can feel the nutrients coursing through your digestive track with a series of long, wet glorps.")
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var/list/digest_messages_prey = list(
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"Your body succumbs to %pred's digestive system, which breaks you apart into soft slurry.",
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"%pred's %belly lets out a lewd glorp as their muscles grind you into a warm pulp.",
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"%pred's %belly lets out a rumble as it melts you into sludge.",
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"%pred feels a soft gurgle as your body loses form in their %belly. You're nothing but a soft mass of churning slop now.",
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"%pred's %belly begins gushing your remains through their system, adding some extra weight to %pred's thighs.",
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"%pred's %belly begins gushing your remains through their system, adding some extra weight to %pred's rump.",
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"%pred's %belly begins gushing your remains through their system, adding some extra weight to %pred's belly.",
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"%pred's %belly groans as you fall apart into a thick soup. Your remains soon flow deeper into %pred's body to be absorbed.",
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"%pred's %belly kneads on every fiber of your body, softening you down into mush to fuel their next hunt.",
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"%pred's %belly churns you down into a hot slush. Your nutrient-rich remains course through their digestive track with a series of long, wet glorps.")
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var/list/examine_messages = list(
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"They have something solid in their %belly!",
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"It looks like they have something in their %belly!")
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//Mostly for being overridden on precreated bellies on mobs. Could be VV'd into
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//a carbon's belly if someone really wanted. No UI for carbons to adjust this.
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//List has indexes that are the digestion mode strings, and keys that are lists of strings.
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var/tmp/list/emote_lists = list()
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//For serialization, keep this updated AND IN ORDER OF VARS LISTED ABOVE AND IN DUPE AT THE BOTTOM!!, required for bellies to save correctly.
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/obj/belly/vars_to_save()
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return ..() + list(
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"name",
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"desc",
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"vore_sound",
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"vore_verb",
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"release_sound",
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"human_prey_swallow_time",
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"nonhuman_prey_swallow_time",
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"emote_time",
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"digest_brute",
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"digest_burn",
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"immutable",
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"escapable",
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"escapetime",
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"digestchance",
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"absorbchance",
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"escapechance",
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"can_taste",
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"bulge_size",
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"transferlocation",
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"transferchance",
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"autotransferchance",
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"autotransferwait",
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"swallow_time",
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"vore_capacity",
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"struggle_messages_outside",
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"struggle_messages_inside",
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"digest_messages_owner",
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"digest_messages_prey",
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"examine_messages",
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"emote_lists",
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"is_wet",
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"wet_loop"
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)
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//ommitted list
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// "shrink_grow_size",
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/obj/belly/New(var/newloc)
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. = ..(newloc)
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//If not, we're probably just in a prefs list or something.
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if(isliving(newloc))
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owner = loc
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owner.vore_organs |= src
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SSbellies.belly_list += src
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/obj/belly/Destroy()
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SSbellies.belly_list -= src
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if(owner)
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owner.vore_organs -= src
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owner = null
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. = ..()
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// Called whenever an atom enters this belly
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/obj/belly/Entered(var/atom/movable/thing,var/atom/OldLoc)
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if(OldLoc in contents)
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return //Someone dropping something (or being stripdigested)
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//Generic entered message
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to_chat(owner,"<span class='notice'>[thing] slides into your [lowertext(name)].</span>")
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//Sound w/ antispam flag setting
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if(vore_sound && (world.time > recent_sound))
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var/turf/source = get_turf(owner)
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var/sound/eating = GLOB.vore_sounds[vore_sound]
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for(var/mob/living/M in get_hearers_in_view(3, source))
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if(M.client && M.client.prefs.cit_toggles & EATING_NOISES)
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SEND_SOUND(M, eating)
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recent_sound = (world.time + 20 SECONDS)
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//Messages if it's a mob
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if(isliving(thing))
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var/mob/living/M = thing
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if(desc)
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to_chat(M, "<span class='notice'><B>[desc]</B></span>")
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// Release all contents of this belly into the owning mob's location.
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// If that location is another mob, contents are transferred into whichever of its bellies the owning mob is in.
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// Returns the number of mobs so released.
