reset
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@@ -24,10 +24,10 @@
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loc = pick(GLOB.newplayer_start)
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else
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loc = locate(1,1,1)
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. = ..()
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/mob/dead/new_player/prepare_huds()
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return
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. = ..()
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/mob/dead/new_player/prepare_huds()
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return
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/mob/dead/new_player/proc/new_player_panel()
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@@ -146,7 +146,7 @@
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return 1
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if(href_list["late_join"])
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if(!SSticker || !SSticker.IsRoundInProgress())
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if(!SSticker || !SSticker.IsRoundInProgress())
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to_chat(usr, "<span class='danger'>The round is either not ready, or has already finished...</span>")
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return
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@@ -371,7 +371,6 @@
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if(SHUTTLE_CALL)
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if(SSshuttle.emergency.timeLeft(1) > initial(SSshuttle.emergencyCallTime)*0.5)
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SSticker.mode.make_antag_chance(humanc)
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handle_roundstart_items(character)
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qdel(src)
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/mob/dead/new_player/proc/AddEmploymentContract(mob/living/carbon/human/employee)
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