This commit is contained in:
kevinz000
2017-05-21 21:58:11 -07:00
parent 0bf9f163f3
commit ff4ef6a1f5
52 changed files with 7490 additions and 7478 deletions
@@ -50,7 +50,7 @@
M.dna.uni_identity = merge_text(M.dna.uni_identity, fields["UI"])
M.updateappearance(mutations_overlay_update=1)
log_attack(log_msg)
return TRUE
return TRUE
/obj/item/weapon/dnainjector/attack(mob/target, mob/user)
if(!user.IsAdvancedToolUser())
@@ -77,9 +77,9 @@
add_logs(user, target, "injected", src)
if(!inject(target, user)) //Now we actually do the heavy lifting.
to_chat(user, "<span class='notice'>It appears that [target] does not have compatible DNA.</span>")
if(!inject(target, user)) //Now we actually do the heavy lifting.
to_chat(user, "<span class='notice'>It appears that [target] does not have compatible DNA.</span>")
used = 1
icon_state = "dnainjector0"
desc += " This one is used up."
@@ -48,27 +48,27 @@
/obj/item/weapon/grenade/attack_self(mob/user)
if(!active)
if(clown_check(user))
preprime(user)
preprime(user)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
/obj/item/weapon/grenade/proc/preprime(mob/user)
if(user)
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
playsound(loc, 'sound/weapons/armbomb.ogg', 60, 1)
active = TRUE
icon_state = initial(icon_state) + "_active"
add_fingerprint(user)
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
if(user)
var/message = "[ADMIN_LOOKUPFLW(user)]) has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)]"
GLOB.bombers += message
message_admins(message)
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
addtimer(CALLBACK(src, .proc/prime), det_time)
/obj/item/weapon/grenade/proc/preprime(mob/user)
if(user)
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
playsound(loc, 'sound/weapons/armbomb.ogg', 60, 1)
active = TRUE
icon_state = initial(icon_state) + "_active"
add_fingerprint(user)
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
if(user)
var/message = "[ADMIN_LOOKUPFLW(user)]) has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)]"
GLOB.bombers += message
message_admins(message)
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
addtimer(CALLBACK(src, .proc/prime), det_time)
/obj/item/weapon/grenade/proc/prime()
@@ -108,4 +108,4 @@
if(damage && attack_type == PROJECTILE_ATTACK && prob(15))
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
prime()
return 1 //It hit the grenade, not them
return 1 //It hit the grenade, not them
@@ -1,189 +1,189 @@
/obj/machinery/implantchair
name = "mindshield implanter"
desc = "Used to implant occupants with mindshield implants."
icon = 'icons/obj/machines/implantchair.dmi'
icon_state = "implantchair"
density = 1
opacity = 0
anchored = TRUE
var/ready = TRUE
var/replenishing = FALSE
var/ready_implants = 5
var/max_implants = 5
var/injection_cooldown = 600
var/replenish_cooldown = 6000
var/implant_type = /obj/item/weapon/implant/mindshield
var/auto_inject = FALSE
var/auto_replenish = TRUE
var/special = FALSE
var/special_name = "special function"
/obj/machinery/implantchair/New()
..()
open_machine()
update_icon()
/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state)
ui.open()
/obj/machinery/implantchair/ui_data()
var/list/data = list()
data["occupied"] = occupant ? 1 : 0
data["open"] = state_open
data["occupant"] = list()
if(occupant)
var/mob/living/mob_occupant = occupant
data["occupant"]["name"] = mob_occupant.name
data["occupant"]["stat"] = mob_occupant.stat
data["special_name"] = special ? special_name : null
data["ready_implants"] = ready_implants
data["ready"] = ready
data["replenishing"] = replenishing
return data
/obj/machinery/implantchair/ui_act(action, params)
if(..())
return
switch(action)
if("door")
if(state_open)
close_machine()
else
open_machine()
. = TRUE
if("implant")
implant(occupant,usr)
. = TRUE
/obj/machinery/implantchair/proc/implant(mob/living/M,mob/user)
if (!istype(M))
return
if(!ready_implants || !ready)
return
if(implant_action(M,user))
ready_implants--
if(!replenishing && auto_replenish)
replenishing = TRUE
addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
if(injection_cooldown > 0)
ready = FALSE
addtimer(CALLBACK(src,"set_ready"),injection_cooldown)
else
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 25, 1)
update_icon()
/obj/machinery/implantchair/proc/implant_action(mob/living/M)
var/obj/item/weapon/implant/I = new implant_type
if(I.implant(M))
visible_message("<span class='warning'>[M] has been implanted by the [name].</span>")
return 1
/obj/machinery/implantchair/update_icon()
icon_state = initial(icon_state)
if(state_open)
icon_state += "_open"
if(occupant)
icon_state += "_occupied"
if(ready)
add_overlay("ready")
else
cut_overlays()
/obj/machinery/implantchair/proc/replenish()
if(ready_implants < max_implants)
ready_implants++
if(ready_implants < max_implants)
addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
else
replenishing = FALSE
/obj/machinery/implantchair/proc/set_ready()
ready = TRUE
update_icon()
/obj/machinery/implantchair/container_resist(mob/living/user)
if(state_open)
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about about a minute.)</span>")
audible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>",hearing_distance = 2)
if(do_after(user, 600, target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
return
visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/implantchair/relaymove(mob/user)
container_resist(user)
/obj/machinery/implantchair/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !isliving(target) || !user.IsAdvancedToolUser())
return
close_machine(target)
/obj/machinery/implantchair/close_machine(mob/living/user)
if((isnull(user) || istype(user)) && state_open)
..(user)
if(auto_inject && ready && ready_implants > 0)
implant(user,null)
/obj/machinery/implantchair/genepurge
name = "Genetic purifier"
desc = "Used to purge human genome of foreign influences"
special = TRUE
special_name = "Purge genome"
injection_cooldown = 0
replenish_cooldown = 300
/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user)
if(!istype(H))
return 0
H.set_species(/datum/species/human, 1)//lizards go home
purrbation_remove(H)//remove cats
H.dna.remove_all_mutations()//hulks out
return 1
/obj/machinery/implantchair/brainwash
name = "Neural Imprinter"
desc = "Used to <s>indoctrinate</s> rehabilitate hardened recidivists."