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/obj/belly/proc/release_all_contents(var/include_absorbed = FALSE, var/silent = FALSE)
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// var/atom/destination = drop_location()
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//Don't bother if we don't have contents
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if(!contents.len)
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return FALSE
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var/count = 0
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for(var/thing in contents)
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var/atom/movable/AM = thing
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if(isliving(AM))
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var/mob/living/L = AM
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var/mob/living/OW = owner
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if(L.absorbed && !include_absorbed)
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continue
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L.absorbed = FALSE
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L.stop_sound_channel(CHANNEL_PREYLOOP)
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L.cure_blind("belly_[REF(src)]")
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SEND_SIGNAL(OW, COMSIG_CLEAR_MOOD_EVENT, "fedpred", /datum/mood_event/fedpred)
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SEND_SIGNAL(L, COMSIG_CLEAR_MOOD_EVENT, "fedprey", /datum/mood_event/fedprey)
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SEND_SIGNAL(OW, COMSIG_ADD_MOOD_EVENT, "emptypred", /datum/mood_event/emptypred)
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SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "emptyprey", /datum/mood_event/emptyprey)
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count += release_specific_contents(AM, silent = TRUE)
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//Clean up our own business
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items_preserved.Cut()
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owner.update_icons()
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if(!silent)
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for(var/mob/living/M in get_hearers_in_view(2, get_turf(owner)))
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if(M.client && (M.client.prefs.cit_toggles & EATING_NOISES))
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var/sound/releasement = GLOB.release_sounds[release_sound]
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SEND_SOUND(M, releasement)
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owner.visible_message("<font color='green'><b>[owner] expels everything from their [lowertext(name)]!</b></font>")
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return count
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// Release a specific atom from the contents of this belly into the owning mob's location.
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// If that location is another mob, the atom is transferred into whichever of its bellies the owning mob is in.
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// Returns the number of atoms so released.
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/obj/belly/proc/release_specific_contents(var/atom/movable/M, var/silent = FALSE)
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if (!(M in contents))
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return FALSE // They weren't in this belly anyway
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M.forceMove(drop_location()) // Move the belly contents into the same location as belly's owner.
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items_preserved -= M
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if(istype(M,/mob/living))
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var/mob/living/ML = M
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var/mob/living/OW = owner
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if(ML.client)
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ML.stop_sound_channel(CHANNEL_PREYLOOP) //Stop the internal loop, it'll restart if the isbelly check on next tick anyway
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ML.cure_blind("belly_[REF(src)]")
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SEND_SIGNAL(OW, COMSIG_CLEAR_MOOD_EVENT, "fedpred", /datum/mood_event/fedpred)
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SEND_SIGNAL(ML, COMSIG_CLEAR_MOOD_EVENT, "fedprey", /datum/mood_event/fedprey)
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SEND_SIGNAL(OW, COMSIG_ADD_MOOD_EVENT, "emptypred", /datum/mood_event/emptypred)
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SEND_SIGNAL(ML, COMSIG_ADD_MOOD_EVENT, "emptyprey", /datum/mood_event/emptyprey)
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if(ML.absorbed)
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ML.absorbed = FALSE
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if(ishuman(M) && ishuman(OW))
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var/mob/living/carbon/human/Prey = M
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var/mob/living/carbon/human/Pred = OW
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var/absorbed_count = 2 //Prey that we were, plus the pred gets a portion
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for(var/mob/living/P in contents)
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if(P.absorbed)
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absorbed_count++
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Pred.reagents.trans_to(Prey, Pred.reagents.total_volume / absorbed_count)
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//Clean up our own business
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owner.update_icons()
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if(!silent)
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for(var/mob/living/H in get_hearers_in_view(2, get_turf(owner)))
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if(H.client && (H.client.prefs.cit_toggles & EATING_NOISES))
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var/sound/releasement = GLOB.release_sounds[release_sound]
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SEND_SOUND(H, releasement)
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owner.visible_message("<font color='green'><b>[owner] expels [M] from their [lowertext(name)]!</b></font>")
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return TRUE
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// Actually perform the mechanics of devouring the tasty prey.
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// The purpose of this method is to avoid duplicate code, and ensure that all necessary
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// steps are taken.
