diff --git a/code/modules/smithing/finished_items.dm b/code/modules/smithing/finished_items.dm index fdefe974ac..55082d3992 100644 --- a/code/modules/smithing/finished_items.dm +++ b/code/modules/smithing/finished_items.dm @@ -3,15 +3,15 @@ name = "base class obj/item/melee/smith" //tin. handles overlay and quality and shit. desc = "cringe" icon = 'icons/obj/smith.dmi' - icon_state = "mace_greyscale" - item_state = "mace_greyscale" + icon_state = "claymore" + item_state = "claymore" material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS total_mass = TOTAL_MASS_MEDIEVAL_WEAPON //yeah ok slot_flags = ITEM_SLOT_BELT w_class = WEIGHT_CLASS_NORMAL force = 6 - lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' + lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' var/quality var/overlay_state = "stick" var/mutable_appearance/overlay