special_name = "Imprint"
injection_cooldown = 3000
auto_inject = FALSE
auto_replenish = FALSE
special = TRUE
var/objective = "Obey the law. Praise Nanotrasen."
var/custom = FALSE
/obj/machinery/implantchair/brainwash/implant_action(mob/living/C,mob/user)
if(!istype(C) || !C.mind) // I don't know how this makes any sense for silicons but laws trump objectives anyway.
return 0
if(custom)
if(!user || !user.Adjacent(src))
return 0
objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120)
message_admins("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
log_game("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
var/datum/objective/custom_objective = new/datum/objective(objective)
custom_objective.owner = C.mind
C.mind.objectives += custom_objective
C.mind.announce_objectives()
message_admins("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
return 1
/obj/machinery/implantchair
name = "mindshield implanter"
desc = "Used to implant occupants with mindshield implants."
icon = 'icons/obj/machines/implantchair.dmi'
icon_state = "implantchair"
density = 1
opacity = 0
anchored = TRUE
var/ready = TRUE
var/replenishing = FALSE
var/ready_implants = 5
var/max_implants = 5
var/injection_cooldown = 600
var/replenish_cooldown = 6000
var/implant_type = /obj/item/weapon/implant/mindshield
var/auto_inject = FALSE
var/auto_replenish = TRUE
var/special = FALSE
var/special_name = "special function"
/obj/machinery/implantchair/New()
..()
open_machine()
update_icon()
/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state)
ui.open()
/obj/machinery/implantchair/ui_data()
var/list/data = list()
data["occupied"] = occupant ? 1 : 0
data["open"] = state_open
data["occupant"] = list()
if(occupant)
var/mob/living/mob_occupant = occupant
data["occupant"]["name"] = mob_occupant.name
data["occupant"]["stat"] = mob_occupant.stat
data["special_name"] = special ? special_name : null
data["ready_implants"] = ready_implants
data["ready"] = ready
data["replenishing"] = replenishing
return data
/obj/machinery/implantchair/ui_act(action, params)
if(..())
return
switch(action)
if("door")
if(state_open)
close_machine()
else
open_machine()
. = TRUE
if("implant")
implant(occupant,usr)
. = TRUE
/obj/machinery/implantchair/proc/implant(mob/living/M,mob/user)
if (!istype(M))
return
if(!ready_implants || !ready)
return
if(implant_action(M,user))
ready_implants--
if(!replenishing && auto_replenish)
replenishing = TRUE
addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
if(injection_cooldown > 0)
ready = FALSE
addtimer(CALLBACK(src,"set_ready"),injection_cooldown)
else
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 25, 1)
update_icon()
/obj/machinery/implantchair/proc/implant_action(mob/living/M)
var/obj/item/weapon/implant/I = new implant_type
if(I.implant(M))
visible_message("<span class='warning'>[M] has been implanted by the [name].</span>")
return 1
/obj/machinery/implantchair/update_icon()
icon_state = initial(icon_state)
if(state_open)
icon_state += "_open"
if(occupant)
icon_state += "_occupied"
if(ready)
add_overlay("ready")
else
cut_overlays()
/obj/machinery/implantchair/proc/replenish()
if(ready_implants < max_implants)
ready_implants++
if(ready_implants < max_implants)
addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
else
replenishing = FALSE
/obj/machinery/implantchair/proc/set_ready()
ready = TRUE
update_icon()
/obj/machinery/implantchair/container_resist(mob/living/user)
if(state_open)
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about about a minute.)</span>")
audible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>",hearing_distance = 2)
if(do_after(user, 600, target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
return
visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/implantchair/relaymove(mob/user)
container_resist(user)
/obj/machinery/implantchair/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !isliving(target) || !user.IsAdvancedToolUser())
return
close_machine(target)
/obj/machinery/implantchair/close_machine(mob/living/user)
if((isnull(user) || istype(user)) && state_open)
..(user)
if(auto_inject && ready && ready_implants > 0)
implant(user,null)
/obj/machinery/implantchair/genepurge
name = "Genetic purifier"
desc = "Used to purge human genome of foreign influences"
special = TRUE
special_name = "Purge genome"
injection_cooldown = 0
replenish_cooldown = 300
/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user)
if(!istype(H))
return 0
H.set_species(/datum/species/human, 1)//lizards go home
purrbation_remove(H)//remove cats
H.dna.remove_all_mutations()//hulks out
return 1
/obj/machinery/implantchair/brainwash
name = "Neural Imprinter"
desc = "Used to <s>indoctrinate</s> rehabilitate hardened recidivists."