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/obj/belly/proc/nom_mob(var/mob/prey, var/mob/user)
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if(owner.stat == DEAD)
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return
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if (prey.buckled)
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prey.buckled.unbuckle_mob(prey,TRUE)
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if(!isbelly(prey.loc))
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SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "fedpred", /datum/mood_event/fedpred)
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SEND_SIGNAL(prey, COMSIG_ADD_MOOD_EVENT, "fedprey", /datum/mood_event/fedprey)
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else
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SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "emptypred", /datum/mood_event/emptypred)
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SEND_SIGNAL(prey, COMSIG_CLEAR_MOOD_EVENT, "emptyprey", /datum/mood_event/emptyprey)
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prey.forceMove(src)
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owner.updateVRPanel()
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for(var/mob/living/M in contents)
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M.updateVRPanel()
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M.become_blind("belly_[REF(src)]")
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// Setup the autotransfer checks if needed
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if(transferlocation != null && autotransferchance > 0)
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addtimer(CALLBACK(src, /obj/belly/.proc/check_autotransfer, prey), autotransferwait)
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/obj/belly/proc/check_autotransfer(var/mob/prey, var/obj/belly/target)
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// Some sanity checks
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if(transferlocation && (autotransferchance > 0) && (prey in contents))
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if(prob(autotransferchance))
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transfer_contents(prey, transferlocation)
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else
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// Didn't transfer, so wait before retrying
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addtimer(CALLBACK(src, /obj/belly/.proc/check_autotransfer, prey), autotransferwait)
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//Transfers contents from one belly to another
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/obj/belly/proc/transfer_contents(var/atom/movable/content, var/obj/belly/target, silent = FALSE)
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if(!(content in src) || !istype(target))
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return
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content.forceMove(target)
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for(var/mob/living/M in contents)
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M.cure_blind("belly_[REF(src)]")
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// target.nom_mob(content, target.owner)
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if(!silent)
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var/sound/eating = GLOB.vore_sounds[vore_sound]
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for(var/mob/living/M in get_hearers_in_view(3, src))
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if(M.client && M.client.prefs.cit_toggles & EATING_NOISES)
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SEND_SOUND(M, eating)
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owner.updateVRPanel()
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for(var/mob/living/M in contents)
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M.updateVRPanel()
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// Get the line that should show up in Examine message if the owner of this belly
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// is examined. By making this a proc, we not only take advantage of polymorphism,
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// but can easily make the message vary based on how many people are inside, etc.
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// Returns a string which shoul be appended to the Examine output.
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/obj/belly/proc/get_examine_msg()
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if(contents.len && examine_messages.len)
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var/formatted_message
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var/raw_message = pick(examine_messages)
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var/total_bulge = 0
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formatted_message = replacetext(raw_message,"%belly",lowertext(name))
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formatted_message = replacetext(formatted_message,"%pred",owner)
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formatted_message = replacetext(formatted_message,"%prey",english_list(contents))
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for(var/mob/living/P in contents)
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if(!P.absorbed) //This is required first, in case there's a person absorbed and not absorbed in a stomach.
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total_bulge += P.mob_size
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if(total_bulge >= bulge_size && bulge_size != 0)
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return("<span class='warning'>[formatted_message]</span><BR>")
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else
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return ""
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// The next function gets the messages set on the belly, in human-readable format.
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// This is useful in customization boxes and such. The delimiter right now is \n\n so
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// in message boxes, this looks nice and is easily delimited.
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/obj/belly/proc/get_messages(var/type, var/delim = "\n\n")
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ASSERT(type == "smo" || type == "smi" || type == "dmo" || type == "dmp" || type == "em")
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var/list/raw_messages
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switch(type)
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if("smo")
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raw_messages = struggle_messages_outside
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if("smi")
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raw_messages = struggle_messages_inside
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if("dmo")
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raw_messages = digest_messages_owner
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if("dmp")
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raw_messages = digest_messages_prey
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if("em")
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raw_messages = examine_messages
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var/messages = list2text(raw_messages,delim)
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return messages
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// The next function sets the messages on the belly, from human-readable var
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// replacement strings and linebreaks as delimiters (two \n\n by default).
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// They also sanitize the messages.
