Adds the damage roll into a proc checked on each of the harm, disarm and grab acts and before a combo is complete, and also checks for whether we are in combat mode, lying down or if the target is in combat mode
This commit is contained in:
@@ -10,7 +10,7 @@
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var/help_verb
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var/pacifism_check = TRUE //are the martial arts combos/attacks unable to be used by pacifist.
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var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
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var/damage_base //this is set on teach and is a random value between your species punchdamagelow and punchdamagehigh
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var/damage_base //this is set by damage_roll proc and is a random value between your species punchdamagelow and punchdamagehigh.
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/datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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return FALSE
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@@ -36,6 +36,18 @@
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current_target = new_target
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streak = ""
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/datum/martial_art/proc/damage_roll(mob/living/carbon/human/A, mob/living/carbon/human/D)
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//Here we roll for our damage to be added into the damage_base var. This is changed depending on whether we are in combat mode, lying down, or if our target is in combat mode.
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var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
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if(!(D.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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damage *= 1.5
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if(!CHECK_MOBILITY(A, MOBILITY_STAND))
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damage *= 0.5
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if(!(A.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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damage *= 0.25
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damage_base = damage
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return
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/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE)
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if(!istype(H) || !H.mind)
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return FALSE
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@@ -52,7 +64,6 @@
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H.verbs += help_verb
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H.mind.martial_art = src
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ADD_TRAIT(H, TRAIT_PUGILIST, MARTIAL_ARTIST_TRAIT)
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damage_base = rand(H.dna.species.punchdamagelow, H.dna.species.punchdamagehigh)
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return TRUE
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/datum/martial_art/proc/store(datum/martial_art/M,mob/living/carbon/human/H)
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@@ -16,7 +16,7 @@
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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var/atk_verb = pick("left hook","right hook","straight punch")
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damage_roll(A,D)
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var/extra_damage = damage_base
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if(extra_damage == A.dna.species.punchdamagelow)
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playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
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@@ -113,6 +113,7 @@
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/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(A.a_intent == INTENT_GRAB && A!=D && can_use(A)) // A!=D prevents grabbing yourself
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add_to_streak("G",D)
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damage_roll(A,D)
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if(check_streak(A,D)) //if a combo is made no grab upgrade is done
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return TRUE
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old_grab_state = A.grab_state
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@@ -130,6 +131,7 @@
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if(!can_use(A))
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return FALSE
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add_to_streak("H",D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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log_combat(A, D, "attacked (CQC)")
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@@ -160,6 +162,7 @@
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if(!can_use(A))
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return FALSE
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add_to_streak("D",D)
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damage_roll(A,D)
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var/obj/item/I = null
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if(check_streak(A,D))
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return TRUE
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@@ -132,6 +132,7 @@
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if(check_streak(A,D))
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return TRUE
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log_combat(A, D, "grabbed (Krav Maga)")
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damage_roll(A,D)
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..()
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/datum/martial_art/krav_maga/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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@@ -140,6 +141,7 @@
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if(check_streak(A,D))
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return TRUE
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log_combat(A, D, "punched")
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damage_roll(A,D)
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var/picked_hit_type = pick("punches", "kicks")
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var/bonus_damage = 0
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if(CHECK_MOBILITY(D, MOBILITY_STAND))
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@@ -162,6 +164,7 @@
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return TRUE
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var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
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var/armor_block = D.run_armor_check(affecting, "melee")
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damage_roll(A,D)
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if(D.mobility_flags & MOBILITY_STAND)
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D.visible_message("<span class='danger'>[A] reprimands [D]!</span>", \
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"<span class='userdanger'>You're slapped by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
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@@ -7,6 +7,7 @@
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to_chat(A, "<span class='spider'>You begin to wind up an attack...</span>")
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if(!do_after(A, 25, target = D))
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to_chat(A, "<span class='spider'><b>Your attack was interrupted!</b></span>")
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damage_roll(A,D)
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return TRUE //martial art code was a mistake
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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atk_verb = pick("punches", "smashes", "ruptures", "cracks")
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@@ -65,18 +65,21 @@
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/datum/martial_art/plasma_fist/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("H",D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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return FALSE
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/datum/martial_art/plasma_fist/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("D",D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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return FALSE
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/datum/martial_art/plasma_fist/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("G",D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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return FALSE
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@@ -4,12 +4,15 @@
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pacifism_check = FALSE //Quite uncontrollable and unpredictable, people will still end up harming others with it.