special_name = "Imprint"
injection_cooldown = 3000
auto_inject = FALSE
auto_replenish = FALSE
special = TRUE
var/objective = "Obey the law. Praise Nanotrasen."
var/custom = FALSE
/obj/machinery/implantchair/brainwash/implant_action(mob/living/C,mob/user)
if(!istype(C) || !C.mind) // I don't know how this makes any sense for silicons but laws trump objectives anyway.
return 0
if(custom)
if(!user || !user.Adjacent(src))
return 0
objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120)
message_admins("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
log_game("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
var/datum/objective/custom_objective = new/datum/objective(objective)
custom_objective.owner = C.mind
C.mind.objectives += custom_objective
C.mind.announce_objectives()
message_admins("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
return 1
@@ -1,305 +1,305 @@
/obj/item/weapon/storage/box/syndicate
/obj/item/weapon/storage/box/syndicate/PopulateContents()
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
if("bloodyspai") // 27 tc now this is more right
new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
new /obj/item/clothing/mask/chameleon(src) // Goes with above
new /obj/item/weapon/card/id/syndicate(src) // 2 tc
new /obj/item/clothing/shoes/chameleon(src) // 2 tc
new /obj/item/device/camera_bug(src) // 1 tc
new /obj/item/device/multitool/ai_detect(src) // 1 tc
new /obj/item/device/encryptionkey/syndicate(src) // 2 tc
new /obj/item/weapon/reagent_containers/syringe/mulligan(src) // 4 tc
new /obj/item/weapon/switchblade(src) //I'll count this as 2 tc
new /obj/item/weapon/storage/fancy/cigarettes/cigpack_syndicate (src) // 2 tc this shit heals
new /obj/item/device/flashlight/emp(src) // 2 tc
new /obj/item/device/chameleon(src) // 7 tc
if("stealth") // 31 tc
new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow(src)
new /obj/item/weapon/pen/sleepy(src)
new /obj/item/device/healthanalyzer/rad_laser(src)
new /obj/item/device/chameleon(src)
new /obj/item/weapon/soap/syndie(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
if("bond") // 29 tc
new /obj/item/weapon/gun/ballistic/automatic/pistol(src)
new /obj/item/weapon/suppressor(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/clothing/under/chameleon(src)
new /obj/item/weapon/card/id/syndicate(src)
new /obj/item/weapon/reagent_containers/syringe/stimulants(src)
if("screwed") // 29 tc
new /obj/item/device/sbeacondrop/bomb(src)
new /obj/item/weapon/grenade/syndieminibomb(src)
new /obj/item/device/sbeacondrop/powersink(src)
new /obj/item/clothing/suit/space/syndicate/black/red(src)
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
new /obj/item/device/encryptionkey/syndicate(src)
if("guns") // 28 tc now
new /obj/item/weapon/gun/ballistic/revolver(src)
new /obj/item/ammo_box/a357(src)
new /obj/item/ammo_box/a357(src)
new /obj/item/weapon/card/emag(src)
new /obj/item/weapon/grenade/plastic/c4(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/clothing/under/suit_jacket/really_black(src)
if("murder") // 28 tc now
new /obj/item/weapon/melee/energy/sword/saber(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
new /obj/item/weapon/card/emag(src)
new /obj/item/clothing/shoes/chameleon(src)
new /obj/item/device/encryptionkey/syndicate(src)
new /obj/item/weapon/grenade/syndieminibomb(src)
if("implant") // 55+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
new /obj/item/weapon/implanter/freedom(src)
new /obj/item/weapon/implanter/uplink/precharged(src)
new /obj/item/weapon/implanter/emp(src)
new /obj/item/weapon/implanter/adrenalin(src)
new /obj/item/weapon/implanter/explosive(src)
new /obj/item/weapon/implanter/storage(src)
if("hacker") // 26 tc
new /obj/item/weapon/aiModule/syndicate(src)
new /obj/item/weapon/card/emag(src)