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/obj/belly/proc/set_messages(var/raw_text, var/type, var/delim = "\n\n")
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ASSERT(type == "smo" || type == "smi" || type == "dmo" || type == "dmp" || type == "em")
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|
||||
var/list/raw_list = text2list(html_encode(raw_text),delim)
|
||||
if(raw_list.len > 10)
|
||||
raw_list.Cut(11)
|
||||
testing("[owner] tried to set [lowertext(name)] with 11+ messages")
|
||||
|
||||
for(var/i = 1, i <= raw_list.len, i++)
|
||||
if(length(raw_list[i]) > 160 || length(raw_list[i]) < 10) //160 is fudged value due to htmlencoding increasing the size
|
||||
raw_list.Cut(i,i)
|
||||
testing("[owner] tried to set [lowertext(name)] with >121 or <10 char message")
|
||||
else
|
||||
raw_list[i] = readd_quotes(raw_list[i])
|
||||
//Also fix % sign for var replacement
|
||||
raw_list[i] = replacetext(raw_list[i],"%","%")
|
||||
|
||||
ASSERT(raw_list.len <= 10) //Sanity
|
||||
|
||||
switch(type)
|
||||
if("smo")
|
||||
struggle_messages_outside = raw_list
|
||||
if("smi")
|
||||
struggle_messages_inside = raw_list
|
||||
if("dmo")
|
||||
digest_messages_owner = raw_list
|
||||
if("dmp")
|
||||
digest_messages_prey = raw_list
|
||||
if("em")
|
||||
examine_messages = raw_list
|
||||
|
||||
return
|
||||
|
||||
// Handle the death of a mob via digestion.
|
||||
// Called from the process_Life() methods of bellies that digest prey.
|
||||
// Default implementation calls M.death() and removes from internal contents.
|
||||
// Indigestable items are removed, and M is deleted.
|
||||
/obj/belly/proc/digestion_death(var/mob/living/M)
|
||||
//M.death(1) // "Stop it he's already dead..." Basically redundant and the reason behind screaming mouse carcasses.
|
||||
if(M.ckey)
|
||||
message_admins("[key_name(owner)] has digested [key_name(M)] in their [lowertext(name)] ([owner ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[owner.x];Y=[owner.y];Z=[owner.z]'>JMP</a>" : "null"])")
|
||||
log_attack("[key_name(owner)] digested [key_name(M)].")
|
||||
|
||||
// If digested prey is also a pred... anyone inside their bellies gets moved up.
|
||||
if(is_vore_predator(M))
|
||||
M.release_vore_contents(include_absorbed = TRUE, silent = TRUE)
|
||||
|
||||
//Drop all items into the belly
|
||||
for(var/obj/item/W in M)
|
||||
if(!M.dropItemToGround(W))
|
||||
qdel(W)
|
||||
|
||||
//Incase they have the loop going, let's double check to stop it.
|
||||
M.stop_sound_channel(CHANNEL_PREYLOOP)
|
||||
|
||||
// Delete the digested mob
|
||||
qdel(M)
|
||||
|
||||
//Update owner
|
||||
owner.updateVRPanel()
|
||||
|
||||
// Handle a mob being absorbed
|
||||
/obj/belly/proc/absorb_living(var/mob/living/M)
|
||||
M.absorbed = TRUE
|
||||
to_chat(M,"<span class='notice'>[owner]'s [lowertext(name)] absorbs your body, making you part of them.</span>")
|
||||
to_chat(owner,"<span class='notice'>Your [lowertext(name)] absorbs [M]'s body, making them part of you.</span>")
|
||||
|
||||
if(M.loc != src)
|
||||
M.forceMove(src)
|
||||
|
||||
//Seek out absorbed prey of the prey, absorb them too.
|
||||
//This in particular will recurse oddly because if there is absorbed prey of prey of prey...
|
||||
//it will just move them up one belly. This should never happen though since... when they were
|
||||
//absobred, they should have been absorbed as well!