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/datum/martial_art/psychotic_brawling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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damage_roll(A,D)
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return psycho_attack(A,D)
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/datum/martial_art/psychotic_brawling/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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damage_roll(A,D)
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return psycho_attack(A,D)
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/datum/martial_art/psychotic_brawling/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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damage_roll(A,D)
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return psycho_attack(A,D)
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/datum/martial_art/psychotic_brawling/proc/psycho_attack(mob/living/carbon/human/A, mob/living/carbon/human/D)
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@@ -156,18 +156,21 @@
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/datum/martial_art/the_rising_bass/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("D",D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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return ..()
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/datum/martial_art/the_rising_bass/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("H",D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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return ..()
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/datum/martial_art/the_rising_bass/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("G",D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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return ..()
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@@ -78,6 +78,7 @@
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/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("G",D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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log_combat(A, D, "grabbed (Sleeping Carp)")
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@@ -85,6 +86,7 @@
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/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("H",D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
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@@ -101,6 +103,7 @@
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/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("D",D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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log_combat(A, D, "disarmed (Sleeping Carp)")
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@@ -19,29 +19,29 @@
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/datum/martial_art/wrestling/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(!can_use(A, D))
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return 0
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return FALSE
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switch(streak)
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if("drop")
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streak = ""
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drop(A,D)
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return 1
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return TRUE
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if("strike")
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streak = ""
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strike(A,D)
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return 1
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return TRUE
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if("kick")
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streak = ""
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kick(A,D)
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return 1
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return TRUE
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if("throw")
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streak = ""
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throw_wrassle(A,D)
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return 1
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return TRUE
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if("slam")
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streak = ""
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slam(A,D)
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return 1
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return 0
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return TRUE
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return FALSE
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/datum/action/slam
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name = "Slam (Cinch) - Slam a grappled opponent into the floor."
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@@ -138,7 +138,7 @@
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/datum/martial_art/wrestling/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(check_streak(A,D))
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return 1
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return TRUE
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log_combat(A, D, "punched with wrestling")
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..()
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@@ -173,11 +173,11 @@
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if (get_dist(A, D) > 1)
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to_chat(A, "[D] is too far away!")
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return 0
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return FALSE
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if (!isturf(A.loc) || !isturf(D.loc))
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to_chat(A, "You can't throw [D] from here!")
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return 0
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return FALSE
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A.setDir(turn(A.dir, 90))
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var/turf/T = get_step(A, A.dir)
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@@ -186,7 +186,7 @@
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D.forceMove(T)
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D.setDir(get_dir(D, A))
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else
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return 0
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return FALSE
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sleep(delay)
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@@ -195,11 +195,11 @@
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if (get_dist(A, D) > 1)
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to_chat(A, "[D] is too far away!")
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return 0
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return FALSE
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if (!isturf(A.loc) || !isturf(D.loc))
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to_chat(A, "You can't throw [D] from here!")
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return 0
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return FALSE
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D.forceMove(A.loc) // Maybe this will help with the wallthrowing bug.
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@@ -211,7 +211,7 @@
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D.emote("scream")
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D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/DefaultCombatKnockdown, 20))
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log_combat(A, D, "has thrown with wrestling")
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return 0
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return FALSE
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/datum/martial_art/wrestling/proc/FlipAnimation(mob/living/carbon/human/D)
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set waitfor = FALSE
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@@ -258,7 +258,7 @@
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A.pixel_y = 0
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D.pixel_x = 0
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D.pixel_y = 0
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return 0
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return FALSE
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if (!isturf(A.loc) || !isturf(D.loc))
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to_chat(A, "You can't slam [D] here!")
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@@ -266,7 +266,7 @@
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A.pixel_y = 0
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D.pixel_x = 0
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D.pixel_y = 0
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return 0
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return FALSE
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else
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if (A)
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A.pixel_x = 0
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@@ -274,7 +274,7 @@
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if (D)
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D.pixel_x = 0
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D.pixel_y = 0
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return 0
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return FALSE
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sleep(1)
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@@ -286,11 +286,11 @@
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if (get_dist(A, D) > 1)
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to_chat(A, "[D] is too far away!")
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return 0
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return FALSE
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if (!isturf(A.loc) || !isturf(D.loc))
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to_chat(A, "You can't slam [D] here!")
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return 0
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return FALSE
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D.forceMove(A.loc)
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@@ -327,7 +327,7 @@
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log_combat(A, D, "body-slammed")
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return 0
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return FALSE
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/datum/martial_art/wrestling/proc/CheckStrikeTurf(mob/living/carbon/human/A, turf/T)
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if (A && (T && isturf(T) && get_dist(A, T) <= 1))
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@@ -404,12 +404,12 @@
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A.adjustBruteLoss(rand(10,20))
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A.DefaultCombatKnockdown(60)
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to_chat(A, "[D] is too far away!")
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return 0
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return FALSE
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if (!isturf(A.loc) || !isturf(D.loc))
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A.pixel_y = 0
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to_chat(A, "You can't drop onto [D] from here!")
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return 0
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return FALSE
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if(A)
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animate(A, transform = matrix(90, MATRIX_ROTATE), time = 1, loop = 0)
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@@ -442,14 +442,16 @@
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return
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/datum/martial_art/wrestling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return 1
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return TRUE
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log_combat(A, D, "wrestling-disarmed")
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..()
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/datum/martial_art/wrestling/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return 1
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return TRUE
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if(!can_use(A,D))
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return ..()
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if(A.pulling == D || A == D) // don't stun grab yoursel
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@@ -459,7 +461,7 @@
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"<span class='userdanger'>[A] gets [D] in a cinch!</span>")
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D.Stun(rand(60,100))
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log_combat(A, D, "cinched")
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return 1
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return TRUE
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/obj/item/storage/belt/champion/wrestling
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name = "Wrestling Belt"
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@@ -492,7 +494,7 @@
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//Make sure that moves can only be used on people wearing the holodeck belt
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/datum/martial_art/wrestling/holodeck/can_use(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(!(istype(D.mind?.martial_art, /datum/martial_art/wrestling/holodeck)))
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return 0
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return FALSE
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else
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return ..()
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