new /obj/item/device/encryptionkey/binary(src)
new /obj/item/weapon/aiModule/toyAI(src)
new /obj/item/device/multitool/ai_detect(src)
if("lordsingulo") // 24 tc
new /obj/item/device/sbeacondrop(src)
new /obj/item/clothing/suit/space/syndicate/black/red(src)
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
new /obj/item/weapon/card/emag(src)
if("sabotage") // 26 tc now
new /obj/item/weapon/grenade/plastic/c4 (src)
new /obj/item/weapon/grenade/plastic/c4 (src)
new /obj/item/device/doorCharge(src)
new /obj/item/device/doorCharge(src)
new /obj/item/device/camera_bug(src)
new /obj/item/device/sbeacondrop/powersink(src)
new /obj/item/weapon/cartridge/syndicate(src)
new /obj/item/weapon/storage/toolbox/syndicate(src) //To actually get to those places
new /obj/item/pizzabox/bomb
if("darklord") //20 tc + tk + summon item close enough for now
new /obj/item/weapon/twohanded/dualsaber(src)
new /obj/item/weapon/dnainjector/telemut/darkbundle(src)
new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
new /obj/item/weapon/card/id/syndicate(src)
new /obj/item/clothing/shoes/chameleon(src) //because slipping while being a dark lord sucks
new /obj/item/weapon/spellbook/oneuse/summonitem(src)
if("sniper") //This shit is unique so can't really balance it around tc, also no silencer because getting killed without ANY indicator on what killed you sucks
new /obj/item/weapon/gun/ballistic/automatic/sniper_rifle(src) // 12 tc
new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/clothing/under/suit_jacket/really_black(src)
if("metaops") // 30 tc
new /obj/item/clothing/suit/space/hardsuit/syndi(src) // 8 tc
new /obj/item/weapon/gun/ballistic/automatic/shotgun/bulldog/unrestricted(src) // 8 tc
new /obj/item/weapon/implanter/explosive(src) // 2 tc
new /obj/item/ammo_box/magazine/m12g/buckshot(src) // 2 tc
new /obj/item/ammo_box/magazine/m12g/buckshot(src) // 2 tc
new /obj/item/weapon/grenade/plastic/c4 (src) // 1 tc
new /obj/item/weapon/grenade/plastic/c4 (src) // 1 tc
new /obj/item/weapon/card/emag(src) // 6 tc
if("ninja") // 33 tc worth
new /obj/item/weapon/katana(src) // Unique , hard to tell how much tc this is worth. 8 tc?
new /obj/item/weapon/implanter/adrenalin(src) // 8 tc
new /obj/item/weapon/throwing_star(src) // ~5 tc for all 6
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/storage/belt/chameleon(src) // Unique but worth at least 2 tc
new /obj/item/weapon/card/id/syndicate(src) // 2 tc
new /obj/item/device/chameleon(src) // 7 tc
/obj/item/weapon/storage/box/syndie_kit
name = "box"
desc = "A sleek, sturdy box."
icon_state = "syndiebox"
illustration = "writing_syndie"
/obj/item/weapon/storage/box/syndie_kit/imp_freedom
name = "boxed freedom implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_freedom/PopulateContents()
var/obj/item/weapon/implanter/O = new(src)
O.imp = new /obj/item/weapon/implant/freedom(O)
O.update_icon()
/obj/item/weapon/storage/box/syndie_kit/imp_microbomb
name = "Microbomb Implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_microbomb/PopulateContents()
var/obj/item/weapon/implanter/O = new(src)
O.imp = new /obj/item/weapon/implant/explosive(O)
O.update_icon()
/obj/item/weapon/storage/box/syndie_kit/imp_macrobomb
name = "Macrobomb Implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_macrobomb/PopulateContents()
var/obj/item/weapon/implanter/O = new(src)
O.imp = new /obj/item/weapon/implant/explosive/macro(O)
O.update_icon()
/obj/item/weapon/storage/box/syndie_kit/imp_uplink
name = "boxed uplink implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_uplink/PopulateContents()
..()
var/obj/item/weapon/implanter/O = new(src)
O.imp = new /obj/item/weapon/implant/uplink(O)
O.update_icon()
/obj/item/weapon/storage/box/syndie_kit/bioterror
name = "bioterror syringe box"