|
||||
for(var/belly in M.vore_organs)
|
||||
var/obj/belly/B = belly
|
||||
for(var/mob/living/Mm in B)
|
||||
if(Mm.absorbed)
|
||||
absorb_living(Mm)
|
||||
|
||||
//Update owner
|
||||
owner.updateVRPanel()
|
||||
|
||||
//Digest a single item
|
||||
//Receives a return value from digest_act that's how much nutrition
|
||||
//the item should be worth
|
||||
/obj/belly/proc/digest_item(var/obj/item/item)
|
||||
var/digested = item.digest_act(src, owner)
|
||||
if(!digested)
|
||||
items_preserved |= item
|
||||
else
|
||||
// owner.nutrition += (5 * digested) // haha no.
|
||||
if(iscyborg(owner))
|
||||
var/mob/living/silicon/robot/R = owner
|
||||
R.cell.charge += (50 * digested)
|
||||
|
||||
//Determine where items should fall out of us into.
|
||||
//Typically just to the owner's location.
|
||||
/obj/belly/drop_location()
|
||||
//Should be the case 99.99% of the time
|
||||
if(owner)
|
||||
return owner.drop_location()
|
||||
//Sketchy fallback for safety, put them somewhere safe.
|
||||
else if(ismob(src))
|
||||
testing("[src] (\ref[src]) doesn't have an owner, and dropped someone at a latespawn point!")
|
||||
SSjob.SendToLateJoin(src)
|
||||
// wew lad. let's see if this never gets used, hopefully
|
||||
else
|
||||
qdel(src) //final option, I guess.
|
||||
testing("[src] (\ref[src]) was QDEL'd for not having a drop_location!")
|
||||
|
||||
//Yes, it's ""safe"" to drop items here
|
||||
/obj/belly/AllowDrop()
|
||||
return TRUE
|
||||
/*
|
||||
/obj/belly/onDropInto(var/atom/movable/AM)
|
||||
return null */
|
||||
|
||||
//Handle a mob struggling
|
||||
// Called from /mob/living/carbon/relaymove()
|
||||
/obj/belly/proc/relay_resist(var/mob/living/R)
|
||||
if (!(R in contents))
|
||||
return // User is not in this belly
|
||||
|
||||
R.setClickCooldown(50)
|
||||
|
||||
if(owner.stat) //If owner is stat (dead, KO) we can actually escape
|
||||
to_chat(R,"<span class='warning'>You attempt to climb out of \the [lowertext(name)]. (This will take around [escapetime/10] seconds.)</span>")
|
||||
to_chat(owner,"<span class='warning'>Someone is attempting to climb out of your [lowertext(name)]!</span>")
|
||||
|
||||
if(do_after(R, owner, escapetime))
|
||||
if((owner.stat || escapable) && (R.loc == src)) //Can still escape?
|
||||
release_specific_contents(R)
|
||||
return
|
||||
else if(R.loc != src) //Aren't even in the belly. Quietly fail.
|
||||
return
|
||||
else //Belly became inescapable or mob revived
|
||||
to_chat(R,"<span class='warning'>Your attempt to escape [lowertext(name)] has failed!</span>")
|
||||
to_chat(owner,"<span class='notice'>The attempt to escape from your [lowertext(name)] has failed!</span>")
|
||||
return
|
||||
return
|
||||
|
||||
var/struggle_outer_message = pick(struggle_messages_outside)
|
||||
var/struggle_user_message = pick(struggle_messages_inside)
|
||||
|
||||
struggle_outer_message = replacetext(struggle_outer_message,"%pred",owner)
|
||||
struggle_outer_message = replacetext(struggle_outer_message,"%prey",R)
|
||||
struggle_outer_message = replacetext(struggle_outer_message,"%belly",lowertext(name))
|
||||
|
||||
struggle_user_message = replacetext(struggle_user_message,"%pred",owner)
|
||||
struggle_user_message = replacetext(struggle_user_message,"%prey",R)
|
||||
struggle_user_message = replacetext(struggle_user_message,"%belly",lowertext(name))
|
||||
|
||||
struggle_outer_message = "<span class='alert'>" + struggle_outer_message + "</span>"
|
||||
struggle_user_message = "<span class='alert'>" + struggle_user_message + "</span>"
|
||||
|
||||
var/sound/struggle_snuggle = sound(get_sfx("struggle_sound"))
|
||||
var/sound/struggle_rustle = sound(get_sfx("rustle"))
|
||||
|
||||
if(is_wet)
|
||||
for(var/mob/living/M in get_hearers_in_view(3, src))
|
||||
if(M.client && M.client.prefs.cit_toggles & EATING_NOISES)
|
||||
SEND_SOUND(M, struggle_snuggle)
|
||||
|
||||
else
|
||||
for(var/mob/living/M in get_hearers_in_view(3, src))
|
||||
if(M.client && M.client.prefs.cit_toggles & EATING_NOISES)
|
||||
SEND_SOUND(M, struggle_rustle)
|
||||
|
||||
var/list/watching = hearers(3, owner)
|
||||
for(var/mob/living/M in watching)
|
||||
if(M.client && (M.client.prefs.cit_toggles & EATING_NOISES)) //Might as well censor the normies here too.
