reset
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@@ -9,6 +9,7 @@
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firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/energy
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/obj/item/ammo_casing/energy/chameleon
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projectile_type = /obj/item/projectile/energy/chameleon
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e_cost = 0
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var/list/projectile_vars = list()
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@@ -190,7 +190,7 @@
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name = "dart"
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icon_state = "cbbolt"
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damage = 6
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var/piercing = FALSE
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var/piercing = FALSE
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/obj/item/projectile/bullet/dart/New()
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..()
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@@ -201,15 +201,15 @@
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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if(blocked != 100) // not completely blocked
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if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
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if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
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..()
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reagents.reaction(M, INJECT)
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reagents.trans_to(M, reagents.total_volume)
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return TRUE
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return TRUE
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else
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blocked = 100
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target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
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"<span class='userdanger'>You were protected against \the [src]!</span>")
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target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
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"<span class='userdanger'>You were protected against \the [src]!</span>")
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..(target, blocked)
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reagents.set_reacting(TRUE)
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@@ -240,28 +240,28 @@
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nodamage = 1
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. = ..() // Execute the rest of the code.
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/obj/item/projectile/bullet/dnainjector
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name = "\improper DNA injector"
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icon_state = "syringeproj"
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var/obj/item/weapon/dnainjector/injector
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/obj/item/projectile/bullet/dnainjector/on_hit(atom/target, blocked = 0)
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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if(blocked != 100)
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if(M.can_inject(null, FALSE, def_zone, FALSE))
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if(injector.inject(M, firer))
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QDEL_NULL(injector)
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return TRUE
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else
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blocked = 100
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target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
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"<span class='userdanger'>You were protected against \the [src]!</span>")
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return ..()
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/obj/item/projectile/bullet/dnainjector/Destroy()
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QDEL_NULL(injector)
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return ..()
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/obj/item/projectile/bullet/dnainjector
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name = "\improper DNA injector"
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icon_state = "syringeproj"
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var/obj/item/weapon/dnainjector/injector
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/obj/item/projectile/bullet/dnainjector/on_hit(atom/target, blocked = 0)
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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if(blocked != 100)
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if(M.can_inject(null, FALSE, def_zone, FALSE))
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if(injector.inject(M, firer))
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QDEL_NULL(injector)
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return TRUE
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else
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blocked = 100
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target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
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"<span class='userdanger'>You were protected against \the [src]!</span>")
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return ..()
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/obj/item/projectile/bullet/dnainjector/Destroy()
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QDEL_NULL(injector)
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return ..()
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//// SNIPER BULLETS
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@@ -5,6 +5,8 @@
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damage_type = BURN
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flag = "energy"
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/obj/item/projectile/energy/chameleon
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nodamage = TRUE
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/obj/item/projectile/energy/electrode
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name = "electrode"
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