/obj/item/weapon/storage/box/syndie_kit/bioterror/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/reagent_containers/syringe/bioterror(src)
/obj/item/weapon/storage/box/syndie_kit/imp_adrenal
name = "boxed adrenal implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_adrenal/PopulateContents()
var/obj/item/weapon/implanter/O = new(src)
O.imp = new /obj/item/weapon/implant/adrenalin(O)
O.update_icon()
/obj/item/weapon/storage/box/syndie_kit/imp_storage
name = "boxed storage implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_storage/PopulateContents()
new /obj/item/weapon/implanter/storage(src)
/obj/item/weapon/storage/box/syndie_kit/space
name = "boxed space suit and helmet"
can_hold = list(/obj/item/clothing/suit/space/syndicate, /obj/item/clothing/head/helmet/space/syndicate)
max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/weapon/storage/box/syndie_kit/space/PopulateContents()
new /obj/item/clothing/suit/space/syndicate/black/red(src) // Black and red is so in right now
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
/obj/item/weapon/storage/box/syndie_kit/emp
name = "boxed EMP kit"
/obj/item/weapon/storage/box/syndie_kit/emp/PopulateContents()
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/implanter/emp(src)
/obj/item/weapon/storage/box/syndie_kit/chemical
name = "boxed chemical kit"
storage_slots = 14
/obj/item/weapon/storage/box/syndie_kit/chemical/PopulateContents()
new /obj/item/weapon/reagent_containers/glass/bottle/polonium(src)
new /obj/item/weapon/reagent_containers/glass/bottle/venom(src)
new /obj/item/weapon/reagent_containers/glass/bottle/neurotoxin2(src)
new /obj/item/weapon/reagent_containers/glass/bottle/formaldehyde(src)
new /obj/item/weapon/reagent_containers/glass/bottle/spewium(src)
new /obj/item/weapon/reagent_containers/glass/bottle/cyanide(src)
new /obj/item/weapon/reagent_containers/glass/bottle/histamine(src)
new /obj/item/weapon/reagent_containers/glass/bottle/initropidril(src)
new /obj/item/weapon/reagent_containers/glass/bottle/pancuronium(src)
new /obj/item/weapon/reagent_containers/glass/bottle/sodium_thiopental(src)
new /obj/item/weapon/reagent_containers/glass/bottle/coniine(src)
new /obj/item/weapon/reagent_containers/glass/bottle/curare(src)
new /obj/item/weapon/reagent_containers/glass/bottle/amanitin(src)
new /obj/item/weapon/reagent_containers/syringe(src)
/obj/item/weapon/storage/box/syndie_kit/nuke
name = "box"
/obj/item/weapon/storage/box/syndie_kit/nuke/PopulateContents()
new /obj/item/weapon/screwdriver/nuke(src)
new /obj/item/nuke_core_container(src)
new /obj/item/weapon/paper/nuke_instructions(src)
/obj/item/weapon/storage/box/syndie_kit/tuberculosisgrenade
name = "boxed virus grenade kit"
/obj/item/weapon/storage/box/syndie_kit/tuberculosisgrenade/PopulateContents()
new /obj/item/weapon/grenade/chem_grenade/tuberculosis(src)
for(var/i in 1 to 5)
new /obj/item/weapon/reagent_containers/hypospray/medipen/tuberculosiscure(src)
new /obj/item/weapon/reagent_containers/syringe(src)
new /obj/item/weapon/reagent_containers/glass/bottle/tuberculosiscure(src)
/obj/item/weapon/storage/box/syndie_kit/chameleon
name = "chameleon kit"
/obj/item/weapon/storage/box/syndie_kit/chameleon/PopulateContents()
new /obj/item/clothing/under/chameleon(src)
new /obj/item/clothing/suit/chameleon(src)
new /obj/item/clothing/gloves/chameleon(src)
new /obj/item/clothing/shoes/chameleon(src)
new /obj/item/clothing/glasses/chameleon(src)
new /obj/item/clothing/head/chameleon(src)
new /obj/item/clothing/mask/chameleon(src)
new /obj/item/weapon/storage/backpack/chameleon(src)
new /obj/item/device/radio/headset/chameleon(src)
new /obj/item/weapon/stamp/chameleon(src)
new /obj/item/device/pda/chameleon(src)
new /obj/item/weapon/gun/energy/laser/chameleon(src)
//5*(2*4) = 5*8 = 45, 45 damage if you hit one person with all 5 stars.