|
||||
M.show_message(struggle_outer_message, 1) // visible
|
||||
|
||||
to_chat(R,struggle_user_message)
|
||||
|
||||
if(escapable) //If the stomach has escapable enabled.
|
||||
if(prob(escapechance)) //Let's have it check to see if the prey escapes first.
|
||||
to_chat(R,"<span class='warning'>You start to climb out of \the [lowertext(name)].</span>")
|
||||
to_chat(owner,"<span class='warning'>Someone is attempting to climb out of your [lowertext(name)]!</span>")
|
||||
if(do_after(R, escapetime))
|
||||
if((escapable) && (R.loc == src)) //Can still escape?
|
||||
release_specific_contents(R)
|
||||
to_chat(R,"<span class='warning'>You climb out of \the [lowertext(name)].</span>")
|
||||
to_chat(owner,"<span class='warning'>[R] climbs out of your [lowertext(name)]!</span>")
|
||||
return
|
||||
else if(R.loc != src) //Aren't even in the belly. Quietly fail.
|
||||
return
|
||||
else //Belly became inescapable or mob revived
|
||||
to_chat(R,"<span class='warning'>Your attempt to escape [lowertext(name)] has failed!</span>")
|
||||
to_chat(owner,"<span class='notice'>The attempt to escape from your [lowertext(name)] has failed!</span>")
|
||||
return
|
||||
else if(prob(transferchance) && transferlocation) //Next, let's have it see if they end up getting into an even bigger mess then when they started.
|
||||
var/obj/belly/dest_belly
|
||||
for(var/belly in owner.vore_organs)
|
||||
var/obj/belly/B = belly
|
||||
if(B.name == transferlocation)
|
||||
dest_belly = B
|
||||
break
|
||||
|
||||
if(!dest_belly)
|
||||
to_chat(owner, "<span class='warning'>Something went wrong with your belly transfer settings. Your <b>[lowertext(name)]</b> has had it's transfer chance and transfer location cleared as a precaution.</span>")
|
||||
transferchance = 0
|
||||
transferlocation = null
|
||||
return
|
||||
|
||||
to_chat(R,"<span class='warning'>Your attempt to escape [lowertext(name)] has failed and your struggles only results in you sliding into [owner]'s [transferlocation]!</span>")
|
||||
to_chat(owner,"<span class='warning'>Someone slid into your [transferlocation] due to their struggling inside your [lowertext(name)]!</span>")
|
||||
transfer_contents(R, dest_belly)
|
||||
return
|
||||
|
||||
else if(prob(absorbchance) && digest_mode != DM_ABSORB) //After that, let's have it run the absorb chance.
|
||||
to_chat(R,"<span class='warning'>In response to your struggling, \the [lowertext(name)] begins to cling more tightly...</span>")
|
||||
to_chat(owner,"<span class='warning'>You feel your [lowertext(name)] start to cling onto its contents...</span>")
|
||||
digest_mode = DM_ABSORB
|
||||
return
|
||||
|
||||
else if(prob(digestchance) && digest_mode != DM_DIGEST) //Finally, let's see if it should run the digest chance.
|
||||
to_chat(R,"<span class='warning'>In response to your struggling, \the [lowertext(name)] begins to get more active...</span>")
|
||||
to_chat(owner,"<span class='warning'>You feel your [lowertext(name)] beginning to become active!</span>")
|
||||
digest_mode = DM_DIGEST
|
||||
return
|
||||
|
||||
else //Nothing interesting happened.