//Not counting the damage it will do while embedded (2*4 = 8, at 15% chance)
/obj/item/weapon/storage/box/syndie_kit/throwing_weapons/PopulateContents()
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/restraints/legcuffs/bola/tactical(src)
new /obj/item/weapon/restraints/legcuffs/bola/tactical(src)
/obj/item/weapon/storage/box/syndie_kit/cutouts/PopulateContents()
for(var/i in 1 to 3)
new/obj/item/cardboard_cutout/adaptive(src)
new/obj/item/toy/crayon/rainbow(src)
/obj/item/weapon/storage/box/syndie_kit/romerol/PopulateContents()
new /obj/item/weapon/reagent_containers/glass/bottle/romerol(src)
new /obj/item/weapon/reagent_containers/syringe(src)
new /obj/item/weapon/reagent_containers/dropper(src)
/obj/item/weapon/storage/box/syndie_kit/ez_clean/PopulateContents()
for(var/i in 1 to 3)
new/obj/item/weapon/grenade/chem_grenade/ez_clean(src)
/obj/item/weapon/storage/box/hug/reverse_revolver/PopulateContents()
new /obj/item/weapon/gun/ballistic/revolver/reverse(src)
/obj/item/weapon/storage/box/syndie_kit/mimery/PopulateContents()
new /obj/item/weapon/spellbook/oneuse/mimery_blockade(src)
new /obj/item/weapon/spellbook/oneuse/mimery_guns(src)
/obj/item/weapon/storage/box/syndie_kit/holoparasite
name = "box"
/obj/item/weapon/storage/box/syndie_kit/holoparasite/PopulateContents()
new /obj/item/weapon/guardiancreator/tech/choose/traitor(src)
/obj/item/weapon/storage/box/syndicate
/obj/item/weapon/storage/box/syndicate/PopulateContents()
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
if("bloodyspai") // 27 tc now this is more right
new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
new /obj/item/clothing/mask/chameleon(src) // Goes with above
new /obj/item/weapon/card/id/syndicate(src) // 2 tc
new /obj/item/clothing/shoes/chameleon(src) // 2 tc
new /obj/item/device/camera_bug(src) // 1 tc
new /obj/item/device/multitool/ai_detect(src) // 1 tc
new /obj/item/device/encryptionkey/syndicate(src) // 2 tc
new /obj/item/weapon/reagent_containers/syringe/mulligan(src) // 4 tc
new /obj/item/weapon/switchblade(src) //I'll count this as 2 tc
new /obj/item/weapon/storage/fancy/cigarettes/cigpack_syndicate (src) // 2 tc this shit heals
new /obj/item/device/flashlight/emp(src) // 2 tc
new /obj/item/device/chameleon(src) // 7 tc
if("stealth") // 31 tc
new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow(src)
new /obj/item/weapon/pen/sleepy(src)
new /obj/item/device/healthanalyzer/rad_laser(src)
new /obj/item/device/chameleon(src)
new /obj/item/weapon/soap/syndie(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
if("bond") // 29 tc
new /obj/item/weapon/gun/ballistic/automatic/pistol(src)
new /obj/item/weapon/suppressor(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/clothing/under/chameleon(src)
new /obj/item/weapon/card/id/syndicate(src)
new /obj/item/weapon/reagent_containers/syringe/stimulants(src)
if("screwed") // 29 tc
new /obj/item/device/sbeacondrop/bomb(src)
new /obj/item/weapon/grenade/syndieminibomb(src)
new /obj/item/device/sbeacondrop/powersink(src)
new /obj/item/clothing/suit/space/syndicate/black/red(src)
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
new /obj/item/device/encryptionkey/syndicate(src)
if("guns") // 28 tc now
new /obj/item/weapon/gun/ballistic/revolver(src)
new /obj/item/ammo_box/a357(src)
new /obj/item/ammo_box/a357(src)
new /obj/item/weapon/card/emag(src)
new /obj/item/weapon/grenade/plastic/c4(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/clothing/under/suit_jacket/really_black(src)
if("murder") // 28 tc now
new /obj/item/weapon/melee/energy/sword/saber(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
new /obj/item/weapon/card/emag(src)
new /obj/item/clothing/shoes/chameleon(src)
new /obj/item/device/encryptionkey/syndicate(src)
new /obj/item/weapon/grenade/syndieminibomb(src)
if("implant") // 55+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
new /obj/item/weapon/implanter/freedom(src)
new /obj/item/weapon/implanter/uplink/precharged(src)
new /obj/item/weapon/implanter/emp(src)
new /obj/item/weapon/implanter/adrenalin(src)
new /obj/item/weapon/implanter/explosive(src)
new /obj/item/weapon/implanter/storage(src)
if("hacker") // 26 tc
new /obj/item/weapon/aiModule/syndicate(src)
new /obj/item/weapon/card/emag(src)
new /obj/item/device/encryptionkey/binary(src)
new /obj/item/weapon/aiModule/toyAI(src)
new /obj/item/device/multitool/ai_detect(src)
if("lordsingulo") // 24 tc
new /obj/item/device/sbeacondrop(src)
new /obj/item/clothing/suit/space/syndicate/black/red(src)
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
new /obj/item/weapon/card/emag(src)
if("sabotage") // 26 tc now
new /obj/item/weapon/grenade/plastic/c4 (src)
new /obj/item/weapon/grenade/plastic/c4 (src)
new /obj/item/device/doorCharge(src)
new /obj/item/device/doorCharge(src)
new /obj/item/device/camera_bug(src)
new /obj/item/device/sbeacondrop/powersink(src)
new /obj/item/weapon/cartridge/syndicate(src)
new /obj/item/weapon/storage/toolbox/syndicate(src) //To actually get to those places
new /obj/item/pizzabox/bomb
if("darklord") //20 tc + tk + summon item close enough for now
new /obj/item/weapon/twohanded/dualsaber(src)
new /obj/item/weapon/dnainjector/telemut/darkbundle(src)
new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
new /obj/item/weapon/card/id/syndicate(src)
new /obj/item/clothing/shoes/chameleon(src) //because slipping while being a dark lord sucks
new /obj/item/weapon/spellbook/oneuse/summonitem(src)
if("sniper") //This shit is unique so can't really balance it around tc, also no silencer because getting killed without ANY indicator on what killed you sucks
new /obj/item/weapon/gun/ballistic/automatic/sniper_rifle(src) // 12 tc
new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/clothing/under/suit_jacket/really_black(src)
if("metaops") // 30 tc
new /obj/item/clothing/suit/space/hardsuit/syndi(src) // 8 tc
new /obj/item/weapon/gun/ballistic/automatic/shotgun/bulldog/unrestricted(src) // 8 tc
new /obj/item/weapon/implanter/explosive(src) // 2 tc
new /obj/item/ammo_box/magazine/m12g/buckshot(src) // 2 tc
new /obj/item/ammo_box/magazine/m12g/buckshot(src) // 2 tc
new /obj/item/weapon/grenade/plastic/c4 (src) // 1 tc
new /obj/item/weapon/grenade/plastic/c4 (src) // 1 tc
new /obj/item/weapon/card/emag(src) // 6 tc
if("ninja") // 33 tc worth
new /obj/item/weapon/katana(src) // Unique , hard to tell how much tc this is worth. 8 tc?
new /obj/item/weapon/implanter/adrenalin(src) // 8 tc
new /obj/item/weapon/throwing_star(src) // ~5 tc for all 6
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/storage/belt/chameleon(src) // Unique but worth at least 2 tc
new /obj/item/weapon/card/id/syndicate(src) // 2 tc
new /obj/item/device/chameleon(src) // 7 tc
/obj/item/weapon/storage/box/syndie_kit
name = "box"
desc = "A sleek, sturdy box."
icon_state = "syndiebox"
illustration = "writing_syndie"
/obj/item/weapon/storage/box/syndie_kit/imp_freedom
name = "boxed freedom implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_freedom/PopulateContents()
var/obj/item/weapon/implanter/O = new(src)
O.imp = new /obj/item/weapon/implant/freedom(O)
O.update_icon()
/obj/item/weapon/storage/box/syndie_kit/imp_microbomb
name = "Microbomb Implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_microbomb/PopulateContents()
var/obj/item/weapon/implanter/O = new(src)
O.imp = new /obj/item/weapon/implant/explosive(O)
O.update_icon()
/obj/item/weapon/storage/box/syndie_kit/imp_macrobomb
name = "Macrobomb Implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_macrobomb/PopulateContents()
var/obj/item/weapon/implanter/O = new(src)
O.imp = new /obj/item/weapon/implant/explosive/macro(O)
O.update_icon()
/obj/item/weapon/storage/box/syndie_kit/imp_uplink
name = "boxed uplink implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_uplink/PopulateContents()
..()
var/obj/item/weapon/implanter/O = new(src)
O.imp = new /obj/item/weapon/implant/uplink(O)
O.update_icon()
/obj/item/weapon/storage/box/syndie_kit/bioterror
name = "bioterror syringe box"
/obj/item/weapon/storage/box/syndie_kit/bioterror/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/reagent_containers/syringe/bioterror(src)
/obj/item/weapon/storage/box/syndie_kit/imp_adrenal
name = "boxed adrenal implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_adrenal/PopulateContents()
var/obj/item/weapon/implanter/O = new(src)
O.imp = new /obj/item/weapon/implant/adrenalin(O)
O.update_icon()
/obj/item/weapon/storage/box/syndie_kit/imp_storage
name = "boxed storage implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_storage/PopulateContents()
new /obj/item/weapon/implanter/storage(src)
/obj/item/weapon/storage/box/syndie_kit/space
name = "boxed space suit and helmet"
can_hold = list(/obj/item/clothing/suit/space/syndicate, /obj/item/clothing/head/helmet/space/syndicate)
max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/weapon/storage/box/syndie_kit/space/PopulateContents()
new /obj/item/clothing/suit/space/syndicate/black/red(src) // Black and red is so in right now
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