|
||||
to_chat(R,"<span class='warning'>You make no progress in escaping [owner]'s [lowertext(name)].</span>")
|
||||
to_chat(owner,"<span class='warning'>Your prey appears to be unable to make any progress in escaping your [lowertext(name)].</span>")
|
||||
return
|
||||
|
||||
/obj/belly/proc/get_mobs_and_objs_in_belly()
|
||||
var/list/see = list()
|
||||
var/list/belly_mobs = list()
|
||||
see["mobs"] = belly_mobs
|
||||
var/list/belly_objs = list()
|
||||
see["objs"] = belly_objs
|
||||
for(var/mob/living/L in loc.contents)
|
||||
belly_mobs |= L
|
||||
for(var/obj/O in loc.contents)
|
||||
belly_objs |= O
|
||||
|
||||
return see
|
||||
|
||||
|
||||
// Belly copies and then returns the copy
|
||||
// Needs to be updated for any var changes AND KEPT IN ORDER OF THE VARS ABOVE AS WELL!
|
||||
/obj/belly/proc/copy(mob/new_owner)
|
||||
var/obj/belly/dupe = new /obj/belly(new_owner)
|
||||
|
||||
//// Non-object variables
|
||||
dupe.name = name
|
||||
dupe.desc = desc
|
||||
dupe.vore_sound = vore_sound
|
||||
dupe.vore_verb = vore_verb
|
||||
dupe.release_sound = release_sound
|
||||
dupe.human_prey_swallow_time = human_prey_swallow_time
|
||||
dupe.nonhuman_prey_swallow_time = nonhuman_prey_swallow_time
|
||||
dupe.emote_time = emote_time
|
||||
dupe.digest_brute = digest_brute
|
||||
dupe.digest_burn = digest_burn
|
||||
dupe.immutable = immutable
|
||||
dupe.escapable = escapable
|
||||
dupe.escapetime = escapetime
|
||||
dupe.digestchance = digestchance
|
||||
dupe.absorbchance = absorbchance
|
||||
dupe.escapechance = escapechance
|
||||
dupe.can_taste = can_taste
|
||||
dupe.bulge_size = bulge_size
|
||||
dupe.transferlocation = transferlocation
|
||||
dupe.transferchance = transferchance
|
||||
dupe.autotransferchance = autotransferchance
|
||||
dupe.autotransferwait = autotransferwait
|
||||
dupe.swallow_time = swallow_time
|
||||
dupe.vore_capacity = vore_capacity
|
||||
dupe.is_wet = is_wet
|
||||
dupe.wet_loop = wet_loop
|
||||
|
||||
//// Object-holding variables
|
||||
//struggle_messages_outside - strings
|
||||
dupe.struggle_messages_outside.Cut()
|
||||
for(var/I in struggle_messages_outside)
|
||||
dupe.struggle_messages_outside += I
|
||||
|
||||
//struggle_messages_inside - strings
|
||||
dupe.struggle_messages_inside.Cut()
|
||||
for(var/I in struggle_messages_inside)
|
||||
dupe.struggle_messages_inside += I
|
||||
|
||||
//digest_messages_owner - strings
|
||||
dupe.digest_messages_owner.Cut()
|
||||
for(var/I in digest_messages_owner)
|
||||
dupe.digest_messages_owner += I
|
||||
|
||||
//digest_messages_prey - strings
|
||||
dupe.digest_messages_prey.Cut()
|
||||
for(var/I in digest_messages_prey)
|
||||
dupe.digest_messages_prey += I
|
||||
|
||||
//examine_messages - strings
|
||||
dupe.examine_messages.Cut()
|
||||
for(var/I in examine_messages)
|
||||
dupe.examine_messages += I
|
||||
|
||||
//emote_lists - index: digest mode, key: list of strings
|
||||
dupe.emote_lists.Cut()
|
||||
for(var/K in emote_lists)
|
||||
dupe.emote_lists[K] = list()
|
||||
for(var/I in emote_lists[K])
|
||||
dupe.emote_lists[K] += I
|
||||
return dupe
|
||||
Reference in New Issue
Block a user