/obj/item/weapon/storage/box/syndie_kit/emp
name = "boxed EMP kit"
/obj/item/weapon/storage/box/syndie_kit/emp/PopulateContents()
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/implanter/emp(src)
/obj/item/weapon/storage/box/syndie_kit/chemical
name = "boxed chemical kit"
storage_slots = 14
/obj/item/weapon/storage/box/syndie_kit/chemical/PopulateContents()
new /obj/item/weapon/reagent_containers/glass/bottle/polonium(src)
new /obj/item/weapon/reagent_containers/glass/bottle/venom(src)
new /obj/item/weapon/reagent_containers/glass/bottle/neurotoxin2(src)
new /obj/item/weapon/reagent_containers/glass/bottle/formaldehyde(src)
new /obj/item/weapon/reagent_containers/glass/bottle/spewium(src)
new /obj/item/weapon/reagent_containers/glass/bottle/cyanide(src)
new /obj/item/weapon/reagent_containers/glass/bottle/histamine(src)
new /obj/item/weapon/reagent_containers/glass/bottle/initropidril(src)
new /obj/item/weapon/reagent_containers/glass/bottle/pancuronium(src)
new /obj/item/weapon/reagent_containers/glass/bottle/sodium_thiopental(src)
new /obj/item/weapon/reagent_containers/glass/bottle/coniine(src)
new /obj/item/weapon/reagent_containers/glass/bottle/curare(src)
new /obj/item/weapon/reagent_containers/glass/bottle/amanitin(src)
new /obj/item/weapon/reagent_containers/syringe(src)
/obj/item/weapon/storage/box/syndie_kit/nuke
name = "box"
/obj/item/weapon/storage/box/syndie_kit/nuke/PopulateContents()
new /obj/item/weapon/screwdriver/nuke(src)
new /obj/item/nuke_core_container(src)
new /obj/item/weapon/paper/nuke_instructions(src)
/obj/item/weapon/storage/box/syndie_kit/tuberculosisgrenade
name = "boxed virus grenade kit"
/obj/item/weapon/storage/box/syndie_kit/tuberculosisgrenade/PopulateContents()
new /obj/item/weapon/grenade/chem_grenade/tuberculosis(src)
for(var/i in 1 to 5)
new /obj/item/weapon/reagent_containers/hypospray/medipen/tuberculosiscure(src)
new /obj/item/weapon/reagent_containers/syringe(src)
new /obj/item/weapon/reagent_containers/glass/bottle/tuberculosiscure(src)
/obj/item/weapon/storage/box/syndie_kit/chameleon
name = "chameleon kit"
/obj/item/weapon/storage/box/syndie_kit/chameleon/PopulateContents()
new /obj/item/clothing/under/chameleon(src)
new /obj/item/clothing/suit/chameleon(src)
new /obj/item/clothing/gloves/chameleon(src)
new /obj/item/clothing/shoes/chameleon(src)
new /obj/item/clothing/glasses/chameleon(src)
new /obj/item/clothing/head/chameleon(src)
new /obj/item/clothing/mask/chameleon(src)
new /obj/item/weapon/storage/backpack/chameleon(src)
new /obj/item/device/radio/headset/chameleon(src)
new /obj/item/weapon/stamp/chameleon(src)
new /obj/item/device/pda/chameleon(src)
new /obj/item/weapon/gun/energy/laser/chameleon(src)
//5*(2*4) = 5*8 = 45, 45 damage if you hit one person with all 5 stars.
//Not counting the damage it will do while embedded (2*4 = 8, at 15% chance)
/obj/item/weapon/storage/box/syndie_kit/throwing_weapons/PopulateContents()
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/restraints/legcuffs/bola/tactical(src)
new /obj/item/weapon/restraints/legcuffs/bola/tactical(src)
/obj/item/weapon/storage/box/syndie_kit/cutouts/PopulateContents()
for(var/i in 1 to 3)
new/obj/item/cardboard_cutout/adaptive(src)
new/obj/item/toy/crayon/rainbow(src)
/obj/item/weapon/storage/box/syndie_kit/romerol/PopulateContents()
new /obj/item/weapon/reagent_containers/glass/bottle/romerol(src)
new /obj/item/weapon/reagent_containers/syringe(src)
new /obj/item/weapon/reagent_containers/dropper(src)
/obj/item/weapon/storage/box/syndie_kit/ez_clean/PopulateContents()
for(var/i in 1 to 3)
new/obj/item/weapon/grenade/chem_grenade/ez_clean(src)
/obj/item/weapon/storage/box/hug/reverse_revolver/PopulateContents()
new /obj/item/weapon/gun/ballistic/revolver/reverse(src)
/obj/item/weapon/storage/box/syndie_kit/mimery/PopulateContents()
new /obj/item/weapon/spellbook/oneuse/mimery_blockade(src)
new /obj/item/weapon/spellbook/oneuse/mimery_guns(src)
/obj/item/weapon/storage/box/syndie_kit/holoparasite
name = "box"
/obj/item/weapon/storage/box/syndie_kit/holoparasite/PopulateContents()
new /obj/item/weapon/guardiancreator/tech/choose/traitor(src)
new /obj/item/weapon/paper/guardian(src)
+2 -2
View File
@@ -140,8 +140,8 @@
item_state = "plasmaman_tank_belt"
slot_flags = SLOT_BELT
force = 5
volume = 3
w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
volume = 3
w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
/obj/item/weapon/tank/internals/plasmaman/belt/full/New()
..()
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